Rerouting: Switcheroroo

Loukas Peterson

3/22/2017 11:00:00 AM
 Comments

Saying the word “Switcheroroo” is a real Tongue Twister – and no, I don't mean the ugly Secret Rare from Gladiator's Assault… Just a word that isn't easy to say.

As soon as the card was announced in Raging Tempest, I knew I wanted to use it. Problem is, this hard-to-say card requires a dedicated build to maximize its potential.

Luckily for me, David CM from Australia sent a deck my way.

Hey Loukas – I'm an Aussie player who loves nothing more than to make decks that steal my opponent's stuff, whether it's with Number 11: Big Eye, Creature Swap or Graydles. So when I saw Switcheroroo, I fell into a complete frozen mess. I couldn't wait to try and build something to make it happen!

I have this build, but in locals I've only been able to finish around the mid table mark…and I was wondering if there was a way to take it just that bit further to make it competitive. So I added a draw engine, which seems okay.

The Metalfoes Fusion, Paleozoics and Twin Twisters are a draw engine that works surprisingly well. The main premise is to let your opponent to play their deck, stall them, and wait until they have a reasonably strong field. Then you hit them with a Switcheroo and give them four Tokens for all of their stuff. It's absolutely the most fun I've had playing the game, at least when it happens. Any advice you have would be really appreciated.

-David CM ~ Australia

Building a deck around one specific card is usually a tricky matter, but we'll see what we can do to help David out. Here's the deck he submitted to the column!

    Switcheroroo Ver 1.0 David CM    
 
Main Deck
Side Deck
3 Crane Crane
1 Dandylion
1 Glow-Up Bulb
1 Mathematician
2 Maxx "C"
1 Performapal Hip HIppo
2 Scapeghost
Monsters [11]
3 Draw Muscle
2 Forbidden Chalice
3 Metalfoes Fusion
2 Pot of Duality
3 Scapegoat
3 Super Hippo Carnival
2 Twin Twisters
Spells [18]
3 Paleozoic Dinomischus
3 Switcheroroo
3 Threatening Roar
3 Waboku
Traps [12]
Deck Total [41]

EXTRA DECK

1 Armades, Keeper of Boundaries
1 Beelze of the Diabolic Dragons
3 Formula Synchron
1 Ghostrick Alucard
1 Goyo Guardian
1 Meliae of the Trees
1 Mist Bird Clausolas
1 Number 20: Giga-Brilliant
1 Number F0: Utopic Future
1 Scarlight Red Dragon Archfiend
2 Sky Cavalry Centaurea
1 The Phantom Knights of Break Sword
Extra Deck [15]
Notes:


There's, uh, a Plant theme to the deck because… yes? I don't understand that one.

Even with three copies of Crane Crane, I'm not really sure what we're going for here. I guess you could Normal Summon Crane Crane, revive Dandylion, make Meliae of the Trees, and my point is, it's a lot of work to make a boss monster when the point of your deck is to steal your opponent's monsters.

So first and foremost… I'm pulling some weeds in this deck. The Plant cards are pretty useless here, and to maximize their potential I'd have to add Lonefire Blossom and Spore to the list. I'm not hugely opposed to Plant strategies, but when you're trying to give your opponent all your monsters, why would you waste resources to field something like Beelze of the Diabolic Dragons?

As Tony Stark would say, “Not a great plan.”

Let me go ahead and warn you now. I had plans to modify this deck only slightly when I first saw it, but let this be a warning: the finished project is way different from the trajectory of David's original build. I personally blame the ghost that lives in my walls for changing so much stuff in this deck. Once the Plants went, the slippery slope got a lot steeper.

When the Plants left, so did the Crane Crane. And if it wasn't obvious already, Mathematicians hitting the road as well. And while Scapeghost is cute, I quickly got bored of setting it and hoping to get Tokens. While the Plants and Scapeghost can produce Tokens, it's all so passive… And sometimes, you'll have too many monsters on the field for Switcheroroo even when those cards do work. Then you'll have to wait around for your opponent to kill your Tokens, then trigger your trap. It's difficult to make the most of your plays when they're purely reactionary.

But you know what's a great way to field monsters? Paleozoics, surprisingly. David ran Paleozoic Dinomischus almost purely to fuel Metalfoes Fusion, which if you ask me isn't a great idea. I'm sorry, but that's probably the most roundabout way of mimicking Upstart Goblin possible, and I once had someone try to convince me to run Gold Sarcophagus with Cyber Ouroboros. It was the same person that tried to convince me we should rent a 50-person school bus to drive to Chicago.

