Re-Rerouting: Dark World Zombies

Doug Zeeff

11/28/2016 11:00:00 AM

Every week, Loukas Peterson takes a reader-submitted deck and reroutes it for better potential. He's taken some pretty crazy strategies and turned them into even crazier creations, and sometimes they really catch my eye. Back in October, Loukas fixed up a Dark World Zombies deck that had a lot going for it, and ever since then I've kept coming back to it on my Twitch live streams.

With all the play I've given that deck over the past month, I've made some important changes that have made it even more competitive. While Loukas did a great job at cleaning up the strategy, his column's restricted in two ways that mine isn't: first, he's obligated to stay true to the original creator's vision; and second, he adamantly opposes Pot of Desires.

The first problem leads to some less-than-ideal card choices that appeared in the original build, and the second one stands on principles that I respect, but don't personally subscribe to.

For some background, let's take a look at the build that Loukas ended up with in his column, and from there I'm going to re-reroute it to my own version.

    Dark Worlds Ver 2.0 Loukas Peterson    
Main Deck
Side Deck
1 Beiige, Vanguard of Dark World
2 Broww, Huntsman of Dark World
1 Despair from the Dark
3 Grapha, Dragon Lord of Dark World
1 Malefic Stardust Dragon
2 Mezuki
3 Shiranui Solitaire
2 Snoww, Unlight of Dark World
2 Summoner Monk
2 Uni-Zombie
Monsters [19]
3 Allure of Darkness
1 Burial from a Different Dimension
3 Dark World Dealings
1 Foolish Burial
1 Instant Fusion
3 Into The Void
1 Shuffle Reborn
1 Soul Charge
3 The Gates of Dark World
3 Trade-In
1 Upstart Goblin
Spells [21]
Deck Total [40]


1 Abyss Dweller
1 Black Rose Dragon
1 Black Rose Moonlight Dragon
1 Castel, the Skyblaster Musketeer
1 Diamond Dire Wolf
1 Divine Dragon Knight Felgrand
1 Elder Entity Norden
1 Number 22: Zombiestein
1 Number 23: Lancelot, Dark Knight of the Underworld
1 Number 38: Hope Harbinger Dragon Titanic Galaxy
2 PSY-Framelord Omega
1 Scarlight Red Dragon Archfiend
1 Shiranui Shogunsaga
1 Stardust Dragon
Extra Deck [15]

If you haven't played Dark Worlds before, let me give you a brief summary. All of the Dark World monsters in this deck have a trigger that activates when they're discarded by a card effect. Grapha, Dragon Lord of Dark World pops a card; Beiige, Vanguard of Dark World Special Summons itself; Snoww, Unlight of Dark World searches; and Broww, Huntsman of Dark World draws a card.

Dark World Dealings and The Gates of Dark World at largely the best ways to trigger those abilities. Dealings is a simple -1 that evens out in card economy if you trigger any of your Dark Worlds, while Gates is a more permanent option. Once per turn, you can banish a Fiend in your graveyard to discard a Fiend and draw a card. It's an easy 1-for-1 that's often a +1, and it doesn't give your opponent any free cards like Dealings.

Long term, your main win condition is Grapha's graveyard effect, which you want to use multiple times to bounce a Dark World monster back to your hand to revive Grapha. That 2700 ATK quickly climbs to 3000 when The Gates of Dark World is on the field, and it runs most monsters over in battle.

The Zombie engine comes in handy because PSY-Framelord Omega's insane. Recycling Mezuki has always been a plus, but the key interaction in Dark Worlds is reloading your graveyard with the Fiends you're banishing with Gates. It's also a big beater at 2800 ATK and, in a pinch, you can make a Rank 8 with Grapha.

But my favorite interaction with Zombies and Dark Worlds might be Uni-Zombie's discard effect: it triggers your Dark Worlds. It's an effect, not a cost, so you're free to pitch whatever you need at that moment. Snoww and Broww are my top picks, nabbing you free cards as part of your regular combos. It's a key reason to play Zombies with Dark Worlds in the first place.

