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Since You’ve Been Gone
Kevin Cavanagh
12/16/2009

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February 8th, 2008. That was the date of the last article that I wrote here for TCGplayer. Ever since then, I have had to take a leave of absence to make school my main focus. I'm proud to say that I'm back now, ready to analyze all the big decks of the current metagame. For those of you that are curious – I'm still currently in school. I'm a senior in college now with graduation right around the corner. I have a light school load for my final semester, so I've spent much of the last month or so catching up on the game and everything I've missed since I've been gone.

For those readers out there who don't know who I am, allow me a moment to introduce myself. My name is Kevin Cavanagh. I wrote about ten to fifteen articles for this site before I finished in the top 8 of Shonen Jump Championship Baltimore 2006. That tournament had a little over 550 people in attendance and I lost in the first round of the top 8 to Chris Winkler and his Strike Ninja variant. After that I became a “feature writer” here and wrote for a little over two years. Other credentials of mine include multiple regional top 8's and a 12th place finish at Shonen Jump Philadelphia 2006, where a last round loss in time cost me what would have been my second straight top 8 finish. I have never participated in a national's event due to the fact that I often split my time between Yu-Gi-Oh, Versus, and Magic.

Before I get into my deck analysis for the day, there may be some players out there right now wondering how to get back into a game after taking such a long leave. You have to, essentially, start over. Everything you once were able to take for granted because it was “second nature” to you no longer applies. I knew a lot when I used to play, as some of you might remember. I wrote 75 articles for TCGplayer back in the day total. However, when you're coming back into a game after taking any kind of significant break, it's so important that you start over. Here is a break-down of everything that I did to “get back” into the game.

November 24th: Become familiar with the newest Yu-Gi-Oh rulebook.
November 26th: Review the newest Yu-Gi-Oh rulebook, again.
November 27th through December 4th: Read all the new cards that have been released.
December 6th and 7th: Become familiar with tier 1 decks, what they consist of. Look at forbidden / limited list.
December 8th through 16th: Practice, Practice, Practice!

I know everyone's first instinct may be to skip right to practicing. However, simply picking up what someone tells you is a tier 1 deck after being away for so long won't help. It won't help because you won't know what else is out there. In order to be successful at any game, you have to be ready for anything. In all of my experience in going to Shonen Jumps, I know there are two kinds of difficult games. The first kind is pretty straightforward: you play an expert duelist with a deck that you are familiar with. The second kind is trickier: you play an average duelist who is playing cards that the rest of the metagame does not play. To me, these games are far harder then playing the expert duelist. If you take the time to study every card and know what every card does, you should be able to mentally prepare a decklist in your head if someone is playing a surprise theme. This will help you in more ways then you could imagine. You will not have played against this type of deck before – so figuring out what you're playing against is going to be very important.

All that being said, the metagame is what everyone cares about. The metagame is what you will constantly hear about the second you step into a regionals or a Shonen Jump Championship. Knowing the main decks in the metagame will help you in any tournament you enter. In my experience back, I have learned the following decks are tier 1: Lightsworn, Blackwings, “Syncro Cat”, Dark Armed Dragon, Gladiator Beasts, and Skill Drain Variants. There are many other decks that are competitive in this metagame as well. These decks may be referred to as “tier 2” by some players. For the first several articles, let's focus on the tier 1 decks you are sure to face at any big event.

This article is going to take a closer look at Lightsworn. Lightsworn has won the last two Shonen Jump Championships, which has always been my standard for the “deck to beat”. This deck focuses a lot on “milling” your deck, meaning that you send cards from your deck to the graveyard. The deck can, every now and again, have a problem if it runs itself out of cards. However, sending cards to the graveyard can activate a lot of special effects and is actually the most efficient way in summoning Judgment Dragon. Without further ado, let's get a quick look at this deck. I'm going to use Vincent Ralambomiadana's 1st place build as an example.

