Pudding Madolche To Work: Top 32 At The WCQ

Alexander Thomas

7/22/2013 1:52:00 PM
 Comments

Madolches have been my favorite deck since their release last summer. I've taken first and second at two Regionals with them, and so when I started testing for the North American World Championship Qualifier there was only one deck I considered. I ended up being able to go 10-1 in Swiss and took Madolche to the Top 32 of the event, being the only person to make it that far without Dragons or Prophecy.

Just like with Regionals I spent many hours testing, making sure to spend at least two hours every morning and every night. I knew I had to make some changes after my last Regional success. I'd been completely unprepared for Prophecy the first time around, and I knew that I had to change that to even stand a chance. Going into the event I had about 90 Dragon matches and 70 Prophecy matches under my belt; with an 85% win ratio against Dragons and just over 60% against Prophecy I was as ready as I could be. Let's look at that sweet list that allowed me to top.

    Madolche Alexander Thomas    
  Location:  WCQ - 2013-07-14 North American Championship - 17th - 32nd Place
Main Deck
Side Deck
3 Effect Veiler
3 Madolche Hootcake
3 Madolche Magileine
2 Madolche Messengelato
1 Madolche Mewfeuille
1 Madolche Puddingcess
3 Maxx "C"
2 Thunder King Rai-Oh
Monsters [18]
1 Book of Moon
2 Forbidden Lance
1 Madolche Chateau
2 Madolche Ticket
1 Mystical Space Typhoon
Spells [7]
2 Bottomless Trap Hole
2 Compulsory Evacuation Device
2 Dark Bribe
1 Imperial Iron Wall
1 Madolche Nights
1 Madolchepalooza
1 Mirror Force
1 Scrap-Iron Scarecrow
1 Solemn Judgment
1 Torrential Tribute
1 Ultimate Offering
1 Vanity's Emptiness
Traps [15]
Deck Total [40]
2 Anti-Spell
3 Droll & Lock Bird
3 Gozen Match
1 Heavy Storm
1 Imperial Iron Wall
2 Kycoo the Ghost Destroyer
1 Madolche Chateau
1 Madolche Marmalmaid
1 Metaion, the Timelord
Side Deck [15]

EXTRA DECK

1 Abyss Dweller
1 Diamond Dire Wolf
1 Fairy King Albverdich
1 Gagaga Cowboy
1 Leviair the Sea Dragon
1 M-X-Saber Invoker
2 Madolche Queen Tiaramisu
1 Maestroke the Symphony Djinn
1 Number 16: Shock Master
1 Number 30: Acid Golem of Destruction
1 Number 39: Utopia
1 Number C39: Utopia Ray
1 Soul of Silvermountain
1 Wind-Up Zenmaines
Extra Deck [15]
Notes:


So the one question I've been asked the most is why didn't I play Guardian Eatos this time around. That card wasn't meant for Prophecy and Dragon Rulers, it was meant to help my match up against everything else. It was decent against the Big 2, but I'd always side it out for Games 2 and 3. For the WCQ, I knew that the field would be almost all Dragons and Prophecy, so the Marmalmaide in my side was the only card between my main and side that wasn't meant for one of those two matchups.

This time I went for Thunder King Rai-Oh over Eatos and Kycoo the Ghost Destroyer. Thunder King wins games versus Prophecy, and it's decent when backed up against Dragons. Since I already had a really good dragon match up I main decked him to help gain ground against Prophecy. Many of the choices I made for Regionals did make a return though, such as Forbidden Lance, Scrap-Iron Scarecrow, one Madolche Chateau, one Madolche Mewfeuille, and Madolche Nights. I stand by all of those, and you can read about them in my previous article where I went into detail on each. The only one that I changed my thoughts on a bit was Lance. Following Regionals I did a lot of testing without it, and realized that it wasn't just good against rogue decks, it was amazing against Prophecy as well. I could use it to force Madolche Hootcake through a Spellbook of Fate or to protect a Thunder King Rai-Oh from Fate or Phoenix Wing Wind Blast.

