Photon Shockwave Set Review - Part 2

Jason Grabher-Meyer

11/21/2011 11:01:00 AM
 Comments

(Be sure to check out part one of Jason’s Photon Shockwave review here if you missed it!)

Welcome back! Last week we investigated the Effect Monsters and Xyz Monsters from the first half of Photon Shockwave, and today we'll finish up our Set Review.

We'll start with a look at some very cool spell and trap cards - including my favorite piece of art from the set - and then move on to the OCG imports and world premier cards that are largely responsible for making
Shockwave so relevant to competitive Dueling.

I can't really contain my enthusiasm for this first card, so let's get right to it!


Tri-Wight

High
Mid
Low
 Tri-Wight
$0.90
$0.30
$0.20
Tri-Wight
Set Photon Shockwave
Number PHSW-EN059
Type Spell Card
Attribute SPELL 
Rarity Common
Card Text

Target 3 Level 2 or lower Normal Monsters in your Graveyard; Special Summon them from the Graveyard.


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If you read my comments in Part 1 and wondered how on earth I expected people to summon Baby Tiragon and Number 83: Galaxy Queen, this card's the answer. Special Summoning a trio of low-Level Normal Monsters might not seem impressive at first, since no competitive deck has run low-Level normals for a very long time, but this card allows some casual and locals-level strategies to do some very neat stuff.

I'm a sucker for two things: card names with puns, and Skull Servants. And as the art indicates, this card's built to work with the latter. Skull Servant decks are pretty good at loading the Graveyard with three Servants, to power up Skull Servants' rel="/db/WP-CH.asp?CN=King of the Skull Servants">King of the Skull Servants for a few fast, devastating attacks. Now they can benefit from that set-up with this card as well, giving them easy access to the defensive power of Galaxy Queen, or the ability to make Skull Servants' rel="/db/WP-CH.asp?CN=King of the Skull Servants">King of the Skull Servants into a direct attacker with Baby Tiragon. If all of your Skull Servants are attached to Tiragon as Xyz Materials, they won't be feeding the ATK of Skull Servants' rel="/db/WP-CH.asp?CN=King of the Skull Servants">King of the Skull Servants; but since there's no limit on how often you can activate Tiragon's effect in a single turn, you can burn off all three Skull Servants in one go, to needlessly re-apply the direct attack effect to the same King three times.

Ojamas love this card too, since it gives them the ability to Special Summon Ojama Green, Black, and Yellow with a single card. That can make for some decent beatdown with Ojama Country on the table, and you can leverage it into Gachi Gachi Gantetsu. It also means immediate access to Ojama Delta Hurricane!! At some point, I'm going to rebuild my Blue Plate Special Ojama deck from 2009, since this card solves the biggest challenges that strategy faced. The ability to drop Thousand Energy and go into multiple Gachi Gachi's to save your field from End Phase destruction is just too tempting.

Xyz Gift

High
Mid
Low
 Xyz Gift
$1.05
$0.40
$0.23
Xyz Gift
Set Photon Shockwave
Number PHSW-EN049
Type Spell Card
Attribute SPELL 
Rarity Ultra Rare
Card Text

If you control 2 or more face-up Xyz Monsters: Detach 2 Xyz Materials from a monster you control and draw 2 cards.


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Tri-Wight happens to be just one of the ways to abuse this card, a draw spell that lets you trade two Xyz Materials for two draws when you control at least two Xyz Monsters. None of the top decks can really play it at the moment. The one deck that reliably drops multiple Xyz is the one deck that doesn't need a card like this: Rabbit Laggia. But the ability to play three copies of Xyz Gift is something worth building new decks around, and off the top of my head, it seems really good in Wind-Ups once that strategy gets the last few cards it needs in Order of Chaos. Monsters like Wind-Up Magician and Order's Wind-Up Zenmaighty Special Summon more Wind-Ups straight from your deck, so when the strategy goes off, you build a field of two or three Xyz Monsters really easy. Since many of them have once-per-turn effects, they won't require all of their Xyz Materials the turn you Summon them, so trading some of their Materials for more draws is really useful.

The trend for new deck themes seems to be angling towards Xyz Summoning instead of Synchro Summoning, which is no surprise since that's the direction ZEXAL is taking the game. But with more and more decks getting better and better at unleashing Xyz Monsters over the coming years, we can expect Xyz Gift to get better and better as time passes.

