Rerouting: Dark World Zombies

Loukas Peterson

10/5/2016 11:02:00 AM
 Comments

As much as anyone ever did, I've hated Dark Worlds with a fiery passion. It's one of the most polarizing decks ever created, though I've clearly never shied away from writing about degenerate decks before. My favorite strategy in Yu-Gi-Oh! is and always will be hand loops, so I'm not exactly the kind of person who “plays well with others.” With X-Sabers and Wind-Ups out of the loop as they say, I've gravitated towards abusing PSY-Framelord Omega.

Because I like alienating people and making them feel bad.

Thanks to Shiranui Solitaire, Zombies have come to be closely associated with Omega – or at least, more associated. Since Omega's release in High-Speed Riders, Omega's been a staple at two in pretty much every Zombie deck, and the trend's not letting up anytime soon. Jason Meyer featured a new trend with three focal points: PSY-Framelord Omega, Shiranui Solitaire, and Brilliant Fusion. Yes, Gold Sarcophagus and Anti-Spell Fragrance are great supporting cards, but it's all about that Omega.

Jon M. from St. Augustine, Texas writes...

I've always been a fan of Dark Worlds, even if that makes everyone upset. Being able to pick apart people's hands with Dragged Down into the Grave or demolish their field with Grapha, Dragon Lord of Dark World makes me a very happy duelist. But Dark Worlds aren't as good as they used to be, so I don't get to celebrate wins as often as the days of old.

I thought about splicing them with Zombies since Shiranui Solitaire seems to be all the rage these days. At least, it is around my locals. Everyone and their mother plays a deck with Shiranui Solitaire and thus PSY-Framelord Omega. Without a doubt, my favorite card in the deck is Grapha, Dragon Lord of Dark World. Not only is it a constant beater every turn but it pops cards any day of the week. Enjoy!

-Jon M ~ St. Augustine, Texas

I know some readers are holding their torches and pitchforks, ready to pounce on you - that's just the life of a Dark World duelist. I'm not sure if adding in Zombies will absolve you of any hate, but it's my job to scare aware the mob as best I can.

    Dark Worlds Ver 1.0 Jon M    
 
Main Deck
Side Deck
2 Beiige, Vanguard of Dark World
3 Broww, Huntsman of Dark World
3 Grapha, Dragon Lord of Dark World
3 Malefic Stardust Dragon
3 Mezuki
3 Shiranui Solitaire
2 Summoner Monk
1 Tour Guide From the Underworld
3 Uni-Zombie
Monsters [23]
3 Allure of Darkness
3 Dark World Dealings
2 Double Summon
3 Dragged Down into the Grave
1 Soul Charge
2 Terraforming
3 The Gates of Dark World
Spells [17]
Deck Total [40]

EXTRA DECK

1 Abyss Dweller
2 Castel, the Skyblaster Musketeer
1 Dante, Traveler of the Burning Abyss
1 Divine Dragon Knight Felgrand
1 Leviair the Sea Dragon
1 Number 23: Lancelot, Dark Knight of the Underworld
1 Number 30: Acid Golem of Destruction
1 Number 38: Hope Harbinger Dragon Titanic Galaxy
3 PSY-Framelord Omega
1 Scarlight Red Dragon Archfiend
2 Stardust Dragon
Extra Deck [15]
Notes:


The strategy's relatively straightforward to anyone familiar with Dark Worlds - if it's not familiar to you, don't fret because the Dark World theme's not very complicated. Through a variety of means, you discard your Fiends via card effects to trigger built-in abilities. Grapha, Dragon Lord of Dark World destroys cards; Snoww, Unlight of Dark World searches Dark World cards; and Broww, Huntsman of Dark World nets you free draws.

The Gates of Dark World is a Field Spell that triggers your Dark World monster effects and thins your deck by banishing yarded Fiends. PSY-Framelord Omega can put back banished Mezukis or banished Fiends to fuel whichever path you're looking to take. There are a lot of drawing outlets to speed through the deck to get to your combos, and the icing on the cake's to flood the field with the recursive Graphas from the graveyard for damage. Thanks to Beiige, Vanguard of Dark World, Omega's not out of reach if you can't revive Zombies from the graveyard.

Seems like it all works together, right?

I hope you audibly said “right” just now, but I digress. Thanks to Shiranui Solitaire, Uni-Zombie – also knowns as “a yarded Mezuki and on-field Tuner” – is that much easier. You'd think maxing out your chances to see those cards would be right, and you're almost correct. Mezuki, for one, is virtually useless to draw and clogs your hand, so even running two is borders on asking for trouble. Same with-Unizombie.