    Twilight     
  Location:  2009 SJ Columbus - 1st Place  
Main Deck
Sideboard
1 Aurkus, Lightsworn Druid
2 Celestia, Lightsworn Angel
2 Chaos Sorcerer
1 Dark Armed Dragon
1 Garoth, Lightsworn Warrior
1 Gorz the Emissary of Darkness
3 Honest
1 Jain, Lightsworn Paladin
2 Judgment Dragon
3 Lumina, Lightsworn Summoner
2 Lyla, Lightsworn Sorceress
3 Necro Gardna
1 Plaguespreader Zombie
3 Tragoedia
2 Wulf, Lightsworn Beast

2 Allure of Darkness
3 Charge of the Light Brigade
1 Heavy Storm
1 Monster Reincarnation
3 Solar Recharge

2 Beckoning Light
1 Aurkus, Lightsworn Druid
2 Bottomless Trap Hole
2 Breaker the Magical Warrior
1 Ehren, Lightsworn Monk
2 Kycoo the Ghost Destroyer
2 Lightning Vortex
1 Mystical Space Typhoon
2 Royal Decree
1 Shiny Black "C"
1 Torrential Tribute
 

EXTRA DECK

1 Ally of Justice Catastor
1 Ancient Fairy Dragon
1 Arcanite Magician
1 Avenging Knight Parshath
1 Black Rose Dragon
2 Brionac, Dragon of the Ice Barrier
1 Colossal Fighter
1 Dark End Dragon
1 Doomkaiser Dragon
1 Goyo Guardian
1 Magical Android
1 Mist Wurm
1 Stardust Dragon
1 Tempest Magician
 
Notes:




Deck Analysis: First of all, allow me to say how painful it was for me to realize that cards like Mystical Space Typhoon, Torrential Tribute, and Breaker the Magical Warrior are now in the side deck, of all places. If I was told I was able to play 3 Breaker the Magical Warrior in my main deck a couple of years back – I would have been the happiest guy in the whole world. That being said, everyone has their “standard rules”. These are the rules that make up who we are as duelists. Some people refuse to play anything but one certain theme deck. For me, a standard rule was to always play 40 cards. Never 41 or 42, but always 40. I realize that this is many peoples “standard rule”, but when you look at why you can't play cards like Mystical Space Typhoon and Breaker the Magical Warrior – it's because they don't fit. I can't think of a time where I would support more then 40 cards in a deck and that's often my first criticism when I see other's decks. Vincent has a 1st place build here – a 1st place build with 40 cards in it.

This deck has a fantastic match-up against Dark Armed Dragon builds, which used to dominate the metagame – so I was told during my return process. Another strength of this deck is that it has one powerful win condition, which we can take a look at now.

High
Mid
Low
 Judgment Dragon
$85.39
$48.23
$27.95
Judgment Dragon
Set Light of Destruction
Number LODT-EN026
Type Dragon / Effect
Attribute Light 
A / D 3000 / 2600
Rarity Secret Rare
Card Text

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 4 or more "Lightsworn" monsters with different names in your Graveyard. You can pay 1000 Life Points to destroy all other cards on the field. During each of your End Phases, send the top 4 cards of your Deck to the Graveyard.


Store Condition Qty Avail Price  
Alter Reality Games Unlimited - Unplayed 2 $27.95
GameTimeCC Unlimited - Played 5 $28.36
HotsauceGames Unlimited - Unplayed 6 $29.99
CoreTCG Unlimited - Unplayed 3 $37.99
Alter Reality Games 1st Edition - Unplayed 2 $40.95
TrollandToad Unlimited Normal Version 18 $42.79
CoreTCG 1st Edition - Unplayed 3 $45.99
HotsauceGames 1st Edition - Unplayed 6 $49.99
SuperGamesInc Unlimited - Played 1 $51.84
TrollandToad 1st Edition Normal Version 10 $53.49
ShuffleandCut Unlimited - Unplayed 3 $54.99
SuperGamesInc Unlimited - Unplayed 1 $60.99
SuperGamesInc 1st Edition - Played 1 $73.19
SuperGamesInc 1st Edition - Unplayed 1 $85.39

Store.TCGplayer.com allows you to buy cards from any of our vendors, all at the same time, in a simple checkout experience. Shop, Compare & Save with TCGplayer.com! - [Store FAQ]


Summoning this guy to the field can give you a lot of OTK (One-Turn-Kill) capabilities. This guy is a Dark Hole and a Heavy Storm “on a stick” for only 1000 life points. Not to mention that he gets to hit directly for 3000 if he hits successfully. Combine that with another monster or two you might be able to bring to the field on the same turn and you see quickly how this is one powerful win condition. However, getting Judgment Dragon out is going to take some work. Let's look at some of the other monster support that Lightsworn had to offer in Vincent's build.

