Rerouting: King Behemoth

Loukas Peterson

9/22/2016 11:02:00 AM

My Inspiration for creative decks usually stems from specific situational scenarios or outcomes I've cooked up, instead of themes or strategies. I'm all about using specific subsets of cards that accomplish a niche purpose, and if there's a uniting nomenclature there it's either by happenstance or obtuse design by the cards' creators instead of my intent. For example, I'm ready to put Solar Recharge and Charge of the Light Brigade into a lot of different decks right now, while choosing monsters to fill the voids left over like puzzle pieces, often calling half my deck “fodder.”

While I've always liked Obedience Schooled, my affinity for the card stems chiefly from the fact that its artwork features the Fabled monsters. While it's mediocre in most Fabled decks due to harsh Summoning restrictions, it shines in decks centered around Beasts. Commonly paired with the Baby Raccoon monsters from Shadow Specters, it's definitely a card that's worthy of abuse - your imagination is the limit for how creative your finished deck will be.

Today's contributor writes…

Obedience Schooled is such a cool card, and I want to build a deck around it since I haven't seen anyone build with it in a while. However, I know that pure Raccoons just aren't going to cut it, so I went way oldschool with Behemoth the King of All Animals.

You get to tribute one or two monsters to summon it and get that many back - it's like a less expensive way of making Leo, the Keeper of the Sacred Tree. This deck activates Obedience Schooled to bring out a Key Mouse, a Level 2 non-Tuner and then whatever monster you want to get back to your hand. Tribute the one you want back in your hand and use the others to make Leo! I don't have much else for you, but please let me know what you think.

-Carson N ~ Sevierville, Ohio

Reaching all the way back to Flaming Eternity means digging through your old, dusty cards for today's boss monster. Obedience Schooled may restrict your Special Summons for the turn, but Tribute Summons are fair game!

I half expected to see Kuraz the Light Monarch tossed around here, but that's not the case today. No Metalfoes or Kurazs made the lineup below, in today's Rerouting deck.

    Behemoth Beasts Ver 1.0 Carson N.    
Main Deck
Side Deck
3 Baby Raccoon Ponpoko
3 Baby Raccoon Tantan
3 Battle Fader
3 Behemoth the King of All Animals
3 Dark Desertapir
2 Key Mouse
1 Kinka-byo
3 The Fabled Cerburrel
3 Valerifawn, Mystical Beast of the Forest
Monsters [24]
3 Ayers Rock Sunrise
3 Instant Fusion
3 Obedience Schooled
2 Sacred Sword of Seven Stars
2 Where Arf Thou?
Spells [13]
3 Threatening Roar
Traps [3]
Deck Total [40]


1 Elder Entity Norden
1 Gachi Gachi Gantetsu
2 Leo, the Keeper of the Sacred Tree
1 Lightning Tricorn
2 Naturia Beast
3 Number 64: Ronin Raccoon Sandayu
1 The Fabled Kudabbi
2 The Fabled Unicore
1 Thunder Unicorn
1 Voltic Bicorn
Extra Deck [15]

Monster Slots and Dark Desertapir are the next pieces of flair in Carson's build. We'll be getting to that combo later, but the more important part to look at is Behemoth the King of All Animals.

After all, aren't we going through the trouble of making a deck with that oversized fluff?

All Animals Is A Lot Of Animals, Man...
If you haven't been playing the game for ten years… scratch that... if you're a normal person, you don't know what Behemoth the King of All Animals does. For one or two tributes, you'll Normal Summon that ugly Beast and get back Beasts equal to the number of monsters you used for the Tribute Summon. It's really versatile because the returned Beasts don't have to be the same monsters you tributed - actually, you don't even have to tribute Beasts in the first place!

What I like about the card is that it's a high Level beater, and even with the reduced ATK it can play a crucial role in your victory. What I dislike about the card is its obvious setback of being a tribute monster. But chew on this combo with Obedience Schooled. It requires a change in the number of Beast monsters in the deck, but it's gonna be worth it.

 Obedience Schooled
Obedience Schooled79056
Set Legacy of the Valiant
Number LVAL-EN088
Type Spell Card
Monster spell
Attribute SPELL 
Rarity Super Rare
Card Text

If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters.

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-Activate Obedience Schooled to Special Summon Elephun, Valerifawn, and The Fabled Cerburrel.

