The Giant MACR Set Review: Part 1

Doug Zeeff

5/8/2017 11:00:00 AM
 Comments

Welcome to the Giant Maximum Crisis Set Review! If you're new to TCGplayer Set Reviews let me give you the rundown: whenever a core booster set's officially released, we like to take a look at a bunch of the highlights. That often means analyzing the most competitive cards in the set, but there's also room for some of the more casual stuff, or even cards that are just plain strange.

Maximum Crisis is a fun set in general because it's the final core booster before we kick off World Championship Qualifier season! The new cards are set to make a big impact on the competitive scene, so knowing the ins and outs will be crucial if you're climbing the ranks to get to the World Championship this summer. Raging Tempest brought about some sweeping changes, introducing Zoodiacs and That Grass Looks Greener, and Maximum Crisis changes things even more! This isn't a set to gloss over; you're sure to see MACR cards in almost every matchup you face moving forward.

Without further ado, let's kick things off by looking at the first half of the Main Deck monsters.

 Performapal U Go Golem
$1.20
$0.20
$0.04
Performapal U Go Golem131121
Set Maximum Crisis
Number MACR-EN004
Level 4
Type Pendulum/Effect Monster
Monster Fiend
Attribute DARK 
A / D 1600 / 1000
Rarity Rare
Card Text

Pendulum Effect : Once per turn, if a monster is Fusion Summoned to your field (except during the Damage Step): You can add 1 "Performapal", "Odd-Eyes", or "Magician" Pendulum Monster from your Graveyard or face-up in your Extra Deck to your hand.
Monster Effect : Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and Dragon-Type monsters you control as Fusion Materials.


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For whatever reason, Maximum Crisis features five Performapal monsters. None of them are very good, and honestly seem to have no synergy with the overarching Performapal theme.

However, I wanted to highlight Performapal U Go Golem because of its ridiculous name and artwork. I challenge local Performapal lover Loukas “U Go” Peterson to include this in a deck of his making.

 Speedroid Maliciousmagnet
$1.15
$0.15
$0.01
Speedroid Maliciousmagnet131124
Set Maximum Crisis
Number MACR-EN007
Level 1
Type Tuner/Effect Monster
Monster Machine
Attribute WIND 
Rarity Common
Card Text

Cannot be used as Synchro Material except for a Synchro Summon by its own effect. During your Main Phase, if this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster using only this card you control and that monster. You can only use this effect of "Speedroid Maliciousmagnet" once per turn.


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I've always been a sucker for card effects that use monsters your opponent controls, and I feel that Speedroid Maliciousmagnet adds a new dimension to the Speedroid theme.

There's been a few different Speedroid Windwitch decks making waves on the more casual side of things, and Speedroid Maliciousmagnet could be a fun addition to those variants. As a one-of you can search with Speedroid Terrortop or Special Summon with Speedroid Taketomborg, it's a neat effect for dealing with monsters on the field.

 Speedroid Rubberband Plane
$1.13
$0.19
$0.03
Speedroid Rubberband Plane131125
Set Maximum Crisis
Number MACR-EN008
Level 5
Type Effect Monster
Monster Machine
Attribute WIND 
A / D 1800 / 0
Rarity Rare
Card Text

If a monster is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Rubberband Plane" once per turn. If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; it loses 600 ATK until the end of this turn.


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Speedroid Rubberband Plane's a simple monster whose restriction overlaps with the Windwitch limitations. It's another interesting card for Speedroid Windwitches to try out.

 Predaplant Ophrys Scorpio
$2.66
$1.54
$0.60
Predaplant Ophrys Scorpio131126
Set Maximum Crisis
Number MACR-EN009
Level 3
Type Effect Monster
Monster Plant
Attribute DARK 
A / D 1200 / 800
Rarity Rare
Card Text

If this card is Normal or Special Summoned: You can send 1 monster from your hand to the Graveyard; Special Summon 1 "Predaplant" monster from your Deck, except "Predaplant Ophrys Scorpio". You can only use this effect of "Predaplant Ophyrs Scorpio" once per turn.


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Did you like Tour Guide From the Underworld? How about Speedroid Terrortop? If you did, you're going to love Predaplant Ophrys Scorpio!

Predaplants are a fun theme centered around Fusion Summoning, but Maximum Crisis brings two incredibly splashable monsters to the mix that you can play in almost any deck. Keep in mind that you can bring this monster out with Lonefire Blossom, which might be important if you're playing Baobaboon, too.

