Low Key: Awesome Gishkis

Doug Zeeff

1/2/2017 11:00:00 AM

Last week, Zach wrote an article about three older themes that Toadally Awesome drastically improves, one of which was Gishkis. I've been playing around with Gishkis on and off ever since Toadally Awesome's release, but I thought I'd finally sit down to work out a real build after Zach's article.

The basic idea is that there's a ton of decks that can make Bahamut Shark, and by extension, Toadally Awesome. This adds disruptive potential to virtually any deck with multiple Level 4 Waters, especially ones that lacked defensive options. Gishkis fall right into this category: they're primarily an OTK strategy and they're filled with Level 4 Waters.

Gishkis have always felt like half a deck when I've tested them over the years, but now Bahamut Shark makes them feel whole.

Just Keep Swimming
Gishkis represented one of the first movements toward reinventing the Ritual mechanic. Gishki Shadow and Gishki Vision not only search out Ritual Spells and Ritual Monsters respectively, but they also can meet the full tribute requirement for any Water Ritual Monster. They're both targets for Salvage, so they're great card economy on a general level. None of those effects are limited to once per turn either, so if you can get them back in your hand you can reuse them over and over.

Gishki Aquamirror's great too. You can shuffle it back into the deck to add a Gishki Ritual Monster from your graveyard to your hand, a quick +1 to cushion the initial loss of your Ritual Summon. Gishki Zielgigas was historically the best Gishki Ritual Monster because of its high 3200 ATK and crazy +1 non-targeting effect every turn.

When you factor in cards like Gishki Abyss to search Shadow or Vision, and Beautunaful Princess to act as extra copies, you start to see a real deck come together. Almost all of the combo pieces can grab other combo pieces, so you'll usually have consistent hands.

 Deep Sea Diva
Deep Sea Diva38645
Set Turbo Pack: Booster Four
Number TU04-EN004
Level 2
Type Sea Serpent/Tuner
Monster Sea Serpent
Attribute WATER 
A / D 200 / 400
Rarity Super Rare
Card Text

When this card is Normal Summoned, you can Special Summon 1 Level 3 or lower Sea Serpent-Type monster from your Deck.

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Deep Sea Diva's another power card similar to Beautunaful Princess because it gets Gishki Vision out straight from your deck. From there, you can use it as Ritual Summoning fodder, or you can even overlay for Herald of Pure Light, an Xyz Monster that's awesome at sending bad draws back into the deck.

The main problem challenging Gishkis also plagues nearly all Ritual Monster strategies: there just weren't any great one-card plays. Because a Ritual Summon requires three distinct parts, you'd often get left in the dust if your first Ritual Summon didn't go through. But now Bahamut Shark changes everything. Gishki Shadow is a Level 4 Water, which means you can use Gishki Beast to make a one-card Bahamut Shark and Toadally Awesome. Shadow's easy to get into the graveyard because you can just pitch it to search Aquamirror, and once you get one revival target in your graveyard you can keep bringing it back with more copies of Gishki Beast.

And then there's Instant Fusion, which kicks out Elder Entity Norden for another one-card Bahamut Shark. Any time you have Gishki Beast or Instant Fusion you can basically put a Level 4 Water into the graveyard, and often you're backing it up with a strong Ritual Summon (or at least the threat of one for next turn).

Keeping the goal of OTK'ing or creating solid fields with Toadally Awesome, here's the list I've been testing for the past couple weeks:

    Awesome Gishkis Doug Zeeff    
Main Deck
Side Deck
1 Beautunaful Princess
1 Deep Sea Diva
1 Evigishki Gustkraken
2 Gem-Knight Garnet
3 Gishki Abyss
3 Gishki Beast
1 Gishki Marker
3 Gishki Shadow
3 Gishki Vision
3 Gishki Zielgigas
1 Performage Trick Clown
Monsters [22]
3 Brilliant Fusion
3 Gishki Aquamirror
3 Instant Fusion
1 Moray of Greed
3 Pot of Desires
3 Salvage
1 Soul Charge
1 Upstart Goblin
Spells [18]
Deck Total [40]