Photon Veil

High
Mid
Low
 Photon Veil
$3.05
$0.61
$0.35
Photon Veil
Set Photon Shockwave
Number PHSW-EN050
Type Spell Card
Attribute SPELL 
Rarity Ultra Rare
Card Text

Shuffle 3 LIGHT monsters from your hand into the Deck, then add 1 to 3 Level 4 or lower LIGHT monsters from your Deck to your hand. If you add 2 or more monsters, the must have the same name.


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This is one of my pet cards from the set. It's kind of awkward, since it's effectively a four-card combo requiring you to have both Veil, and three compatible monsters in-hand to activate it. Once you do, you only get three cards back for the four cards you invested. But despite those detractors, I'm determined to get this card to do something impressive. The easiest place to use it would be in Fableds, where it may prove to be legitimately competitive since it can fetch you three Grimros from your deck; that can search out pretty much ANY Fabled combo you can imagine. Alternatively, I've been toying with playing Veil in an Ojama deck, where you could pay for it with a single Ojamagic. I'm enamored with the idea of creating some sort of Ojama / Bountiful Artemis strategy (which I've already named OjamArtemis™) that uses Veil to search out three copies of the key Fairy-Type, but until I crack the code on that particular notion, Veil will remain a curiosity for Fabled Duelists.

Shard of Greed

High
Mid
Low
 Shard of Greed
$4.95
$2.24
$1.52
Shard of Greed
Set Photon Shockwave
Number PHSW-EN057
Type Spell Card
Attribute SPELL 
Rarity Secret Rare
Card Text

Each time you draw a card(s) for your normal draw in your Draw Phase, place 1 Greed Counter on this card. You can send this card with 2 or more Greed Counters to the Graveyard; draw 2 cards.


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This isn't the best format for Shard of Greed, with triple Mystical Space Typhoon and Heavy Storm being so common. But with that said, it just makes it all the more frustrating when someone actually styles on you and resolves it for a +1. Shard actually has an interesting role right now, since there are decks that can pop out monsters capable of protecting it long enough to get it to work: Stardust Dragon, Naturia Beast, and Evolzar Laggia can all make it happen. Is it worth it to build in that direction? That's a good Question, and I'm not sure there's a conclusive answer right now. If Rabbit / Laggia comes through and everybody's forced to play to the breakneck pace of that deck, probably not: you just can't afford to risk running cards that don't do anything for two turns, when you need every card to shield your face and groin. But if things don't reach that speed, or if the format actually slows down somehow, Shard may prove to be viable. It's one of those cards you'll want to think about every time there's a format change.

One Day of Peace

High
Mid
Low
 One Day of Peace
$1.49
$0.49
$0.33
One Day of Peace
Set Photon Shockwave
Number PHSW-EN060
Type Spell Card
Attribute SPELL 
Rarity Common
Card Text

Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


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If you don't hate this card yet, you probably will sometime soon: there's no use for it, save driving you crazy in burn, Exodia, and Final Countdown decks. One Day of Peace is shockingly effective in those strategies, and the top decks right now don't really have any way to stop it, save Naturia Beast. So while burn and Exodia aren't anywhere near competitive at the moment, they'll still just randomly take games away from you while you sit there, unable to do anything. It's actually possible my love for the Karakuri / Naturia Beast deck is owed in part to my enjoyment of stomping this thing into the ground.

Champion's Vigilance

High
Mid
Low
 Champion's Vigilance
$0.85
$0.17
$0.03
Champion's Vigilance
Set Photon Shockwave
Number PHSW-EN074
Type Trap Card
Attribute TRAP 
Rarity Common
Card Text

If you control a face-up Level 7 or higher Normal Monster, when a monster would be Summoned OR Spell/Trap Card is activated: Negate the Summon or activation, and destroy that card.


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Cool stuff! I have a soft spot for high-level monster support, and this card's pretty great at what it aims to do. If you've got a Dark Magician deck languishing in a shoebox under your bed, this is the time to bust it out, since big Normal Monsters can now play four copies of Solemn Judgment (three of which won't cost you any life points). I'll totally revisit Dark Magician, AND try my hand at a new Metal Dragon' rel="/db/WP-CH.asp?CN=Red-Eyes Darkness Metal Dragon">Red-Eyes Darkness Metal Dragon / Blue-Eyes build, thanks to this card.

