How I Won My Invite to Worlds at a WCQ!

Bo Tang

7/29/2011 10:30:00 AM
 Comments

Hello guys! My name is Bo Tang, from Toronto, Canada. Although my name is not familiar for most of the people, luckily, I just topped the 2011 North American World Championship Qualifier Tournament 2 weeks ago. Currently, I'm one of the North American representatives, and will be going to Amsterdam in August to compete with other top players for a title of World Champion. In this report, I will be discussing about my deck, deck strategies and share some of my N.A WCQ experiences.

Two month ago, I was playing a Miracle Hero deck and I really like it. I thought this deck would top N.A WCQ because it was the best Beat-down deck in the current format which I felt so confident with. However, after knowing T.G. Hyper Librarian will be legal at N.A WCQ and with its incredible ability, I realized that maybe I should try focusing on a Synchro deck to abuse its draw power. In my opinion, to win a game or even a tournament, your deck must either possess the ability to gain card advantage, or life point advantage. Beat-down decks (such as Miracle Hero or Gladiator Beast deck), retain “pluses” by using those stable cards such as Royal Oppression and Dark Hole, but are often too passive from time to time. These decks could only sit and wait for your opponent to make big pushes –such as Giant Trunade or Trap Stun. In addition, if your opponent summons a Stardust Dragon or Shooting Star Dragon on the field, often there aren't many outs. A synchro heavy deck, such as Chaos Plant or Tengu Plant deck, has great potential to bring out a T.G. Hyper Librarian with 1 or more other synchro monster easily within a turn. With T.G. Hyper Librarian's effect, you are able to draw cards and gain card advantage real fast; with the synchro monsters you have on the field, you can make a big push next turn or even have game this turn!

After practicing and testing with my roommates Alan and John, my final version of the deck was decided and I felt feasible with it. Now, let's take a look at the deck list.

    Synchro Bo Tang    
  Location:  2011 North American WCQ -  Place
Main Deck
Side Deck
1 Blackwing - Zephyros the Elite
1 Caius the Shadow Monarch
1 Card Trooper
1 Chaos Sorcerer
1 Dandylion
2 Debris Dragon
2 Effect Veiler
1 Glow-Up Bulb
1 Gorz the Emissary of Darkness
2 Lonefire Blossom
3 Reborn Tengu
2 Ryko, Lightsworn Hunter
1 Sangan
1 Spore
Monsters [20]
1 Book of Moon
1 Dark Hole
1 Foolish Burial
1 Giant Trunade
1 Mind Control
1 Monster Reborn
2 Mystical Space Typhoon
1 One for One
2 Pot of Avarice
2 Pot of Duality
Spells [13]
1 Call of the Haunted
1 Dust Tornado
1 Royal Oppression
1 Solemn Judgment
2 Solemn Warning
1 Torrential Tribute
Traps [7]
Deck Total [40]
1 ?
2 Cyber Dragon
2 D.D. Crow
1 Dust Tornado
1 Kinetic Soldier
2 Malevolent Catastrophe
1 Mirror Force
2 Puppet Plant
1 Seven Tools of the Bandit
2 Thunder King Rai-Oh
Side Deck [15]

EXTRA DECK

1 Ally of Justice Catastor
1 Ancient Fairy Dragon
1 Arcanite Magician
1 Armory Arm
1 Black Rose Dragon
1 Brionac, Dragon of the Ice Barrier
2 Formula Synchron
1 Iron Chain Dragon
1 Scrap Dragon
1 Stardust Dragon
2 T.G. Hyper Librarian
2 Trishula, Dragon of the Ice Barrier
Extra Deck [15]
Notes:

The missing Sidedeck card is 1 Chimeratech Fortress Dragon. - Frank




First thing you may notice is that my deck is not the same as the normal built. Normally, people run Limit Reverse, Mirror Force, Dimensional Prison and Tour Guide From the Underworld. However, I chose to run Pot of Duality, Royal Oppression and Chaos Sorcerer. This provides the deck with a greater consistency. The deck I run must have the ability to stop my opponent's big push and the potential to make explosive plays, since you won't expect yourself to draw godly every first turn.
Let me explain the reasons behind the cards:

