Dino Rabbit's Still Got It! - Top 8 at YCS Long Beach

Angel Ascencio

4/5/2012 10:55:00 AM
 Comments

Hello Readers,

My name is Angel Ascencio and it is a privilege to be writing to you about my experience this past weekend at YCS Long Beach. I've been playing this game since 2002 when the booster pack Metal Raiders was released. It wasn't until two or three years later that I began playing on a competitive level, starting with my first big event: Shonen Jump Championship Pomona. It was there where I learned all about the Shonen Jump Championships, Regionals, and Nationals. Although I had never topped any of these events, I would always come really close, finishing at X-2 and losing on the bubble. I continued playing because of all the fun I would have at these events, and all the great new friends I had made. All my hard work had finally paid off last year in April, at YCS Anaheim, where I scored a Top 16 finish, then again last weekend at Long Beach, where I scored a Top 8 Finish.

Friday Before the Event:
I live in Van Nuys, California, in the San Fernando Valley, about 45 minutes away from Long Beach. I drove up there with a friend on Friday around 12 noon. Seeing the huge line that went all around the Convention Center, I thought it would be better if I got some play testing in and deck ideas from some of my friends rather than waiting in that huge line all Friday to pre-register. First person I see is a good friend of mine Robbie Boyajian (YCS Indy Champion). Two weeks prior to the tournament at a regional in Los Angeles, both Robbie and another friend of mine Joe Franzo had made Top 8 using Wind-Ups. They were both pretty convinced the deck was good enough to make it through Long Beach. We had a local tournament the Tuesday before the big event at our local card shop CORE TCG in Pasadena, California. There. Joe Franzo decided to switch his deck to Dino-Rabbit, leaving me all alone in the Wind-Up picture. I felt okay since I thought maybe Robbie was still going to run the deck. This brings me back to the meet with Robbie on Friday at the Convention Center. We spoke and I asked him what deck he was going to play; he said he was probably going to go with Dino-Rabbit, and I asked him, "well, what happened to the Wind-Up deck?" He responded with, "that deck sucks." So I said okay, well I have to find myself a Rabbit deck.

Journey to The Rabbit Hunting:
Luckily I was one of the first people in the room since my ride was part of a vending booth, so I got to check out the booths before anyone else and see the price lists. I saw that some vendors where paying pretty good for Wind-Up stuff, so I sold it all for a good amount, and bought myself a play set of Rescue Rabbits. The rest of the stuff wasn't as hard to get since its all pretty cheap with the exceptions of Dolkkas, but I found some extra cards I didn't find need in my deck boxes and sold them to complete my deck. By this time it was 6:50pm and Registration closed at 7, so I had to hurry up and find a good side deck and write it down. I got some ideas from different people and ended up going with this:

2 Cyber Dragon
2 Snowman Eater
2 Effect Veiler
1 Gellenduo
2 Forbidden Chalice
2 Smashing Ground
2 Shadow-Imprisoning Mirror
2 Dimensional Prison

Saturday Morning, The Big Event:
More like Saturday evening, the long awaited 100th YCS began. Round 1 pairings were finally posted, and I see I am at table 2025. Table 2025?!?! Wow! Where the heck is that? I finally found my table way off to the side of the room in a small island of tables, my opponent was already there waiting. After a few announcements we were finally told we can begin. I greeted my opponent, shook his hand, and wished him good luck. It was his first YCS ever so he was pretty nervous.

Round 1 Me vs. Evolsaurs:
Game 1 I start off with a not so good hand of two vanillas, Sangan, Maxx "C", and two spell/traps. This game goes on for a good while and he ends up going off, but that Maxx "C" eventually paid off and drew me enough cards to win the game next turn. Game 2, I don't remember much of, but he draws pretty poorly and pushes with Evolsaur Cerato. I drop Gorz, and Gorz eventually beats my opponent down to 0 life points.

Round 2 Me vs. Inzektors:
Game 1 I don't know what I am playing against, so I open up with a Jurrac Guaiba, and a face down Forbidden Lance. He plays Mystical Space Typhoon and destroys my set Lance, he summons Inzektor Dragonfly and goes off; I can't do much since he got his combo started and I scoop shortly after that. Game 2 I win pretty easy as I have stuff to stop his effects. Game 3 goes back and forth and we keep passing our turns. Eventually I start drawing vanillas and start pushing, and I win after that.

Round 3 Me vs. Lightsworns:
Game 1 I just push with a Laggia after a first turn Rescue Rabbit play. Game 2 I finally learn I'm playing against Lightsworns, as she starts milling stuff with Solar Recharge shenanigans and she hits a Wulf. She tributes it to normal summon Celestia and I stop it; she summons Dark Armed Dragon and I stop it; she summons a Chaos Sorcerer and I stop it; but all that took out my entire backrow, and the last monster she had was a Black Luster Soldier Envoy of the Beginning. I lose after that guy comes out. Game 3 I win pretty easily, as I side deck properly and have answers to all her stuff.