1 Abyss Dweller
2 Bahamut Shark
1 Castel, the Skyblaster Musketeer
1 Daigusto Emeral
1 Elder Entity Norden
1 Gem-Knight Amethyst
1 Gem-Knight Seraphinite
1 Herald of Pure Light
1 Number 37: Hope Woven Dragon Spider Shark
1 Number 39: Utopia
1 Number S39: Utopia the Lightning
1 Superdreadnought Rail Cannon Gustav Max
2 Toadally Awesome
Extra Deck [15]

Right off the bat, one of the biggest differences between this version of Gishkis and ones you might have seen in the past is that I've fully invested in Gishki Beast. It used to be a standard one-of because it didn't have a lot of synergy with the rest of your monsters, but I've bumped it to three copies to make sure I see it as often as possible.

Another change I made to compliment this is adding Brilliant Fusion. I got this idea from Loukas “Takes Apart Burgers To Eat Each Ingredient Separately” Peterson when he mentioned a gimmicky combo using Brilliant Fusion to send Gishki Mollusk to the graveyard to stack his deck for Sylvans. The idea is that you can bring out Gem-Knight Amethyst by dumping Gem-Knight Garnet and any Aqua monster, instantly setting you up for a Gishi Beast play. Amethyst is especially important because it's an Aqua monster so you can get rid of it to activate Toadally Awesome's negation effect.

I should point out that I excluded Mollusk and went with Gishki Marker instead because its effect is usable in this version. When you revive it off of Beast you can get back a Ritual Monster or Spell from your graveyard to your, furthering your card economy for free.

However, I also played a Performage Trick Clown in case I wanted to summon Gem-Knight Seraphinite. Gishki Beast and Gishki Abyss aren't once per turn effects, so if you have multiples in your hand with Brilliant Fusion it's only natural to go for Seraphinite instead of Amethyst. Both of them are recoverable by Salvage, too, so there've been times where I've used Gishki Beast to make Bahamut Shark, detached it, brought it back to my hand with Salvage, and then used my extra Normal Summon for a second Bahamut Shark. Pretty insane stuff for a casual strategy.

Evigishki Gustkraken was one of the strangest additions I made. It's been used almost exclusively for infinite loops in the past, but I really like it in this version because it gives you another first turn play. When you summon it you get to look at two random cards in your opponent's hand before sending one of them back to the deck, once again cushioning the blow from your Ritual Summon. I found there were a lot of hands where Ritual Summoning was the right call because it put monsters in the graveyard for Gishki Beast, but a first turn Gishki Zielgigas might as well be a 3200 ATK Normal Monster. Gustkraken was a replacement that actually did something, taking a card out of my opponent's hand to make it even harder to deal with Toadally Awesome.

The new Gishki deck's quite similar to the Atlantean Mermail builds that have been topping. Both decks are Water based and indirectly benefited from Toadally Awesome, and both can go first or second without issue. Gishkis have incredible redundancy for a rogue choice, and beating your opponent's face in with an off-the-wall strategy never gets old.

Gishki Beast and Instant Fusion truly take this deck to the next level, far surpassing primitive builds using Mound of the Bound Creator to boost Zielgigas. On a local or Regional level, Gishkis finally have the opportunity to be somewhat competitive, something that's never happened before!

-Doug Zeeff

Doug Zeeff hails from Michigan and is currently an English major in college. When he's not found emailing Konami about why there's not a single walrus card in all of Yu-Gi-Oh! you can find him regularly posting unorthodox, unfiltered semi-Yu-Gi-Oh! related content on his Youtube channel, Dzeeff. In his spare time he enjoys eating cheese, Overwatch, and, of course, playing Yu-Gi-Oh. Click here to follow him and his adventures on Facebook!

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