Adrian Sean Shakir
7/12/2012 12:30:00 PM
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Hey guys! My name is Adrian Sean Shakir, and I'm going to tell you about my experience taking 5th place at this year’s NA WCQ. To start things off with a bit of background information, topped twice this format with Wind-Ups: Long Beach (Top 64, 12th in Swiss) and Dallas (Top 16, 28th in Swiss). With that being said, Wind-Ups is the deck I used for the WCQ and I’m going to tell you why I chose them for the 3rd time; how I prepared for the event; what my card choices were and why; what I sided and how I sided for each matchup; and of course tell you how I went through some of my most important plays.
Deck Choice: Now some of you guys might think Wind-Ups are just a “herp derp” deck, and that the only way they win is by looping with
Wind-Up Hunter or getting lucky. Well, I want to say that that's completely false, and the deck actually takes a good amount skill to play. Similar to Plants, Wind-Ups are a versatile combo deck that can make big pushes and get out of many situations because it has a strong toolbox of Xyz Monsters. It's wide range of monster effects combo really well with each other. Those are the main reasons why I actually like Wind-Ups, and why I chose to play it for the WCQ. The Hunter loop is just a bonus in my opinion. Honestly, I won a lot of my games by outplaying and out-resourcing my opponent.
Preparing For The WCQ:
After playing Wind-Ups for 26 rounds of premier events, countless locals, and in testing sessions with friends, I felt really comfortable and confident going into the WCQ with this deck. That kind of confidence is huge, because your mindset influences your decisions, and affects many different aspects of your performance, like your card choices, play style, what to side in and out for each match-up, and much more. The only thing I didn't really feel comfortable with was the Dino Rabbit matchup, which is this deck’s toughest, just like it was for Plants. After playing with friends from Colorado; good players like Johnny Nagel, Andrew Salazar, Luke Mattingly; and especially testing with YCS Rhode Island Champion Tyree Tinsley with his Dino Rabbit build (where I was just beating him game after game, [no offense he's an extremely good player]) I really got my confidence up. With support from friends, I knew that Wind-Ups was the deck for me.
The Deck List:
For my build, I wanted the utmost consistency and the ability to perform in the Dino Rabbit match-up, because I knew that Rabbit would be huge at this event. Pin the previous versions of the deck that I'd topped with before, I used two
Instant Fusions and I used to really like the card. However, with the new Fast Effect Timing rules and Dino Rabbit being as tough a match-up as it is, I didn't want to risk the threat of unnecessary minuses and losing 2-for-1's to cards like
Bottomless Trap Hole,
Torrential Tribute, or
Effect Veiler without the chance of having chainable answers. Instead I played two
Spirit Reaper (which were great) and a more defensive trap line-up, to combat not only Dino Rabbit, but also everything else. So without further ado, here's my deck list.
My Deck Choices:
As I said before, I wanted the utmost consistency, which led me to play three of almost every card that could be considered a staple Wind-Up monster. The exception was
Wind-Up Magician, because playing three copies of it makes things a little too inconsistent. I only played two
Effect Veiler because I didn’t want to draw it to often, or draw multiple copies, and clog my hand. As I said, this is a combo-based deck that needs to draw its key cards; running 3
Effect Veiler can sabotage that goal, and ruins that line of consistency. As for spells, three
Mystical Space Typhoon is still a staple to me because back rows are definitely still a problem. Some of you may think that it's a bad call versus Chaos Dragons, but with this deck already having such a good match-up against them, it's manageable. Once the Chaos Dragon Player knows they’re playing against Wind-Ups, they have to set their most important spells in fear of those cards getting sent to the graveyard by Hunter. As you'll soon find out, Typhoon isn’t as bad as you think in that match-up. I only ran two
Wind-Up Factory, because playing a full three creates more consistency issues. And of course, you have your staple spells and traps.
I also played one
Dimensional Prison and one
Fiendish Chain, which are just solid defensive cards overall; I think they're important in this deck to help protect your monsters. Now you may ask, “why would you want to protect your monsters?” Well, the other reason I like this deck is its ability to spam monsters to the field.
