Riding Dino Rabbit to the Top in Atlanta

Diego Colin

2/24/2012 10:45:00 AM

Hello fellow Yu-Gi-Oh enthusiasts! My name is Diego Colin. I recently made the Top 8 of YCS Atlanta. This was my second YCS top of this format, the other being Top 32 of YCS Columbus, and my 3rd overall SJC/YCS top. Now that I have introduced myself, I will explain pre, during, and post YCS Atlanta details and experiences.

Pre Atlanta
I was fortunate enough to be able to attend YCS Guadalajara. In that YCS, I played Wind-Ups. I thought Wind-Ups was the better deck to play in Mexico since Order of Chaos had been released the week before and therefore players would be less prepared for it. I was right, but my Wind-Up deck was teched out for the American meta. I played three Maxx C, three Effect Veiler, and three Fiendish Chain. In Mexico, the meta is very different than that of the USA. There the players play the decks they feel more comfortable with, while in the USA the established decks are more popular. The key to success in Mexico would be to run the more dominant deck, but in the USA one must tech out their deck to gain the upper hand. After starting off 3-0, I finish x-3 and drop after the 8th round. Sadly, I was the only American player to not make the top cut.

The two weeks between Guadalajara and Atlanta I played in three local tournaments with Dino-Rabbit. I thought this would be the right deck to play in Atlanta since it has a good match up against the other top decks. There is no real bad match up for Dino-Rabbit. The mirror match is difficult because it just comes down to who is able to set up their board faster and maintain control. The true downfall to Dino-Rabbit is itself. Opening up with two-three vanilla monsters is devastating, and it is very hard to win those games.

YCS Atlanta
I can not recall all of my opponents names or specific moves, but I will explain the key moments in the game.

Round 1 - Dino-Rabbit
Win 2-1 / 1-0

In game 3, I had a face up Spirit Reaper and my opponent had one set spell or trap, one set monster, and a face-up Doomcaliber Knight. We both go draw and pass for a few turns since none of us could make a real move. My opponent got aggressive and activated Forbidden Lance on my Reaper triggering off the effect of his Doomcaliber and allowing me to go off on the following turn.

Round 2 - Samurai
Win 2-1 / 2-0

I honestly hate playing against this deck so much. I just feel that this deck is inconsistent and only wins when it opens with Gateway, United, Dojo, or any combination of the three. In game three, I am able to control the game with my Laggia, Lance, and Fiendish Chain.

Round 3 - Light-Hero Beat
Win 2-1 / 3-0

Game three my opponent misplays by flip summoning his set Fossil Dyna while I have Zenmaines. I detach a XYZ material to protect it and he has no support to get over my monster. In the end phase, I destroy a face down trap and his face up Fossil Dyna didn't allow him to get his Shining from Future Fusion on the following standby phase. The game drags out for a while, and he regains control with a Shining and a Neos Alius on board. I had been saving my Tour Guide of the Underworld in hand. The Last Turn of the game I summon Tour Guide search for another Tour guide, make Leviar the Sea Dragon, bring back Rescue Rabbit, search two Sabersaurus, make Utopia, go into Utopia Ray, and use his effect on Neos Alius for game.

Round 4 - Allen Pennington/Wind-Up
Win 2-1 / 4-0

Game 1: I open Rescue Rabbit / Tour Guide, which is an OTK hand for turn two. I did not OTK, but I was able to take full control of the game early on.

Game 2: I get Hunter looped on turn one, so I never really had chance.

Game 3: A late game Rescue Rabbit is able to seal the game for me.

Round 5 - Luis Zambrana/Wind-Up
Win 2-0 / 5-0

Game 1: He gets huge advantage via Maxx C on my Rescue Rabbit and continuously using Wind-Up Rabbit's effect with a face up Wind-Up Factory. I know most of his hand is monsters, so I am able to beat him down with a Laggia for game.

Game 2: I get early control through Rescue Rabbit and I attack directly with Spirit Reaper twice to take the game early on.

Round 6 - Wind-Up
Win 2-1 / 6-0

I don't remember any of this round to be honest.

Round 7 - Joe Giorlando/Dino Rabbit
Loss 2-0 / 6-1

Game 1: He is able to set up his board faster through Rescue Rabbit into Laggia with back row support, so I lose early on.

Game 2: Late game I have Cyber Dragon and Utopia with a Forbidden Lance. He declares and attack with his Utopia on my Cyber Dragon I flip up my Lance not declaring damage step so he chains Book of Moon and kills my monster. The game ends quickly after that.

Round 8 - Scott Page/ Dino Rabbit
Win 2-1 / 7-1

Game 1: I just remember him ending the game with two Dolkka, Laggia, and another monster.

Game 3: He is in control of the game, then my next three draws are two Rescue Rabbit, and Tour Guide. I felt really bad since he is my friend and I got lucky against him, but that is Yu-Gi-Oh and it is bound to happen.

Round 9 - Arya Atari/Plants
Win 2-0 / 8-1

Game 2: He uses Mystical Space Typhoon on my Macro Cosmos, then goes for a big push, but I have Maxx C to stop him and I am able to keep control for the rest of the game.