Some Cuts, Some Additions
Loukas noticed that the original version of this deck as it was submitted, suffered from an overreliance on Normal Summons, and he used several cards to get around that. Instant Fusion and Shuffle Reborn extend your plays, while Summoner Monk gets you to that important first Shiranui Solitaire to set up PSY-Framelord Omega. I was also a fan of Despair from the Dark, a tech choice that you can yard with Uni-Zombie so you can revive it with Mezuki, which you then make Rank 8's with.

I'm actually going to be upping the Instant Fusion count to two because I want to see it more often. As for Shuffle Reborn and Summoner Monk, I feel that while both those cards were good, D.D.R. - Different Dimension Reincarnation is just better. No, it won't trigger your Dark Worlds, but it does lend to some unique combos. One issue Loukas ran into was the challenge of actually getting Dark Worlds into the graveyard. Dragged Down into the Grave isn't viable here because you'll rarely have nothing but Dark Worlds in your hand, so that just leaves Uni-Zombie and Dark World Dealings for discard outlets.

 PSY-Framelord Omega
PSY-Framelord Omega106032
Set High-Speed Riders
Number HSRD-EN035
Level 8
Type Synchro/Effect Monster
Monster Psychic
Attribute LIGHT 
A / D 2800 / 2200
Rarity Secret Rare
Card Text

1 Tuner + 1 or more non-Tuner monsters
Once per Turn , During Either player's Main Phase : You can Banish both this face-up card on the field and 1 random card in your opponent's hand until your next Standby Phase . During your opponent's Standby phase: You can target 1 Banished card; Return it to the Graveyard . If this card is in your Graveyard: You can target 1 Other card in any Graveyard; shuffle both that card and this card into the Deck .

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Sure, The Gates of Dark World will discard Dark Worlds continuously, but that requires a Fiend in your graveyard first. D.D.R. combos nicely with Mezuki and Gates, and it sets up Rank 8's much more easily than Despair from the Dark. Conceptually I loved Despair, but realistically I've played countless hours with this deck and have never once wanted to send it to the graveyard with Uni-Zombie. D.D.R. - Different Dimension Reincarnation lets you do cool stuff like banish Grapha to discard Grapha with Gates, and then bounce a Dark World back to your hand to Special Summon the sent Grapha. Then, you can immediately discard the bounced Dark World to Special Summon the banished Grapha, putting 6000 damage and a Rank 8 on board.

I'm really not a fan of Malefic Stardust Dragon. I think it's slow, inconsistent, and not powerful enough to warrant an Extra Deck slot. It's good as a discard for Trade-In but I'll actually be cutting back on that since I'm going to run three Pot of Desires. It'll come as no surprise, either, that I'll be removing all three copies of Into The Void as well. Simply put, if you can afford Pot of Desires, you should be playing it in almost everything, and it's a perfect match for a deck like this where you're running tons of three-of's.

Lastly, I want to focus on Rank 3's much more heavily. I'm throwing Tour Guide From the Underworld back into the mix, as well as a Speedroid Terrortop suite. Leviair the Sea Dragon's ridiculously crucial for the flow of this strategy, bringing back both Zombies and Dark Worlds. It's essentially more copies of D.D.R. - Different Dimension Reincarnation, and can return all the same monsters minus Grapha. The Rank 3 element also gives you access to The Phantom Knights of Break Sword for removal, and Totem Bird for defense.

Not only that, but adding Terrortop allows for a broken opening turn. If you have Terrortop, Shiranui Solitaire, and any Dark World you can make two PSY-Framelord Omegas and Leviair the Sea Dragon, plus you'll trigger the Dark World monster's effect. That's incredible, and not hard to do when you consider Dark World Dealings, Pot of Desires, and Allure of Darkness.