For example, say I have
Wind-Up Carrier Zenmaity and it gets hit by an
Effect Veiler. I set
Fiendish Chain, and perhaps another trap in fear of
Mystical Space Typhoon. If my opponent doesn't get rid of my Wind-Up Carrier by his or her next turn, then that Veiler will have been wasted, becoming a straight -one in terms of card presence. Or say you have a
Wind-Up Rat and a
Wind-Up Rabbit in face-up defense position with some viable Wind-Up monsters in your graveyard and you set protection. If your opponent does get rid of both of your monsters, then at some time during their turn I'll banish my
Wind-Up Rat with my
Wind-Up Rabbit's ability and will get to reuse my
Wind-Up Rat’s effect when it
Returns to the field. This is what the deck can do, and if you use defensive cards correctly, you can make some really explosive plays. The Extra Deck is pretty self-explanatory, except a couple cards like
Gaia Dragon, the Thunder Charger, which I play for
Mind Control and
Monster Reborn shenanigans. Also, I run
Maestroke the Symphony Djinn as another versatile Rank 4 Xyz. As for my Side Deck, I wanted to have a very diverse Side so that I could combat all of the major match-ups.
Day one – The Swiss Rounds:
I got to the Convention Center around 8 AM, ate some breakfast and registered for the main event. Round one started around 11:30, good timing.
Round one Versus Dino Rabbit:
I lost the die roll, but managed to keep control over the tempo of the first game with
Wind-Up Carrier Zenmaity,
Wind-Up Rabbit, and
Wind-Up Rat shenanigans, plus some protection. That led into
Tiras, Keeper of Genesis;
Number 17: Leviathan Dragon;
Gem-Knight Pearl; and
Number 20: Giga-Brilliant, eventually winning me the game.
For this match-up I sided out two
Wind-Up Magician, a
Wind-Up Shark, and a
Wind-Up Rabbit to bring in anticipated cards like Maxx “C” and
Thunder King Rai-Oh. I also sided out two
Spirit Reapers because it’s not as effective going second, and to anticipate cards like
Fiendish Chain,
Forbidden Chalice, and
Forbidden Lance. I also sided out two
Wind-Up Factory and a
Mystical Space Typhoon. I Put in three
Snowman Eater, two
Forbidden Chalice, two
Xing Zhen Hu, another
Fiendish Chain, and another
Dimensional Prison.
In Game 2,
Snowman Eaters,
Fiendish Chain, and Xing Zeng Xu put in work and won me the Duel.
1 – 0 in Matches
Round two Versus Inzektors:
I lost the die roll, and in Game 1 I played
Wind-Up Factory with
Wind-Up Rabbit and
Wind-Up Rat combos. Knowing when to use my
Effect Veilers won me this one.
I sided out two
Spirit Reaper, two
Bottomless Trap Hole, one
Mirror Force, and one
Dimensional Prison. I sided in two
Forbidden Chalice, two
Prohibition, one
Fiendish Chain, and one Maxx “C”.
I Game 2 I managed to keep control over things, and Hunter looped my opponent in the mid-game to win it.
2 – 0 in Matches
Round 3 Versus Anti-Meta Chaos:
I won the die roll, but I lost Game 1. He played
Monster Reborn on his
Thunder King Rai-Oh, but after I
Solemn Warning'd the Reborn I misplayed by setting
Dimensional Prison with nothing else, so I got nailed by
Mystical Space Typhoon.
I sided out one
Wind-Up Magician, two
Effect Veiler , and two
Wind-Up Factory. I sided in three
Snowman Eater, one
Dimensional Prison, and one
Fiendish Chain.
Games 2 and 3 I pretty much out-resourced my opponent with my
Snowman Eaters,
Spirit Reapers, and
Wind-Up Rabbits, which led to bigger field presence. I also kept him at bay with defensive back row cards.
3 – 0 in Matches
Round 4 Versus Inzektors:
I lost the die roll, and
Wind-Up Factory with
Wind-Up Rabbit let me control tempo and take Game 1.
I did the same Side Deck procedure as I did for my previous Inzektor match.
In Game 2, my opponent got me with a clutch
Safe Zone on his
Inzektor Centipede, and it eventually won him the game.
In Game 3 I managed to start off with the
Wind-Up Hunter loop and won from there.
4 – 0 in Matches
Round 5 Versus Wind-Up Mirror Match:
I lost the die roll. In Game 1, I
Mind Controlled my opponent's face-down
Sangan and proceeded to hit him with
Spirit Reaper, then got him with the
Wind-Up Hunter loop
I sided out two
Spirit Reapers, one
Mystical Space Typhoon, one
Mirror Force, and one
Dimensional Prison.
In Game 2, he looped me and I couldn't come back from it. In Game 3 I looped him, with
Pot of Avarice. Enough said.
5 – 0 in Matches
Round 6 Versus Dragons:
I lost the die roll, and in the first game I looped him, but he came back from it. In the long run I managed to out-resource him with
Wind-Up Factory and
Wind-Up Rabbit.
