Doug Zeeff
8/14/2012 10:15:00 AM
Comments

HEROes may be the most supported archetype in all of Yu-Gi-Oh. It's not all good support, but there's a lot of it; there several really powerful punches that HEROes can deliver and they add up to make many HERO builds a real threat. At this point in time the popular HERO builds include
Skill Drain HERO, Masked HERO, Bubble Beat, and lastly the newest of the bunch, Alive HERO. Personally, I think that Alive HERO is the most viable version, considering the fact that it can explode at any time. Another reason that Alive HERO is so amazing is that it benefits from two recent-released cards.
Elemental HERO Escuridao
For a long, long time, HERO players went back and forth on whether or not they should main deck the game-ending spell card
Super Polymerization. Using this powerful card allows you to fuse one of your HEROes and an opponent's monster to summon the corresponding HERO from your extra deck:
Elemental Hero Absolute Zero,
Elemental Hero The Shining,
Elemental HERO Great Tornado,
Elemental Hero Gaia, or
Elemental HERO Nova Master. The issue was that you could hit every single attribute besides Dark and Divine, so main decking Super Poly would spell death against Inzektors and other Dark-based decks.
And then HERO players received a gift from the heavens: Elemental HERO Escuridao.
Elemental HERO Escuridao
Level 8
DARK
Warrior/Fusion/Effect
ATK 2500 / DEF 2000
1 "Elemental HERO" monster + 1 Dark monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your graveyard.
While Escuridao's effect may not snatch you a ton of games, what really matters is that it's a Fusion that can be Summoned by taking the opposition's Dark monster. With this guy in your extra deck you can safely main deck
Super Polymerization knowing you'll always have Fusion Materials. The Dark hero also facilitates certain OTKs, where you use
Future Fusion to dump
Blackwing - Zephyros the Elite and Elemental HERO - Alius, and then proceed to bounce
Future Fusion back to your hand with Zeph. This allows you to send two more HEROes to the graveyard as well as put a Level 4 monster on the field, ready to be overlaid into an Xyz.
Heroic Champion - Excalibur
For the past several months
Blade Armor Ninja has been the go-to Xyz monster for HEROes to OTK. In
Return of the Duelist there'll be an even better monster, the cover card known as Heroic Champion - Excalibur.
Heroic Champion - Excalibur
Rank 4
LIGHT
Warrior/Xyz/Effect
ATK 2000 / DEF 2000
2 Level 4 Warrior-Type monsters
Once per turn: You can detach 2 Xyz Materials from this card; Until your opponent's End Phase, this card's ATK becomes double its original ATK.
Excalibur is simply ridiculous. He does so much more then
Blade Armor Ninja can, despite doing 400 less damage when attacking directly. First of all, if your opponent has less than 4000 life points they can't drop
Gorz the Emissary of Darkness on you, since they'll be finished in one sword swing – long before Gorz can hit the table. Second, Excalibur is also a Light attributed monster, allowing you to go into
Elemental Hero The Shining with it, as opposed to going into the less effective
Elemental HERO Great Tornado with a fallen
Blade Armor Ninja and
Miracle Fusion.
It also should be mentioned the Excalibur is probably going to be staying around for a turn or two, due to the fact that it stays at 4000 ATK until your opponent's End Phase. In Blade's case the other player can simply go into
Number 39: Utopia,
Evolzar Laggia, or any other passable Rank 4 and run over your Ninja. As if Excalibur couldn't get any better, it also even up your grave with two HEROes needed for
Miracle Fusion, which will fuel some crazy OTKs.
Why Alive HERO is Amazing
For those of you that aren't aware, Alive HERO gets its name from the spell card
A Hero Lives. By paying a cost of half of your Life Points, while you control no monsters, you can special summon one Elemental HERO from your deck. While this may seem like a steep cost at first, you'll soon come to realize that the turn you activate it you'll most likely be winning.
As far as deck building is concerned,
Solemn Warning is automatically taken out. Running triple
A Hero Lives and a single
Solemn Judgment means that we'll often be under the 2000 LP mark. The good news is that you can have any number of life points when playing those costly cards because they just take half or whatever you've got, whether that is 4000 or 400.
Similar to Bubble Beat, we'll only be including the necessary monsters because
Elemental Hero Bubbleman needs an empty hand to special summon himself. Running a small monster count shouldn't be an issue though, as we'll be taking full advantage of
E - Emergency Call and
Multiply uses of
Elemental Hero Stratos' searching ability. Don't let the eight card monster count scare you, you'll definitely have a monster ready at all times.
While not having a hand comes naturally to an Infernity player such as myself, you may find it kind of strange to be setting your entire hand. Don't fret, for you'll probably be activating the cards the same turn you set them. You'll be setting things like
E - Emergency Call and
Miracle Fusion just to make sure you have an empty hand for Bubbleman, while still giving you the option of special summoning more Bubblemen and Fusing into powerful Fusion Monsters. Before I get any more into the explanation of my build, I thought I'd just show you how it's tailored.