Ophrys Scorpio is the first half of the puzzle, similar to Speedroid Terrortop and Speedroid Taketomborg. When it's Normal or Special Summoned, you can send a monster from your hand to the graveyard to Special Summon a differently named Predaplant from your deck. The only restriction is that it's a once per turn effect, but that's to be expected.

How is that good you might ask? Well…

 Predaplant Darlingtonia Cobra
$1.18
$0.21
$0.04
Predaplant Darlingtonia Cobra131127
Set Maximum Crisis
Number MACR-EN010
Level 3
Type Effect Monster
Monster Plant
Attribute DARK 
A / D 1000 / 1500
Rarity Common
Card Text

If this card is Special Summoned by the effect of a "Predaplant" monster: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. You can only use this effect of "Predaplant Darlingtonia Cobra" once per Duel.


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In terms of searching capabilities, I'm not sure there are a lot of cards in the same category as Predaplant Darlingtonia Cobra. When you Special Summon it with a Predaplant monster's effect you can add a Polymerization – or any card that has “Fusion” in its name – to your hand. The drawback is that you can only do this once per duel, but that hardly matters.

What this means is that if you have Predaplant Ophrys Scorpio and any monster in hand you can bring out Darlingtonia Cobra from your deck. That sets you up for a Rank 3 like M-X-Saber Invoker, but also grabs a handful of extremely powerful cards. Instant Fusion and Brilliant Fusion are the likely selections, furthering your combos in more ways than one.

These two new Predaplants combine the benefits of Speedroid Terrortop and Fusionist' rel="/db/WP-CH.asp?CN=Synchro Fusionist">Synchro Fusionist into one engine that's easy to activate, and I think they'll make a big impact in the TCG just like they did in the OCG. I know I'll be using them in a ton of decks very soon!

 Lyrilusc - Cobalt Sparrow
$1.12
$0.15
$0.03
Lyrilusc - Cobalt Sparrow131129
Set Maximum Crisis
Number MACR-EN012
Level 1
Type Effect Monster
Monster Winged Beast
Attribute WIND 
A / D 0 / 100
Rarity Common
Card Text

If this card is Special Summoned: You can add 1 Level 1 Winged Beast-Type monster from your Deck to your hand. You can only use this effect of "Lyrilusc - Cobalt Sparrow" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
- Your opponent cannot target this card with card effects.


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Every couple of sets it feels like we get a random theme that's half finished. In Maximum Crisis, the Lyriluscs seem to fit the bill. Even though their Fusion Monster was the reason for the Forbidden status of The Tyrant Neptune – more on that in Part 3 – the Main Deck monsters seem to lack specific qualities that they'd need to be competitive. For example, Cobalt Sparrow would be a lot better, but not overpowered, if it searched monsters whenever you summoned it, not just when it was Special Summoned.

I know, I know: it's meant to be partnered with the next card.

 Lyrilusc - Sapphire Swallow
$1.14
$0.15
$0.05
Lyrilusc - Sapphire Swallow131130
Set Maximum Crisis
Number MACR-EN013
Level 1
Type Effect Monster
Monster Winged Beast
Attribute WIND 
A / D 100 / 0
Rarity Common
Card Text

If you control a Winged Beast-Type monster: You can Special Summon both this card and 1 Level 1 Winged Beast-Type monster from your hand. You can only use this effect of "Lyrilusc - Sapphire Swallow" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
- If it is Xyz Summoned: You can target 1 "Lyrilusc" monster in your Graveyard; attach it to this card as Xyz Material.


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If you have both Sapphire Swallow and Cobalt Sparrow in your hand you can Special Summon them both, grab a quick search for Lyrilusc - Turquoise Warbler, and then make their on-themed Rank 1.

The issue that I have with this strategy is that if you don't open with both Cobalt and Sapphire at the same time the deck has basically no win condition. I don't believe that every deck has to have broken monsters with gigantic game-changing effects, but I'd like a little more than whatever these were supposed to be.

 D/D Ghost
$1.15
$0.17
$0.04
D/D Ghost131132
Set Maximum Crisis
Number MACR-EN015
Level 2
Type Tuner/Effect Monster
Monster Fiend
Attribute DARK 
A / D 600 / 300
Rarity Common
Card Text

If this card is sent to the Graveyard: You can target 1 "D/D" monster or "Dark Contract" card in your Graveyard, except "D/D Ghost"; send 1 card from your Deck to the Graveyard with that name. If this card is banished: You can target 1 of your banished "D/D" monsters or "Dark Contract" cards, except "D/D Ghost"; return it to the Graveyard.