High
Mid
Low
 Celestia, Lightsworn Angel
$10.69
$10.16
$9.62
Celestia, Lightsworn Angel
Set Light of Destruction
Number LODT-EN024
Attribute Light 
A / D 2300 / 200
Rarity Ultimate Rare
Card Text

When you Tribute Summon this card by Tributing a "Lightsworn" monster, you can send the top 4 cards of your Deck to the Graveyard to destroy up to 2 cards your opponent controls.


Store Condition Qty Avail Price  
TrollandToad Unlimited Normal Version 1 $9.62
TrollandToad 1st Edition Normal Version 4 $10.69
TrollandToad Unlimited Holo Alt 2 $12.83
TrollandToad 1st Edition Holo Alt 7 $14.97

Store.TCGplayer.com allows you to buy cards from any of our vendors, all at the same time, in a simple checkout experience. Shop, Compare & Save with TCGplayer.com! - [Store FAQ]


Here's another power card for the deck that can change a lot of duels at the simple cost of a tribute. This card is everything the deck needs. It allows you to mill 4 cards – perfect. It gives you a big monster in case you are being overrun by something or your opponent has continuous effects that will hurt you like Royal Oppression. Vincent only ran 2 copies in his build; however, I would always run 3 given the chance. Having a Lightsworn monster shouldn't be very hard to come by. And if you are having trouble finding a monster to tribute off – you have likely all ready lost the game anyway.

Lumina, Lightsworn Summoner

Every Lightsworn deck should play a full compliment of Lumina, Lightsworn Summoner. You're going to be sending a lot of cards to your graveyard with the effects of your Lightsworn monsters. Lumina gives you card selection. Her effect allows you to discard any card to special summon a Lightsworn monster onto the field that is in your graveyard. This can allow you to speed up the deck or possibly even give you the dark monster that you need to bring Chaos Sorcerer to the field if something is giving you trouble. Jason Holloway's build from the same tournament only ran 2 Lumina, Lightsworn Summoner. However, I feel her card selection can both help bring important things back from the graveyard (Honest) and well as discard cards that you may not need (Necro Gardna)

Necro Gardna

Another card that every Lightsworn deck should be playing a full playset of. Necro Gardna provides a lot of benefits. Lightsworn is a deck that always going to have monsters in face-up attack position, for the most part. Necro Gardna has an effect that is activated when it's in the graveyard. You can use this effect to protect your monsters so they can use the mill effect that the deck needs to operate and you can also use Necro Gardna if you need a dark monster to bring out Chaos Sorcerer. Obviously, with 600 ATK and 1300 DEF this card is not going to be seeing play unless you simply need that extra 600 ATK to finish off a game. This makes this card a great card to discard to Lumina or any of the other discard effects that the deck runs.

Honest

This card was mentioned earlier when talking about the interaction that it can have with Lumina, Lightsworn Summoner. Honest is another staple in any variant of Lightsworn that you plan on building. This card is simply to powerful. This card will keep your opponent second guessing all the time. Your Lightsworn monsters can be small from time to time, so Honest will allow you to use combat tricks when something that's overpowering attacks into you.

Wulf, Lightsworn Beast

The big debate on this card seems to be if you should run 2 or 3. Personally, I would run 2. I would have too much fear of this card getting stuck in my hand if I ran a full playset of them. Lightsworn runs Plaguespreader Zombie to help get this card out your hand if it gets stuck, as well as Lumina as a last case resort. You wouldn't be able to summon it using Lumina, but you can at the very least get it out of your hand if it's taking up space.

Lyla, Lightsworn Sorceress

I love this card. If I were to play this deck in a competitive tournament I would likely make sure I had a full playset of this card. I think 3 in the main deck might be a little too much, but throwing an extra one into the side deck wouldn't hurt. I think Mystical Space Typhoon takes the place of a third Lyla, Lightsworn Sorceress. Mystical Space Typhoon gives you a spell card instead of a monster effect – so if you would rather use it then Lyla I think that would be Fine. Lyla, Lightsworn Sorceress is in the main deck so it can deal with problematic cards like Royal Oppression, Skill Drain, Macro Cosmos, Dimensional Fissure, and even Light-Imprisoning Mirror.