Royal Oppression: The Most Valuable Card (MVC) during the 2 days at WCQ! It WINS games! In my deck, Royal Oppression is equal or greater to a third copy of Solemn Warning, or the second copy of Solemn Judgment. If I open with Royal Oppression and cards such as Reborn Tengu and One for One, I would try to make explosive plays to gain the advantage first. After I special summon my T.G Hyper Librarian and Stardust Dragon, royal oppression shuts down all the possible “outs” for your opponent. Obviously in this case, I would have a firm grasp of game in hand. Contrarily, if I open with dead cards and a Royal Oppression, I would still remain confident because my opponent would not be able to make big plays in cases without Mystical Space Typhoon or Giant Trunade. In other words, Royal Oppression slows down the pace of the game, which gives me time to wait for my own big combos. If I draw into Royal Oppression during the midgame, it's just like a Solemn Warning or Solemn Judgment which isn't too much of a dead card. Furthermore, if I have my Royal Oppression on the field already and then I draw cards like Chaos Sorcerer or Monster Reborn, I have at least 2 solutions: Blackwing – Zephyros the Elite allows me to bounce my Royal Oppression back to my hand as a “cost” and then set it again after my aggressive push; or I could wait until my opponent destroys the Royal Oppression and then make big plays next turn. Overall, depends on the situation, Royal Oppression could have done many great jobs which you would never thought about. In general, it is a STELLAR card!

Pot of Duality: Another card that leads to the win! First turn Duality is really amazing. In most cases, if you have no idea which deck your opponent is running, you do not always want to special summon many monsters in one turn. Instead, having a Pot of Duality first turn helps you gather cards for the combo, or get key cards like Reborn Tengu or Royal Oppression faster. In general, due to its consistency, Pot of Duality increases the chance to win a game!

 Reborn Tengu
$20.00
$2.61
$1.51
Reborn Tengu40026
Set Extreme Victory
Number EXVC-EN000
Level 4
Type Effect Monster
Monster Beast-Warrior
Attribute WIND 
A / D 1700 / 600
Rarity Super Rare
Card Text

When this card is removed from the field, Special Summon 1 Reborn Tengu from your Deck.


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Chaos Sorcerer: To be Honest, I favor “free” special summons. Recently, not that many people run Chaos Sorcerer. Instead, they use one or more Caius the Shadow Monarch. According to my perspective, normal summon is extremely important, since each player has only one chance to do so per turn. Although you don't always need Chaos Sorcerer, it helps to get rid of Stardust Dragon, T.G Hyper Librarian, Legendary Six Samurai Shi'en and other big monsters.

The cards above are the highlights from my main deck. My side deck is not so surprising, but it helps me play against the popular decks in the current format.

Here are my specific strategies against other decks. I cannot guarantee to win the matchups all the time, however, I have the mindset and I know what I should do.

T.G Tengu Beat: I feel relax playing against T.G deck because it is a bit too slow. Since the deck does not have many big monsters, you will not be defeated in the first few turns. You can wait for Debris Dragon (sync for Black Rose Dragon) and a Trunade push afterwards. In particular, Giant Trunade often helps to win Game 1. For Game 2 and 3, Thunder King Rai-Oh and Malevolent Catastrophe (I'm never afraid of Starlight Road since they don't exist much in the current format) bring huge advantages. But remember, in order to win, you must take good care of your Thunder King Rai-Oh.

Gravekeepers: If my opponent cannot Royal Tribute me in the first turn, I know I would win the game. You may notice that if you ignore Royal Tribute, a Gravekeepers deck is the same as a normal Beat-down deck. Although Necrovalley is, indeed, annoying, there are always “outs” such as Mystical Space Typhoon, Giant Trunade, Dust Tornado or even Ancient Fairy Dragon!