 Switcheroroo
$1.22
$0.25
$0.10
Switcheroroo127335
Set Raging Tempest
Number RATE-EN079
Type Normal Trap Card
Attribute TRAP 
Rarity Rare
Card Text

If you control the same number of monsters as your opponent, switch control of all those monsters.


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David played Metalfoes Fusion to facilitate card drawing, but that's just… bad too. Card of Demise, Pot of Desires, Upstart Goblin, Reckless Greed, Pot of Duality… the list of choices better than Metalfoes Fusion is a mile long. As noted, I won't be going the anti-Special Summon route, but Reckless Greed sounds pretty good to me.

Back to the Paleozoics: Dinomischus kills single threats on the field really proactively, and it also fields a monster. You can either use that monster for Switcheroroo support or for your own Rank 2 Xyz Summon as long as you have some more traps. Adding a few more Paleozoics to buff your trap count after removing Threatening Roar, you'll have a great way to field more monsters.

More Paleozoics! Oh, I Already Said That
Adding in Paleozoic Mystical Space Typhoon means you can say goodbye to Twin Twisters. With Paleozoic Book of Moon, you get another way to trigger other Paleozoics and protect your own forces. I still think Metalfoes Fusion is a pretty mediocre way to draw cards, especially at three copies. But the draw power of Reckless Greed surpasses Metalfoes Fusion in virtually every way.

I'm sorry to harp on Metalfoes Fusion so much, but even in decks like Lightsworn, a random Metalfoes Fusion is dicey at best. Instead of concentrating so much on suboptimal draw engines and passive ways to play Tokens, it's better to focus on proactive ways to fuel Switcheroroo. The Paleozoics are a natural segue into Swap Frog and Ronintoadin. Not only can you give your opponent a wee little 100 ATK Ronintoadin in exchange for a big monster, but it obviously feeds into Toadally Awesome.

But there was still something missing from the deck: it needed a little bit more offense. Without Pot of Duality and Card of Demise you're no longer limited in your Special Summons, but digging through your deck isn't as easy, so there's no way to cram a million niche cards into the deck. With the influx of Water and Earth monsters, my mind went to one theme: True Kings!

My friend Chris and I are huge fans of the True Kings, even though we only have three here in the TCG. True King Bahrastos, the Fathomer and True King Lithosagym, the Disaster need Water and Earth monsters to reach their full potential, banishing cards from your opponent's Extra Deck, field, and graveyard! While I'm not adding any Fire monsters, True King Agnimazud, the Vanisher has a beefy 2900 ATK, and you can bring it out with one of the others. Those monsters are going to add some much-needed muscle and offensive power.

By virtue of their effects, the True Kings open the door for a lot of rogue hybrid options. You could make an argument for virtually any deck with lots of Water, Fire, or Earth monsters. Both Bahrastos and Agnimazud net you a Wyrm from your deck, and Jiaotu, Darkness of the Yang Zing works well for several reasons. It's a Level 2 for an easy Paleozoic Opabinia, and it caters towards David's love for Synchro Monsters. While I don't think that Synchro Summoning is the way to go, we can make it work even with the changes.

 True King Bahrastos, the Fathomer
$14.45
$7.42
$4.57
True King Bahrastos, the Fathomer124719
Set Invasion: Vengeance
Number INOV-EN021
Level 9
Type Effect Monster
Monster Wyrm
Attribute WATER 
A / D 1800 / 3000
Rarity Ultra Rare
Card Text

If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WATER monster, and if you do, Special Summon this card, and if you do that, you can banish up to 2 Spell/Trap Cards from your opponent's field and/or Graveyard, if both the destroyed monsters were WATER. If this card is destroyed by card effect: You can Special Summon 1 non-WATER Wyrm-Type monster from your Deck in Defense Position. You can only use each effect of "True King Bahrastos, the Fathomer" once per turn.


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Obviously the Extra Deck's going to need some major retooling. With Toadally Awesome coming in and so many Synchros going out, I tried to keep the Extra Deck as intact as possible, but you can probably guess how that turned out. Coral Dragon pitches Metalfoes Fusion, so that's something… right?

Still not enough to convince me to keep it.

