Side Deck Theory: Pot of Acquisitiveness

Kelly Locke

11/15/2016 11:02:00 AM

Acquisitiveness is defined as ďan excessive interest in acquiring money or material things.Ē Pot of Acquisitiveness, like other cards in the ĎPot of' theme, has a draw effect that'll get you more material things, but it's not quite as greedy Pot of Avarice, Pot of Desires, or Pot of Greed. Drawing cards isn't the focus here.

What Pot of Acquisitiveness lacks in draw power it makes up for with a high utility recycling effect. When activated you'll target three banished monsters, then shuffle those monsters into their respective decks and draw one card. Acquisitiveness' draw effect is just an incentive to play a card that would otherwise be a -1. It's always hard to recommend cards that play as a minus in a game so saturated with opportunities for huge card advantage, but thankfully you don't have that problem with Acquisitiveness, so you can focus entirely on the recycling effect.

 Pot of Acquisitiveness
Pot of Acquisitiveness124769
Set Invasion: Vengeance
Number INOV-EN065
Type Quick-Play Spell Card
Attribute SPELL 
Rarity Super Rare
Card Text

Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.

Our Best Prices: [View ALL Prices]
Store Condition Qty Avail Price  
KCs Card Corner Unlimited - Lightly Played 1 $0.50
KCs Card Corner 1st Edition - Moderately Played 1 $0.50
Madfury Unlimited - Near Mint 3 $0.58
moose cave 1st Edition - Lightly Played 1 $0.64
Ultra Okay Gaming 1st Edition - Near Mint 1 $0.70
Wizards Warehouse 1st Edition - Near Mint 1 $0.70 allows you to buy cards from any of our vendors, all at the same time, in a simple checkout experience. Shop, Compare & Save with! - [Store FAQ]

Pot of Acquisitiveness' utility comes in three forms:

-Recycling monsters in the removed zone

-Manipulating your opponent's removed zone

-Drawing a single card

It's important to emphasize that Pot of Acquisitiveness returns banished monsters to the deck, not the graveyard. It isn't Burial From A Different Dimension, so Infernoids aren't suddenly amazing thanks to this card, but there are plenty of reasons why you might want to put banished cards back in your deck. Even Infernoids can reload the deck with cards for Infernoid Decatron, Fusion materials for Void Imagination, and monsters to Summon with Void Madness when it's released next year. You can also toss monsters back into the deck just before activating Reasoning or Monster Gate.

Destiny HERO - Malicious has an amazing interaction with Pot of Acquisitiveness. After you've banished two copies and Summoned your last one from your deck, you can shuffle them back in alongside another card to get an additional two Special Summons. With another Pot of Acquisitiveness you can get another four Summons over the course of at least two turns. Anything that banishes itself from the graveyard and can be easily sent there from the deck again is a great target.

Pot of Acquisitiveness helps you deal with your opponent's banish effects. If you lose a card to ABC-Dragon Buster, Kozmojo, Ally of Justice Cycle Reader, or D.D. Crow, you can put that monster back into your deck for use later. Whether or not this is relevant to you depends on your ability to access that monster again. It's usually not worth your time if you shuffle back a card that you won't see for the remainder of the duel. However, if you can get to that card again by sending it to the graveyard, adding it to your hand, or Summoning it from the deck, then Acquisitiveness can help keep your best cards in the game despite your opponent's attempts to banish them.

This tactic is best seen with Extra Deck cards. Acquisitiveness is one of the best ways to recycle banished Xyz, Synchros, or Fusions. Those monsters can end up banished due to a card effect or to pay the cost for some other card, but Ghost Reaper & Winter Cherries is among the most common an Extra Deck monster ends up being banished, and it can be devastating to decks that lose crucial cards. Acquisitiveness is seemingly custom built to counter Ghost Reaper as it effortlessly shuffles back an entire playset of a banished monster.

 Ghost Reaper & Winter Cherries
Ghost Reaper & Winter Cherries117933
Set Shining Victories
Number SHVI-EN040
Level 3
Type Tuner/Effect Monster
Monster Zombie
Attribute DARK 
A / D 0 / 1800
Rarity Secret Rare
Card Text

During either player's turn, if your opponent controls more monsters than you do: You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.

Our Best Prices: [View ALL Prices]
Store Condition Qty Avail Price  
Main Card TCG 1st Edition - Lightly Played 1 $6.00
Davis Cards & Games 1st Edition - Damaged 1 $6.00
TenSeCrush 1st Edition - Near Mint 1 $6.46
Nebulous Gaming Unlimited - Near Mint 1 $6.99
Kemps Kollectables Unlimited - Near Mint 1 $7.49
Cardmonstergamez 1st Edition - Lightly Played 1 $7.55 allows you to buy cards from any of our vendors, all at the same time, in a simple checkout experience. Shop, Compare & Save with! - [Store FAQ]

Pot of Acquisitiveness might be the single best counter side for decks that typically lose to Ghost Reaper. Burning Abyss, Phantom Knights, Blue-Eyes, and ABC's can use Acquisitiveness to stay in the game by recovering their ace monsters. Ghost Reaper used to be a death sentence if you lost your Dante, Traveler of the Burning Abyss or ABC-Dragon Buster. Now it isn't necessarily game over, but that's assuming you draw Acquisitiveness.