Sound the Retreat!

High
Mid
Low
 Sound the Retreat!
$0.85
$0.17
$0.08
Sound the Retreat!
Set Photon Shockwave
Number PHSW-EN077
Type Trap Card
Attribute TRAP 
Rarity Common
Card Text

Return all monsters you control to the hand.


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This card does some nifty things with monsters that have one-shot abilities, like Flip Effects and Breaker the Magical Warrior. Paired with the right cards, you can easily balance out the fact that it's an inherent -1, while totally reshaping the game with one effect. Prep the field for Dark Hole or Torrential Tribute. clear everything away to make Gorz or Tragoedia live. bait out Summons against small monsters that you then rescue...this card's got a lot of cool uses. It can also beat stuff that would destroy your monsters, chained to cards like Dark Hole, Bottomless Trap Hole, or Dimensional Prison. It's one of those cards that, while far from a clear-cut competitive choice, has a million little tricks to it.

Eisbahn

High
Mid
Low
 Eisbahn
$0.90
$0.18
$0.09
Eisbahn
Set Photon Shockwave
Number PHSW-EN079
Type Trap Card
Attribute TRAP 
Rarity Rare
Card Text

When a monster with an Attribute other than WATER is Normal or Special Summoned (including face-down Summons), and you control a face-up WATER monster: That Summoned monster is changed to Defense Position.


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As everybody over on the facebook feed knows, Eisbahn makes my list solely because the art is so great. Gagagigo in little skates and winter-wear is worth the price of admission alone, but having Goblin Attack Force in the background puts it over the top! The art actually demonstrates exactly what the card does, with the EARTH monsters struggling to keep their position and the WATER monster glancing over his shoulder, as if to say “The hell is wrong with you, Dave?” Priceless.

Photon Sabre Tiger

High
Mid
Low
 Photon Sabre Tiger
$4.00
$0.80
$0.49
Photon Sabre Tiger
Set Photon Shockwave
Number PHSW-EN081
Level 3
Type Effect Monster
Monster Beast
Attribute LIGHT 
A / D 2000 / 300
Rarity Super Rare
Card Text

When this card is Normal or Flip Summoned: You can add 1 “Photon Sabre Tiger” from your Deck to your hand. If you do not control another “Photon Sabre Tiger”, this card loses 800 ATK.


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Sabre Tiger has a ton of potential, with obvious spots in two decks that have recent YCS tops: Gadgets and Tech Genus. In a Gadget deck, the Tiger combos with Ultimate Offering so you can draw one copy, throw down three in a single turn, and then have a total of 6000 ATK on the table. In Tech Genus decks it fits the strategy's theme of self-replacing monsters; it works with Horn of the Phantom Beast; and it combos with Skill Drain to stay at 2000 ATK no matter what. Any time a card resembles Elemental Hero Stratos it's probably worth exploring, and this one happens to be a good fit for the current format to boot.

Evolsaur Pelta

High
Mid
Low
 Evolsaur Pelta
$0.95
$0.19
$0.09
Evolsaur Pelta
Set Photon Shockwave
Number PHSW-EN082
Level 4
Type Effect Monster
Monster Dinosaur
Attribute FIRE 
A / D 1100 / 2000
Rarity Rare
Card Text

When this card is Special Summon by the effect of an "Evoltile" monster: It gains 500 DEF. If this card was Special Summon by the effect of an "Evoltile" monster, then is destroyed by battle: You can add 1 "Evoltile" monster from your Deck to your hand.


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Pelta might not look like a head-turner at first, but it's actually quite good. Special Summon it with Evoltile Westlo, and you get a card that serves as a wall in two different ways: its raw 2500 DEF, and the fact that if your opponent swings over it, you're just going to go and get another Westlo. If your opponent can't or won't get rid of it, it makes going into Evolzar Laggia or Evolzar Dolkka really easy next turn. Even without a Special Summon assist from an Evoltile, having a 2000 DEF Dinosaur-type that's tough to attack over can open the way for a Rank 4. It's a solid card that does a lot to flesh out the Evolsaur strategy.