I sided out 3
Mystical Space Typhoon and
Heavy Storm. I put in two
Level Limit - Area B, one
Dimensional Prison, and a
Fiendish Chain.
In Game 2 I went into
Wind-Up Carrier Zenmaity, and my opponent negated its ability with
Effect Veiler. I set two and passed. I get hit with
Heavy Storm and OTK'd on my opponent's second turn.
Game 3, I Hunter loop him with
Pot of Avarice. This game and the one versus the the Wind-Up player in the previous round were the only games I started with
Pot of Avarice and the loop, which is standard in my opinion.
6 – 0 in Matches
Round 7 Versus Gravekeepers:
I played this opponent in Long Beach, where he also topped with Gravekeepers. I lost the die roll, but managed to grind out a longer Game 1 and get into a situation of card advantage with
Wind-Up Carrier Zenmaity and
Tiras, Keeper of Genesis, thanks to my defensive cards.
I sided out two
Wind-Up Magician, two
Effect Veiler, two
Wind-Up Factory, and one
Fiendish Chain. I put in two
Snowman Eaters, two
Xing Zhen Hu, two
Prohibition, and one
Dimensional Prison.
I manage to keep swinging with
Tour Guide From the Underworld and
Sangan in Game 2, and kept my opponent at bay with defensive cards while locking his spells and traps with
Xing Zhen Hu. That card really put in work here.
7 – 0
Round 8 Versus Wind-Ups:
I lost the die roll. He looped me in Game 1 and I couldn't come back.
My siding procedure was the same was the last Wind-Up match.
For Game 2, we went back
and forth and I managed to control the game with
Wind-Up Factory and
Adreus, Keeper of Armageddon, winning out from there.
My opponent opened with the loop for Game 3, but I had Maxx “C” and
Effect Veiler and I managed to get card advantage. I went into
Gaia Dragon, the Thunder Charger and swung at his face-up defense position
Sangan for game.
8 – 0
Round 9 Versus Fraizer Smith With Wind-Ups:
I lost the die roll. In Game 1, he started off by setting one monster with three backrows. I Summoned
Wind-Up Rabbit, and he let it through. Then I activated two Wind-Up Factories and attacked... into
Snowman Eater. I was not expecting that at all, and he managed to play around my two Factories while keeping my monsters off the field, winning from there.
I sided exactly what I sided for my previous mirror matches.
Game 2 I opened up
Tour Guide From the Underworld;
Mystical Space Typhoon; two
Wind-Up Rat, and two
Wind-Up Shark. I Summoned Tour Guide wanted to get Maxx “C” out the way if he had it, but lost out to
Effect Veiler instead. I set
Mystical Space Typhoon and ended. He opened up
Wind-Up Magician with
Wind-Up Shark: the game was pretty much sealed in his favor, but he misplayed by not taking the fourth card out of my hand, leaving me with
Wind-Up Rat. He banished his
Wind-Up Rat with
Wind-Up Rabbit, and didn't retrieve it back. I topped
Wind-Up Factory and came back with
Leviair the Sea Dragon, searching my last
Wind-Up Shark with
Wind-Up Factory, and taking his
Wind-Up Rat. I went into
Wind-Up Carrier Zenmaity; Special Summoned my last
Wind-Up Rat; Special Summoned
Wind-Up Shark off my Rat; and Special Summoned my other
Wind-Up Shark. I made both of them Level 5, went into
Adreus, Keeper of Armageddon because my opponent had
Number 39: Utopia, and blew it up with Adreus to get some control over the game. He topped
Pot of Avarice! He then drew
Tour Guide From the Underworld off Pot and everything goes downhill from there. I ended up misplaying by not searching with
Wind-Up Factory when he hit me with
Wind-Up Zenmaines, and my last draw was
Solemn Warning when I was at 500 life points. Not good, and I was kind of mad that I both misplayed and had bad luck. But I couldn't let that bring me down.
8 – 1
| Wind-Up Shark
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$12.00
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$4.99
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$3.49
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Set
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Order of Chaos
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Number
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ORCS-EN082
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Level
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4
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Type
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Fish
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Monster
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Effect Monster
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Attribute
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WATER
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A / D
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1500 / 1300
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Rarity
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Super Rare
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Card Text
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When a ôWind-Upö monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects. // *Increase this cardÆs Level by 1, until the End Phase. // *Reduce this cardÆs Level by 1, until the End Phase.