I decided to max out on hand traps and run three copies of Maxx C and Effect Veiler in the main deck, plus three Droll & Lock Bird in the side. Hand traps are one of the best ways to slow people down this format, with Maxx "C" being the MVP against Dragons and Effect Veiler working well against Prophecy. That, combined with how they fuel Madolche Hootcake plays, is just too good. Speaking of, I went up to a third Madolche Hootcake too. Hootcake's the best plus in the deck, and with all the hand traps I had to add it to make the deck a little more aggressive for the Prophecy match up.

Imperial Iron Wall is one of the few cards in the game that's equally good against both of the Big 2, so I had to main a copy. It might hurt my Hootcake plays, but it hurts opponents much more. Vanity's Emptiness made the main deck just because I didn't have room for it in the side, and I had to play it for Dragons.

Finally, I added Madolchepalooza on a whim two days before leaving for Nationals. I'd been missing it, and I realized it could add the aggression I needed for the Prophecy match up. It ended up being amazing. It won me my first Feature Match, but it was doing all the work Day 1 as well. I could chain it to Maxx "C" when they used it on Mewfueille or Hootcake to put monsters out without my opponent drawing, or I could throw Madolche Puddingcess out to Block Attacks for an entire turn, and I could use it to push past Effect Veiler or traps when my opponent was only accounting for my Normal Summon.

A Royal Beatdown
I ended Swiss with a 10-1 record beating four Dragon Rulers, three Prophecy, two Evilswarms, and a Six Samurai deck. My one loss came from Constellers, which happened in Round 1.

In Game 1 I won a long grind game, but in the second duel he OTK'd me. We had had a problem that required the head judge, so we ended up in time. I made my only misplay of the weekend here. I thought my opponent was going to make the safe play since I had three face-down cards, so I played Book of Moon on his Consteller Pollux to prevent an Xyz into Consteller Omega with him having one turn left in time. My opponent used Monster Reborn and went into Consteller Praesepe under two backrows and Maxx "C", and got ahead by 900 Life Points. With only one turn left myself, I couldn't get over it and do the damage to win. I started off the day 0-1.

From here it was all wins. Next up was Six Samurai. I was pretty upset that neither of my first rounds were played against one of the Big 2, since that's what I came prepared for and now I was facing off against one of my worst match ups. Game 1 my opponent went first but didn't open Six Samurai United or Gateway of the Six, so I just controlled him out of the game; the Samurai deck can't gain card advantage without those two spells. Game 2 I lost out to a first turn Pro-Heavy play. Game 3 he had Rivalry of Warlords and I had Gozen Match, so the board was pretty locked down. He had Legendary Six Samurai Kageki on the field to my double Thunder King Rai-Oh. I used Heavy Storm to clear the backrows and chained Compulsory Evacuation Device to bounce Kageki. I attacked with both Thunder Kinds, then went into Gagaga Cowboy to try for the win. He played Effect Veiler on the Summon and I used the effect, then chained Book of Moon to force the damage through and finish the match. 1-1

 Madolche Magileine
$17.99
$12.73
$10.00
Madolche Magileine60174
Set Return of the Duelist
Number REDU-EN024
Level 4
Type Effect Monster
Monster Spellcaster
Attribute EARTH 
A / D 1400 / 1200
Rarity Super Rare
Card Text

When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal or Flip Summoned: You can add 1 "Madolche" monster from your Deck to your hand.


Our Best Prices: [View ALL Prices]
Store Condition Qty Avail Price  
RetroReplay 1st Edition - Heavily Played 1 $9.99
Knights Armory 1st Edition - Near Mint 1 $10.00
NMGAMING 1st Edition - Near Mint 1 $10.00
TheCardGuyz 1st Edition - Moderately Played 2 $10.00
NMGAMING Unlimited - Near Mint 2 $10.18
SJAuction Company 1st Edition - Near Mint 1 $10.49

Store.TCGplayer.com allows you to buy cards from any of our vendors, all at the same time, in a simple checkout experience. Shop, Compare & Save with TCGplayer.com! - [Store FAQ]