Evolzar Dolkka

High
Mid
Low
 Evolzar Dolkka
$9.99
$2.05
$1.10
Evolzar Dolkka
Set Photon Shockwave
Number PHSW-EN086
Level 4
Type Xyz/Effect Monster
Monster Dinosaur
Attribute FIRE 
A / D 2300 / 1700
Rarity Secret Rare
Card Text

2 Level 4 Dinosaur-Type monsters // When an Effect Monster’s effect activates: You can detach 1 Xyz Material from this card; negate the activation and destroy it.


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Oh, man, this card's way too good! Covering what few effects Evolzar Laggia can't negate, it shuts down everything from Ryko, Lightsworn Hunter and Karakuri Ninja mdl 339 "Sazank", to Gorz and Tragoedia. It also does an incredible job of shutting down the new Monster Mash variants that thrive on Agent engines and Gallis the Star Beast, leaving those decks tremendously vulnerable in the Rabbit Laggia matchup. While it was nice to see that strategy take a few top spots at YCS Columbus, I don't think it's going to happen again, solely because of this card.

All Rabbits aside, Dolkka is also really valuable to dedicated Jurrac and Evolsaur decks, which could put forth some impressive showings in the near future. While the Rabbit Laggia strategy might only Summon Dolkka in a set number of situations, often preferring to play a second Laggia, the dedicated Dinosaur decks can be a bit more flexible, and aren't limited in their Xyz Summons by the number of Normal Monsters they run. Dolkka is both a great card for its on-theme strategies, and a must-run addition to the biggest new deck of the season.

Wind-Up Rabbit

High
Mid
Low
 Wind-Up Rabbit
$23.75
$4.75
$3.56
Wind-Up Rabbit
Set Photon Shockwave
Number PHSW-EN083
Level 3
Type Effect Monster
Monster Beast-Warrior
Attribute EARTH 
A / D 1400 / 600
Rarity Secret Rare
Card Text

During either player’s turn: You can target 1 “Wind-Up” monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.


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If you're a regular over on the TCGplayer facebook feed, you probably already know that I'm a big fan of this card. Wind-Ups aren't quite ready for competition yet, but they'll get there with the release of Order of Chaos, and when they're fully powered-up the Rabbit will play a starring role. Wind-Up Rabbit follows in the footsteps of previous Wind-Ups with easy-to-activate effects like Wind-Up Soldier and Wind-Up Dog: those cards are important, because they give you a simple way to activate the effects of Wind-Up Magician and Wind-Up Factory. In the past, Soldier and Dog were limited in their usefulness because their effects could only be activated once while they were face-up. But since Wind-Up Rabbit can banish itself, come back, and use its effect again next turn, it serves as a reliable engine for triggering your most important early game tricks. Once you start stacking up free cards and Special Summons, your gameplan changes over to repeated Xyz Summons, and the Level 3 Rabbit helps you make the Rank 3 Wind-Up Zenmaighty.

In addition, you can also use Wind-Up Rabbit to refresh your Wind-Up Magician, outplay Dimensional Prison and Torrential Tribute, and bring out Wind-Up Zenmaines.

Wind-Up Zenmaines

High
Mid
Low
 Wind-Up Zenmaines
$8.95
$6.00
$4.99
Wind-Up Zenmaines
Set Photon Shockwave
Number PHSW-EN087
Level 3
Type Xyz/Effect Monster
Monster Machine
Attribute FIRE 
A / D 1500 / 2100
Rarity Secret Rare
Card Text

2 Level 3 monsters // If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.


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Speak of the devil! Wind-Up Zenmaines is another must-run for any deck packing Tour Guide From the Underworld, where it provides huge defense and an answer to any monster too big to be taken down by Number 17: Leviathan Dragon. While there are lots of answers that can get Zenmaines off the table (think Trishula and Brionac for starters), it can really surprise you with how difficult it is to get through sometimes. Add the fact that it makes some cool combos with Dark Hole, Torrential Tribute, and Scrap Dragon, and you've got a card that's simply too good to ignore. Heck, you can even boost its ATK to 3000 with Limiter Removal, keep it alive in the End Phase with its effect, then blow away an additional card with its ability.