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Day 2 – The Rest Of The Swiss Rounds:
I got to the tournament hall pretty early with some friends, ate something small, and got into a confident mindset, ready and focused because I knew this was going to matter.
Round 10 Versus Wind-Ups:
I won the die roll, and in Game 1 he used
Heavy Storm and
Dark Hole when I had control over the game. But, I managed a comeback with
Wind-Up Factory and double
Effect Veiler. I Side Decked just as I did for the previous Wind-Up mirrors.
In Game 2, my opponent looped me but I managed to fight back with two clutch
Tour Guide From the Underworlds,
Wind-Up Rats, and a late
Wind-Up Factory to kill him off with
Gaia Dragon, the Thunder Charger (which attacked his face-up defense position
Spirit Reaper). Yes!! I knew from here I was guaranteed to top. It felt great, but now what mattered was the playoff rounds.
9 – 1
Round 11 Versus Shane Scurry With Dino Rabbit:
He came late, so he took a Game Loss for the first Duel. I sided the same as I did in Round 1.
In Game 2, he got
control of the game mid-way and OTK'd me after he played Solemn Judgement on my
Solemn Judgment with
Evolzar Laggia and
Gorz the Emissary of Darkness. All I had was a face-down
Dimensional Prison.
Now, since I was going first, I put my third
Wind-Up Shark back into my main deck to increase my odds of hitting the Hunter loop a little more, and took out a
Forbidden Chalice.
Game 3, I managed to keep control of the Duel with
Wind-Up Rabbit,
Snowman Eater,
Effect Veiler, and backrows while locking his set spells and traps with
Xing Zhen Hu.
10 – 1
Day 2 – The Elimination Rounds:
I was second place in the Swiss rankings, and four of the players I beat ended up topping.
Top 64 Versus Inzektors:
I lost the die roll, and in Game 1 we both drew sort of slowly. I managed to get what I needed, though, and out-carded him with monsters like
Wind-Up Carrier Zenmaity,
Number 20: Giga-Brilliant, and
Tiras, Keeper of Genesis. I did my standard siding routine for Inzektors.
Game 2 went the same way, and I managed to lock him down with
Prohibition. It came down to my 3300 Life Points to his 500. I had two
Effect Veilers,
Mind Control, and
Wind-Up Factory. I topped
Wind-Up Shark and
Book of Moon'd it when I Summoned it. He Tributed for Inzektor Gigamantis, and attacked my
Wind-Up Shark. I topped Mystcial Space Typhoon. I just needed a relevant monster for game. I set
Effect Veiler and Space Typhoon and ended. He Summoned
Inzektor Centipede and
Mind Control'd my monster to swing for game. I almost had that one.
Game 3 I did some fancy
Wind-Up Rabbit,
Wind-Up Rat, and
Wind-Up Magician plays, pulled off the loop and won from there.
Top 32 Versus Dino Rabbit:
I won the die roll. Game 1, I managed to fend off my opponent with defensive cards and pull off a mid-game Hunter loop for two cards.
Tiras, Keeper of Genesis and
Wind-Up Zenmaines trampled his field. I sided the same way I normally do against Dino Rabbit, going second.
In Game 2, we went back and forth but a topped
Pot of Avarice gave him what he needed to beat me. Before Game 3, I took out both of my
Forbidden Chalices to add in a
Spirit Reaper and a
Wind-Up Shark.
I got off the loop early on into the third Duel: he
Effect Veiler'd my Wind-Up Carrier Zemaity on my first attempt, but I was able to protect it, and he couldn't fight back after the loop went off.
Top 16 Versus Jerry Williams With Dino Rabbit:
I won the die roll here as well. In Game 1 I had
Wind-Up Magician and
Wind-Up Shark, but he had Maxx “C”, which I wasn't expecting. I got
Wind-Up Rabbit with the Magician, set
Bottomless Trap Hole and ended. He thought a moment, then Summoned
Kabazauls: I tried to banish it with Bottomless; he saved it with
Forbidden Lance; and tried to attack my Magician. I banished it with Rabbit, so he attacked the Rabbit off the replay, set two, and ended.
I
Mystical Space Typhoon'd his
Bottomless Trap Hole, brought back
Wind-Up Magician, made
Wind-Up Shark into a Level 3, and got
Wind-Up Hunter with the Magician. I Tributed Wind-Up Magicia for Hunter’s effect, went into Wind-Up Carrier, and he Chained
Effect Veiler. I Summoned
Tour Guide From the Underworld and he had nothing to stop it, so I went to town. Hunter took away two
Rescue Rabbits and Ta our Guide from his hand. I eventually won the game from there.
