Regional Material: Brilliant Fluffals

Doug Zeeff

4/17/2017 11:00:00 AM
 Comments

We're a little over a month past the release of Fusion Enforcers, and man has a lot changed. The biggest edit to the competitive landscape was the Forbidden & Limited List, but we've also seen some innovative ideas in a variety of dominant strategies.

That said, I wanted to make some updates to the Fluffal list that I wrote about early last month. I'm not backtracking on that build per se, but I will point out that I hadn't fully realized the scope of Fluffals in competition when I wrote that article. I also wanted to address one of the biggest questions about that article: why Brilliant Fusion?

If you haven't played Fluffals before, allow me to give you a quick crash course. Fluffals have big, high-impact effects that can quickly snowball out of control. There's a catch, though: almost all of their abilities are limited to a hard once per turn, and you're dead in the water without Polymerization. If you can manage your sequencing correctly, though, you'll often end your turns with a huge lead in card advantage after drawing as many as four cards in one turn.

Overall, I'd argue that it's relatively consistent. Fluffal Dog can grab any Fluffal, Fluffal Bear gets Toy Vendor out of the deck your biggest combo piece and Fluffal Penguin cycles through cards to load up your graveyard. I also feel that Fluffal Wings has one of the best effects of any currently legal monster card, and it's a shame you can't find it outside dedicated Fluffal decks or strategies running Toy Vendor tech.

 Frightfur Kraken
$6.90
$3.70
$3.02
Frightfur Kraken127811
Set Fusion Enforcers
Number FUEN-EN020
Level 8
Type Fusion/Effect Monster
Monster Fiend
Attribute WATER 
A / D 2200 / 3000
Rarity Secret Rare
Card Text

1 "Edge Imp" monster + 1 "Fluffal" monster
Once per turn: You can target 1 monster your opponent controls; send it to the Graveyard. This card cannot attack directly the turn this effect is activated. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Battle Phase, if this card battled: You can change this card to Defense Position.


Our Best Prices: [View ALL Prices]
Store Condition Qty Avail Price  
Game Goblins 1st Edition - Lightly Played 1 $3.02
awesome cardss 1st Edition - Near Mint 1 $3.07
Comic Book Store 1st Edition - Lightly Played 1 $3.13
Amazing Discoveries 1st Edition - Near Mint 3 $3.16
OverdoseGaming 1st Edition - Near Mint 3 $3.21
Magic Milo Cards 1st Edition - Near Mint 2 $3.22

Store.TCGplayer.com allows you to buy cards from any of our vendors, all at the same time, in a simple checkout experience. Shop, Compare & Save with TCGplayer.com! - [Store FAQ]

Fluffals' win condition is actually centered on the Frightfurs, a set of Fusion Monsters that can deal with a variety of situations but require specific Fusion Materials. Frightfur Tiger can clear boards with ease, Frightfur Kraken can deal crazy damage, Frightfur Sabre-Tooth can revive monsters for easy OTK's, and Frightfur Sheep can almost single-handedly beat Zoodiacs. More on that later.

Anyway, Brilliant Fusion
I wanted to give some context behind usual Fluffal interactions before explaining Brilliant Fusion. Some popular comments I saw on the last article mentioned that Fluffals don't necessarily have a Normal Summon problem. Fluffal Dog is your main go-to, with Fluffal Owl being the second best option, but crucial for the times you don't have Polymerization.

I think that the argument is sort of there: most turns you either need to summon Owl or Dog, depending on which piece of the combo you're missing. But I think there's a huge oversight being made by Fluffal players everywhere, and that's when you need a Fluffal Owl search and you only have Fluffal Dog. What then? In a perfect world, you might say that you can use Dog to grab Owl, and then use Edge Imp Sabres to stack Owl on top of your deck, and then use Toy Vendor to guarantee you see the Owl and Special Summon it.

The problem? Yu-Gi-Oh! isn't perfect, and you're really jumping through hoops just to search a Polymerization.

Brilliant Fusion is the much more reliable way to summon the Owl if you only have Dog but need a Polymerization. Not only that, but it puts Wings in grave, which makes for some ridiculous Turn 1 boards. If you symmon Fluffal Dog or Fluffal Bear and Brilliant Fusion you'll end up plussing like crazy. Dog gets to Bear, Bear gets to Vendor, and then you can banish the Wings and Bear to draw two cards, popping the Vendor to grab Owl. For your initial investment of two cards you're getting four cards back through draws and searches. It's an incredible play, and I feel like people are overlooking it, possibly because they're testing OCG variants of Fluffals that have Frightfur Patchwork which we won't get until May.

 Brilliant Fusion
$11.89
$7.71
$5.00
Brilliant Fusion122379
Set 2016 Mega-Tins Mega Pack
Number MP16-EN082
Type Spell Card
Attribute SPELL 
Rarity Super Rare
Card Text

When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Materials, but change its ATK and DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell Card; the monster Special Summoned by this card's effect gains ATK and DEF equal to its original ATK and DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.


Our Best Prices: [View ALL Prices]
Store Condition Qty Avail Price  
MiscellaneousTCG 1st Edition - Lightly Played 1 $5.00
Canon Inc Unlimited - Near Mint 1 $5.10
Cardjoe 1st Edition - Near Mint 1 $5.98
CardCraze Gaming Unlimited - Near Mint 1 $6.08
Tencal Cards 1st Edition - Near Mint 2 $6.09
GameTimeCC 1st Edition - Damaged 1 $6.13

Store.TCGplayer.com allows you to buy cards from any of our vendors, all at the same time, in a simple checkout experience. Shop, Compare & Save with TCGplayer.com! - [Store FAQ]

Maybe people didn't like my use of Brilliant Fusion because of another claim I made: that I don't agree with playing Fluffals for going first. Looking back, I think that my mind was in the right place. Fluffals are amazing at tearing through boards and OTK'ing, so the only thing I worried about was Dimensional Barrier stopping my plays. My solution was Herald of Purple Light, which could discard itself and any Fluffal to negate the Dimensional Barrier. Realistically that was an impractical solution to the issue, because if I didn't draw it when they had Barrier I'd lose, and if I drew it when they didn't have Barrier it turned the hand into a brick.

