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YCS Kansas City Champion - Tournament Report
Courtney Waller
12/15/2011 11:00:00 AM
 Comments

Hello everyone. As you may know my name is Courtney Waller. I am the YCS Champion for Kansas City writing to you today to give you a little feel of what went on, how I came up with my deck, “Chaos Control,” and other little tidbits, so sit back and enjoy this mental ride.

Most players wake up thinking “yeah I’m going to top this event, or maybe I’ll get featured.” That was the same case with me; victory wasn’t my goal, but obtaining another top was (I had a previous Top 16 at Yu-Gi-Oh! World Championship Series - Nationals in 2010 coming in 13th if my memory serves me correct). Since the September 2011 Forbidden and Limited list I was at odds as to figuring out what deck should I run, seeing that I had been so used to running Blackwings. However I felt that because of the current format and the speed of the meta, Blackwings were no longer my calling.

I’ve always had a love and fear for Black Luster Soldier - Envoy of the Beginning, and with his recent release from the forbidden list I felt there was an ever need for a powerful chaos build, not to mention the upcoming set “Order of Chaos” would give leeway to even more support to the deck. Coming close to four formats Plants have remained at tier 1 while other decks have simply just withered away. Even with the recent September 2011 Forbidden and Limited list, attempts were made to slow the already evolving plants down, however; like evolution, it is constant, destined...inevitable. Starting as a seed, “Quick Draw-Plants” began to grow, sprouting into “Chaos Plants” maturing into “Dopple Plants” and finally blooming into “Tengu Plants or Hyper Plants” spreading Spores and seedlings of its engine into a garden of different decks...something had to be done; plants needed to be shown they aren’t the only ones around.

For reference, here is the list I took to KC:

    Chaos Courtney Waller    
  Location:  2011 YCS Kansas City - 11/19 - 1st Place
Main Deck
Side Deck
2 Battle Fader
1 Black Luster Soldier - Envoy of the Beginning
2 Caius the Shadow Monarch
2 Chaos Sorcerer
1 D.D. Crow
1 D.D. Warrior Lady
3 Dimensional Alchemist
2 Effect Veiler
1 Gorz the Emissary of Darkness
1 Honest
1 Kycoo the Ghost Destroyer
2 Maxx "C"
1 Sangan
1 Spirit Reaper
2 Thunder King Rai-Oh
3 Tour Guide From the Underworld
1 Tragoedia
Monsters [27]
1 Allure of Darkness
1 Book of Moon
1 Dark Hole
2 Enemy Controller
1 Heavy Storm
1 Monster Reborn
2 Mystical Space Typhoon
1 Pot of Avarice
2 Pot of Duality
Spells [12]
1 Torrential Tribute
1 Trap Dustshoot
Traps [2]
Deck Total [41]
2 Cyber Dragon
2 Dimensional Prison
2 Fossil Dyna Pachycephalo
2 Gemini Imps
2 Leeching the Light
2 Ryko, Lightsworn Hunter
1 Soul Release
2 Vanity's Fiend
Side Deck [15]

EXTRA DECK

1 Arcanite Magician
1 Armory Arm
1 Black Rose Dragon
1 Brionac, Dragon of the Ice Barrier
1 Chimeratech Fortress Dragon
2 Leviair the Sea Dragon
1 Magical Android
1 Number 17: Leviathan Dragon
1 Number 39: Utopia
1 Scrap Dragon
1 Stardust Dragon
1 Steelswarm Roach
1 Trishula, Dragon of the Ice Barrier
1 Wind-Up Zenmaines
Extra Deck [15]
Notes:




Taking over 3 months to almost perfect my deck, “Chaos Control” was at its peak. I researched different cards and found which ones would give me the edge against this current meta. With the help and care of my loving teammates not only “I,” but “we,” created Chaos Control with me as its pilot. I truly felt that it would have a great match up against the meta, seeing that each of my teammates mained a deck that was being played during this format and knew the ins and outs of it, thus giving needed knowledge of what to expect and placing a piece of themselves in this deck. Those of my team that played plants instructed me to use Enemy Controllers, those that played agents suggested honest, Dark Worlds the dreaded Monarch called Caius; the deck was truly chaos, not in that it lacked order but it contained all the needed elements of each power deck and planned to use it against them. This is how I prepared for YCS Kansas City, laughing with my teammates (my brothers), giving birth to what we hoped would give reason and change to this current format (a spark of creativity) and most importantly...actually sleeping before an event, trust me: it’s critical.

