Low Key: Morphtronic Quasar

Doug Zeeff

2/25/2013 11:00:00 AM
 Comments

The support that Konami gives certain archetypes has always interested me. On one hand, they shower some archetypes with ridiculous support, almost ensuring their success. On the other hand, some strategies just never receive the support they need to do well. The archetype I'm going over today, Morphtronics, is a weird combination of the two. Some of the Morphtronic cards are insane, and yet the deck as a whole has never taken off in any notable competitions. Before I go over my exact deck list, allow me to introduce you to the Morphtronics that I'll be using today.

Rollout!
Basically, the Morphtronics are transformers that hide as smaller items like cell phones and flashlights. The unique characteristic that they all share is that each has two different effects; one for when they're in attack position, and the other for defense. For the eight Morphtronics in my version of the strategy I want each of them in a specific position to make the most of their abilities. Inarguably the best Morphtronic is Morphtronic Celfon. Its ability is a straight +1 assuming you hit a Morphtronic, but it really shines because you can Machine Duplication it. As the title suggests, this Morphtronic deck is all about getting out Shooting Quasar Dragon, and Celfon makes Quasar happen with a scary consistency.

To make the almighty Quasar, we'll need to get out Formula Synchron, which requires a Level 1 Tuner. Morphtronic Lantron is our dude, whose one and only purpose is to churn out Formula Synchron and make crazy Synchro chains. Just like Celfon, Lantron is Machine Duplicationable, which increases our odds of getting out Synchros. In niche situations, Lantron's attack position effect can help you demolish a burn player. While not likely to happen, it's always good to have a way of stopping random rogue decks like that.

The other important Tuner we're playing is Morphtronic Scopen. In this case, the attack position effect isn't the most useful. Of course, you might need to Special Summon a monster from your hand every once in a while, but the important part about Scopen is that it's a Level 4 Tuner while in defense. If you can't tell where I'm going with this deck, I'm basically trying to make two Level 5 Synchros with Scopen and Celfon, and then Formula Synchron with Lantron and Celfon. I've packed the deck with other options as well, but your basic Quasar combo just involves those three Morphtronics. Without further ado…

    I.M.M.a.I.W.I.N. Doug Zeeff    
 
Main Deck
Side Deck
1 Dandylion
3 Morphtronic Boarden
2 Morphtronic Boomboxen
3 Morphtronic Celfon
3 Morphtronic Lantron
2 Morphtronic Radion
2 Morphtronic Remoten
3 Morphtronic Scopen
2 Morphtronic Slingen
Monsters [21]
1 Heavy Storm
3 Junk Box
3 Machine Duplication
1 Messenger of Peace
1 Monster Reborn
2 Morphtronic Accelerator
2 Mystical Space Typhoon
1 One Day of Peace
1 One for One
1 Pot of Avarice
3 Upstart Goblin
Spells [19]
Deck Total [40]

EXTRA DECK

1 Ally of Justice Catastor
1 Armory Arm
1 Black Rose Dragon
1 Formula Synchron
1 Gaia Knight, the Force of Earth
1 Leviair the Sea Dragon
1 Maestroke the Symphony Djinn
1 Magical Android
1 Scrap Dragon
1 Shooting Quasar Dragon
1 Shooting Star Dragon
1 Slacker Magician
1 Stardust Dragon
1 T.G. Hyper Librarian
1 Wind-Up Zenmaines
Extra Deck [15]
Notes:

Note that the full deck name is, It's My Money and I Want It Now.



If you haven't already, please take a moment to check out what each of the Morphtronics do, as the next section might make more sense if you read them over first. As you can tell, either by the lack of traps, the amount of Special Summoning, or from a careful eye, this deck is incredibly fast. I've also made sure that it works under the March 1st, 2013 F&L List, so you can use this at the start of next format if you're so inclined. If you want to give it a shot right now though, I'd drop two cards for another two One Day of Peace.