-3 Crane Crane
-1 Dandylion
-1 Glow-Up Bulb
-1 Mathematician
-2 Scapeghost
-3 Draw Muscle
-2 Forbidden Chalice
-3 Metalfoes Fusion
-2 Pot of Duality
-2 Twin Twisters
-3 Threatening Roar

-3 Formula Synchron
-1 Scarlight Red Dragon Archfiend
-1 Sky Cavalry Centaurea
-1 Ghostrick Alucard
-1 Meliae of the Trees
-1 Number 20: Giga-Brilliant
-1 The Phantom Knights of Break Sword

+3 Swap Frog
+2 Ronintoadin
+2 Dupe Frog
+2 True King Lithosagym, the Disaster
+2 True King Bahrastos, the Fathomer
+1 True King Agnimazud, the Vanisher
+1 Jiaotu, Darkness of the Yang Zing
+3 Paleozoic Canadia
+3 Paleozoic Olenoides
+3 Reckless Greed

+3 Paleozoic Opabinia
+2 Toadally Awesome
+1 Paleozoic Anomalocaris
+1 Coral Dragon
+1 Number 45: Crumble Logos the Prophet of Demolition
+1 Phantom Fortress Enterblathnir

While the influx of Frogs and Toads gives the illusion that I've transformed the deck into a Frog strategy, that's not the complete story. I'm still totally dedicated to Switcheroroo, I'd just like better options than Meliae of the Trees when I'm playing the aggressor.

    Switcheroroo Ver 2.0 Loukas Peterson    
 
Main Deck
Side Deck
2 Dupe Frog
1 Jiaotu, Darkness of the Yang Zing
2 Maxx "C"
1 Performapal Hip HIppo
2 Ronintoadin
3 Swap Frog
1 True King Agnimazud, the Vanisher
2 True King Bahrastos, the Fathomer
2 True King Lithosagym, the Disaster
Monsters [16]
3 Scapegoat
3 Super Hippo Carnival
Spells [6]
3 Paleozoic Canadia
3 Paleozoic Dinomischus
3 Paleozoic Olenoides
3 Reckless Greed
3 Switcheroroo
3 Waboku
Traps [18]
Deck Total [40]

EXTRA DECK

1 Armades, Keeper of Boundaries
1 Beelze of the Diabolic Dragons
1 Coral Dragon
1 Goyo Guardian
1 Mist Bird Clausolas
1 Number 45: Crumble Logos the Prophet of Demolition
1 Number F0: Utopic Future
1 Paleozoic Anomalocaris
3 Paleozoic Opabinia
1 Phantom Fortress Enterblathnir
1 Sky Cavalry Centaurea
2 Toadally Awesome
Extra Deck [15]
Notes:


Some of the Extra Deck choices might seem odd, but they're totally possible and they come up a lot more often than you'd expect. Coral Dragon's easy to make thanks to the Paleozoics, and Beelze of the Diabolic Dragons is Toadally possible thanks to Jiatou.

Just remember, beat your opponents before they beat you!

-Loukas Peterson


Loukas Peterson lives in Madison, Wisconsin where he enjoys freezing in the cold only slightly less than his job as a software engineer. When he's not playing cards, you can find him on his kayak reading a book and playing the ukulele or at his painting desk, probably on his 30th cup of coffee for the day. Hailed on the only one capable of cooking Minute Rice is 57 seconds, Loukas is always looking for another creative outlet.


Do you love winning with unconventional strategies? Do you love creating mash-ups? Does your deck need an injection of crazy? Send the following to rerouting.tcgplayer@gmail.com to have your deck featured in the “Re-Routing” deck fix column!

-Your Main and Extra Deck list. (No Side Deck needed, but please send a written deck list, not a screencap; screencapped deck lists will be filed and then burned in the furnace accordingly… and your deck should be TCG legal).

-Your name and city.

-Remember, please use full card names! Abbrevs and mis-sipllngs make Loukas' life sad. Try your darndest to get the TCG name on there.

-A paragraph or two describing your deck: what it does, why you're playing it, and its strengths and weaknesses. “Winning” is not a strategy per se, and neither is “beating your opponents before they beat you.”

-Your favorite card from the build and why – make me fall in love with the deck! The cooler your strategy the more I'll want to fix it, and if you throw in funny jokes, that'll surely get my attention too; be warned, unfunny jokes will push your deck to the back of the stack. Don't be afraid to get creative! New stuff takes priority, because I'm not bored of it yet! –LJP


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