Allow me to delve deeper into the madness - or should I say “Chaos” - of my deck and explain the ideas to why I chose specific cards and line ups. For starters the deck plays 10 from-the-hand monsters: Dimensional Alchemist, Tour Guide From the Underworld, Thunder King Rai-Oh, Kycoo the Ghost Destroyer, Sangan, D.D. Warrior Lady, Caius the Shadow Monarch, Spirit Reaper and Honest. These monsters at the time seemed very critical in the structure of the deck, and eventually gave balance. Most duelist would consider Tour Guide From the Underworld to be the main staple or engine of almost every deck in this Meta, however this is not the case with “Chaos Control.” Dimensional Alchemist serves as the defining element and primary engine of this particular deck. Alchemist’s ability to recover banished monsters and increase his own attack when needed makes him very formidable even though I feel it is one of the most under looked cards for this current and upcoming format, not to mention that it’s type as a Fairy/Angel (OCG), and attribute as a light serves additional purposes by tag teaming with Honest or even a match against Agents, taking control of an opposing Master Hyperion and using his removal-destruction effect to banish a fallen Dimensional Alchemist to destroy any selected card on the field of my choice.

As we all know Tour Guide From the Underworld serves as mere deck thinner and a Sangan summoner for most if not all decks, such would be the case for my deck, yet I saw even more potential in abusing Leviair the Sea Dragon, seeing that it has the ability to call forth banished monsters (both from my zone and my opponents) back to my side of the field. Comboing Leviair with Dimensional Alchemist’s effect or even the summoning conditions of Chaos Sorcerer and the dreaded Black Luster Soldier - Envoy of the Beginning become one of the key plays that I consistently did during the YCS Kansas City Tournament. Tour Guide not only served the purpose of creating my dimensional gateway (Leviair the Sea Dragon), it also gave room for a more needed Xyz in my arsenal: Wind-Up Zenmains. Zenmains innate ability to protect and destroy became very critical in the late game part of matches. It was if I controlled both a Spirit Reaper and a Gatchi Gatchi Gentestsu combined.

Thunder King Rai-Oh speaks for itself, its stats being a 1900 atk and 800 def light monster with the ability to control the field by itself was a given in maining it. After the YCS I even convinced myself that a third should most definitely be mained. Just a single Thunder King Rai-Oh on board places fear and concern into most duelists due to the mere fact that searches such as Sangan, Pot of Duality, Genex Nuetron and many others are halted or negated by his presence. In addition Rai-Oh has the effect to negate the inherent summoning of most special summoned monsters.

Kycoo the Ghost Destroyer has always been a favorite of mine, even when I ran strong with Blackwings I always played one in the main deck. With this current meta being overrun by Plants, Agents, Dark Worlds and other decks, not to mention with the release of the Envoy of the Beginning, I felt that Kycoo would be critical at the present moment. Kycoo’s ability to halt off my opponent from removing cards from the graveyard yet allowing me the privilege of doing so, gave great counter ability to most decks. Kycoo forced my opponent’s Spore to remain in grave, Master Hyperion destined to be in hand, sufficiently closed the Gates of the Underworld and kept the Soldier at bay while slowly chipping at life points and removing possible threats from the opponent’s grave.

Since this current format focuses on swarming capability or even the presence of “boss” monsters I felt the need to play Spirit Reaper. With the continuous effect of protecting itself as well as destroy and reaping a card from my opponents hand, it was a sure Meta call for me. Most opponents felt that it was extremely difficult to have Spirit Reaper on board and no way the get passed it, while I just sat back continuing to build hand advantage and resources.

Another overlooked card besides Dimensional Alchemist would be the hand-trap card known as Effect Veiler. With Plants reigning supreme, there is little need for her, most have simply replaced her with additional copies of Maxx “C”. Yet, with this deck she is greatly welcomed and used at every opportunity, her stats may not be much to mention of, however; the ability to suppress effects in dire moments is extremely critical depending on what match you may be encountering. In addition, if the match up seems to dismiss her via her effect, she can still be called upon as a tuner. One star tuners have shown great promise for the last 3 formats with Spore, Glow-Up Bulb and Effect Veiler leading the way, Veiler being a light as well as a 1 star tuner gives added glory to this Chaos build, allowing Chaos Sorcerer to transform into an Arcanite Magician while feeding the grave with the light and dark monsters it so desires, Supplying additional fodder the Chaos regiment that will soon follow (i.e. Black Luster Soldier).