Dark Smog

High
Mid
Low
 Dark Smog
$7.95
$2.00
$1.72
Dark Smog
Set Photon Shockwave
Number PHSW-EN089
Type Trap Card
Attribute TRAP 
Rarity Secret Rare
Card Text

Once per turn: You can target 1 monster in your opponent's Graveyard; discard 1 Fiend-Type monster and banish that target.


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Another amazing card for one of the top decks in competitive Dueling today, Dark Smog gives Dark World Duelists precisely what they needed - a silver bullet for the Plant Synchro matchup. Dark Smog is chainable, so it can be played in response to Monster Reborn, Call Of The Haunted, Pot of Avarice, and anything else that targets a card in the graveyard, to stop whatever it's chained to. That's useful in almost any matchup, but against Plant Synchro it can also be chained to Debris Dragon, or played to strip the opponent's graveyard of Spore and Glow-Up Bulb. You can even play its effect repeatedly every turn, to deprive the opponent of their LIGHTs or DARKs and keep them from Summoning Black Luster Soldier. This card will singlehandedly put Dark World into the Top 32 at YCS Kansas.

It's also pretty great against a number of other strategies! It's spectacular in the mirror match, where it banishes opposing Graphas. It lets you banish Tech Genus monsters so their effects can't be claimed in the End Phase, and you can even harry a Karakuri Duelist's graveyard to deprive them of their best targets for Kuick's recursion. Master Hyperion? Not so awesome when you have to banish Agents from your hand instead of the Graveyard. And Dark Smog is more than just a stellar tech card: it also enables your core strategy, giving you more ways to discard Dark World monsters and get to their effects, even under Naturia Beast. With the right Dark World monsters, Dark Smog serves as a free D.D. Crow (Snoww), or even an End Phase Mystical Space Typhoon (Grapha).

Vylon Ohm

High
Mid
Low
 Vylon Ohm
$0.85
$0.17
$0.08
Vylon Ohm
Set Photon Shockwave
Number PHSW-EN091
Level 4
Type Effect Monster
Monster Fairy
Attribute LIGHT 
A / D 1500 / 200
Rarity Common
Card Text

When this card is Normal Summoned: Target 1 Equip Spell Card in your Graveyard; banish that target. During your next Standby Phase, add it to your hand.


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As noted earlier in the set review, anything that even resembles Elemental Hero Stratos in some way is usually worth some attention. In this case, Vylon Ohm has decent attack that lends itself to boosting with Vylon Material and Mage Power, and it's a Level 4, so it can be used for Xyz and Synchro Summons. Since Ohm replaces itself by getting you an Equip Spell from your graveyard, it's perfect for use as a Material or an aggressive attacker.

Laval Dual Slasher

High
Mid
Low
 Laval Dual Slasher
$0.80
$0.16
$0.07
Laval Dual Slasher
Set Photon Shockwave
Number PHSW-EN092
Level 5
Type Synchro/Effect Monster
Monster Warrior
Attribute FIRE 
A / D 2400 / 200
Rarity Common
Card Text

1 Tuner + 1 or more non-Tuner FIRE monsters // This card gains effects based on the number of "Laval" monsters in your Graveyard: // 2+: Once per turn, if this card attacks a Defense Position monster, it can attack once again in a row. // 3+: If this card attacks a Defense Position monster, inflicts piercing Battle Damage to your opponent.


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Store Condition Qty Avail Price  
OldSchoolGaming 1st Edition - Near Mint 127 $0.07
DBoyz TCG Unlimited - Near Mint 2 $0.07
GameTimeCC 1st Edition - Near Mint 731 $0.08
GameTimeCC Unlimited - Near Mint 104 $0.08
CoreTCG Unlimited - Near Mint 1 $0.08
NWGamersChoice Unlimited - Near Mint 3 $0.09

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I don't know if you've ever played against an OCG Laval deck before, but their specialty is loading their graveyard with Laval monsters. Since it's so easy to fill your yard with Tender of the Laval Volcano, Laval Dual Slasher will almost always have both of its effects. That makes it a Level 5, piercing, Double Attacker with 2400 ATK. The kicker? You can Special Summon it with Rekindling. Very cool. This deck is going to be really competitive once we have all the cards, and Dual Slasher is an important part of its Synchro lineup.