That concludes the “big” monsters that make up the deck. You may notice a couple of monsters that only appear once in the deck. This helps you meet the requirement of Judgment Dragon. This deck is designed to operate fast. If you get slowed down, you're going to either be overrun quickly or you are going to be decked out quickly. The next big part of the deck is the spells and traps that the deck runs.

Charge of the Light Brigade

Broken? When I first read what this card did I was in shock. I can't understand why this card is allowed to be played to a full 3. You don't lose any advantage by playing it AND it adds to your overall strategy. You can use this to grab any Lightsworn monster that might help you given the current game state. Personally, Lumina always seems like it would be a good grab and that's usually what I grab. That being said, there are several “1-of's” in the deck that you could go and grab with it as well depending on what stage of the game you are in. In conclusion, this is another one of those cards that every Lightsworn deck should be running 3 of.

Solar Recharge

Again. Broken? This card mills two cards as well as giving you what is almost a Pot of Greed. You have to discard a Lightsworn monster in order to use it – but getting through your deck faster is what really matters here. I remember the feeling every time I played Pot of Greed back in the day. I felt like I was cheating. Every time I have played Solar Recharge in my practice games – it feels like I'm cheating. This card helps you get to Judgment Dragon quicker and to your other support cards in the deck. There is no reason why you shouldn't be running 3.

Beckoning Light

The only trap card that deck truly needs to run. I once heard a very good player say that “card selection” was better then “card draw”. I have to say, I agree with that statement. Being able to select what you want, when you want it, is always going to be more important then generic card draw. This card can be used for so many functions. It can set up Judgment Dragon if you have too many of something in your graveyard and you need to get that number to 4.

Those are some of the “big cards” of the deck. There will be player preference to every deck, but some cards need to be included. I feel that every Lightsworn deck should at least run 3 of each of the following cards if it's looking to be successful…

Honest
Necro Gardna
Lumina, Lightsworn Summoner
Celestia, Lightsworn Angel
Solar Recharge
Charge of the Light Brigade

That only brings you up to 18 cards, which gives you some room to work with. Below are some other cards that you could run with the deck. I gave each a rating (1 for not useful, 5 for useful) in terms of how I think each would fit with Lightsworn.

Monster Reincarnation

Rating: 5 of 5
Explanation: Some Lightsworn variants like to run only 1 of this card, others 2, others 0. I would always have a fear of losing my big win condition with so much milling in the deck. I like to run 2 in my build of the deck. Losing copies of Judgment Dragon would be bad, obviously, but you can also use Monster Reincarnation for more then just that. As mentioned several times in this article, card selection is very powerful. It's been powerful in every card game I have ever played. If I were you – I would play more rather then less of this card.

Herald of Creation

Rating: 2 of 5
Explanation: This deck gets pretty tight pretty quick. I just declared 18 cards of any deck, which doesn't give us much else to work with. Not only that – but I prefer Monster Reincarnation to this card. Monster Reincarnation will give you card selection, whereas this card is only useful for Judgment Dragon.

Foolish Burial

Rating: 3 of 5
Explanation: I understand why people use it, but I wouldn't. You can use this card to get some effects online like Wulf, Lightsworn Beast and Necro Gardna. You can also use it if you are close to a Chaos Sorcerer or a Judgment Dragon. In the end though, your deck should work fast enough not to need Foolish Burial in it at all.

Imperial Iron Wall

Rating: 0 of 5
Explanation: It seems like it would be good. This would protect you against a lot of the weaknesses that the deck has. However, you have other cards that can deal with problematic cards. You have Lyla and Celestia, Lightsworn Angel if things go bad. Don't be tempted into thinking that this card can help you in tight situations. That's why we have cards like Breaker the Magical Warrior and Mystical Space Typhoon in the sideboard. We know that Royal Oppression, Skill Drain, and Macro Cosmos are going to be game 2 threats. Use cards that can have multiple uses, whereas this card really only has one and slows you down. The more time you spend worrying – the slower you are going off.

Blasting the Ruins

Rating: 1 of 5
Explanation: It's a good idea in theory, but a bad one in execution. First of all, it's dead early game. Second of all, it slows you down. And lastly, it requires you to have at least done a significant amount of damage before it wins you the game. If you have 30 cards in your graveyard, you should be close to winning anyway. I don't feel as if this card is needed.

In conclusion, Lightsworn to me is the deck to beat right now. If you want to go to a tournament and have a great chance at winning – run it. If you are going to be playing something else, make sure you can beat this deck. If you can't beat Lightsworn with the deck you are running you're running a deck that's going to run into issues.