Round 3 I finally faced Dragon Rulers! Game 1 I controlled the board with Thunder King Rai-Oh so he never saw what deck I was playing. Game 2 he played all three Mystical Space Typhoons to clear away my backrow. Game 3 I opened with two Maxx "C" and just controlled him with traps and a march of Madolche Magileines for the win. 2-1

Round 4 I played the first of two back-to-back Evilswarm matchups. Behind Dark Worlds, this was the biggest deck I didn't want to play. I'd sacrificed my match up here to give myself a bigger edge against Prophecy. Game 1 my opponent opened Rescue Rabbit and four traps, and there was no coming back from that for me. Game 2 I had to grind very hard using Madolchepalooza near the end to drop two monsters to block his attempts at game-shot attacks. I used Metaion, the Timelord to clear his field and then Hootcake on the following turn to win it. Game 3 I opened Heavy Storm and Madolche Magileine and he never saw Rabbit. 3-1

Round 5 was once again Evilswarms. This time my opponent controlled me to win Game 1 and I controlled him to win Game 2. In the third duel he was up the entire game. I blocked for a few turns with Ultimate Offering and Madolche Messengelato behind Madolche Chateau, but he used Mystical Space Typhoon to destroy Offering and was going to win on his next turn. I played Madolche Mewfeuille to drop Madolche Hootcake, and he responded with Maxx "C". I was out next turn so for the first time since the March 2012 format I was forced to play under Maxx "C". I made my M-X-Saber Invoker play into Madolche Queen Tiaramisu and used Ticket's effect, giving my opponent six cards and clearing his whole field. I was sitting on freshly searched Madolche Nights and Madolchepalooza with a Scrap Iron Scarecrow set. He didn't draw Heavy Storm and I won on the next turn. 4-1

From that point forward I got to play only Dragon Rulers and Prophecy, which I'd come ready to play. First up was Prophecy. Game 1 I went first and opened Thunder King Rai-Oh. Game 2 he opened up Spellbook of Judgment and Spellbook of Secrets. Game 3 I opened Madolche Magileine and Ultimate Offering. He got Judgment/Secrets on his turn but I OTK'd him next turn. Dark Bribe was clutch here to stop Mystical Space Typhoon, protecting Imperial Iron Wall and preventing him from using Spellbook of Fate. 5-1

Round 7 was Prophecy once again. Game 1 I went first and had Thunder King Rai-Oh. Game 2 was Spellbook of Judgment and Spellbook of Secrets again. Game 3 he opened with Dimensional Fissure, and I used Kycoo the Ghost Destroyer to control the field for the win. 6-1

Next up was the last round of Day 1, and I was against Dragon Rulers. Game 1 I went first and opened with Madolche Magileine and five traps; I controlled the game for the win. Game 2 he used three Super Rejuvenations over the course of two turns to draw twelve cards, and just out-resourced me. Game 3 I had Imperial Iron Wall, and he used Psi-Blocker to turn it off. I played Effect Veiler on Mecha Phantom Beast Dracossack, and next turn I played Madolche Hootcake into Madolche Puddingcess with Ultimate Offering and Madolche Ticket out. I crashed Hootcake into Dracossack and used Ticket to add Madolche Magileine to my hand. Then I used Puddingcess to Attack Psi-Blocker, using her effect to destroy Dracossack. Ultimate Offering with Magileine let me Summon Abyss Dweller in Main Phase 2. He played Dark Hole and I chained Dweller's effect. He dropped Redox, Dragon Ruler of Boulders with Reactan, Dragon Ruler of Pebbles' effect and I used Magileine to grab Madolche Hootcake. Hootcake got me Madolche Puddingcess. I used her to destroy the Redox and attacked for game. 7-1