-Tribute The Fabled Cerburrel for Behemoth the King of All Beasts to get Cerburrel back to your hand.

-Tune Elephun and Behemoth together to Synchro Summon Naturia Leodrake, and use Valerifawn's effect to target Elephun and discard Cerburrel as a cost.

-Though Valerifawn's effect is negated, you can still use it because you have a valid target, and you'll still summon Cerburrel.

-Overlay Cerburrel and Valerifawn for Number 64: Ronin Raccoon Sandayu, and make your 3000 ATK Token.

It's 7000 damage to the face! You can do a similar combo for 6400 damage if you tribute two Beasts to make Behemoth 2700 ATK and pitch the Cerburrel that way. You trade 600 damage for any Level 2 or lower Beast from your deck, which seems like a pretty good deal to me! Perhaps I'm overly partial to finally being able to summon Naturia Leodrake, but to save space you could always take out the Elephun and Leodrake like the party pooper you are.

What I like about Behemoth is that when you combo it with Obedience Schooled or Ayers Rock Sunrise, it's effectively getting you back any of your Beasts, making Obedience Schooled a sort of Beast-themed Reinforcement of the Army. While that move eats up your Normal Summon, Valerifawn and its discard effect become that much more important.

Ayers Rock Sunrise and The Fabled Cerburrel become just as integral as well, so the major shift in card balances will help us focus on those strengths of the deck. There's a lot of other discard outlets in the game, but one copy of The Fabled Nozoochee and its Beast status make it the perfect candidate. Heck, you could use Obedience Schooled to bring out both Fabled monsters and then double tribute for Behemoth. You'll be able to Special Summon both back to the field with their own effects really quickly.

Sorry To Ruin Everything, Per Usual…
The most frustrating thing about this game is finding niche interactions between cards that are mildly powerful and entertaining, and which seem amazing in practice, but fall short during actual game play. I can't tell you the number of times I've combed through ridiculous, obscure cards to find the most intricate combos that barely net you any field or card advantage just to find out they don't even work anyways. Such is the case today with Monster Slots and Dark Desertapir. [Loukas' Note: I cried a little on the inside – and a lot on the outside – when I re-read these cards to confirm the interaction doesn't work].

Dark Desertapir is a “When… you can…” effect and Monster Slots' banish and draw plus summon components don't trigger at the same time. That means if you try and abuse them together, Dark Desertapir misses its window of opportunity to activate. Sure, you can punt it halfway across the galaxy into another dimension, but by the time it would wake up and activate, you're already onto the next combo. Sadly, just about everything that would trigger Dark Desertapir makes our long-snouted cutie fail to launch. Hell, I was about to include Evilswarm Salamandra and Fossil Dig in the deck just as a searchable way to banish Dark Desertapir, but that doesn't work because fun has been outlawed.

There are barely any useful cards that work with Dark Desertapir, and as a show of just how desperate I am, I was considering things like Different Dimension Gate and Unicorn Beacon. The latter is an utter plague on your Life Points, and Different Dimension Gate really only works well with Dark Desertapir. Sure, Gate's extremely cool and I haven't dismissed it completely, but it's a little on the niche side. Fortunately there's one card that fits really well here.

 Madolche Hootcake
Madolche Hootcake92568
Set 2014 Mega-Tin Mega-Pack
Number MP14-EN018
Level 3
Type Effect Monster
Monster Beast
Attribute EARTH 
A / D 1500 / 1100
Rarity Super Rare
Card Text

When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can target 1 monster in your Graveyard; banish it, and if you do, Special Summon 1 "Madolche" monster from your Deck, except "Madolche Hootcake". You can only use this effect of "Madolche Hootcake" once per turn.

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…And it's Madolche Hootcake! I'm not the first person to think of adding some Madolche flavor in Obedience Schooled decks, but I'm the one writing the article today, so that feels like what counts most. Since Madolche Hootcake banishes and summons simultaneously, Dark Desertapir gets the opportunity to activate and Special Summon a fallen Beast. Madolche Hootcake's effectively better at multitasking than I am.

I'm a bit phobic of Transmodify since I always seem to draw the monsters I want to Special Summon with it before I see Transmodify itself, but it's worth the risk since the power plays are just that cool. Obviously, between The Fabled Unicore, Number 64: Ronin Raccoon Sandayu, and other beasts, Madolche Hootcake can swing in against an open field for well over 8000 damage after Sandayu makes a Token - and that's with the Beast-only Special Summon restrictions in place.