 Shiranui Solitaire
$18.91
$6.95
$1.80
Shiranui Solitaire121288
Set The Dark Illusion
Number TDIL-EN031
Level 4
Type Effect Monster
Monster Zombie
Attribute FIRE 
A / D 500 / 0
Rarity Ultra Rare
Card Text

You can Tribute 1 Zombie-Type monster; Special Summon 1 Zombie-Type Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn.


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Instead, it's best to supplement those two cards with Summoner Monk, since it can use a higher percentage of cards in your hand more efficiently, netting a non-Tuner, a Tuner, or a yarded Mezuki when all's said and done. It thins your deck and more consistently gets you to your lifeblood and a good use out of your in-hand cards. It's also an Allure of Darkness target, so that's nice. Jon tried to mitigate the deck's reliance on Normal Summons with Double Summon, but that'll just make the deck even more inconsistent than it would be otherwise. After all, this deck isn't just a PSY-Framelord Omega turbo strategy - there are better options if Omega's your only goal.

That said, Tour Guide From the Underworld has to go since it doesn't pair well with both strategies. Its main use is to make a Leviair the Sea Dragon so you can bring back a banished Dark World, or in this case, perhaps a Mezuki. While that concept is great for a “traditional” Dark World deck, it doesn't work well in an Omega-centric version.

And speaking of Omega, Dragged Down into the Grave needs to be cut. Even if we're trimming down non-Dark World cards, Dragged Down often turns into a loss of card economy if you have to discard something like a Malefic Stardust Dragon or Shiranui Solitaire. Unless you were to add Hand Destruction or something similar, you can't control your hand well enough to ensure that Dragged Down will benefit you more than harm you.

It's A Numbers Game
The hardest part about playing decks with interdependent cards is maximizing ratios and the balance of specific cards you run. Trade-In feeds the graveyard requirement for your Field Spell but idly wastes space if you don't have a Level 8 or Summoner Monk. Nevertheless, not running Trade-In would keep you from having much-needed deck thinning. If you ever wanted a deck to play Pot of Desires in, here's your chance. I'm already advocating for Upstart Goblin and Into The Void alongside Dark World Dealings, The Gates of Dark World, and Allure of Darkness; getting to your main combos is of the utmost importance.

And while you have plenty of options to Special Summon the Fiend and Zombie hordes, the deck's still constrained by its dependence on Normal Summons. I found that adding Shuffle Reborn and Instant Fusion really help build a defensive or aggressive front once you've made an Omega. Since Omega pops off the field, Shuffle Reborn's got room to work to bring back a low-level Dark World as an avenue to also bring out a yarded Dragon. Instant Fusion with Elder Entity Norden acts in the exact same way but also keeps a Level 4 body on the field. Soul Charge, well, it's Soul Charge.

Sure, Shuffle Reborn may seem a bit off the wall, but it's not completely crazy. The “silly” card this week is Despair from the Dark, a Level 8 Zombie. While you're never Special Summoning it by its own effect, Mezuki revives it from the graveyard for a Rank 8 play that really adds some depth to the deck. It only edges out Erebus the Underworld Monarch thanks to a stocky 3000 Def. In addition to a Trade-In discard, Despair's also a 2800 punch to the face in a pinch.

 Into The Void
$29.00
$10.92
$4.46
Into The Void34996
Set The Shining Darkness
Number TSHD-EN049
Type Spell Card
Attribute Spell 
Rarity Ultra Rare
Card Text

Activate only if you have 3 or more cards in your hand. Draw 1 card. During the End Phase of this turn, discard all the cards in your hand.


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The second option, after scanning what meshed with the deck and what would work with Trade-In, was D/D/D Oblivion King Abyss Ragnarok. It's a Level 8 Dark Fiend that loads up your graveyard for Gates of Dark World early in the game. But with the Zombies already in place, you can imagine how unfortunate your opening hands would be after adding the aforementioned King, D/D Swirl Slime, and Dark Contract with the Gate.

With all that in the can, take a look at the changes I settled on.

