Rerouting: Brilliant Nekroz

Loukas Peterson

1/4/2017 11:01:00 AM
 Comments

Sometimes I'm quite creative with my titles, keeping my readers guessing with puns or hidden meanings.

But unless you don't know what Brilliant Fusion is or have never heard of the Nekroz theme, then this week's title does little to hide the nature of the submission. Of course, I can't give away all my Rerouting secrets in the opening few words, so take a look at what fell into my inbox this time around. This week's contributor writes…

I've been messing around with Nekroz lately, but staying competitive has been a bit difficult. The deck pumps out Rank 4's and Nekroz to overwhelm my opponent, but it gets amazing with Gem-Knight Seraphinite. The extra summon is insane. Other threats like Nekroz of Trishula will always be powerful, but the deck's more than that.

The real MVP is obviously Brilliant Fusion, which is what I based the deck around. On the other hand, Toadally Awesome is just a pipe dream since it's a “win more” card. All in all I've had a lot of fun with the deck; I've always enjoyed Nekroz, and Brilliant Fusion just makes it better. My main concern is fixing the brick hands since opening with many high Level monsters is a very real concern. Thanks!

-Brett ~ Ames, Iowa

I think Brett said it all in his last paragraph – all the high Level monsters are going to be his downfall, and until we get Shurit, Strategist of the Nekroz off the F&L list, some Nekroz are basically unplayable.

Unless you go all-in with Nekroz Kaleidoscope, you'll have a rough duel ahead. Take a look at Brett's deck:

    Brilliant Nekroz Ver 1.0 Brett    
 
Main Deck
Side Deck
2 Gem-Knight Garnet
1 Gishki Vision
3 Manju of the Ten Thousand Hands
2 Maxx "C"
1 Nekroz of Brionac
2 Nekroz of Clausolas
1 Nekroz of Decisive Armor
1 Nekroz of Gungnir
2 Nekroz of Trishula
1 Nekroz of Unicore
3 Nekroz of Valkyrus
1 Performage Trick Clown
3 Senju of the Thousand Hands
Monsters [23]
3 Brilliant Fusion
3 Instant Fusion
2 Nekroz Cycle
2 Nekroz Kaleidoscope
2 Nekroz Mirror
1 Preparation of Rites
2 Twin Twisters
Spells [15]
1 Bottomless Trap Hole
1 Time-Space Trap Hole
Traps [2]
Deck Total [40]

EXTRA DECK

1 Abyss Dweller
1 Bahamut Shark
1 Castel, the Skyblaster Musketeer
2 Daigusto Emeral
1 Elder Entity Norden
1 Gem-Knight Seraphinite
2 Herald of the Arc Light
1 Number 39: Utopia
1 Number S39: Utopia the Lightning
1 Shooting Quasar Dragon
1 Star Eater
1 Toadally Awesome
1 Traptrix Rafflesia
Extra Deck [15]
Notes:


Despite the volume of higher Level Nekroz, Brett only kept in two Nekroz Kaleidoscope, and dead hands were just everywhere. My duels largely came down to opening and resolving Brilliant Fusion, never bringing out Toadally Awesome, and a whole lot of useless copies of Nekroz of Valkyrus

Brilliant Fusion is definitely the best card in the deck - the whole strategy would change without it, and honestly, I wouldn't have taken on this deck without it. Summoning one Manju of the Ten Thousand Hands or Senju of the Thousand Hands is a good opening turn, but summoning two in the early game will make you cry out of happiness. Not only will you get two searches, but you'll have a “free” Rank 4 on board. The Gem-Knight Seraphinite hardly costs a thing since Senju and Manju are Light already, but the one Performage Trick Clown completes the picture.

But back to the terrible hand problem. Without Brilliant Fusion, you pretty much have nothing to do on Turn 1. You can't very well apply pressure with Nerkoz of Trishula or Nekroz of Valkyrus, and to survive until your next turn you might have to waste a Nekroz Kaleidoscope and Star Eater or Shooting Quasar Dragon. Gishki Vision mitigated the problem slightly, but it often felt superfluous, and since I couldn't search it I felt like I had to build my turns around Vision if I drew it.

 Shooting Quasar Dragon
$9.30
$7.41
$5.95
Shooting Quasar Dragon57140
Set Shonen Jump Magazine Promos
Number JUMP-EN055
Level 12
Type Synchro/Effect Monster
Monster Dragon
Attribute LIGHT 
A / D 4000 / 4000
Rarity Ultra Rare
Card Text

1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per turn equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, when a card or effect is activated: You can negate the activation and destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.


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Those were the first things to go - the third Valkyrus, Nekroz of Decisive Armor, and Nekroz of Gungnir. To keep the deck from drawing dead all the time, you have to stack the deck in your favor by carefully balancing the high-impact cards. Call me petty, but I don't like two Gem-Knight Garnets so much either; the second copy's going to disappear along with the superfluous Extra Deck cards.

In addition to Toadally Awesome seeing itself out, I found myself needing a bigger Extra Deck to work with what I wanted to add.

Send In The, Uh, Zombies?
Not too many Zombies, though - mostly just Uni-Zombie! Obviously, Mezuki will come along for the ride, but Uni-Zombie's another great card that combos well with Gem-Knight Seraphinite to make monsters like PSY-Framelord Omega.

Granted, that wasn't what sold me on the card. Sure, you can do crazy things with your extra Normal Summon, but I wanted a different opening option than Traptrix Rafflesia. I often found myself using a Senju or Manju with Nekroz of Unicore early on for a Rank 4, but Uni-Zombie means we have access to a Level 8 Synchro! Omega's a great option since you can recycle pretty much everything you'd banish, but the fun doesn't stop there.