Round 4 Me vs Hero Skill Drain Beat:
Don't remember much but I win 2-0.

Round 5 Me vs. Wind-Ups:
Game 1 I open up double Maxx C and he tries to go off first turn, but Maxx C stops him in his tracks. I do my turn, ending with a Laggia on the field and pass. He has stuff to force my negation, and to kill my Laggia, so he tries to go off again, but the second Maxx C stops him. I win shortly after that. Game 2 he doesn't go off first turn: I take control with Rabbit plays and I am able to stop all of his summons and effects after that, so I win pretty quickly.

Round 6 Me vs. Dino-Rabbit Mirror Match:
Game 1 I summon Rescue Rabbit, make Laggia, and pass. He sets a monster and one backrow, and passes. I Mind Control his face-down monster, flip his Sangan into face up attack position, and summon my Sangan, leading to him scooping. Game 2 I open up with triple Tour Guide and Sangan, I obviously can't do anything with that hand, so I lose pretty quickly. Game 3 I don't remember at all, but I won after a back and forth battle.

Round 7 Me vs. Dino-Rabbit Mirror Match:
This was a Mini Featured Match. You can read about it here!

So I finish Day 1 undefeated, like at 1:25 a.m. I got home at 2, and woke up at 6.

 Rescue Rabbit
$26.00
$13.73
$11.16
Rescue Rabbit57297
Set Photon Shockwave
Number PHSW-EN037
Level 4
Type Effect Monster
Monster Beast
Attribute EARTH 
A / D 300 / 100
Rarity Secret Rare
Card Text

This card cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck. Destroy them during the End Phase. The effect of "Rescue Rabbit" can only be activated once per turn.


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Sunday Morning:
We get there, I have a huge cup of Caramel Iced Coffee, and we're ready to go.

Round 8 Me vs. Dino-Rabbit Mirror Match:
This was another Mini Featured Match thing, and you can check it out here.

Round 9 Me vs. Chain Burn:I win Game 1 because I keep pushing with monsters, and he has to activate a Reckless Greed just to draw a Swift Scarecrow. He does draw it, but he doesn't draw a second one to save him next turn. Game 2 he wins pretty quick with burn stuff and Lava Golem. Game 3 was a really long one: he kept stalling with One Day of Peace and Scarecrows, to my field of 2 Laggias, and other monsters. Also I got low on life points, cause I had to Solemn Warning his Ojama Trio while going for a Tour Guide play. Like I said before, I made the side deck last minute, so I forgot to add Royal Decrees to my side. The match would've probably gone my way if I did side those =/ Oh well.

Round 10 Me vs Simon He Mirror Match:
Game 1 he opens the nuts, and I still manage to come back and win. Game 2 I have a Laggia to his 4 cards in hand. He Mind Controls my Laggia and I let it go through. After that he said he made a mistake. He goes on and to Summons Tour Guide, gets Sangan, and attacks with Tour Guide:I drop Gorz, he sets a backrow, and and makes Wind-Up Zenmaines during his Main Phase 2 and passes. I draw a vanilla, summon it, and turn everything to attack mode. I play Smashing Ground on his Zenmaines; he chains Lance to protect it; and I just negate it with Laggia. He looks at his Life Points and offers the handshake.

Round 11 Me vs. Mirror Match:
I honestly don't remember this match at all, just that I won game 1, he won game 2, and it goes to game 3 where I open up with Rabbit first turn into Laggia. He ended up coming back with some pretty broken topdecks like Rabbit, followed by Tour Guide. But by then I already have too much card advantage, and he can't really do much with my multiple backrows on the field.

Round 12 Me vs Piper Chaos:
Game 1 I win by pushing with the lone vanilla I drew and stopping his stuff with traps. Game 2 is the opposite, I draw all monsters, and I can't do much to his infinite Spells/Traps. So game 3 starts and I actually open up good so I win pretty quickly. After the match this guy marked himself as the winner after I beat him, lucky for me the judge saw him do it straight out. Also, when I would inflict damage to him he would subtract it from my life points instead of his own I caught him on that like 4 or 5 times. Who knows how many games he might've won the whole weekend with these two things I just pointed out.

So finally 12 rounds of Swiss are over, and they post the final standings: I end up getting 8th place.

After a long while of waiting , the Top 64 finally begins.

Top 64 - Me vs. X-Sabers:
I heard something about this guy who was saying that he is too good with X-Sabers, and how he would play against Dino-Rabbit all day for money and cards because it's his best match up. I don't know about that, but all I know is that I 2-0'd him pretty quickly.

