Hello, my name is Marquis Henderson, and I am here to write about my great experiences at YCS Atlanta. I am 16 years old, and this was a local tournament for me in a way, because I am a resident of Georgia. I have been playing this game for about 2 and a half years, and this was my first YCS tournament. I am proud to say that I came in first place at this event. I attend my local store, Galactic Quest, almost every Saturday so that I can study how people play, and what decks they tend to use. I also attend the Gaming Pit, and play on dueling network to further my skills in this game. Because of all the practice I got for this tourney, I managed to go 7-2 on the first day of playing and 8-0 on the second day of playing giving me a total record of 15-2 for the tournament.
As far as deck preparation goes, I played my very own version of T.G. (Tech Genus) stun. I spent 2 months, give or take, preparing, analyzing, and testing this deck until I finally came to a build that I would use for the YCS tournament. My good friend and teammate (Kevin Phung) told me about the deck after he lost a match to it in a regionals tournament. After that I started researching the Tech Genus line-up, and instantly fell in love with it. Tech Genus works because it uses monsters that search other monsters when they are destroyed. T.G. Rush Rhino, T.G. Warwolf, and T.G. Striker are examples of Tech Genus cards that search other monsters when they are destroyed and sent to the graveyard. Along with their swarming and synchro power, Tech Genus will most likely be my favorite archetype for Yu-Gi-Oh for a long time.
Moreover, since the Tech Genus cards have either grave or hand effects, I was able to main 3 copies of Skill Drain. Many told me to only main 2 copies of this card, but I used 3 because I needed to shut down my opponent as quickly as possible in order to win. In this way, I was happier having 2 Skill Drains in my opening hand than none at all. Popular choices of Inzektors and Wind-Ups would be demolished by this card.
Another choice I made with this deck was to use 2 Starlight Roads and no Dark Bribes. Many think that using Dark Bribes helps them negate anything with minimal cost to themselves. However, I believe that letting the opponent draw a card can just allow them to search their deck for another out to the massive backrow that I use. Starlight Road was a better option in my mind, because it allowed me to play more aggressively, and it gave me two negations instead of one. When Starlight Road is triggered, a stardust dragon is summoned to your field. This stardust can also negate one destruction effect.
Playing this deck took time to master for many reasons. For one, I had to learn when not to synchro my monsters. When the Tech Genus cards are synchroed off, they do not get to search for more monsters. Therefore, I kept them on the field so I had a constant flow of monsters in the hand. Horn of the Phantom Beast helped with this, because it powered up my monsters, and let me keep their graveyard effects while getting hand advantage as well. For these reasons, synchro summoning was only a final option. Another way I needed to master this deck was when I needed to “read” the opponents hand. in the final game against rabbits, I special summoned my only monster (T.G. warwolf) in response to the first turn Rescue Rabbit play. This is because I feared the Dustshoot, and if laggia would have negated my summon of warwolf I would have been left with no monsters. This payed off when I saw the Dustshoot played on my opening turn. My opponent had nothing to discard from my hand. Reading my opponent also helped me know what to side deck. This was because I saw Royal Decree sided on me every game 2 and 3. Therefore, I side decked 2 extra Mystical Space Typhoons for almost every game 2 and 3. This helped my backrows to become unfrozen by the Royal Decree.
Round 1: I really wanted to get out to a good start for game 1 in the tournament. After the waiting was done, I got out my deck and calculator, cut my opponents deck and began. The opponent went first, and they set a monster and set 5 backrows. I didn't know what to expect! I summoned Brionac first turn with a striker and Tengu play. Then I bounced the monster to my opponents hand. Tengu and Brionac attacked for 4000 damage. After I found out that the backrows were useless I knew what the monster I bounced back was: Morphing Jar! My opponent quickly conceded with no monsters to come at me with. Game two was also filled with a bad hand from my opponent, and he conceded again. Later, I found out I had just beaten darkworlds round 1.
Round 2: Round 2, I faced an anti-meta deck that had Jurrac Guibas in it. This was a hard match for me, because he kept on attempting to summon laggias with the guiabas. With a Skill Drain, I was able to stop these plays, and win a hard fought game.
Round 3: Round 3 was very interesting. Right when I sat down and met my opponent, one the watchers told me that I was dueling none other than Jarel Winston (Prowinston on YouTube) . In my mind, he is a famous yugi-tuber, and I look up to him a lot. For the match, he was playing an Inzektor deck with jurrac guiabas. I made sure to play very slowly in order to not make any mistakes that would lose me the game. After a long game 3, I was the victor. I looked around after the match, and realized we had drawn somewhat of a crowd (most likely to see how Jarel was dueling). I shook his hand and realized that I was 3-0 in my first 3 games of the YCS. All of my friends were proud.
Round 4: By this point I was feeling the most confident about myself. “My first YCS, and I already have such a great start” I told myself. For this round, I was almost late, but I got there just in time and greeted my opponent. By turn 2 I could tell that he was playing a deck that I never expected to see in this YCS tournament. Blackwings. Even though he dealt a lot of damage to me with his piercing bora the spear, I managed to win game 1. I knew I would have to side deck 2 shadow imprisoning mirrors, because I needed to stop the field effects of his monsters. In game 2, I did not draw Skill Drain, but I did draw the mirror. This card coasted me to victory in game 2.
Round 5-6: These matches were hard to remember, however I am almost positive the decks were versions of Inzektor Wind-Ups. With 3 copies of Skill Drain, and a side deck of shadow imprisoning mirror, I was able to stop the tour guide/sangan plays and come out on top.