For those of you who don't me – I'm usually pretty active in the forums when my article is posted. My forum name is cavanaghlegato. For those of you who do remember me, I'm afraid I can no longer do deck fixes to my e-mail. I have a lot of stuff on my plate right now. I will continue to spend my free time this winter break practicing the game and learning more and more so I can continue to keep everyone as fresh on the metagame as possible. I currently do not have a topic for next week, so any tier 1 deck that you could like to see analyzed let me know.

Until Next Week,

Kevin Cavanagh



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 hamon
12/16/2009 12:59:30 PM 
awsome article bro, and welcome back.

 
 Dorathor - [Guest]
12/16/2009 1:09:47 PM 
I like your article, but i noticed some mistakes.
1. You mentioned that you can use wulf to discard for Luminas effect, but not bring it back. This is not true, since it can be summoned by the effect of Lumina.

2. You mentioned that Lyla is great at getting rid of some Continuous effects, and mentioned Light-Imprisoning Mirror. This is not true, since Lylas effect will be negated. Same goes for Skill Drain. (Also a great reason to run 1 MST instead of 3 Lylas)

3. I am not sure about this one, but you made it sound like you needed to have exactly 4 Lightsworn monsters in the grave to be able to special summon Judgment Dragon: _It can set up Judgment Dragon if you have too many of something in your graveyard and you need to get that number to 4. _

Anyhow, great article and keep up the good work.

 
 Dorathor - [Guest]
12/16/2009 1:11:31 PM 
Edit:
Judgment Dragons effect:
This card cannot be Special Summoned except by having 4 _or more_ _Lightsworn_ monsters with different names in your Graveyard.

 
 jzimmerman143 - [Guest]
12/16/2009 5:22:21 PM 
haha look who is back tcgplayer (: umm this was ok i guess but welcome back to the game.

 Dorathor
 Kevin Cavanagh - [Guest]
12/16/2009 6:05:04 PM 
Nice catches. Obviously I'll need to keep practicing. I knew I was only playing for a handful of days before writing this one - which is why I picked Lightsworn. Seemed like it would be the least intense. In future articles I should be able to provide matchup analysis as well.

Mistake 1 - Wulf. I looked past the _This card cannot be normal summoned or set._ I took that to mean it could only be special summoned by sending it to your deck to the graveyard. It can be specail summoned by Lumina's effect and I can actually think of 1 game I playtested where I would have won had I realized that. Nice catch.

Mistake 2 - Again, nice catch. It will hit some, but not all. I got _example_ happy without thinking.

Judgment Dragon - I knew it was 4+. I noticed in playing the deck though that in most games I would have 3 and I was just looking to get that last one down there to end the game. 4 is the magic number - any more then that and you're good to go anyway.

Please do keep on coming back to keep me on my toes, Dorathor. I'm happy with 2 mistakes for my first article back. :)

 
 Samuraialz
12/16/2009 6:48:46 PM 
Awesome article, very impressive. Lightsworn is definitely the deck to beat this format :)

 
 jdftw - [Guest]
12/16/2009 9:38:08 PM 
sorry sir, but your top decks are WAY off. synchro cat, skill drain, and gladiator beasts are all pretty much dead this format, but they were the best decks last format. None of them have even made top 16 this format, so i don't know where you heard that from. And i don't know where you get _dark armed dragon_ from, unless your talking about zombies or chaos. the top decks right now are twilight, zombies, blackwings, and lightsworn. And technically, lightsworn have never won a shonen_ it was twilight both times.

 JD
 Kevin Cavanagh - [Guest]
12/16/2009 10:10:22 PM 
First of all, thank you for responding. Skill Drain Varients and Synchro Cat have not made a big splash in the top 16 this format - but that doesn't mean that they are not competive in the format. They are still decks I feel are tier 1 or close enough to it that knowing how to play them is very very important.

Zombies are really good and I will add that to what I'm writing about.

_Twilight_ and _Lightsworn_ are, to me, the same thing. I compared builds of Lightsworn to Twilight and it's still basically the same thing - just classified as a different name.

Thank you for your comments! :)

 
 LaFleur - [Guest]
12/16/2009 10:15:56 PM 
Easily one of the most informative yugioh articles ever written.