Top 32 - Me vs. Six Samurai:
This was probably the hardest match I had to play all weekend. Game 1 I open Jurrac Guaiba and Fiendish Chain, which is pretty good against almost every top tier deck out there, but he plays Shien's Smoke Signal; searches for Elder of the Six Samurai; activates Shien's Dojo; plays Six Samurai United; does all his Samurai shenanigans, and I lose shortly after that. Game 2 I opened up with the Rabbit / Tour Guide brokenness and win pretty quickly.

Game 3 he opens up Zanji, Kizan, and two backrows. I summon Tour Guide, and he destroys it with Solemn Warning. I set Dimensional Prison and pass, he draws, sets one back field plays Six Samurai United and normal summons Kageumsha of the Six Samurai, draws one card off united and activates the card he drew which was Asceticism of the Six Samurai! He Make The Legendary Six Samurai Shi-En and attacks with all three monsters, I draw Snowman Eater and Set it, on his turn he attacks with Shi-En and I flip my Snowman Eater, destroying his Zanji, then Kizan attack directly, I draw Rabbit summon it and make a Utopia, Utopia attacked he Kiazan. On his turn he normal summons Kageki, crashes his Shi-En with my Utopia after he negated his effect with Fiendish Chain. His Shi-En Survives, and he end his turn. On my turn I draw Rescue Rabbit normal summon it and activate its effect make a Dolkka and activate Monster Reborn and target Utopia, Utopia crashed with the Shi-En and Dolkka attacked directly. After that he kept drawing monsters and setting them eventually I drew summoned more monsters and started pushing for game.

Top 16 - Me vs. Dino-Rabbit:
Feature Match covered here.

Game 2 of this match, where I Heavy Storm his two backfields, and he negates with Laggia, I chained Forbidden Chalice on his Laggia, to negate its effect, not Forbidden Lance.

Top 8 - Me vs. Chaos Piper:
Game 1 I win pretty easily, after a turn 1 Rescue Rabbit into Laggia.

Game 2 I look at my hand of 2 vanillas, 2 Guaibas, Sangan, and Tour Guide. I attempt to summon Tour Guide, but he destroys it with Solemn Warning. I draw Rabbit and and make Dolkka, then attacked directly. On his turn he sets a monster and plays Creature Swap: he gives me a face down Effect Veiler, and destroys it with my Dolkka. I draw Torrential Tribute and I set it, he attacks directly and passes. I have to summon Sangan and activate my Torrential Tribute to search for Rabbit, and pass. He summons Mystic Piper and and hits an Effect Veiler with Piper's effect, drawing another card. He sets a backrow and ends. I summon Rabbit, bring out two vanillas, and he destroys them both with Bottomless Trap Hole, ending my turn. He summons another Mystic Piper and activates its effect, this time hitting a D.D. Crow to draw yet again. I summon Guaiba and attack, he drops Tragoedia, and I can't get rid of it : it ends up dropping my life points to 0.

Game 3 I open up all traps and Sangan, so I set it, and set Fiendish Chain. He summons Tour Guide, activates its effect, and I chain Fiendish Chain, but he chains with his own Mystical Space Typhoon, destroying the Fiendish Chain and summoning Sangan to the field with Tour Guide. He then attacks my Sangan with his, and I search Rabbit, which was waaaay at the very bottom of the deck where no one can hear them call for help! lol Then Tour Guide attacks me directly, and he sets like two backrows before ending his turn. I draw Tour Guide and summon Rabbit, but it gets Solemn Warning'd, I set two backfields, but they're useless: I think it was double Torrential. On his turn he attacks with both monsters and passes. I draw another Tour Guide, try to summon it, but it gets Effect Veilered. I attack his Tour Guide with mine, but he responds with Book of Moon to stop the attack, so I end my turn, and on his turn he flips Heavy Storm; summons his own Tour Guide; Mind Controls mine, and I just lose that turn.

So just like that, terrible draws and topdecks end the tournament for me.

Main Deck Review:

    Dino Rabbit Angel Ascencio     
  Location:  2012 YCS Long Beach - 3/24 - 5th - 8th Place
Main Deck
Side Deck
1 Gorz the Emissary of Darkness
3 Jurrac Guaiba
3 Kabazauls
3 Maxx "C"
3 Rescue Rabbit
3 Sabersaurus
1 Sangan
3 Tour Guide From the Underworld
Monsters [20]
1 Book of Moon
1 Dark Hole
3 Forbidden Lance
1 Heavy Storm
1 Mind Control
1 Monster Reborn
3 Mystical Space Typhoon
1 Pot of Avarice
Spells [12]
2 Fiendish Chain
1 Mirror Force
1 Solemn Judgment
2 Solemn Warning
2 Torrential Tribute
Traps [8]
Deck Total [40]
2 Cyber Dragon
2 Dimensional Prison
2 Effect Veiler
2 Forbidden Chalice
1 Gellenduo
2 Shadow-Imprisoning Mirror
2 Smashing Ground
2 Snowman Eater
Side Deck [15]