The real solution? They can't Dimensional Barrier you if you go first.

My philosophy as to what I want to be summoning on the first turn is still similar. I haven't changed my mind on Bahamut Shark being unnecessary because I think it's inconsistent to summon and not worth two Extra Deck spots. I found there were much better generic Rank 4's for current competition that didn't require you to draw Instant Fusion with a Fluffal Penguin in grave. I also found out that there are plenty of great cards for going first and second, unlike Herald which was only useful going second.

Lastly, I discovered that Frightfur Sheep was broken. When I was testing against my friend who was playing Zoodiacs, he questioned why I didn't just make Frightfur Sheep every first turn. I was trying to go for big combos with Number 38: Hope Harbinger Dragon Titanic Galaxy and Bahamut Shark and I didn't realize how stupid Sheep was. Sheep has two straightforward effects. First, it's an Armades, Keeper of Boundaries; if it battles your opponent can't activate card effects. And if it's destroyed you can revive it with 800 more ATK.

That's great because it means Zoodiacs don't have many good outs to it. They can't use Zoodiac Whiptail to banish it, and they can't use Zoodiac Drident to pop it because it'll just come back. They could use Number S39: Utopia the Lightning, but only if Sheep doesn't already have 2800 ATK. The best way to deal with it is to get a Drident to destroy it, and then equip two Whiptails and either a third Whiptail or a Thoroughblade to it to run it over in battle. That's a lot of resources, and you can instantly win the game if they make that play and you use Forbidden Chalice in the damage step on the Drident, costing them everything.

Keeping all of that in mind, let's check out the list:

    Regional Material Brilliant Fluffals Doug Zeeff    
 
Main Deck
Side Deck
3 Edge Imp Chain
1 Edge Imp Sabres
1 Electromagnetic Turtle
3 Fluffal Bear
1 Fluffal Cat
3 Fluffal Dog
2 Fluffal Owl
2 Fluffal Penguin
2 Fluffal Wings
1 Gem-Knight Garnet
1 Maxx "C"
Monsters [20]
1 Book of Moon
3 Brilliant Fusion
1 Foolish Burial
2 Foolish Burial Goods
3 Forbidden Chalice
1 Frightfur Factory
1 Frightfur Fusion
3 Instant Fusion
3 Polymerization
3 Toy Vendor
Spells [21]
2 Floodgate Trap Hole
Traps [2]
Deck Total [43]

EXTRA DECK

1 Cairngorgon, Antiluminescent Knight
1 Daigusto Emeral
1 Elder Entity Norden
2 Frightfur Kraken
3 Frightfur Sabre-Tooth
1 Frightfur Sheep
1 Frightfur Tiger
1 Frightfur Wolf
1 Gem-Knight Seraphinite
1 Number 39: Utopia
1 Number S39: Utopia the Lightning
1 Traptrix Rafflesia
Extra Deck [15]
Notes:


One thing you might notice if you read the previous Fluffal article and compared it to this build is that I've cut a lot of the dead weight. There's not a bunch of one-of Fluffals to search out with Dog because they became inconsistent over long tournaments, and the spell and trap lineup is fairly streamlined.

Triple Forbidden Chalice is absolutely crucial going forward, as is Book of Moon to some extent. Both cards have become pretty popular latelt, and for a good reason. They're useful against threatening boards, but they're also ways to defend your board if you go first. They're not quite as powerful going second as Raigeki or Dark Hole, nor are they as great going first as Solemn Strike or Dimensional Barrier, but they fill both roles beautifully and I'm happy to play them in this deck.

The other change was the Rank 4's. Traptrix Rafflesia has stopping power comparable to a Bahamut Shark into Toadally Awesome play, albeit a tad more refined. The only Trap Hole I'm running is Floodgate Trap Hole because it's by far the strongest right now, permanently dealing with threats until you can run them over in battle. The other first turn option is Cairngorgon, Antiluminescent Knight, which is awesome at deflecting opposing Dridents and Chalices away from your Frightfur Sheep.

I've spent way too many hours testing Fluffals this past month, and I believe that this list shows it. I'm very proud of how Fluffals are looking as a rogue deck right now, and I can't wait for Frightfur Patchwork to be released. Hopefully you enjoyed reading about my updated list, and please leave any comments or questions if you have any.

-Doug Zeeff


Doug Zeeff hails from Michigan and is currently an English major in college. When he's not found emailing Konami about why there's not a single walrus card in all of Yu-Gi-Oh! you can find him regularly posting unorthodox, unfiltered Yu-Gi-Oh! content on his Youtube channel, Dzeeff. In his spare time he enjoys eating cheese, Overwatch, and, of course, playing Yu-Gi-Oh. Click here to follow him and his adventures on Facebook!


Join our Newsletters

Subscribe to get the latest information on your favorite games.

Subscribe

All original content herein is Copyright 2016 Ascension Gaming Network, Inc. TCGplayer® and MaxPoint® are trademarks of Ascension Gaming Network, Inc.
No portion of this web site may be used without expressed written consent. All rights reserved.
Magic the Gathering and its respective properties are copyright Wizards of the Coast
Privacy Policy  |  Terms of Service