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Why is this even a card?

 Double Resonator
$1.15
$0.16
$0.02
Double Resonator131133
Set Maximum Crisis
Number MACR-EN016
Level 1
Type Tuner/Effect Monster
Monster Fiend
Attribute FIRE 
Rarity Common
Card Text

If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; that target is treated as a Tuner this turn. You can banish this card from your Graveyard, then target 1 Fiend-Type monster you control; that Fiend-Type monster is treated as a Tuner this turn. You can only use this effect of "Double Resonator" once per turn.


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Searchable with Resonator Call, Double Resonator unsurprisingly has two effects, and both could have some unique applications. I'm always curious to see what can be done if you changed one aspect of a card - such as editing a monster into a Tuner. Double Resonator could be used in some Synchro strategies that are already playing Resonator Call for Red Resonator, and I'd be interested to see what combos people come up with for it.

 Supreme King Gate Zero
$1.40
$0.26
$0.06
Supreme King Gate Zero131134
Set Maximum Crisis
Number MACR-EN017
Level 7
Type Pendulum/Effect Monster
Monster Fiend
Attribute DARK 
Rarity Super Rare
Card Text

Pendulum Effect : If you control "Supreme King Z-ARC", you take no damage. Once per turn, if you have "Supreme King Gate Infinity" in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand.
Monster Effect : Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Fusion or Synchro Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


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As we close out the era of Pendulum Summoning this summer, Konami finally gives us a Pendulum Scale 0 monster:Supreme King Gate Zero.

Actually, they gave us two of them in Maximum Crisis, but more on that in Part 2. A Pendulum Scale that low requires an immense amount of balancing, and while Supreme King Gate Zero probably won't find itself in any competitive decks any time soon, I still appreciate the design work that went into creating it.

 Supreme King Gate Infinity
$2.64
$0.30
$0.08
Supreme King Gate Infinity131135
Set Maximum Crisis
Number MACR-EN018
Level 7
Type Pendulum/Effect Monster
Monster Fiend
Attribute DARK 
Rarity Super Rare
Card Text

Pendulum Effect : If you control a monster, you cannot Pendulum Summon. This effect cannot be negated. Once per turn, if you control "Supreme King Z-ARC": You can target 1 face-up monster your opponent controls; gain LP equal to its ATK.
Monster Effect : Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Xyz or Pendulum Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


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Similarly, Supreme King Gate Infinity breaks Pendulum Summoning by completing the other half of the Pendulum Scale, allowing you to Pendulum Summon any monster between Levels 1 and 12. See: all of them.

 Supreme King Dragon Darkwurm
$1.14
$0.20
$0.08
Supreme King Dragon Darkwurm131136
Set Maximum Crisis
Number MACR-EN019
Level 4
Type Pendulum/Effect Monster
Monster Dragon
Attribute DARK 
A / D 1800 / 1200
Rarity Common
Card Text

Pendulum Effect : Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters.
Monster Effect : If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your Graveyard and you control no monsters: You can Special Summon this card. You can only use each monster effect of "Supreme King Dragon Darkwurm" once per turn.


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Conveniently, there's one card that can add either of those two Pendulums to your hand or field. If you place Supreme King Dragon Darkwurm into your Pendulum Scale you can instantly scale either one of the Supreme King Gate monsters alongside it. Darkwurm's a Pendulum Scale 5, so it gives you the option of Pendulum Summoning anything above or below that level.

Otherwise, you can simply Normal or Special Summon Darkwurm to search either of the Supreme King Gate monsters. That hopefully lets you set up the entire 0 to 13 Pendulum Scale, letting you pull off some crazy combos with the end goal of summoning out Supreme King Z-ARC.

And that wraps up Part 1 of the Giant Set Review! Make sure to check back tomorrow for the rest of the core set's Main Deck monsters, where we'll focus on some of the clear metagame defining picks for the summer: True Dracos.

-Doug Zeeff


Doug Zeeff hails from Michigan and is currently an English major in college. When he's not found emailing Konami about why there's not a single walrus card in all of Yu-Gi-Oh! you can find him regularly posting unorthodox, unfiltered Yu-Gi-Oh! content on his Youtube channel, Dzeeff. In his spare time he enjoys eating cheese, Overwatch, and, of course, playing Yu-Gi-Oh. Click here to follow him and his adventures on Facebook!


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