Game 2, he Summoned
Rescue Rabbit but I don't stop it with
Effect Veiler, because I have
Torrential Tribute and
Solemn Judgment set. He went into
Evolzar Laggia with two backrow cards set. Next turn I summoned
Wind-Up Rabbit, he let it slide, and I set three cards. Next turn he Summoned
Kabazauls, I activated
Torrential Tribute, he played Lance on his Laggia, and I played
Solemn Judgment because he can't negate it with Laggia. But he has
Solemn Judgment too, and it goes downhill from there.
Last game, I went
Tour Guide From the Underworld into
Wind-Up Carrier Zenmaity: he played Maxx “C”, but I searched for
Wind-Up Rabbit anyways because I don't have the loop. Throughout the game I just manage to barely outplay and outcard him, and eventually all he has is
Spirit Reaper. I kill it off with
Adreus, Keeper of Armageddon for the win.
Yes!! I was so happy, because I was that much closer to getting my invite to Worlds!!
Top 8 Versus Dino Rabbit:
I won the die roll, and Game 1 I opened with
Wind-Up Magician and
Wind-Up Shark. I win from there. Siding procedure was the same as before for this match-up.
In Game 2, he takes early control with
Fossil Dyna Pachycephalo. I managed to stall out a bit with
Spirit Reaper, but he draws into
Forbidden Lance to destroy it.
Game came down to making a read, trying to figure out if I should Summon Reaper with my set
Snowman Eater and
Mind Control in hand. My opponent had a face-down monster, and I didn't want to risk it being a
Kabazauls, or walking into a Torrential. I opted for the safe play, Summoning Rabbit and attacking into
Sangan. I had
Forbidden Chalice set, and I set Bottomless in addition. He End Phases one
Mystical Space Typhoon, then topdecks the next one on the following turn, so he wound up going into Rabbit and
Evolzar Dolkka. Later on, I have four monsters in the graveyard and he has Dolkka with one negation left. I have Shark and another card in hand, and I'm at 1600 Life Points. I Summoned Shark; reduced its Level by 1; and he negates it with Dolkka. I use Avarice, but I top Veiler and Torrential and next turn he just swings for game.
Top 6 Versus Mike Steiman With Dino Rabbit:
It all came down to my last match to see if I was going to go to Worlds or not. Al in all, this is just another game of Yu-Gi-Oh, so I figured I wouldn't be so nervous if I didn't keep my eye on the prize, per se. I decided just to play the game the way I always do; that was my mindset
I played Mike before at YCS Dallas 2011, during the peak of Six Samurai's domination of the format. There, we played a Blackwing mirror match. Game 1 of that tournament, I felt I outplayed him and won. Games 2 and 3, he topdecked
Dark Armed Dragon to win both Duels. I went into this match hoping my luck wouldn't be that bad this time.
I won the die roll, and Summoned
Wind-Up Rabbit, revealing
Wind-Up Shark. I went into two
Wind-Up Carrier Zenmaity and a Rabbit with a Rat and two cards set to my back row. He hits me with
Heavy Storm, and Summoned
Rescue Rabbit for double
Kabazauls. He destroys both of my Carriers, went into
Evolzar Dolkka, and set two to his back row. I set two again and ended. He attacked next turn with Dolkka, and I banished it with
Dimensional Prison. In the End Phase I banished Rat with Rabbit, and from there I gained momentum and won.
He went first Game 2, bringing out Laggia and setting two cards. I think, then
Book of Moon his Laggia and play
Heavy Storm: he flips
Starlight Road. I go into
Wind-Up Carrier Zenmaity, and he Veilers: I should've gone into
Number 30: Acid Golem of Destruction. I misplayed. I set Warning and Prison, and when I said, “That better not be
Heavy Storm,” it was. He blew away my sets and then Summoned Tour Guide: not good.
Game 3, I managed to outplay him with
Snowman Eater and
Tour Guide From the Underworld, making correct reads to do so. I
Xing Zhen Hu'd his back row, and slowly but surely gained card advantage to build the win.
Well, I was extremely happy that I won, and that I get to go to Worlds, though I felt a little bad for Mike. It turned out that we were actually playing for 5th and 6
th though, and we were both going no matter what! So I congratulated him and then celebrated with my friends.
Afterwards I went out with some friends and just had a good time! Overall It was a great weekend, and thanks to everyone who supported me.
I hope you guys learned a thing or two from my experience, and enjoyed reading it. Next stop: Worlds!
-Adrian Sean Shakir