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 Enemy Controller
$14.95
$7.24
$5.78
Enemy Controller
Set Ancient Sanctuary
Number AST-037
Type Quickplay Spell
Attribute SPELL 
Rarity Ultra Rare
Card Text

Select and activate 1 of the following effects:{NL}-Change the Battle Position of 1 face-up monster on your opponent''s side of the field.{NL}-Offer 1 monster on yoru side of the field as a Tribute. Select 1 face-up monster on your opponent''s side of the field. Take control of the selected card until the End Phase of the turn this card is activated.


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Monster aren’t the only critical cards of this “monster-heavy” deck, spells do play an important role as well, some more so than others. Enemy Controller, a key card and staple is used to maintain advantage, utilize the “control” aspect of the deck and is versatile seeing that it can be played both offensively and defensively. Sangan is primarily abused with Enemy Controller, however any monster will do depending on the situation. With Xyz being heavy hitters in this current format taking control of an opposing monster and using it for both synchroing or Xyz summoning gives unlimited possibilities, not to mention Enemy Controller can also be seen as the finisher in most games.

As mentioned, Chaos Control has multiple advantages and is an extremely flexible deck (you can add or take away from the current build, and make your own version) however it may not be everyone’s cup of tea. Most players this season have shown that they are reliant on trap heavy decks, be it Solemn Warning, Solemn Judgment, Dimensional Prison, Bottomless Trap Hole or anything of the like. Being accustomed to running a committed trap line up, then switching over a two trap card played deck may become an inconvenience for players wishing to run this particular deck no matter the version it may be. In addition, players that are usually conservative in plays will have a difficult time utilizing the deck, seeing that almost all hands, and every turn, you can become extremely aggressive. With that in mind, it is a Yugioh unspoken rule that “if your opponent plays Maxx “C” immediately stop your combo unless you are going for game.” That is not the case with Chaos Control, if you are ever placed under the effect of Maxx “C” it is usually wise to finish your combo, no matter if you are going for the win or just stabilizing the field. (Reading your opponent and making a strategic decision making will account for this as well; sometimes you “may” just have to stop special summoning especially if you already have all advantages.) This deck has a lot of recovery and can deal with opponents that have hand advantage; again, this deck will force your opponent to waste critical resources just to try and recover “lost” control, hence the name “Chaos Control”.

When it came to specific match ups player style had to change. Myself being an overly aggressive player would have to make the key call as to what style to switch to. Dealing with Plants I always stay in my aggro play style seeing as you never really know when they may decide to go off, however; in games 2 or 3 I would immediately transform into a conservative player, siding into Fossil Dyna Pacacyphalo, Vanity’s Fiend, Cyber Dragon and Ryko, the Light Sworn Hunter. Field presence and control was my main objective which proved itself true: plants faltered to my side and players were torn between moves as to they were now perplexed with my immediate change in play style. Against Agents in game 1 I always remained conservative, while in games 2 or 3 I would become conservative-aggressive. I didn’t have the joy of facing off against Dark Worlds, yet the only recommendation is to be fully aggressive against them both in game 1 and 2; they are going to hit hard so you might as well hit harder.

After winning the event, and again consulting my team, changes were made to “Chaos Control” only so the deck can keep up in this already fast Meta. D.D. Crow was taken out due to the fact that it’s a slow card and isn’t fully usable against other match ups (not for the reasons you are thinking of! LOL) that is replaced with the second “Spirit Reaper,” as far as side deck I’ve dropped down to: -1 Vanity’s Fiend, -2 Dimensional Prisons, + 2 Forbidden Lance, +1 Compulsory Evacuation Device, -2 Leeching the Lights, -1 Soul Release, +1 Tragoedia, +1 Lyla, the Lightsworn Sorceress and very importantly for the mirror match...“Chaos Hunter,” leaving room for one more card that I’ll leave up to you readers to decide. This side deck isn’t permanent, just something I’m playing at locals while I wait for the next YCS. Even though I’m giving you knowledge of my current altered build, it will certainly be changed with release of “Order of Chaos”. I’m not going to let you know what special techs I plan on having mained or sided, but I am in the works of perfecting the build once again, waiting for the new set to release so that I can pilot my deck once more, hopefully seeing another top, if not another win.

Not to bore you anymore nor impede on your time, just remember these words: “It’s not the life you live, yet the legacy to which you leave behind.” Be respectful, be mindful and always keep your head in the game. ‘Til next time guys... I’ll see you at the next YCS!

-Courtney D. Waller



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