I can tell that I'll get one comment that goes along the line of, "hey Doug, you said Super Poly was the best card ever, why aren't you running three, blarg a harg a smarg." Well that's because while
Super Polymerization is great, it's also a heavy minus. You give up your
Super Polymerization, a discard, and a HERO monster (-3) to eliminate an opposing monster (+1 [-2]) and Special Summon a Fusion (+1 [-1 overall]). The way to abuse it is by discarding something you got for free with Stratos, and then maybe
Hero Blasting it back to your hand. You then just made a huge play with a small numbers of cards, congratulations.
Also take note that this is one of the few decks out there right now that can actually lose the die roll and not even care. That's extremely important in a format like this, where the die roll is so important. You'll find yourself grinding through a few turns with
Hero Blasts and
Gemini Sparks, and then you'll just randomly go off. Another thing to mention is that this deck doesn't have one single, linear OTK, it has several combinations of cards that net you the win in a single turn.
Oh The OTKs You Will Make
Picture this: You have Stratos (or
A Hero Lives to get Stratos) and
Miracle Fusion. With those two cards you can do 6500 direct damage by making a pumped up Excalibur and an Absolute Zero. If you had an
Elemental Hero Neos Alius in your graveyard, which you probably do, then you can bump that damage up to 7200 by fusing for
Elemental Hero The Shining instead of Absolute Zero. This basically means that if your opponent took any damage this Duel, they're in a position where you can demolish them in one turn.
You can also finish someone off in a single turn by just making two huge Shinings, by activating two
Miracle Fusions in one turn. With two
Elemental Hero The Shinings on the field you can do a total of 7600 direct damage. You can also do some tricks with
Super Polymerization in the Battle Phase, attacking directly with two Elemental HERO monsters and then Super Poly'ing into a Fusion Monster to take the win. No matter what way you decide to win the game, I promise you that you will have options.
| Elemental HERO The Shining
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$1.99
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$1.61
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$1.45
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Set
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2012 Premium Collection Tin
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Number
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PRC1-ENV01
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Level
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8
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Type
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Fusion/Effect Monster
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Monster
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Warrior
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Attribute
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LIGHT
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A / D
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2600 / 2100
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Rarity
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Secret Rare
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Card Text
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1 "Elemental HERO" monster + 1 LIGHT monster // Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.
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General Playstyle
The first step to playing this deck is getting to your
Elemental Hero Stratos and proceeding to search out your Elemental HERO Alius. That makes
Hero Blast,
Gemini Spark, and
Miracle Fusion all very viable actions. From there you'll want to clear a path for a direct attack. While, yes, you can grind out several turns by abusing annoying cards like
Phoenix Wing Wind Blast and
Hero Blast, it's better to just get out your heavy hitters as soon as possible.
To use
Elemental Hero Bubbleman to its fullest ability you'll have to have no cards in your hand, and from there you can do crazy shenanigans with
Returning Alive' rel="/db/WP-CH.asp?CN=The Warrior
Returning Alive">The Warrior
Returning Alive and
Elemental Hero Stratos. Bubbleman is the most efficient way to go into
Elemental Hero Absolute Zero, and Ab Zero is good because your opponent is forced to waste so many resources on taking him out.
You'll also want to utilize
Heavy Storm to its fullest potential. Basically, you want to bait out the other player's
Heavy Storm early, so you can safely set your entire hand for Bubbleman. From there you can just activate everything you set and then
Heavy Storm for huge pluses in card advantage.
The single most important Fusion in the extra deck is
Elemental Hero The Shining. It lets you reuse Stratos and retrieves Alius for
Hero Blast and
Gemini Spark plays.
Returning the banished monsters to your hand also makes
Miracle Fusion a +2, not counting whatever Shining destroyed in battle or what Stratos will search upon its next summon, which is just plain insane.
Why Now?
The HERO deck is nothing new. It's topped tournaments in the OCG for a while, since they have some other choice Xyz monsters that really push the strategy. Whatever the September 1
st list does to HEROes, the beginning of a new format is the time for decks like HEROes, Gadgets, and Gladiator Beasts to shine. The first couple months of the new format will be an open field that won't have a defined Championship-level metagame. Something interesting about this deck is that you can build it dirt cheap using the lowest rarity version of each card, but that it's incredibly expensive to holo out everything. Side note: holoing out this deck will look badass, I promise.
So the timing is right, the deck is probably the most consistent OTK strategy out there at the moment, and it's cheap to make. Keeping all this in mind, why aren't you running HEROes for the last weeks of the format?
-Doug Zeeff