Store.TCGplayer.com allows you to buy cards from any of our vendors, all at the same time, in a simple checkout experience. Shop, Compare & Save with TCGplayer.com! - [Store FAQ]
Round 7: Being 6-0, I knew I had a chance to go on to day 2 of the tournament. There were 9 rounds in day 1 of the tournament and one must win 7 to head over to day 2. Therefore I needed to go 1-2 for the remainder of the day. I found out quickly what I would be dueling in this round. Empty Jar. Empty jar was a deck that I was unfamiliar with, but I knew I could stop it if I Skill Drained the Morphing Jar. I was horribly wrong. My opponent proceeded to flipping the Morphing Jar face down so that the effect of his Morphing Jar would resolve facedown. To stop this I continued to try to summon trishula to banish his jar, but to no avail. I was easily crushed by this matchup 2-0. This was my first defeat of the day, and it put me at 6-1 but still happy.
Round 8: For this matchup, I dueled karakuris. This was a favorable matchup for me, because I knew I could stop him easily with a Skill Drain. This happened to be the case. Overwhelmed by my backrows and field presence, I defeated my matchup 2-0 and secured my spot in day 2 of the tournament.
Round 9: Being 7-1, I was in one of the more high ranking tables. This also meant I would be facing a good opponent. But just as I sat down and began to duel, a judge informed us that we would have to do a feature match. I showed my hand to the judge every time we opened, and I proceeded to duel. After a long game 1, I beat a Wind-Up deck. However in game 2, my opponent managed to discard all 5 cards from my hand. He easily coasted through that game. In game 3, time was called. Therefore, even though I had field presence, my opponent won because he had 100 more life points than I did after time.
Round 10: This was a start to day 2 that I needed to be good. I needed to win my first 2 matches today in order to secure the Top 32 and get the playmat. The wait time wasn't nearly as bad as I thought it would be, and we began promptly. Dueling scraps was an easy matchup because of Skill Drain. However, it was made even easier because of the fact that my opponent drew almost no monsters! For this reason, he had no combos, and I easily won 2-0. “Phew,” I told myself. “That's one game down for day 2, and I only need to win 1 more to go to the Top 32 single elimination part of the tournament.”
Round 11: This was easily the hardest match for me of the tournament. In games 1 and 2, both my opponent and I showed our skills and careful play, each winning one game. Game 3 was a back and forth match, and eventually time was called. I Overwhelmed my opponent, and easily had more life points. This secured my Top 32 position and the playmat. I had topped my first YCS tournament!
Top 32: It is hard to believe, but 15 of the Top 32 players were Rescue Rabbit players. After I took the playmat that had been laid out for me and put in the new sleeves that judges gave me, I was ready to duel. We even got a personal judge for the duel! I found I was playing rabbits, and I made sure to keep my guard up. I took game 1 quickly, and my opponent took game 2. With my side deck cards in place, I was ready to play the best Yu-Gi-Oh I had ever played. It was a hard match, but I managed to win out against my first rabbit match-up.
Top 16 and Top 8: Again I was playing rabbits, and again I won game one. Game 2 wasn't so successful for me, but I won in game 3. In the Top 8, I believe I was paired against a rabbit player again. I managed to win this match In game 3. After 2 difficult matches, I was going to the Top 4.
Top 4: I met my opponent, and realized that it was none other than Anthony (Raioh) Pascariello. In fact, we had already had a 15 minute conversation, and I got his autograph! The head judge congratulated us as being the Top 4, and we began our feature match for Top 4. This was a suprisingly easy match for Top 4 vs Wind-Ups. I found out after the match that he drew 3 Wind-Up Rats. I 2-0ed Anthony and went to the finals.
Finals: No one can imagine how cool it felt to be in the finals of my first YCS. I met my opponent and realized I had yet another hard matchup. Rescue Rabbits. Another feature match, we got our own judges to watch us and keep score. I won game 1 in a decisive win that paved the way for success. I sided accordingly for upcoming match. However, my opponent opened with a rabbit play, and I only had one monster in hand! He proceeded to summon rabbit, and I special summoned warwolf on his turn on the off chance he had Dustshoot and so that his upcoming laggia would not negate my warwolf summon. If he did, I would have no monsters to fight with! He Trap Dustshooted me on the first turn but had no monsters to return. Then I set all my cards and ended. The next turn for him was explosive because he used tour guide to make a leviair, and make another laggia! I used 2 TG1-EM1's to get the laggia's overlay units off of them. However I still took a lot of damage that turn. On my next draw, played Pot of Duality for Dark Hole and played Dark Hole. Then I summoned a rush rhino, and proceeded to win my first YCS!
Afterwards: I had just won the YCS and I got bombarded with autographs that I had to do, interviews I had to answer, and prizes I had to receive like an Xbox 360, the prize card, and the playmat. My dad and I jumped for joy when we were going home. If there is anything I can take from this experience, it is that people need to just keep playing the game, and you will be successful!
If there were any changes I would make for the deck, I would put in a 3rd TG1-EM1. This card allows me to summon small T.G. monsters, and acquire my opponents larger monsters off of it while still getting the T.G. search when the monster goes to my grave. Also, the fact that this card is chainable makes it even more playable. I may have taken out a Bottomless Trap Hole for this entry to the deck. Other than that, the deck ran as it was supposed to. It was very consistent, and stunned my opponent until I won.
Thanks for all the support!
All original content herein is Copyright 2000-2013 Ascension Gaming Network,
No portion of this web site may be used in any way without expressed written consent.