Six Samurais: My deck has an advantage while playing against Six Sams. The reason is that my deck mainly relies on monsters, not Spell or Trap cards. Therefore, it's easy to get rid of Legendary Six Samurai Shi'en. For Game 2 and 3, Puppet Plant and Kinetic Soldier are just amazing.
Gladiator Beast: It seems to be the easiest matchup in these 2 days. GBs are not as good as before because their monsters are too weak. In Game 1, Giant Trunade plays an important role. After Game 1, Royal Oppression, Cyber Dragon, Thunder King Rai-Oh and Malevolent Catastrophe would be a pain for GB decks.

Machina/Gadgets: Easy matchup. Cyber Dragon, Thunder King Rai-Oh and Malevolent Catastrophe are always ready to fight.

Tengu Plants: Royal Oppression!!!

After the “deck-and-strategy” analysis, let's go back to the 2011 N.A WCQ tournament and take a snapshot.

Day 1 was really long, from 10:30 am to 0:30 am (the next day). At the beginning, I had a wonderful moment which I won the first 4 Rounds. Unfortunately, I lost to two Tengu Synchro decks in a role in Round 5 and 6, but managed to come back with 3-0 afterwards. Although the record was not as good as I expected, I had a great time in Day 1 and I need to thank all my friends who supported and encouraged me.

Day 2 started great since I made into Top 64 with 2-0 in Round 10 and 11. I got the 35th place after Swiss rounds with a 9-2 record. At that moment, an idea came to my mind: emmm, maybe I am possible to get an invite to Amsterdam. It is so close to me and this is a great chance to be at Worlds (smiled*).

Finally, the Top 64 started!

Top 64: Tengu Plants, OO

Game 1: My opponent made an aggressive push with T.G Hyper Librarian. It was stopped by my Gorz the Emmisary of Darkness. Later, I used my Monster Reborn to special summon his T.G Hyper Librarian, and then countered back with my big push.

Game 2: I started off with a god hand and made the Reborn Tengu, One for One and Dandylion combo. I got T.G Hyper Librarian, Stardust Dragon, Reborn Tengu, with 2 back rows and 5 cards in my hand. Amazing!

Top 32: Machina/Gadgets, OO

Game 1: My opponent didn't trouble me much and I won the game with my T.G Hyper Librarian.

Game 2: Since my opponent used Solemn Judgment on my Mystical pace Typhoon, I had the opportunity to special summon my Ally of Justice Catastor and Scrap Dragon to push for game.

Top 16: T.G Tengu Beat, OO

Game 1: I opened with 2 Ryko, Lightsworn Hunter and used them to destroy my opponent's Beast King Barbaros and King Tiger Wanghu. Later, I kept synchro-summoning and finally got me the win.

Game 2: I opened with both Thunder King Rai-Ohs and killed most of his T.G monsters successfully. I gained the advantage after using my Pot of Avarice.

Top 8: Tengu Synchro, OXX

Game 1: I opened godly: Reborn Tengu, Lonefire Blossom, One for One, Dandylion, Foolish Burial and Monster Reborn. I won the game with ease.

Game 2: I got a god hand again. However, Sam went first and set 3 back rows. I was afraid and did not actually do anything. Then, He made his push to game me.

Game 3: I got the worst opening ever: double Debris Dragon, Royal Oppression, and double Pot of Avarice. I drew and summoned my Lonefire Blossom which got “Solemn-Warninged”. After a few turns, I still did not draw anything good. Lost.

Last Chance for Worlds (Feature Match): Tengu Synchros, OO

Game 1: After a few turns, I noticed that Thomas did not have an Effect veiler. So I special summoned my Trishula, Dragon of the Ice Barrier for the win.

Game 2: We both had Royal Oppression on the field. At one moment, he used Giant Trunade and then summoned Trishula, Dragon of the Ice Barrier to attack me. Luckily, Effect Veiler and Gorz the Emmisary of Darkness saved me. Later, I drew my Reborn Tengu and kept attacking with it. Finally, Thomas did not draw anything, and I won my invite to the Worlds!

Well, this is the whole story of my N.A WCQ tournament. I really enjoy playing this game with my friends and the players from different countries and cities. Here, I would like to thank TCGplayer.com, which gives me the opportunity to share my experiences and thoughts with other TCG players. I hope you enjoyed reading my report above. Thank you!

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