Transform!
I already mentioned Morphtronic Celfon, Morphtronic Lantron, and Morphtronic Scopen, but there are still five other Morphtronics that I should go over. First off, you have the original OTK duo, Morphtronic Radion and Morphtronic Boomboxen. In previous incarnations, Morphtronics focused on these two to deliver massive damage in one turn. If both of those monsters get direct attacks in your opponent is looking at a 5800 hit, which is nothing to scoff at. Making a play like this even easier is a fairly new addition, Morphtronic Boarden. With this skateboard robot out you can have your Morphtronics attack directly, making Boarden an OTK catalyst. Not only is it that awesome, it's also another Machine Duplication target.

Morphtronic Slingen is your out to annoying cards like Archlord Kristya and Macro Cosmos. It's a simple 1-for-1 that comes in handy quite often. You can also tune Lantron to Slingen for a Level 5 Synchro if the situation arises, which is notable. The eighth and final transformer is Morphtronic Remoten. While I'm not very fond of it being a Level 3 Tuner, because it's awkward to make Quasar plays with, the search ability is just too good to pass up. Remoten makes dead cards in hand even better, which is extremely helpful.

Speaking of making dead cards live, we have a pseudo Gemini Spark in the form of Morphtronic Accelerator. While Accelerator won't ever be a +1 - sadly it's a Normal Spell instead of a Quick-Play like Spark - it still Recycles stuff in your hand that you'd rather have in your deck, mostly because you'd need a target for Machine Duplication. Accelerator used to have text that allowed you to return any Morphtronic card, but sadly it was errata'd to now require only monsters. Even so, it's a powerful, on-theme card that should be taken advantage of.

The Spells are the heart of the deck, and the two most important are ones we're playing in triplicate: Junk Box and Machine Duplication. Junk Box is a Monster Reborn for your Morphtronics, and allows you to abuse Celfon over and over again. Machine Duplication, a card I've been hyping up the entire article, is basically your go-to Quasar maker. Resolving a Duplication on Celfon almost always means that you'll be making Quasar that turn. Celfon on its own is a +1, and getting two more for free just adds to the crazy potential card advantage.

Taking a lead from popular Plant decks of the old days, I've added a Dandylion and a One for One. If you draw these two cards you can go bananas because you can get Lantron or Celfon, and put tokens on the field.

In all honesty, drawing One for One in this deck makes me feel like I'm playing my favorite archetype, Infernities. When you draw it, you have power and you have plays. Similar to the recently castrated Wind-Up archetype, you have to look at your hand and think several plays in advance; you have to have a picture in your head of what the outcome of your play sequence is going to be before you start making moves.

Low
 Shooting Quasar Dragon
Price N/A
$60.75
Shooting Quasar Dragon
Set Shonen Jump Magazine Promos
Number JUMP-EN055
Level 12
Type Synchro Effect Monster
Monster Dragon
Attribute LIGHT 
A / D 4000 / 4000
Rarity Ultra Rare
Card Text

1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per turn equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, when a card or effect is activated: You can negate the activation and destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.


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The two defensive cards I've included in my arsenal are One Day of Peace and Messenger of Peace. One Day buys you a turn while giving you a card, which is great. Messenger of Peace, a card that's recently spiked in popularity over the past format, can stall for many turns. And let me tell you, if you manage to have even just a few turns for setting up, you WILL make Shooting Quasar Dragon. After all, that is the goal, right?

If you can't make the mighty dragon, though, the extra deck is packed full of alternatives. Actually, one of the most satisfying wins I've had with this deck was using Morphtronic Boomboxen equipped with Armory Arm. That's a combo that's been seen before with the likes of Black Luster Soldier - Envoy of the Beginning and Mermail Abyssmegalo. The lesson of the day is that Double Attackers equipped with Armory Arm ends games.

Retreat!
One of the problems this deck has is against decks with heavy defensive back rows, like Macro Rabbit and Fire Fists. If your local tournament has a lot of those decks, I wouldn't go about trying to pilot this machine. If your local is a little more laid back or includes low back row decks, feel free to give this a whirl. Nothing is as satisfying as beating someone with such an old, underappreciated archetype like this one. In conclusion, go forth and attack!

-Doug Zeeff

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