I finished day one with a record of 8-1 and ranked 6th. I was very happy knowing I would only need to win one more match in order to make the top cut.

Round 10 - Nick Newberry/Inzector
Loss 2-0 / 8-2

This was a feature match that you can read over on the Konami event website.

Game 1: I have control, but he OTK's me with a huge push with all his Inzector monsters.

Game 2: I opened with two-three Vanilla monsters and was never able to really get anything set up. I lose fairly quickly.

Round 11 - Patrick Hoban/Agents
Win 2-1 / 9-2

Game 1: I have a Laggia still with its XYZ materials, summon Kabazaul, Monster Reborn his Agent-Earth, make Brionac, bounce back his Gachi-Gachi, and attack both of his Venus's. I won the game a few turns later.

Game 3: This game lasted two turns. I opened the perfect six cards to counter his hand. I go first summon Tour Guide search Sangan, set five Spell or Traps and pass. He activates Heavy Storm, I Starlight Road. He tries to Smashing Ground my Stardust Dragon, I use Forbidden Lance to protect it. He summons Venus and uses its effect, I Fiendish Chain. He sets two back rows, I use double Mystical Space Typhoon to destroy them. Next turn I draw Forbidden Lance. I attack my Sangan into his Venus search Rescue Rabbit and attack with Stardust and Tour Guide. Then, I summon Rabbit in main phase two to make a Dolkka , set Lance and pass. He draws and scoops up his cards.

 Rescue Rabbit
Rescue Rabbit57297
Set Photon Shockwave
Number PHSW-EN037
Level 4
Type Effect Monster
Monster Beast
Attribute EARTH 
A / D 300 / 100
Rarity Secret Rare
Card Text

This card cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck. Destroy them during the End Phase. The effect of "Rescue Rabbit" can only be activated once per turn.

Store Condition Qty Avail Price  
Apex Cards Unlimited - Moderately Played 1 $8.10
Collector Store LLC Unlimited - Moderately Played 1 $8.10
hotspot gaming 1st Edition - Damaged 1 $8.99
The Bat Cave Unlimited - Near Mint 1 $11.99
Blue Ox Games 1st Edition - Moderately Played 1 $13.70
Blue Ox Games Unlimited - Moderately Played 1 $14.03
Fusion Gaming 1st Edition - Moderately Played 1 $14.39
PhantasmGaming 1st Edition - Lightly Played 1 $14.51
GameYourWorld 1st Edition - Near Mint 1 $14.59
DNA Comics and Games 1st Edition - Heavily Played 1 $15.18

Top 32 - Aaron Furman/Dino Rabbit
Win 2-1

Game 1: We both open Trap Dustshoot, but I had the better hand to set up my board faster and take control.

Game 3: I open with Rescue Rabbit and have double Maxx C to maintain control of the game.

Top 16 - Kevin Petriella/Empty Jar
Win 2-1

Prior to this game I was talking with Barrett Keys and he explained how he lost to the Empty Jar deck. Kevin used Gold Sarcophagus to search out his Morphing Jar. Barrett brought back Morphing Jar with Leviar. Barrett did not know that all of the cards that flip Morphing Jar face-up and face-down could be used on either players monsters, so that's how he lost.

Game 1: He opened Morphing Jar and decked me out.

Game 2: I open with Trap Dustshoot and send back his Morphing Jar #2. I see that he has two Lava Golems in hand so I don't over commit to the field and also my Macro Cosmo's removes some of his Spell cards, so I am able to take the game.

Game 3: He opens two Gold Sarcophagus searching Morphing Jar and Heavy Storm then passes. I open with Tour Guide into Sangan. I XYZ into Leviathan remembering what Barrett had explained to me had happened when he brought back Morphing Jar with Leviar. I attack directly set four back rows and pass. On his turn I use Macro Cosmos. The turn he recovers his two cards, he uses two Mystical Space Typhoons to destroy my Macro Cosmos. He activates Heavy Storm I use Solemn Judgment to protect my last card. He set Morphing Jar then activates Book of Taiyou. When he goes to chain Book of Eclipse, I use my last set card, Forbidden Lance, to negate it. The new hand I draw consist of Trap Dustshoot, Macro Cosmos, and Rescue Rabbit. On my turn I make Dolkka and attack over his monsters. Then on his turn my key Trap Dustshoot allows me to send back his Lava Golem and I am able to take the game on the following turns.

Top 8 - Anthony Pascariello/Wind-Up
Loss 2-1

Game 1: I open Rescue Rabbit into Laggia and set Starlight Road, Trap Dustshoot, Mystical Space Typhoon. After he draws, I see his hand is Wind-Up Magician, Wind-Up Shark, Tour Guide, Wind-Up Factory, Mystical Space Typhoon, and Heavy Storm.

I send back the Shark. He plays Heavy Storm and I use my Starlight Road and he scoops his cards.

Game 2: I get looped and lose my hand turn one.

Game 3: I open with multiple vanilla monsters. He goes for a big push with his XYZ monsters and wins within the first couple of turns.