I'm not sure what effect Acquisitiveness will have on Ghost Reaper's popularity. For now Ghost Reaper is still being played, but that might fall off as Acquisitiveness becomes increasingly prevalent. It's a less effective card as long as a one-card out is available. Playing Acquisitiveness after Ghost Reaper leaves your opponent down a card with nothing to show for it. Nobody wants to side a card for a match-up that might end up being a minus of card economy.

Manipulating Your Opponent's Banish Zone
Pot of Acquisitiveness has outstanding utility in the Side Deck because it can move cards out of your opponent's removed zone. Although graveyard manipulation is extremely common there are very few cards in the game that can interact with your opponent's banished cards. Pot of Acquisitiveness' only competition is Burial from a Different Dimension, and that's Limited anyways. It's actually much better to play Acquisitiveness in nearly all situations as it tosses those monsters back into the deck and often leaves them out of reach. Returning cards to the graveyard can help your opponent more than it hurts them.

Any time your opponent tries to add banished monster to their hand, return a monster to the graveyard, or Summon a banished monster, Acquisitiveness can interrupt their play and send any targeted monsters back to the deck. When ABC-Dragon Buster tries to Summon its materials you can use Acquisitiveness to send those monsters away. Other opportunities to use Acquisitiveness include D.D.R. - Different Dimension Reincarnation, Burial from a Different Dimension, Kozmotown, and Kozmo Strawman.

Pot of Acquisitiveness also stops other copies of Acquisitiveness from resolving. It's an all-or-nothing effect: Acquisitiveness must return all three targets to resolve, so it won't do anything if one of those monsters is moved on the chain. Picking just one of your opponent's targets with your own Acquisitiveness will keep their other two cards firmly in place. There aren't too many times where that's relevant, but it can be important after resolving Ghost Reaper.

If you banished three copies of an Extra Deck monster with Ghost Reaper you can use Acquisitiveness to return only one of their targets to the Extra Deck. That's the worst-case scenario for you, but it gets better if you banished a monster they only play one or two copies of. In that situation you can target whatever non-Extra Deck monster they targeted in addition to two other cards.

You can defend your own banished monsters from your opponent's Acquisitiveness just as easily with a copy of your own. You'll have to shuffle back at least one of their targets, but you can leave the rest banished. Acquisitiveness is a lifesaver when you really need to resolve a Leviair the Sea Dragon, Kozmotown, or some other effect targeting cards in the removed zone. Unfortunately that tactic won't work if you're targeting multiple monsters which need to be moved together, like ABC-Dragon Buster.

In decks that are banishing multiple monsters a turn you can play Pot of Acquisitiveness as if it were Upstart Goblin. Infernoids are possibly the only deck that can get away with activating Acquisitiveness every single turn, but there are plenty of other decks with enough banishing power to ensure that Acquisitiveness is never dead. Being able to resolve it as 1 for 1 makes Acquisitiveness much more playable and easier to recommend.

A Counter To Ghost Reaper And ABC, But What Else?

Outside of a few match-ups it's hard to see where Pot of Acquisitiveness makes a big enough dent in your opponent's strategy to play it over alternatives. ABC's and Zombies are probably the only two match-ups where I'd recommend it. Its primary purpose, then, is as a counter side to Ghost Reaper & Winter Cherries. Acquisitiveness is basically a must-play for decks that don't want to lose Game 2 or 3 because their Extra Deck was emptied by a single hand trap.

Don't get me wrong: the fact that Acquisitiveness is excellent against ABCs is reason enough to consider playing it. If you need a Side Deck card for that match-up and already have a reason to fear Ghost Reaper then you couldn't ask for a better card. I'd go as far as to recommend a copy for your Main Deck, or possibly main two and side one. Whatever you feel is necessary to give you an edge in Game 1 and enough counters to side in for the remainder of the match.

Again, it's entirely possible that Acquisitiveness could drive play of Ghost Reaper down. It won't be pushed out of play completely unless players decide that siding Acquisitiveness just for ABCs is worth it. I'm not totally sure if they will, but that trend should be fairly obvious if it starts to emerge. In the meantime Acquisitiveness is easily one of the best spells to launch this year, and will likely end up seeing a ton of play as long as ABC's and Ghost Reaper remain relevant on a competitive level.

Until next time then


Kelly​ ​Locke​ ​is​ ​a​ ​West​ ​Michigan​ ​gamer,​ ​writer,​ ​and​ ​college​ ​student.​ ​​ ​In​ ​addition​ ​to​ ​writing​ ​on TCGplayer,​ ​Kelly​ ​writes​ a ​​personal​ ​blog​​ ​covering​ ​Yugioh,​ ​Destiny,​ ​and​ ​other​ ​hobbies.​ ​You​ ​can follow​ ​him​ ​on​ ​​Twitter​​ ​and​ ​check​ ​out​ ​his​ ​​Youtube​ ​channel​.​ ​​ ​He​ ​is​ ​currently​ ​studying​ ​marketing​ ​at Dragon​ ​Ravine​​ ​is​ ​Unlimited. Check out his new Buzzfeed article on Kozmos!

Join our Newsletters

Subscribe to get the latest information on your favorite games.


All original content herein is Copyright 2016 Ascension Gaming Network, Inc. TCGplayer® and MaxPoint® are trademarks of Ascension Gaming Network, Inc.
No portion of this web site may be used without expressed written consent. All rights reserved.
Magic the Gathering and its respective properties are copyright Wizards of the Coast
Privacy Policy  |  Terms of Service