-1 Uni-Zombie
-1 Mezuki
-1 Tour Guide From the Underworld
-1 Broww, Huntsman of Dark World
-1 Beiige, Vanguard of Dark World
-2 Malefic Stardust Dragon
-2 Terraforming
-2 Double Summon
-3 Dragged Down into the Grave

-1 Leviair the Sea Dragon
-1 Dante, Traveler of the Burning Abyss
-1 Number 30: Acid Golem of Destruction
-1 Castel, the Skyblaster Musketeer
-1 PSY-Framelord Omega
-1 Stardust Dragon

+2 Snoww, Unlight of Dark World
+1 Despair from the Dark
+1 Foolish Burial
+1 Burial from a Different Dimension
+3 Trade-In
+3 Into The Void
+1 Upstart Goblin
+1 Shuffle Reborn
+1 Instant Fusion

+1 Black Rose Dragon
+1 Shiranui Shogunsaga
+1 Black Rose Moonlight Dragon
+1 Diamond Dire Wolf
+1 Elder Entity Norden
+1 Number 22: Zombiestein

Once I dropped Tour Guide From the Underworld I had to drop the Rank 3's; they just didn't make sense anymore. I like Shiranui Shogunsaga, since it's an easily accessible monster that can attack over just about anything on the field.

    Dark Worlds Ver 2.0 Loukas Peterson    
 
Main Deck
Side Deck
1 Beiige, Vanguard of Dark World
2 Broww, Huntsman of Dark World
1 Despair from the Dark
3 Grapha, Dragon Lord of Dark World
1 Malefic Stardust Dragon
2 Mezuki
3 Shiranui Solitaire
2 Snoww, Unlight of Dark World
2 Summoner Monk
2 Uni-Zombie
Monsters [19]
3 Allure of Darkness
1 Burial from a Different Dimension
3 Dark World Dealings
1 Foolish Burial
1 Instant Fusion
3 Into The Void
1 Shuffle Reborn
1 Soul Charge
3 The Gates of Dark World
3 Trade-In
1 Upstart Goblin
Spells [21]
Deck Total [40]

EXTRA DECK

1 Abyss Dweller
1 Black Rose Dragon
1 Black Rose Moonlight Dragon
1 Castel, the Skyblaster Musketeer
1 Diamond Dire Wolf
1 Divine Dragon Knight Felgrand
1 Elder Entity Norden
1 Number 22: Zombiestein
1 Number 23: Lancelot, Dark Knight of the Underworld
1 Number 38: Hope Harbinger Dragon Titanic Galaxy
2 PSY-Framelord Omega
1 Scarlight Red Dragon Archfiend
1 Shiranui Shogunsaga
1 Stardust Dragon
Extra Deck [15]
Notes:


Despite my initially dismissal of the deck, I found myself pleasantly surprised - mostly on account of Grapha, Dragon Lord of Dark World. While I'm a fan of yarding it by any means, discarding Grapha to trigger its destruction effect really helped whenever I was going second.

Virtually every deck nowadays wants to go first, and you can pop an errant Solemn Strike or force Blue-Eyes Spirit Dragon to use either effect prematurely. It's icing on the cake.

Just remember, beat your opponents before they beat you!

-Loukas Peterson


Loukas “I <3 Edelbae” Peterson lives in Madison, Wisconsin where he's earned the honor of Employee of the Century at his basket-weaving job. When he's not getting lost walking to the grocery store, his days are spent shaking his fist in the direction of Konami's North American headquarters demanding Fabled support or an archetype based around rainbow flags. In his spare time, Loukas enjoys long walks on the beach with his pet tarantula, “Snarf.”


Do you love winning with unconventional strategies? Do you love creating mash-ups? Does your deck need an injection of crazy? Send the following to rerouting.tcgplayer@gmail.com to have your deck featured in the “Re-Routing” deck fix column!

-Your Main and Extra Deck list. (No Side Deck needed, but please send a written deck list, not a screencap; screencapped deck lists will be filed and then burned in the furnace accordingly… and your deck should be TCG legal).

-Your name and city.

-Remember, please use full card names! Abbrevs and mis-sipllngs make Loukas' life sad. Try your darndest to get the TCG name on there.

-A paragraph or two describing your deck: what it does, why you're playing it, and its strengths and weaknesses. “Winning” is not a strategy per se, and neither is “beating your opponents before they beat you.”

-Your favorite card from the build and why – make me fall in love with the deck! The cooler your strategy the more I'll want to fix it, and if you throw in funny jokes, that'll surely get my attention too; be warned, unfunny jokes will push your deck to the back of the stack. Don't be afraid to get creative! New stuff takes priority, because I'm not bored of it yet! -LJP


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