Post Tournament

This was my deck list for YCS Atlanta:

    Dino Rabbit Diego Colin    
  Location:  2012 YCS Atlanta - 2/18 - 5th - 8th Place
Main Deck
Side Deck
1 Effect Veiler
1 Gorz the Emissary of Darkness
3 Jurrac Guaiba
3 Kabazauls
3 Maxx "C"
3 Rescue Rabbit
3 Sabersaurus
1 Sangan
3 Tour Guide From the Underworld
Monsters [21]
1 Book of Moon
1 Dark Hole
3 Forbidden Lance
1 Heavy Storm
1 Mind Control
1 Monster Reborn
2 Mystical Space Typhoon
1 Pot of Avarice
Spells [11]
1 Dimensional Prison
2 Fiendish Chain
1 Mirror Force
1 Solemn Judgment
2 Solemn Warning
1 Starlight Road
1 Torrential Tribute
1 Trap Dustshoot
Traps [10]
Deck Total [42]
2 Bottomless Trap Hole
2 Cyber Dragon
3 Macro Cosmos
1 Mystical Space Typhoon
2 Royal Decree
2 Shadow-Imprisoning Mirror
2 Spirit Reaper
1 Thunder King Rai-Oh
Side Deck [15]


1 Ally of Justice Catastor
1 Brionac, Dragon of the Ice Barrier
1 Chimeratech Fortress Dragon
2 Evolzar Dolkka
2 Evolzar Laggia
2 Leviair the Sea Dragon
1 Number 17: Leviathan Dragon
1 Number 39: Utopia
1 Number C39: Utopia Ray
1 Stardust Dragon (Ghost)
1 Trishula, Dragon of the Ice Barrier
1 Wind-Up Zenmaines
Extra Deck [15]

Card Choices
Jurrac Guaiba: I chose to main deck this card since I played three Forbidden Lance. He is really versatile and with Lance he can virtually take down most monsters and help you set up with a XYZ monster.

Three Forbidden Lance: I chose to play three Lance over two Lance and one Smashing. Forbidden Lance is more versatile since you can use it offensively, defensively, and also to protect your own Laggia and Dolkka from spell and traps.

Starlight Road: I have an aggressive play style so in a deck like Dino Rabbit Starlight Road really helps me feel safe when I go for a big push or when I try to set up my field presence to take control of the game. Also, many players side in bottomless games two and three so having Sarlight to protect Sabersaurus and Kabazaul allows me to usually seal the game. In the next format, there will be two Torrential Tribute so expect to see this card played more.

One Effect Veiler: I knew coming into this event that Dino Rabbit would be a popular deck and Effect Veiler is essentially dead most of the time in that match up. Also, I ran two Fiendish Chain, which is essentially another Effect Veiler.

One Dimensional Prison: I wanted to play another protection card besides Mirror Force and Forbidden Lance so Dimensional Prison fit in perfect for this deck. There were a plethora of times where I used D-prison on my opponents Wind-Up Zenmaines, that card is a big problem for this deck because of its high defense.

I threw in Dimensional Prison as the 42nd card in my deck, but it can easily be taken out for a 2nd Effect Veiler, a 3rd Fiendish Chain, or to cut the deck down to 41 cards.

Macro Cosmos: I chose to play Macro Cosmos over Dimensional Fissure for the simple fact that Macro Cosmos sends everything to the RFG pile, while Dimensional Fissure only sends monster cards. That means that against Inzectors, their Inzector Hornet is unable to use its effect while Macro Cosmos is active.

Changes I would make to the deck Post-Atlanta
I would definitely keep the main board the same. I found no inconsistencies with the way the deck ran throughout the course of the tournament. I would change the sideboard now to help more with the Dino Rabbit mirror match since the deck is gaining popularity.

-2 Bottomless Trap Hole
-1 Macro Cosmos
-1 Spirit Reaper

+2 Snowman Eater
+2 Arcana Force The Fool

Bottomless Trap Hole: I found this card to be dead when I drew it. I never would open up with Bottomless and by the time I drew it my opponent usually already had their big monsters out.

Macro Cosmos: I thought three copies of this card was to much and I typically only sided in two anyways.

Spirit Reaper: He is more versatile than The Fool since he can also help discard a card from your opponent's hand, but he is also easier to destroy. This card dies to Foridden Lance, Mind Control, and also Utopia Ray.

Snowman Eater: It has a high defense and can destroy a monster card on top of that. Dino-Rabbit has a problem getting over a high defense monster, so while they try to draw an out to your Snowman Eater, you can try to set up your field to regain control.

Arcana Force: The Fool: If your opponent attacks into this card then it will be on the board for many turns. Their only outs to this card are Fiendish Chain, Dark Hole, and Torrential Tribute.

Hopefully, my explanation of the meta and card choices helped you understand what lead to my success this past weekend. Thank you guys for taking the time to read my tournament report and my next event I will be attending is YCS Long Beach, so if you see me feel free to say hello!

All original content herein is Copyright 2018 TCGplayer, Inc. TCGplayer.com® is a trademark of TCGplayer, Inc. No portion of this website may be used without expressed written consent.
All rights reserved.
Privacy Policy  |  Terms of Service