Heck, a single Madolche Hootcake can make some serious dents in your opponent's face. Normal Summon it, banish Dark Desertapir to summon a Madolche Cruffssant and any Level 2 beast from your graveyard, then make Leviair the Sea Dragon to bring back your Desertapir. From there it's an instant Rank 2 as well. If you brought back a Valerifawn from the graveyard and have a Fabled Cerburrel in hand, you could easily make a Cat Shark, Daigusto Phoenix, and Leviair the Sea Dragon for 8300 damage.

That said, we need to make some space. Instant Fusion and Elder Entity Norden are kind of superfluous here and don't mesh well with the rest of deck. I suppose Norden creates a one-card Synchro monster, but we don't exactly have a ton of Extra Deck space for things like Armades, Keeper of Boundaries. Heck, we aren't even playing Fusionist, so Instant Fusion has to go. Transmodify's going to be live in both the early and late game, meaning it deserves space here, but you don't need to get Hootcake off Transmodify to make it extremely effective.

Later in the game, Madolche Hootcake will definitely have some Summon support if you're forced to use your Normal Summon on the owl. Between Dark Desertapir and Ayers Rock Sunrise, you're bound to field a Valerifawn for another Rank 2 play, provided you have a card in hand. It's the main reason I added The Phantom Knights of Break Sword; you'll have the opportunity to clear your opponent's monster for a late game attack.

Teenage Mutant Performapal Hip HIppos
While that isn't as catchy as other theme songs, the stupid Hippo's really surprisingly competitive, since you can Special Summon it from anywhere with Super Hippo Carnival and gives you the option to fill your field with Tokens, for either a quick defense or to give you cheap targets for Metalfoe and Kuraz effects. It's even a Level 3 Earth Beast, and so many decks can abuse that for the purpose of specific Materials. Since it comes in the wake of Emergency Teleport's new Limitation, your free Level 3 Earth option just got better.

Since Carson isn't running Metalfoes or Kuraz the Light Monarch, it's an easy Naturia Beast in the early game or an extension to your existing plays later on. Hell, Normal Summon the stupid ugly thing to get another tribute for Behemoth the King of All Beasts and trigger Behemoth's effect, and you can combo off with The Fabled Nozoochee and The Fabled Cerburrel. There's virtually no downsides to this card since you can Summon the Hippo from the graveyard and play multiple copies in one turn.

Set 2014 Mega-Tin Mega-Pack
Number MP14-EN106
Type Spell Card
Attribute SPELL 
Rarity Secret Rare
Card Text

Send 1 face-up monster you control to the Graveyard; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the Graveyard, but 1 level higher. You can only activate 1 "Transmodify" per turn.

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The “problem” is that when Hippo's Special Summoned you don't get the additional Normal Summon, but oh well - you'll survive. Honestly, there's about a million uses for our new Hippo Overlords, from free tribute fodder to Extra Normal Summons to an easy Naturia Beast. But arguably the best effect may be the deck's defensive element. Sure, you can't use your Extra Deck while the Hippo Tokens are on the field, but not dying is how most people win duels. Hell, if you have a Naturia Beast you need to protect, you'll just spring Super Hippo Carnival on them, summon some Tokens, and then lock your opponent out of their attacks later on to shield your monsters.

That leads us to shuffling up the numbers of several cards - obviously for the combo earlier, we need at least one Elephun to make the world go round, and fewer cards that conflict with Obedience Schooled. Three copies of Ayers Rock Sunrise is just asking for more dead cards early on, and I can't stand the surplus of Baby Raccoon Tantan and Key Mouse in my opening hands. The battle stoppers have merit in a sea of OTK's, but how about Swift Scarecrow, since it doesn't hinder your Obedience Schooled plays?

The biggest changes will definitely come by way of Extra Deck edits. With Instant Fusion a dream of the past, you can say goodbye to Elder Entity Norden. Thunder Unicorn, Voltic Bicorn, and Lightning Tricorn are hilarious, but they're outclassed by cards with good effects. Also, what the hell is The Fabled Kudabbi doing in the Extra Deck? Make room for Madolche plays!

