Regional Material: Uria Trap Monsters

Doug Zeeff

4/3/2017 11:00:00 AM

By now, most people's experience with trap monsters is solely Paleozoics, but I don't think that classification is entirely accurate. To me, Paleozoics are traps that turn into monsters, not actual trap monsters as I consider them. That might not make sense, but there's a whole other version of trap monsters that truly live up to the moniker, and it's a theme that's near and dear to my heart.

Statue of Anguish Pattern is the most important card for that category, so let's use it at an example of how these cards work. Trap monsters, in the traditional sense, Special Summon themselves when you activate the on-field trap card. After they're Special Summoned they occupy both a Monster Zone and a Spell and Trap Card Zone, which comes with its own unique pros and cons. One of the benefits is that your trap monsters can be protected with Imperial Custom, a card that prevents your other Continuous Traps from being destroyed. In the case of trap monsters, it means they can't be destroyed as monsters either.

Furtheremore, Statue of Anguish Pattern's a key piece of spot removal that you can use as many times in a turn as you like. Each time a monster is Special Summoned from your backrow, you can to pop a card on the field. That's incredible, and even without Imperial Custom it's hard to destroy because so long as you control another trap monster, Statue of Anguish Pattern can't be targeted by card effects.

 Fallen Paradise
Fallen Paradise129605
Set Duelist Saga
Number DUSA-EN031
Type Field Spell Card
Attribute SPELL 
Rarity Ultra Rare
Card Text

Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. You can only use this effect of "Fallen Paradise" once per turn.

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The main combo that I used when I played trap monsters a year ago involved Cyber Shadow Gardna. It's got a neat effect that lets you copy the stats of whatever attacks it, but more importantly it sets itself to your backrow in your opponent's End Phase. In tandem with Anguish Pattern, you'll get to destroy a card every turn for free. That might not seem strong enough in a format with Zoodiac Drident, but cards like Imperial Custom make that repeated destruction quite annoying to deal with, and it's amplified if you have two Anguish Patterns going at once.

Enter: Uria, Lord of Searing Flames
The real reason I wanted to pick this deck up again is to use the new card Fallen Paradise from Duelist Saga; legacy support for the three sacred beast monsters from Yu-Gi-Oh! GX. It's actually pretty powerful. First, it mimics Mound of the Bound Creator by preventing any of them from being targeted or destroyed by card effects. Then, once per turn, if you control either Raviel, Hamon, or Uria you can draw two cards free of charge. That's huge, and it's an immediate cushion for the investment of bringing out Uria, Lord of Searing Flames in the first place.

Which, by the way, is done by sending three Continuous Traps to your graveyard. In this deck's case you'll be ditching trap monsters. Uria gains 1000 ATK for each Continuous Trap in your grave, pushing it up to an initial 3000 ATK. Realistically though, you probably won't get Uria out on the first turn, so I found that by the time I was summoning it there were five or six traps in the grave to boost its ATK.

Uria, Lord of Searing Flames also has a secondary effect that lets you destroy a set card for free every turn. That's a cool way to slowly whittle away at your opponent's backrow, and because of Fallen Paradise they usually can't chain the backrow to stop it.

For an early game beater, The Calculator has been a fan favorite of trap monster players for years. Statue of Anguish Pattern is Level 7, Metal Reflect Slime is Level 10, and there's a slew of other Level 5 and 4 trap monsters that make up the standard package. The Calculator gains 300 ATK for each Level of your monsters, so the trap monsters make it climb to ridiculous heights. Uria's Level 10 as well, so fields of Uria and The Calculator are usually enough to deal lethal damage in a single turn.

The goal of the trap monster deck is to slow the game down to its level, and then amass way too much momentum for even modern decks to keep up with. Let's take a look at what I've been testing:

    Low Key Uria Trap Monsters Doug Zeeff    
Main Deck
Side Deck
2 Cardcar D
3 The Calculator
3 Uria, Lord of Searing Flames
Monsters [8]
3 Fallen Paradise
3 Pot of Desires
3 Pot of Duality
1 Terraforming
Spells [10]
3 Abyss Stungray
2 Cyber Shadow Gardna
3 Imperial Custom
2 Metal Reflect Slime
2 Quaking Mirror Force
3 Solemn Strike
3 Statue of Anguish Pattern
1 Tiki Curse
1 Tiki Soul
2 Zoma the Spirit
Traps [22]
Deck Total [40]


1 Artifact Durendal
1 Cairngorgon, Antiluminescent Knight
1 Castel, the Skyblaster Musketeer
1 Constellar Pleiades
1 Constellar Ptolemy M7
1 Full Armored Crystalzero Lancer
1 Mecha Phantom Beast Dracossack
1 Number 101: Silent Honor ARK
1 Number 11: Big Eye
1 Number 19: Freezadon
1 Number 39: Utopia
1 Number S39: Utopia the Lightning
1 Red-Eyes Flare Metal Dragon
1 Superdreadnought Rail Cannon Gustav Max
1 Wind-Up Arsenal Zenmaioh
Extra Deck [15]

One of the earliest things that drew me to pick up trap monsters again was how little they care about Dimensional Barrier. It seems like as of late most of the decks I want to play lose really hard to Dimensional Barrier, which is one of the biggest format staples across all of the best decks.

Trap monsters, on the other hand, rarely use anything from the Extra Deck. Sure, I put 15 cards in this list that you could go into, but it doesn't happen very often. Simply put, many of your monsters are better on the field instead of Xyz Material, and there aren't a ton of ways to throw free monsters on the board, either. That means when you're making an Xyz Monster you're almost always taking a hard -1 in card economy, while also giving up the protection from Imperial Custom.

Another cool aspect is how well this theme aligns with floodgates. For example, Necrovalley got an incredible errata in Duelist Saga that positions it to dominate the Infernoid and Paleozoic matchups. I'm already playing one Terraforming in here, so it'd be easy to Side Deck more Terraformings with Necrovalley to dig to it on the first turn against decks that it cripples.

More importantly, Imperial Custom protects all of the Continuous Trap floodgates from cards like Twin Twisters. Even if they respond with Twin Twisters targeting your face-up floodgate and face-down Imperial Custom, chaining the Custom prevents the floodgate from being destroyed. That's a great interaction, especially when you're considering how Custom is protecting cards like Imperial Order, Anti-Spell Fragrance, or Macro Cosmos.

When I originally played this deck I had to main three Necrovalley and three Gravekeeper's Commandant to keep up with Burning Abyss and Shaddolls, two graveyard-centric strategies. But now we're in a format heavily dedicated to mass removal and targeting effects. That makes Necrovalley more of a Side Deck choice, but leaves Fallen Paradise to be an effective counter to a vast majority of the metagame.

Maybe I'm just being nostalgic, but I feel like Uria trap monsters could score a duelist their World Championship Qualifier invite under the right circumstances at a Regional Qualifier. There are a ton of well-timed effects going on in this deck that you'll definitely be able to catch some players off guard!

-Doug Zeeff

Doug Zeeff hails from Michigan and is currently an English major in college. When he's not found emailing Konami about why there's not a single walrus card in all of Yu-Gi-Oh! you can find him regularly posting unorthodox, unfiltered Yu-Gi-Oh! content on his Youtube channel, Dzeeff. In his spare time he enjoys eating cheese, Overwatch, and, of course, playing Yu-Gi-Oh. Click here to follow him and his adventures on Facebook!

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