Rerouting: Bujin Bros

Loukas Peterson

10/26/2016 11:02:00 AM

I've completely given up the hatred I once held for a lot of older decks; strategies I really used to loathe. Six Samurai, Dark World, Inzektor, Dino Rabbit, Ice Barrier OTK, Gladiator Beast, Evilswarm - I've embraced all those strategies, both in these articles and in my real world dueling life. If a deck's no longer dominating the competitive scene, I see it as an excuse to retool the strategy. The groundwork's already there, but what others have abandoned, I hope to reclaim!

Bujins are a great example of how the game has progressed in terms of card strength, often referred to “power creep.” In 2014, Bujins were happy to run all three copies of Fire Formation - Tenki and then two copies of Honest, but everything changed when the booster set Duelist Alliance hit the mix. Bujins were totally overwhelmed and pushed into obscurity. The same can be said for decks like Geargia – nothing from that theme is Limited or Forbidden anymore, but other strategies have just overtaken them.

This week's contributor writes…

I'm still waiting for the Bujin Pendulum to be released - not that it's the best card in the world, but we really need every tool and trick in the book to give us Bujin players a fighting chance! Long ago, I could have a reliable shot at winning a game with Bujins… but for the longest time they just couldn't stand up to modern threats! Why am I adding an exclamation point at the end of every sentence?

The deck wins with Bujin Yamato - and you get to Yamato with Ties of the Brethren. I love that card so much! Why else would you play Bujins these days? Let me know what you think, and try to convince Konami to give us the new Bujin Pendulum!

-Don M. ~ New York City, New York

If you're curious, the Pendulu Monster Don's referencing is Bujin Hiruko. Personally, I think regional exclusives are quite rude, and I know a certain writer wants the Crystal Beast cards to be printed in America pretty badly. Actually, I don't know anyone who wishes there were more regional exclusives.

My point is, if it was up to me, everyone would get everything, and we'd constantly get support for just about every archetype.

*cough* Fabled support *cough*

(Fiend Grieving doesn't count *cough*)

    Bujin Bros Ver 1.0 Don M.    
Main Deck
Side Deck
1 Bujin Arasuda
2 Bujin Hirume
3 Bujin Mikazuchi
3 Bujin Yamato
3 Bujingi Crane
2 Bujingi Hare
2 Bujingi Quilin
2 Bujingi Sinyou
2 Bujingi Turtle
2 Honest
3 Photon Thrasher
Monsters [25]
1 Bujintervention
3 Bujinunity
3 Fire Formation - Tenki
1 Reinforcement of the Army
3 Ties of the Brethren
Spells [11]
1 Beckoning Light
2 Bujin Regalia - The Sword
1 Bujinfidel
Traps [4]
Deck Total [40]


2 Bujinki Amaterasu
2 Bujintei Kagutsuchi
3 Bujintei Susanowo
2 Bujintei Tsukuyomi
1 Castel, the Skyblaster Musketeer
1 Diamond Dire Wolf
2 Number 39: Utopia
2 Number S39: Utopia the Lightning
Extra Deck [15]

Despite their brief time in the spotlight, the Bujins have some really mediocre cards. Even a card like Bujin Mikazuchi that searches Bujin spells and traps has its limits since most Bujin spells and traps are mediocre at best. Bujincarnation pales a bit since it needs yarded and Bujin banished cards all while staring down an opposing monster. In longer tournaments, having more cards in your deck you'd NEVER want to see in your starting five could be the crucial difference in your performance. Ask anyone who's played Genex Controller or Mystic Shine Ball at a two-day event!

Secondly, Bujin Mikazuchi adds a card during the End Phase of the turn, putting a longer than desired clock on when you can activate any Bujin traps. Even the better Bujin traps like Bujin Regalia - The Sword can't make up the difference that the slowness will cost you. In short, all of the Bujin spell and trap cards need to take a hike sans Bujincarnation. Despite being a horrible early draw, it's imperative to keep a second copy in the deck. With all the speed you've got going here, you'll find yourself ditching one and just sitting on the second one in late game situations.

That brings us to the lynchpin of the strategy - Ties of the Brethren. For 2000 Life Points you'll bring Bujins out of the dumpster fire they've been trapped in. As blunt as I can be, this is the lone reason I'm writing about the deck. Otherwise I would have responded to Don's email with “Don't email me or my son ever again.”

