Black and White: INOV & Card Name Updates

Joe Frankino

11/10/2016 11:00:00 AM
 Comments

The Sneak Preview card for Invasion: Vengeance was Space Dragster, a Trap Monster that makes your other Tuners indestructible while Dragster's a monster. It's a more conventional trap monster as it remains a trap card while it's in monster mode, making it vulnerable to both spell and trap hate and conventional monster destruction. But, if you can get two Space Dragsters out at the same time, they'll both protect each other, creating a lock that can be very hard to break.

Performapal Whim Witch can Special Summon itself if your opponent controls a monster that was Special Summoned from the Extra Deck and you don't. You can control other monsters as long as none of them were Special Summoned from the Extra Deck.

Performapal Flip Hippo's “turn your monsters to Defense Position” ability is an ignition effect. It can only activate during your Main Phase. But, you could use the effect in your Main Phase 2 to let your monsters attack and protect your LP afterwards.

Performapal Seal Eel's Pendulum Effect works like Effect Veiler; once Seal Eel's effect resolves, assuming its target remained face-up, the target's on-field effects will be negated even if the monster leaves the field. It's not a Skill Drain-like negation.

Raremetalfoes Bismugear's monster effect activates when it's destroyed. You perform the search in the End Phase without using the chain.

 Raremetalfoes Bismugear
$1.16
$0.16
$0.05
Raremetalfoes Bismugear124720
Set Invasion: Vengeance
Number INOV-EN022
Level 1
Type Pendulum/Effect Monster
Monster Psychic
Attribute FIRE 
Rarity Common
Card Text

Pendulum Effect : Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck.
Monster Effect : If this card on the field is destroyed by battle or card effect: You can add 1 "Metalfoes" monster from your Deck to your hand during the End Phase of this turn. You can only use this effect of "Raremetalfoes Bismugear" once per turn.


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As all of the Chemicritter's are Gemini Monsters, its seems like a good idea to review how Geminis work. They're treated as Normal Monsters on the field and in the graveyard. If they're on the field, you can Normal Summon them to turn them into Effect Monsters with the listed effect. If the Gemini Monster is level 5 or higher, you don't need to Tribute monsters to Normal Summon them if they're already on the field.

The second Normal Summon can be negated with card effects just like any Normal Summon and these monsters are treated just like other monsters you're attempting to Summon, so effects that protect monsters “you control” don't work on Gemini monsters you're attempting to Summon for a second time. See the rulebook for the definition of “control” versus “possess”.

Poly-Chemicritter Dioxogre's first effect won't apply until it's been successfully Normal Summoned while it was on the field, so its own second Normal Summon can be negated before that effect applies. That's similar to negating Jinzo's Summon before its effect locks you out your traps.

Aromaseraphy Aneglica's name contains “Aroma” so it counts as an Aroma monster.

If you use Doki Doki's effect to Special Summon a monster from your deck in face-down Defense Position, you must reveal the monster before placing it face-down on the field to ensure that it has the same attribute and level as the Rock-type you discarded.

Fairy Tail – Sleeper's effect changes the effect of a normal spell or trap your opponent controls. When that spell or trap resolves, you replace the text of that card with “Change 1 face-up monster your opponent controls to face-down Defense Position”, meaning your opponent will choose one of your monsters to turn face-down. If you planned it right, Fairy Tail – Sleeper will be the only face-up monster you control, meaning it will have to turn face-down where you can take full advantage of the flip effect.

 Fullmetalfoes Alkahest
$14.00
$2.14
$1.44
Fullmetalfoes Alkahest124737
Set Invasion: Vengeance
Number INOV-EN039
Level 1
Type Fusion/Effect Monster
Monster Psychic
Attribute FIRE 
Rarity Secret Rare
Card Text

1 "Metalfoes" monster + 1 Normal Monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, during your opponent's turn: You can target 1 Effect Monster on the field; equip that target to this card (this is a Quick Effect). This card gains DEF equal to the combined original ATK of monsters equipped to it by this effect. You can use monsters you control equipped to this card you control as Fusion Materials for the Fusion Summon of a "Metalfoes" Fusion Monster that lists them as Materials.


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Fullmetalfoes Alkahest and the rest of the cards with “Fullmetalfoes” in their names count as Metalfoes. The last effect says you can “use monsters you control equipped to this card you control as Fusion Materials”. That means Alkahest has to be in your monster zone, and the cards equipped to it must be in your Spell and Trap Zone for that effect to apply.

Since it lacks the word “target”, the second effect of Metalfoes Mithrilium doesn't target the monster in the graveyard or Extra Deck that you intend to Special Summon.

I appreciate that the card name “Flower Stacking” does exactly what you think it does.

If you use a Metalfoes effect to set Fullmetalfoes Fusion from the deck, you can't activate it that turn since Quick-Play Spell Cards can't be activated the turn they're set.