The Plaguespreader Zombie probably seems a bit out of place, but it has its uses. Plenty of times you wouldn't mind putting back a Gem-Knight Garnet or Nekroz ritual spell for a cheap monster on the field, but Plaguespreader Zombie also gave me access to Coral Dragon, a form of spot removal I didn't know I needed. It was way more useful than Goyo Guardian or Stardust Charge Warrior, and even though it was an unexpected success, I'd confidently say it was worth it.

Furthermore, Uni-Zombie lets you play Vermillion Dragon Mech. One of my new favorites, it's instant spot removal when you banish your yarded Uni-Zombie. It's the perfect thing to do with that useless Gem-Knight Seraphinite, too; Dragon Mech's really handy. Combined with Coral Dragon you get an added layer of spot removal that's been missing since Nekroz of Trishula became harder to summon.

 Coral Dragon
$24.01
$15.96
$14.00
Coral Dragon121308
Set The Dark Illusion
Number TDIL-EN051
Level 6
Type Synchro/Tuner/Effect Monster
Monster Dragon
Attribute WATER 
A / D 2400 / 500
Rarity Secret Rare
Card Text

1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the Graveyard: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


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Here are the changes, and I'm happy to say this may be a record low number of alterations for an Extra and Main deck combined! I don't have a great way of finding that information out, but if you comb through all my articles and determine the top three decks with the fewest changes, I will pick your submission no matter what it is.

-1 Nekroz of Decisive Armor
-1 Nekroz of Valkyrus
-1 Nekroz of Gungnir
-1 Gem-Knight Garnet
-1 Gishki Vision

-1 Bahamut Shark
-1 Toadally Awesome
-1 Shooting Quasar Dragon
-1 Herald of the Arc Light

+3 Uni-Zombie
+1 Mezuki
+1 Plaguespreader Zombie

+1 Vermillion Dragon Mech
+2 PSY-Framelord Omega
+1 Coral Dragon

Last but not least, here's the final deck list. This strategy's extremely fun to play, and I'm putting emphasis on both “extremely” and “fun.” Normally quotation marks would add a whole lot of sarcasm, but this deck made me want to play it more and more.

Resolving Brilliant Fusion, doing Omega locks, dropping Trishula - you can make your opponent cry game after game!

    Brilliant Nekroz Ver 2.0 Loukas Peterson    
 
Main Deck
Side Deck
1 Gem-Knight Garnet
3 Manju of the Ten Thousand Hands
2 Maxx "C"
1 Mezuki
1 Nekroz of Brionac
2 Nekroz of Clausolas
2 Nekroz of Trishula
1 Nekroz of Unicore
2 Nekroz of Valkyrus
1 Performage Trick Clown
1 Plaguespreader Zombie
3 Senju of the Thousand Hands
3 Uni-Zombie
Monsters [23]
3 Brilliant Fusion
3 Instant Fusion
2 Nekroz Cycle
2 Nekroz Kaleidoscope
2 Nekroz Mirror
1 Preparation of Rites
2 Twin Twisters
Spells [15]
1 Bottomless Trap Hole
1 Time-Space Trap Hole
Traps [2]
Deck Total [40]

EXTRA DECK

1 Abyss Dweller
1 Castel, the Skyblaster Musketeer
1 Coral Dragon
2 Daigusto Emeral
1 Elder Entity Norden
1 Gem-Knight Seraphinite
1 Herald of the Arc Light
1 Number 39: Utopia
1 Number S39: Utopia the Lightning
2 PSY-Framelord Omega
1 Star Eater
1 Traptrix Rafflesia
1 Vermillion Dragon Mech
Extra Deck [15]
Notes:


I think there's a lot you can do with decks like this - and for what it's worth, the strategy's very unpredictable! Your opponent might think they know what 2017 Nekroz looks like, but I can guarantee you they wouldn't put money on the notion that they're facing Brilliant Fusion and Zombies.

Trimming the deck down to size was borderline impossible, and I think no matter how you spin it, you'll need to leave something out of the Extra Deck. I wanted so badly to run niche cards like Phantom Fortress Enterblathnir, but life's unfair some times.

Just remember, beat your opponents before they beat you!

-Loukas Peterson


Loukas “#spellberks4lyfe” Peterson lives in Madison, Wisconsin where he's earned the honor of Employee of the Century at his basket-weaving job. When he's not getting lost walking to the grocery store, his days are spent shaking his fist in the direction of Konami's North American headquarters demanding Fabled support or an archetype based around rainbow flags. In his spare time, Loukas dresses up as various road signs around his neighborhood, intentionally spelling things wrong to confuse drivers.


Do you love winning with unconventional strategies? Do you love creating mash-ups? Does your deck need an injection of crazy? Send the following to rerouting.tcgplayer@gmail.com to have your deck featured in the “Re-Routing” deck fix column!

-Your Main and Extra Deck list. (No Side Deck needed, but please send a written deck list, not a screencap; screencapped deck lists will be filed and then burned in the furnace accordingly… and your deck should be TCG legal).

-Your name and city.

-Remember, please use full card names! Abbrevs and mis-sipllngs make Loukas' life sad. Try your darndest to get the TCG name on there.

-A paragraph or two describing your deck: what it does, why you're playing it, and its strengths and weaknesses. “Winning” is not a strategy per se, and neither is “beating your opponents before they beat you.”

-Your favorite card from the build and why – make me fall in love with the deck! The cooler your strategy the more I'll want to fix it, and if you throw in funny jokes, that'll surely get my attention too; be warned, unfunny jokes will push your deck to the back of the stack. Don't be afraid to get creative! New stuff takes priority, because I'm not bored of it yet! –LJP


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