Round 9 was my Feature Match against Dragons, and Game 3 had a pretty epic ending in time. My opponent had already gotten a warning for slow play during the match, so we ended in time. I had control of the field and I used Madolche Nights to keep Blaster, Dragon Ruler of Infernos from destroying Madolche Queen Tiaramisu. Next turn my opponent had Swift Scarecrow, and when he tried to bring another monster out I used Vanity's Emptiness. On my next and final turn, when I tried to swing for game with the Queen, he used Swift Scarecrow. I chained Compulsory Evacuation Device to bounce my Queen off the field, interrupting the attack and keeping Scarecrow's effect from resolving. That also sent Emptiness to the graveyard, which allowed me to play Madolchepalooza to drop Madolche Puddingcess and win the game. 8-1

Round 10 was Dragons again. Game 1 he let me draw three off of Maxx "C" so I won. Game 2 he played double Mecha Phantom Beast Dracossack on Turn 1. Game 3 I opened Madolche Magileine and five backrows, and just controlled the game for the win. 9-1

My final matchup of the Swiss rounds was Prophecy. Game 1 my opponent opened Spellbook Magician of Prophecy with Spellbook of Judgment, and I opened with two near-useless copies of Maxx "C". Game 2 I had double Thunder King Rai-Oh with Scrap Iron Scarecrow to protect it. Game 3 I used Effect Veiler on a first turn Spellbook Magician of Prophecy to keep my opponent from exploding. I set Anti-Spell Fragrance and used Madolche Hootcake to bring out Madolche Puddingcess, and started destroying his backrow cards as he set them. With that, I ended the Swiss rounds with a 10-1 record placing ninth overall.

The Playoff Rounds
In Top 64 I was up against another Prophecy deck. This ended up being my only match that ended in two games. Game 1 he went first and opened Spellbook Magician of Prophecy, and I shut it down with Effect Veiler. He still had Spellbook of Secrets and Spellbook of Judgment, but I won on the grind with Thunder King Rai-Oh. I used Lance to protect it from Spellbook of Fate and to get over my opponent's Magician. Then I used Madolche Chateau to clear out his Grand Spellbook Tower, stopping him from drawing, and backed up Thunder King with two traps. It was a long game, but I ended up taking it with Madolche Puddingcess off of Madolche Hootcake. Game 2 I opened Anti-Spell Fragrance to stun his plays and brought out Madolche Queen Tiaramisu to keep bouncing the cards he was forced to set. I was moving on to Top 32!

In Top 32 I faced Prophecy once again, this time in another Feature Match. Game 1 he opened Spellbook of Judgment and Spellbook of Secrets. Game 2 I used Thunder King Rai-Oh with some backrows to control the game, and ended up pushing the board with Madolche Hootcake and Madolche Puddingcess. Game 3 I played Effect Veiler on Spellbook Magician of Prophecy but didn't get any cards to start any real momentum going. He used a pair of Phoenix Wing Wind Blasts to control me right out of the gates, keeping me from drawing into the cards I needed.

Side Deck Notes
I'd come ready for the WCQ metagame, and making the right reads and deck building decisions in advance of the event allowed me to beat four Dragon Rulers and 4 Prophecy decks before I was knocked out.

Dragons were definitely the easiest of those two matchups.
The way I sided was a little complicated. I would always side in Metaion, the Timelord; two Kycoo the Ghost Destroyers; three Gozen Matches; and Imperial Iron Wall. That was static. But what I sided out was more situational. I'd always lose Madolche Mewfeuille; a Madolche Messengelato; a Forbidden Lance; and one Madolche Ticket. If I was going first Game 2, I'd side out Mystical Space Typhoon and Forbidden Lance, but if I was up second I'd leave those two in and side out the two Dark Bribes. That was because of Skill Drain and Royal Decree; I kept in whatever would give me the best shot against my opponent if they opened with either one of those cards.

 Madolche Queen Tiaramisu
$7.95
$2.23
$1.55
Madolche Queen Tiaramisu67248
Set Abyss Rising
Number ABYR-EN048
Level 4
Type Xyz/Effect Monster
Monster Fairy
Attribute EARTH 
A / D 2200 / 2100
Rarity Ultra Rare
Card Text

2 Level 4 "Madolche" monsters // Once per turn: You can detach 1 Xyz Material from this card, then target up to 2 "Madolche" cards in your GRaveyard; shuffle those cards into the Deck, then shuffle cards your opponent controls into the Deck, up to the number of "Madolche" card returned.