 LaFleur
 Kevin Cavanagh - [Guest]
12/16/2009 10:17:15 PM 
Thanks! You are the man!

 
 Dylan Finley - [Guest]
12/16/2009 11:07:47 PM 
Not bad. Twilight and Lightsworn ARE the same thing. Really the main difference is Chaos Sorcerer.

And I completely agree with the MST and Breaker, the Magical Warrior. I'm an _old school_ duelist. You know...when chaos, strike ninja, and most warrior toolbox beatdowns ran wild. I miss Yata-lock with a passion lol Those were the days.

Great article. Take a look at Blackwing for me. I feel they are more consistent than Lightsworn. Why? Because with Lightsworn...milling becomes luck. You can't control what you mill and majority of the time you can possibly mill your victory to the grave if you catch my drift lol

But again, great article and welcome back. :)


 why
 Maco - [Guest]
12/16/2009 11:32:00 PM 
if i have DAD in my blackwing deck will i win against GB and frogs and morphs i know the last are weak but i can't seem to see past there tricky tricks is not the mosters is there damn spells and traps more complicated than mine can help me when can

 Dylan
 Kevin Cavanagh - [Guest]
12/17/2009 12:47:58 AM 
Thanks man. I will do BW's next. :) Need to play a little bit with them first. I'd say about same time next week or so.

 
 Dorathor - [Guest]
12/17/2009 1:52:13 AM 
No problem, keep on truckin' dude _)

If you are going to do Blackwing i would expect a lot more work, since MANY BW variants are competitive (some more than other). Anyhow, looking forward to your next article.

 Lumina,Lightsworn Summoner
 crazymike - [Guest]
12/17/2009 10:07:45 AM 
_However, I feel her card selection can both help bring important things back from the graveyard (Honest) and well as discard cards that you may not need (Necro Gardna_

Just felt like pointing out you cant bring Honest back with Lumina's effect, as Lumina's effect can only special summon _Lightsworn_ monsters.

Pretty good deck, and you couldn't choose a different deck than _French Twilight_! I think this will help many people understand the LS Variant a bit more. My only tip wouldve been adding Tragoedia to the explaining part of the deck, since it was the key to its success, but since you were discussing the Lightsworn archetype, I can see why you skipped it.

Great Job, will be looking forward to your Blackwing Article! :)

 bw
 masterk3ing
12/17/2009 10:21:36 AM 
i agree. Every1 knows lightsworn is better than bw but bw dont rely on luck. And i would say when lightsworn do get luck they dont win every time only 60%. Bw are better and lightsworn is gonna get partly-banned next format. Bw is the true secret tier 1 deck and is just waiting to unleash its true power! And by the way lyla cant kill skill drain and lightsworn and twlight are completly differnt. A lightsworn deck is more aggro and tries to mill as fast as possible to get out jd for the win. Twlight is more progressive and waits for the right moment to strike and summon double jd, dad, stardust d and a choas sorcer when ready. It has more special summoning otks and alot more darks than just '2 chaos sorccer'

 
 Pondering - [Guest]
12/17/2009 10:43:08 AM 
I'd like an in-depth analysis of Cat Synchro. It looks like a random pile of cards to me,but it's a pain to beat. How is that possible?

 Crazy and Master
 cavanaghlegato
12/17/2009 1:19:39 PM 
Crazy - Nice catch :)

Master - I'm sorry, but there isn't THAT much difference between Lightsworn and Twilight. Twilight can stabilize a little bit more if the game doesn't end early, but if your going to sit around for double JD, Chaos - etc. You're doing it wrong. Twilight isn't built to wait for OTK, it's built to stabilize if things don't go your way.

 cavan
 masterk3ing
12/17/2009 2:23:25 PM 
im not saying there not fast but everytime ive dulled against a lightsworn deck and then compared it to a duel with a twlight deck. When i get beaten by any of these decks, its always lightsworn what does it alot faster. Im not saying lightsworns better(twlight is) but twlight just doesnt seem like an exploding rampage with them completly annalating everything. It seems more like a slow acting unstoppable posion and eventually killing you. Its like if u take it down it seems to get back into the game. Even without gorz and traeodias.

 Well done
 Brute Honesty
12/17/2009 2:31:20 PM 
@kevin cavanagh: Even though I don't know you since I'm relatively new here, I like the way that you created this blog and keep up the good work dude. I look forward to your future ideas.