-1 Baby Raccoon Tantan
-1 Key Mouse
-1 Dark Desertapir
-1 Valerifawn, Mystical Beast of the Forest
-3 Battle Fader
-1 Kinka-Byo
-2 Where Arf Thou?
-2 Sacred Sword of Seven Stars
-3 Instant Fusion
-1 Ayers Rock Sunrise
-3 Threatening Roar

-1 Leo, the Keeper of the Sacred Tree
-1 The Fabled Kudabbi
-1 Thunder Unicorn
-1 Voltic Bicorn
-1 Lightning Tricorn
-1 The Fabled Unicore
-1 Elder Entity Norden
-1 Gachi Gachi Gantetsu

+1 Elephun
+1 The Fabled Nozoochee
+1 Performapal Hip HIppo
+1 Wind-Up Kitten
+2 Madolche Cruffsant
+3 Madolche Hootcake
+2 Swift Scarecrow
+3 Super Hippo Carnival
+3 Transmodify
+2 Mystical Space Typhoon

+1 Naturia Leodrake
+1 Cat Shark
+1 Daigusto Phoenix
+1 Leviair the Sea Dragon
+1 Diamond Dire Wolf
+1 Downerd Magician
+1 Hi-Speedroid Chanbara
+1 The Phantom Knights of Break Sword

What else can I say besides #Elephun4Prez2016?

    Behemoth Beasts Ver 2.0 Loukas Peterson    
Main Deck
Side Deck
3 Baby Raccoon Ponpoko
2 Baby Raccoon Tantan
3 Behemoth the King of All Animals
2 Dark Desertapir
1 Elephun
1 Key Mouse
2 Madolche Cruffssant
3 Madolche Hootcake
1 Performapal Hip HIppo
2 Swift Scarecrow
3 The Fabled Cerburrel
1 The Fabled Nozoochee
2 Valerifawn, Mystical Beast of the Forest
1 Wind-Up Kitten
Monsters [27]
2 Ayers Rock Sunrise
2 Mystical Space Typhoon
3 Obedience Schooled
3 Super Hippo Carnival
3 Transmodify
Spells [13]
Deck Total [40]


1 Cat Shark
1 Daigusto Phoenix
1 Diamond Dire Wolf
1 Downerd Magician
1 Hi-Speedroid Chanbara
1 Leo, the Keeper of the Sacred Tree
1 Leviair the Sea Dragon
2 Naturia Beast
1 Naturia Leodrake
3 Number 64: Ronin Raccoon Sandayu
1 The Fabled Unicore
1 The Phantom Knights of Break Sword
Extra Deck [15]

Diamond Dire Wolf has come in handy a few times, but it definitely involves some funky stuff usually requiring Madolche Cruffsant. Personally I'm just excited that the poor wolf can destroy other cards instead of itself for a change. The deck isn't overwhelming in the sense that you'll always have free resources, but you'll be pleasantly surprised at the ways you can get cards back to your hand for future plays.

Just remember, beat your opponents before they beat you!

-Loukas Peterson

Loukas “Tim Tebow's Future Husband” Peterson moved back to the cold and desolate North to fulfill his dream as a popsicle in Madison, Wisconsin where he's earned the honor of Employee of the Century at his basket-weaving job. When he's not getting lost walking to the grocery store, his days are spent shaking his fist in the direction of Konami's North American headquarters demanding Fabled support or an archetype based around rainbow flags. In his spare time, Loukas enjoys yelling at happy people on the street that they “have it too good” and bursting into strangers' houses to turn off lights they foolishly left on.

Do you love winning with unconventional strategies? Do you love creating mash-ups? Does your deck need an injection of crazy? Send the following to to have your deck featured in the “Re-Routing” deck fix column!

-Your Main and Extra Deck list. (No Side Deck needed, but please send a written deck list, not a screencap; screencapped deck lists will be filed and then burned in the furnace accordingly… and your deck should be TCG legal).

-Your name and city.

-Remember, please use full card names! Abbrevs and mis-sipllngs make Loukas' life sad. Try your darndest to get the TCG name on there.

-A paragraph or two describing your deck: what it does, why you're playing it, and its strengths and weaknesses. “Winning” is not a strategy per se, and neither is “beating your opponents before they beat you.”

-Your favorite card from the build and why – make me fall in love with the deck! The cooler your strategy the more I'll want to fix it, and if you throw in funny jokes, that'll surely get my attention too; be warned, unfunny jokes will push your deck to the back of the stack. Don't be afraid to get creative! New stuff takes priority, because I'm not bored of it yet! -LJP

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