Fresh from Legendary Decks II, that spell with one of your Bujin Beast-Warriors is the idea first turn set-up. Starting with Bujin Yamato, Bujin Arasuda, or Bujin Mikazuchi, Ties of the Brethren brings out the others! Majespecters have already started abusing that fancy spell, but Bujins can too!

 Ties of the Brethren
Ties of the Brethren123485
Set Legendary Decks II
Number LDK2-ENY02
Type Spell Card
Attribute SPELL 
Rarity Ultra Rare
Card Text

Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card.

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With Yamato, Mikazuchi, and Arasuda, your End Phase becomes your Best Phase. Yamato will search a Bujin monster and ditch a useless card in your hand, Mikazuchi gets your Bujincarnation, and Arasuda reloads your hand to make it that much stronger. Your options are severely limited after the aforementioned Bujin cards. Bujin Hirume can't be brought out with Ties, leaving my only option for tech to be Felis, Lightsworn Archer. When bereft of a Bujingi Quilin, Felis pops cards in your way.

Your games are largely determined by how quickly you get to Ties of the Brethren, and whether you can resolve a copy as early as possible. Bujins rely so much on their Normal Summon, it's imperative you field something quickly, or else you're as good as dead. Solemn Warning, Book of Eclipse, Majespecter Unicorn - Kirin - no doubt your opponent is waiting at the ready to nullify your Normal Summon and leave you completely exposed for the following turns.

While Twin Twisters is a hit or miss card, I think it merits use in the Main Deck to help you get your first Bujin on the field before you slam down a Ties of the Brethren. And yet, that doesn't completely solve the problem of counters your opponent may have in terms of monsters. Normally I don't vouch for the card, but past builds of Bujins have capitalized on Photon Lead. Inversely, Double Summon's similar to Photon Lead but isn't hampered by Barrier Statues or Archlord Kristya. Heck, Double Summon can even lead to an aggressive first turn setup, beyond a safety net. Put two monsters together for a Bujintei Susanowo, search and Special Summon Bujin Hirume and then play Ties of the Brethren. Four Bujin monsters on board isn't a bad start that could put some serious momentum in your court.

But back to Ties – I can't stress enough that it's effectively your win condition. Without Ties, you're up the creek without a paddle. Upstart Goblin and Into The Void both thin your deck, and the mediocre Hand Destruction exists purely to get you through your deck. With extra copies of Bujin Beast-Warriors and the Bujin Beasts, discarding for a loss in card economy isn't as bad as it seems. And since you'll lose your hand with Into The Void as well, the cost is worth the benefit if you can get to Ties of the Brethren.

Per my disclaimer, I can't decree a deck unplayable without Pot of Desires, but please put Pot of Desires in the deck if you have it! The only other great option I had was Left Arm Offering, but talk about dicey cards! There never seemed to be a good ratio of Left Arm Offering that would maximize output and minimize the hemorrhaging of hand economy.

 Pot of Desires
Pot of Desires121323
Set The Dark Illusion
Number TDIL-EN066
Type Spell Card
Attribute SPELL 
Rarity Secret Rare
Card Text

Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.

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Until Bujin Hiruko comes to our shores, Bujinki Amaterasu just isn't very viable. The combo, if you can call it that, stems from Bujintei Susanowo. You Xyz Summon Susanowo, search either Bujin Hirume or Bujin Hiruko, then “rank up” Susanowo into Amaterasu. Banish the yarded Bujin with Hirume, then use Bujinki Amaterasu to bring back the banished Bujin for a second Bujintei Susanowo, which in turn searches for another Bujin Hirume for 6900 damage against a clear field.

The deck sorely needs some defense, though there's hardly any room for it. I could squeeze a lone Solemn Warning and Vanity's Emptiness in for the traps, and the generic “please don't kill me” card known as Electromagnetic Turtle. With all the discarding you'll inevitably do, Electromagnetic Turtle is independent of whichever Bujins you have on field. Having 19 Bujin Cranes in hand would only be so good if you're bereft of any face-up monsters to use them on.

Here are the changes, and I have to ask you Don, did you forget Bujincarnation completely?