 A fond holiday greetings
 JerkJerk - [Guest]
12/17/2009 10:40:56 PM 
Hey there Kevin, remember me? :P

Anyways, I enjoyed the article, but I believe that you are missing out on some of the keys of playing Lightsworn recently. Some of the more bold techs to be used now are:

Pot of Avarice
Phantom of Chaos
Thunder King Rai-Oh

You'd be surprised what I, and other duelists here and along with abroad have been testing as the new _Standardsworn_ and _French Twilight Variants_

The introduction of the hybrid Flamesworns, VayuSworn, and Zombiesworn have also shed new light on techniques to be aware of when using Lightsworn.

I recommend you hit up the forums more (Specifically the _Official Lightsworn Discussion Thread under the Meta Discussion Section, Tier one Sub) and come see what me and a few other dedicated Lightsworn plays are cooking up.

 lightsworns
 Falconstar zz - [Guest]
12/18/2009 1:47:13 PM 
Hi Cavanagh - enjoyed the article, but I think you should have played a bit more and crafted into the mega more - Lightsworns have continually adapted to the meta (pure Lightsworn, Dark Salvo and then Twilight) and with Archlord Kyrstya are going to dominate further, along with Dark Simorgh based Blackwing decks.

And although you based your article on the Twilight version you forgot about Ehren (a card that really gets on my nerves)

 Twilight not Lightsworn
 Ancient One - [Guest]
12/18/2009 5:48:33 PM 
Hello, I'm new to this fourm.

I liked what you said about those nasty rogue decks, I ready sweat that part in building my main, side and extra decks. A couple run ins with rogues can ruin your whole tourney.

When, I saw the part about lightsworn winning the last two SJC's, I did a double take that knocked my neck out place sorry Lightsworn players.

The Columbus winner was composed of 60% LS monsters to 40% Dark thus making hybrid whereas most LS have 15-20% darks (3 Necros _ PSZ, sometimes Gorz ).

No monster type or archetype can be it's best(minus very few excepts) with out little outside help but when you get pass third we are talking hybrid. If, that definition is to broad let's view it as a chaos deck Lightsworn style once again a hybrid.

Twilight players have been slowly working their way out of the YGO wilderness to the limelight and then being lumped in as a Lightsworn that doesn't seen fair. Twilight is beast of it's own creation not variant and it's players should be proud of the back to back wins.

Lightsworn still has to win prove it's self but with their new weapon Archlord Kristya and some tweaking the future could be bright!

If, one of the Columbus Zombie decks(not talking about D-Zombies certainly a hybrid)had of won it wouldn't be a Zombie win since most of the zombie monsters were in the 45 percentile. It would be good deck with strong zombie engine

In full disclosure, I'm Blackwing and Zombie player.

A good article. I'm not usually this vocal but I couldn't let the Lightsworn thing pass.

 Ok Fine I Cave
 cavanaghlegato
12/19/2009 1:14:50 AM 
Twilight it is. I'm too used to Versus where one varient of a deck is just that - a varient. It's still the same idea. To me it's Lightsworn. But if everyone wants to name it after a terrible movie then fine. :P

 hey now
 Deathking - [Guest]
12/19/2009 2:28:54 AM 
nice blog........

I would like for you to talk about Zombies, Z-Heros (zombie hero), and ZombieSworn. I love Both zombies and lightsworn, but i love d-heros to, I have no issue against any form of ls with my Z-hero deck lol

 
 Shadow Master
12/20/2009 7:42:54 PM 
Amazing article, and welcome back. =_

 
 -SF- - [Guest]
12/23/2009 12:23:58 PM 
Small problem: Glads, Synchro Cat, DAD varients, and Skill Drain are not Tier one.

Lightsworn, Destiny Hero Zombies, Blackwings, and Possible Chaos are the Tier 1 Decks right now.

Otherwise looks like a good article.

 
 Jokes - [Guest]
12/26/2009 8:23:54 AM 
Foolish gives you a free Wulf for tributing to Celestia. Dun play it? Cute.

 Jokes
 cavanaghlegato
12/30/2009 1:37:31 AM 
Slows you down more then it speeds you up. That's why no one plays it. :)

 
 LIGHTNINGBLITZ
1/6/2010 7:11:45 PM 
Welcome back Kevin. Glad to see your playing again!




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