Pot of Acquisitiveness can target any three monsters that have been banished; yours or your opponent's. They'll go back to the deck of whoever owns the card. Because it says “shuffle all 3 into the deck”, you send none of them back if you can't send one of the targets back, and you stop resolving the effect at that point.

Quarrantine's effect activates during both players' End Phases, yours and your opponent's.

Name Changes
Now, along with the FAQ's that usually come up with a new set, Konami has changed the name of three older cards. You can read more about this here.

Frog the Jam is now named Slime Toad.

Kinetic Soldier is now named Cipher Soldier.

Red-Eyes B. Chick is now named Black Dragon's Chick.

If you've seen various cards over the years, all Frog-related cards have always specifically excluded Frog The Jam, and all Red-Eyes cards have specifically excluded Red-Eyes B. Chick (if it could have been a valid selection). Kinetic Solder wasn't excluded from anything, but if you noticed Cipher Wing from Dragons of Legend -Unleashed-, that effect specifically includes Kinetic Soldier.

So the question is sometimes asked: why are these names being changed? These are cards that have been with the game forever and there wasn't a problem before, so why change them now?

To answer that question, we have to look at the bigger picture.

First, remember that the Yu-Gi-Oh! TCG is developed and created primarily in Japan. The Yu-Gi-Oh! franchise and property started in Japan, The Creator is Japanese, the animated series airs there first… you get the idea. This game starts in Japan. As such, the card names, effects, art, everything about everything is created with the Japanese in mind first. Almost everything then gets localized into different languages for international markets afterwards.

Now, look at the cards that got their names changed: Frog The Jam was a promo from 2002 that hasn't been reprinted since then. Kinetic Soldier first appeared in 2004 as a video game promo, and Red-Eyes B. Chick first appeared in Soul of the Duelist in 2004. There were way fewer cards back then, and the way cards were designed was vastly different. “Archetypes” as we now know them didn't really exist. So when those cards were localized, it largely didn't matter how they ended up being named so long as they were appropriate for the market they were going to.

Years and years later, design protocols have changed over time, and now card names matter: there are tons of interactions that depend on cards having certain names.

Now, remember what I said before about everything starting in Japan? When themes are developed, they're developed with Japanese names in mind. That doesn't cause an issue most of the time as it largely doesn't matter how a card is named in Japan if you speak English; you call a card by its English name and you don't think twice about it. However, if a group of cards come out that reference a string of characters in a card name – “Gravekeeper's”, “X-Sabers”, “Mermail”, and so on – the card names in English have to be consistent or the cards won't work as intended.

 Pot of Acquisitiveness
$2.97
$0.89
$0.31
Pot of Acquisitiveness124769
Set Invasion: Vengeance
Number INOV-EN065
Type Quick-Play Spell Card
Attribute SPELL 
Rarity Super Rare
Card Text

Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.


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In the early years of the game, with the lack of defined name-driven themes, cards were named in certain ways that were fine for the time and were appropriate for purposes of flavor and the intended market. But, as time went on and name-stamped themes became a permanent fixture of design, those early localization decisions no longer matched up with the future direction of the game. So sometimes some corrections have to be made.

In those early years, if a card name didn't fit a theme it should have, the card name would stay the same, but clarification would have to be specifically included in all effects that required it. And for a while, that was the only solution. For example: the first printing of Amazoness Tiger said in part: “your opponent cannot attack another monster that includes ‘Amazoness' in its name, or is named ‘Amazon Archer'.”

Amazoness Archer was first printed in March 2003 in Labyrith of Nightmare with the name “Amazon Archer”, but the bulk of the Amazoness cards came out in Magician's Force nearly half a year later. You can see where that caused a problem. Because Archer's name didn't include “Amazoness”, it had to be specifically mentioned in each effect that it was supposed to work with.

The bad part of this practice is that it takes up space on the card and makes sentences harder to understand, as there's more information to parse. As you can likely see, cards created nowadays have more effects and do more things, requiring all the space they can get. Adding words to cards isn't an ideal solution anymore.

In past years, Konami patched up previous localization decisions as needed with reprints and database updates. You can see exactly what cards were updated in the card database by searching for “updated”. Interestingly enough, that will return ten cards that have had their names changed… but not Wattkid, whose name was changed from Oscillo Hero #2.

-Joe Frankino


If you have any questions about the cards from Invasion: Vengeance, tournament policy, card interactions or game mechanics, send an e-mail (one question per e-mail please!) to askjudgejoe@gmail.com and your question could be answered in a future edition of Court of Appeals!

Joe is a Yu-Gi-Oh! judge and player from Long Island, New York. His latest attempt at a custom deck creation isn't doing well against the current field, but his “challenge accepted” attitude will likely result in a few more hours of throwing things against the wall to see what sticks.


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