EXTRA DECK

1 Chimeratech Fortress Dragon
2 Evolzar Dolkka
3 Evolzar Laggia
2 Leviair the Sea Dragon
1 Number 17: Leviathan Dragon
1 Number 20: Giga-Brilliant
1 Number 30: Acid Golem of Destruction
1 Number 39: Utopia
1 Number C39: Utopia Ray
1 Steelswarm Roach
1 Wind-Up Zenmaines
Extra Deck [15]
Notes:




Jurrac Guaiba: I ran triple Jurrac Guaiba because I think it's still a really good card, and it has no bad match-ups except for the mirror match and Hero match, where I just side deck them out. I don't think it should be cut from the main deck.

Maxx C: I maxed out on this, because its still a really good card to have in hand at all times, especially against wind-ups. Even during the Mirror Match, I would Maxx "C" them every time they would go for a Rabbit play.

Gorz the Emissary of Darkness: This card was unexpected Game 1, and because of that it won me multiple games just by itself, where people didn't think I would run it and would attack directly. Then I would drop it and it wouldn't leave the field, until the game was over.

Forbidden Lance: I ran three of these because it;s too good for this deck. I got over so many big monsters with this card and a vanilla, even with a Guaiba which I run three of so yeah.

Mystical Space Typhoon: I still max out on this card because in this deck, you have to go off into a wide open and clear field, and MST gets those nasty trap cards out of the way. People won't set more than one card to their backrow unless they have Solemn Judgment or Starlight Road, so first turn they set one card and pass, then on my turn I would MST it and go off with Rescue Rabbit.

Fiendish Chain: A lot of people were going with three copies of this card in the main deck. I think 3 is overkill, and you'll draw it dead a lot, especially in the mirror match or against Heroes where you'll be getting attacked by a vanilla or an Alius the majority of the time. Also, I main deck Gorz, so I feel like two copies of this card is just the right number.

Torrential Tribute: This card is the nuts! Torrential alone won me so many games, because just like Gorz, it's a card that is not expected to be main decked in Dino Rabbit, so your opponent just plays right into it. This card and Gorz, are there to punish bad players who like to over extend.

Side Deck Review:
Cyber Dragon: This card is good against rogue decks, Wind-Ups, Inzektors, Heroes, and even the mirror match. It kills their vanilla monsters, and it baits out the Snowman Eaters. It's just a really good card overall, and it's a one-card answer to Wind-Up Zenmaines.

Effect Veiler: I honestly don't like this card at all, it is only good in certain match-ups, and certain situations. It's not good in the mirror match, nor against Heroes. I mained the Torrentials over the Veilers for those reasons. I feel like the side deck is the best place for this card right now.

Snowman Eater: This card has been, and still is, one of the best side deck cards for a while now, killing Laggias, Heroes, Wind-Up Rabbits, and more. This card is just a staple in the side deck and it speaks for itself.

Gellenduo: This card is a better version of Spirit Reaper or Arcana Force 0 The Fool. It has no down side if it sits there in defense position. Just be careful: if you take battle damage this card is destroyed. Which means you can't attack with it, so it has to sit in defense at all times.

Forbidden Chalice: MVP of the weekend, I believe. This card is really broken in every matchup, there are very few cards that are not staples that are good against every deck you face. This card negates effects, increases a monsters attack, and can be activated during the damage step! What more can you want? This card kills the face down surprises like Snowman Eater, or Ryko, Lightsworn Hunter, or even those guys that can't die by battle like Reaper, Fool, and Gellenduo.

Smashing Ground: Pretty much goes into the side deck when Snowman goes in. They do the same thing, and sometimes it is better to have access to your destruction effect right then and there, rather than having to wait to set Snowman and sit around until it gets attacked.

Dimensional Prison: Trap form of the Reasonings above.

Shadow-Imprisoning Mirror: This was trash, I'm taking it out for Macro Cosmos.

All the cards were great, with the exception of the Shadow Mirror, probably because I didn't play any Dark World, and only one Inezktor player (and I didn't even draw it that match). I would probably take them out for Macro Cosmos, they would've helped me out in the Mystic Piper match. Also, I would now probably try to fit sided Royal Decrees, since my one loss was to burn. Other than that I can't complain about any of the other cards; they all worked great and helped me out during the weekend.

Thank you for reading! I hope you enjoyed the long report. The weekend was great, and I got to hang out with and meet a lot of cool new people. Till next time!

-Angel Ascencio

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