Gem-Turtle

High
Mid
Low
 Gem-Turtle
$1.17
$0.50
$0.34
Gem-Turtle
Set Photon Shockwave
Number PHSW-EN093
Level 4
Type Effect Monster
Monster Rock
Attribute EARTH 
A / D 0 / 2000
Rarity Super Rare
Card Text

FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand.


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NWGamersChoice Unlimited - Moderately Played 1 $0.20
NWGamersChoice Unlimited - Near Mint 3 $0.23
Voltage Gaming 1st Edition - Lightly Played 1 $0.34
Voltage Gaming Unlimited - Lightly Played 3 $0.34
DBoyz TCG Unlimited - Near Mint 1 $0.35
Kaiser Gaming 1st Edition - Near Mint 1 $0.36

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With 2000 DEF and an effect that gets you a free card you can play twice, Gem-Turtle is a winner for its theme. Since it can survive an opposing attack to replace itself with a free card (arguably two free cards since you can reuse Gem-Knight Fusion), it's a great way to make a Rank 4 Xyz Summon like the on-theme Gem Knight Pearl. This card's simple, powerful, and helps achieve its deck's goals in two different ways at the same time. Gem Knight fans will want to get their hands on a few copies now, before the rest of the Gem Knight cards are released and demand gets a bit higher.

Gishki Beast

High
Mid
Low
 Gishki Beast
$1.20
$0.24
$0.09
Gishki Beast
Set Photon Shockwave
Number PHSW-EN095
Level 4
Type Effect Monster
Monster Beast
Attribute WATER 
A / D 1500 / 1300
Rarity Rare
Card Text

When this card is Normal Summoned: You can target 1 Level 4 or lower "Gishki" monster in your Graveyard; Special Summon that target in face-up Defense Position.


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NWGamersChoice 1st Edition - Near Mint 3 $0.09
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CoreTCG 1st Edition - Near Mint 23 $0.10
GameTimeCC 1st Edition - Heavily Played 1 $0.16
Red Battle Games Unlimited - Lightly Played 2 $0.16
The End Zone 1st Edition - Near Mint 3 $0.16

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I'm finishing our review of Photon Shockwave on what's quickly become one of my favorite cards in the set. The rest of the Gishki monsters aren't released or legal for play in the TCG yet, but once they are, Gishki Beast will take a starring role as a three-of in the deck. Gishkis pack several monsters with search effects, and two of them clock in at Level 4. One of them can be pitched straight from the hand to go get a Ritual Spell - an ability central to the strategy - and from there it can be Special Summoned from the Graveyard with Gishki Beast. Normal Summon Beast; Special Summon a Level 4 Gishki; and you can go straight into a Rank 4 Xyz, or even use those monsters as Tribute for a Level 8 Ritual Summon. The Gishki strategy runs Salvage to repeatedly abuse its searchers, and since Gishki Beast only has 1500 ATK, you can retrieve it plus another Gishki from your graveyard. That lets you plus off Salvage, and then drop a Rank 4 Xyz Monster for free. Gishki Beast isn't central to the Gishki's Ritual Summon strategy, but it integrates seamlessly with many of the cards they run, bringing them flexibility and a backup win condition. Gishki Beast is one of the most powerful cards Gishkis have, and it kind of blows my mind that it's only a Rare here, despite being a fairly scarce promo in Japan.

And that's it for me! As always, this list represents only my arbitrary preferences, and your favorite cards from Photon Shockwave may vary. Think I missed something? Feel free to post your picks in the comments section! Shockwave is a very cool set, with some topnotch competitive cards and an absolute TON of fun stuff for local and casual play. If the competitive scene has been a bit much for you lately, try looking at stuff like Evolsaurs, Ojamas, Fabled, Skull Servants, Dark Magician, and the countless other decks boosted by this set, and just throw something together to have some fun. There's a lot of potential here.

-Jason Grabher-Meyer

Dante, Traveler of the Burning Abyss - as low as $47.00
Satellarknight Deneb - as low as $37.01
El Shaddoll Winda - as low as $30.00
Sinister Shadow Games - as low as $25.01
Yang Zing Path - as low as $21.14
Shaddoll Fusion - as low as $16.90
Time-Space Trap Hole - as low as $16.45
Odd-Eyes Pendulum Dragon - as low as $16.21
Odd-Eyes Pendulum Dragon - as low as $16.00
Stellarnova Alpha - as low as $15.95

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