Our Best Prices: [View ALL Prices]
Store Condition Qty Avail Price  
MnK Cards Unlimited - Near Mint 1 $1.41
AP Relinqushed Unlimited - Near Mint 1 $1.41
Pyramid Games 1st Edition - Lightly Played 1 $1.55
Davis Cards & Games 1st Edition - Moderately Played 2 $1.58
MultiMonster Deals 1st Edition - Near Mint 1 $1.66
Mixtape collectibles Unlimited - Near Mint 1 $1.69

Store.TCGplayer.com allows you to buy cards from any of our vendors, all at the same time, in a simple checkout experience. Shop, Compare & Save with TCGplayer.com! - [Store FAQ]


As for the last card, depending on how my opponent played I would lose Effect Veiler or Madolchepalooza. Really, good players weren't going into Number 11: Big Eye or Mechaphantom Beast Draccossack as often as less experienced players might, nor would they do so without a back up plan, so Effect Veiler was less useful against veteran competitors. For instance, if you read my Feature Match my opponent played right past Veiler by tributing Dracossack itself, even though my opponent had three Mecha Phantom Beast Tokens at the time. At no point would Veiler have been useful, because if I dropped it on his Dracossack's effect to Special Summon tokens my opponent would have been able to attack with it.

On the other hand, Madolchepalooza's a lot better against those players because they're much more conservative, so I would usually have time to set up a little. Those same experienced players would make full use of the Dragon Rulers themselves, making sure to get as many searches as possible and to play around as many attack stops as they could. Players that play into Effect Veiler tend to just go off as much as possible, relying on the power of the deck instead of its ability to keep card advantage, so I needed as many stops as possible, which in turn made 'palooza less useful.

For Prophecy I threw in anywhere between eight and ten cards from my side deck. I would do two Kycoo the Ghost Destroyers; three Droll & Lock Birds; two Anti-Spell Fragrance; and Imperial Iron Wall. If I was going second I'd add Madolche Chateau and Heavy Storm.

There were six cards I would always take out: three Maxx "C"; two Bottomless Trap Hole; and my Vanity's Emptiness. When I was up second and was swapping out the full ten cards, I'd also take out one Madolche Ticket, one Compulsory Evacuation Device, Torrential Tribute, and Scrap-Iron Scarecrow. If I was going first, only two of those would come out and the choices depended on whether or not my oppone thad played Justice of Prophecy and High Priestess of Prophecy. I would always make sure to let my opponent complete their combo instead of just scooping so I could find out whether or not they ran Priestess. If they did, Ticket and Scrap-Iron were the ones to go. If they didn't it would depend on how experienced they seemed to be. If they were obviously really good, I'd rotate out Torrential and Ticket. If they were more on the average side of the competitive scale, I'd take out Scrap Iron and Compulsory.

My Just Desserts
As I walked away from my final Feature Match I had a huge smile on my face. Even though I'd lost, in the end I felt like I'd won. After almost a year of playing Madolches and two Regional Top 8's, I was able to take the deck I love even further than I'd ever imagined, topping the North American World Championship Qualifier.

Many of my friends had tried to convince me to choose Prophecy for such an important event, but as I told them, I'd rather fall with Madolches than rise with anything else. I felt like my hard work and dedication paid off. I'm already looking forward to the next format and thinking about how to change up my deck accordingly. Hopefully this isn't the last you'll hear from me, and I get another shot to represent this much-underappreciated deck in the near future!

-Alexander Thomas

Join our Newsletters

Subscribe to get the latest information on your favorite games.

Subscribe

All original content herein is Copyright 2016 Ascension Gaming Network, Inc. TCGplayer® and MaxPoint® are trademarks of Ascension Gaming Network, Inc.
No portion of this web site may be used without expressed written consent. All rights reserved.
Magic the Gathering and its respective properties are copyright Wizards of the Coast
Privacy Policy  |  Terms of Service