All things considered, here's an overview of the changes I've made to the Main Deck.

-1 Despair from the Dark
-1 Malefic Stardust Dragon
-2 Summoner Monk
-1 Burial from a Different Dimension
-1 Foolish Burial
-1 Shuffle Reborn
-2 Trade-In
-1 Upstart Goblin
-3 Into The Void

+1 Snoww, Unlight of Dark World
+2 Beiige, Vanguard of Dark World
+1 Broww, Huntsman of Dark World
+3 Speedroid Terrortop
+1 Speedroid Taketomborg
+1 Tour Guide From the Underworld
+3 Pot of Desires
+2 D.D.R. - Different Dimension Reincarnation
+1 Instant Fusion
+2 Dark Smog
+1 Solemn Warning

The obvious swerves are the Rank 3's and Dark Worlds. In some ways, this is reverting back to the reader submitted version, but I'm not playing stuff like Dragged Down, Malefic Stardust Dragon, and Double Summon. I found that I'd often lose the games when I didn't draw enough Dark Worlds, so I added all the good ones in threes.

Coupled with the potential Uni-Zombie combis, it was hard to stay away from them. Here's the new list.

    Dark Worlds Ver 3.0 Doug Zeeff    
Main Deck
Side Deck
3 Beiige, Vanguard of Dark World
3 Broww, Huntsman of Dark World
3 Grapha, Dragon Lord of Dark World
2 Mezuki
3 Shiranui Solitaire
3 Snoww, Unlight of Dark World
1 Speedroid Taketomborg
3 Speedroid Terrortop
1 Tour Guide From the Underworld
2 Uni-Zombie
Monsters [24]
3 Allure of Darkness
2 D.D.R. - Different Dimension Reincarnation
3 Dark World Dealings
2 Instant Fusion
3 Pot of Desires
1 Soul Charge
3 The Gates of Dark World
1 Trade-In
Spells [18]
2 Dark Smog
1 Solemn Warning
Traps [3]
Deck Total [45]


1 Abyss Dweller
1 Divine Dragon Knight Felgrand
1 Elder Entity Norden
1 Galaxy-Eyes Cipher Dragon
1 Galaxy-Eyes Full Armor Photon Dragon
2 Leviair the Sea Dragon
1 Number 38: Hope Harbinger Dragon Titanic Galaxy
1 Number 39: Utopia
1 Number S39: Utopia the Lightning
2 PSY-Framelord Omega
1 Scarlight Red Dragon Archfiend
1 The Phantom Knights of Break Sword
1 Totem Bird
Extra Deck [15]

One of the more out-there additions I made was two Dark Smogs. I think this deck was lacking in defense, and Dark Smog furthers the Dark World engine while disrupting your opponent. It's actually positioned really well right now. Banishing an A-Assault Core, B-Buster Drake, or C-Crush Wyvern cuts your opponent off from ABC-Buster Dragon in the first couple turns of the game, which is often enough to win the duel. It's also a great counter to Metalfoes Combination and in some cases Metalfoes Mithrilium.

I really do think that Dark World Zombies are a decent rogue strategy with the changes I've made, and with smart Side Decking and a bit of luck I'm certain you could score an invite to your World Championship Qualifier with this thing. There's a ton of disruption backed by excellent card economy, and the recursion of Grapha, Dragon Lord of Dark World can be too much for slower decks to handle. There's a lot going on, but with some practice you'll be beating your opponents in no time!

-Doug Zeeff

Doug Zeeff hails from Michigan and is currently an English major in college. When he's not found emailing Konami about why there's not a single walrus card in all of Yu-Gi-Oh! you can find him regularly posting unorthodox, unfiltered semi-Yu-Gi-Oh! related content on his Youtube channel, Dzeeff. In his spare time he enjoys eating cheese, Overwatch, and, of course, playing Yu-Gi-Oh.
Click here to follow him and his adventures on Facebook!

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