-1 Bujin Mikazuchi
-1 Bujin Yamato
-1 Bujingi Turtle
-1 Bujingi Crane
-1 Bujingi Sinyou
-3 Photon Thrasher
-1 Bujingi Quilin
-1 Reinforcement of the Army
-3 Bujinunity
-1 Bujintervention
-2 Bujin Regalia - The Sword
-1 Bujinfidel
-1 Beckoning Light

-1 Bujintei Susanowo
-1 Bujintei Tsukuyomi
-1 Bujintei Kagutsuchi
-1 Bujinki Amaterasu
-1 Number 39: Utopia
-1 Number S39: Utopia the Lightning

+1 Bujin Arasuda
+1 Felis, Lightsworn Archer
+1 Electromagnetic Turtle
+3 Into The Void
+1 Upstart Goblin
+2 Bujincarnation
+3 Hand Destruction
+1 Double Summon
+3 Twin Twisters
+1 Solemn Warning
+1 Vanity's Emptiness

+1 Constellar Omega
+1 Brotherhood of the Fire Fist - Tiger King
+1 Abyss Dweller
+1 Dark Rebellion Xyz Dragon
+1 Number 106: Giant Hand
+1 Number 80: Rhapsody in Berserk

Yeah, strange, I'm taking out a Yamato. All the Bujin Beast-Warriors have the annoying restriction of being so vain; you can only have one of each on the field! Between the draw power, Fire Formation - Tenki, and Ties of the Brethren, I just had too many Bujin Yamatos.

    Bujin Bros 2.0 Loukas Peterson    
Main Deck
Side Deck
2 Bujin Arasuda
2 Bujin Hirume
2 Bujin Mikazuchi
2 Bujin Yamato
2 Bujingi Crane
2 Bujingi Hare
1 Bujingi Quilin
1 Bujingi Sinyou
1 Bujingi Turtle
1 Electromagnetic Turtle
1 Felis, Lightsworn Archer
2 Honest
Monsters [19]
2 Bujincarnation
1 Double Summon
3 Fire Formation - Tenki
3 Hand Destruction
3 Into The Void
3 Ties of the Brethren
3 Twin Twisters
1 Upstart Goblin
Spells [19]
1 Solemn Warning
1 Vanity's Emptiness
Traps [2]
Deck Total [40]


1 Abyss Dweller
1 Brotherhood of the Fire Fist - Tiger King
1 Bujinki Amaterasu
1 Bujintei Kagutsuchi
2 Bujintei Susanowo
1 Bujintei Tsukuyomi
1 Castel, the Skyblaster Musketeer
1 Constellar Omega
1 Dark Rebellion Xyz Dragon
1 Diamond Dire Wolf
1 Number 106: Giant Hand
1 Number 39: Utopia
1 Number 80: Rhapsody in Berserk
1 Number S39: Utopia the Lightning
Extra Deck [15]

I generally hate playing Upstart Goblin and Into The Void, but it's a necessary evil unless you're really lucky. I tested the deck with Pot of Desires over Hand Destruction, with mixed results. Was it awesome to net an extra card? Did I rip my hair out when banished all my Beast-Warrior options for Ties of the Brethren? Will Doug “Gren Maju Da Eiza” Zeeff ever tell his girlfriend he's in love with 50 Cent?

The answer to all questions is definitely a resounding “yes.”

Just remember, beat your opponents before they beat you!

-Loukas Peterson

Loukas “Stalker of Julian Edelman” Peterson lives in Madison, Wisconsin where he's earned the honor of Employee of the Century at his basket-weaving job. When he's not getting lost walking to the grocery store, his days are spent shaking his fist in the direction of Konami's North American headquarters demanding Fabled support or an archetype based around rainbow flags. In his spare time, Loukas enjoys long walks on the beach with his pet tarantula, “Snarf.”

Do you love winning with unconventional strategies? Do you love creating mash-ups? Does your deck need an injection of crazy? Send the following to to have your deck featured in the “Re-Routing” deck fix column!

-Your Main and Extra Deck list. (No Side Deck needed, but please send a written deck list, not a screencap; screencapped deck lists will be filed and then burned in the furnace accordingly… and your deck should be TCG legal).

-Your name and city.

-Remember, please use full card names! Abbrevs and mis-sipllngs make Loukas' life sad. Try your darndest to get the TCG name on there.

-A paragraph or two describing your deck: what it does, why you're playing it, and its strengths and weaknesses. “Winning” is not a strategy per se, and neither is “beating your opponents before they beat you.”

-Your favorite card from the build and why – make me fall in love with the deck! The cooler your strategy the more I'll want to fix it, and if you throw in funny jokes, that'll surely get my attention too; be warned, unfunny jokes will push your deck to the back of the stack. Don't be afraid to get creative! New stuff takes priority, because I'm not bored of it yet! –LJP

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