The Giant MACR Set Review: Part 5

Doug Zeeff

5/12/2017 11:00:00 AM
 Comments

After covering all the highlights from the first 80 cards in Maximum Crisis, we're now shifting our focus to the final 20 - none of which were included in the original OCG printing of the booster.

The first ten cards in that block of the set are all World Premiere cards that haven't appeared anywhere else in any language, while the last ten are OCG imports that we're finally getting.

Let's kick things off strong!

 Tornado Dragon
$39.99
$11.01
$9.00
Tornado Dragon131198
Set Maximum Crisis
Number MACR-EN081
Level 4
Type Xyz/Effect Monster
Monster Wyrm
Attribute WIND 
A / D 2100 / 2000
Rarity Secret Rare
Card Text

2 Level 4 monsters
Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it.


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When Sea Monster of Theseus was announced the dueling community was taken aback. It wasn't as good as played had hyped it up to be, so they felt betrayed by Konami. Tornado Dragon dropped out of nowhere just days before the Sneak Peek, and people were thrilled at how powerful it is, even if its effect is fairly straightforward.

Tornado Dragon can detach one of its Xyz Materials on either player's turn to pop a backrow on either side of the field. Right away, competitors noticed that it's almost just a strict upgrade in all ways from Diamond Dire Wolf. Conventionally, veteran players have summoned Diamond Dire Wolf just to bait out backrow, and in that regard Tornado Dragon does it better.

I saw some comments from not-so-experienced players arguing that Diamond Dire Wolf can also destroy monsters, which is something Tornado Dragon can't do, but the general consensus is that Castel, the Skyblaster Musketeer is the monster you'd make to deal with monsters anyways, not Diamond Dire Wolf.

The other thing I like about Tornado Dragon is that it's actually a decent Turn 1 play if you need a defensive card. It can pop Dragonic Diagram right when your opponent activates it, as well as Brilliant Fusion, Zoodiac Barrage, and so much more. There are still some cases where Diamond Dire Wolf's better, like when you need to detach both materials at once to set up a combo. But realistically I think we'll see Tornado Dragon replace it in most Extra Decks that are tight on space.

 Subterror Fiendess
$2.00
$0.31
$0.08
Subterror Fiendess131199
Set Maximum Crisis
Number MACR-EN082
Level 1
Type Effect Monster
Monster Spellcaster
Attribute EARTH 
A / D 800 / 500
Rarity Super Rare
Card Text

During either player's turn, when your opponent activates a card or effect: You can send this card from your hand or field to the Graveyard, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or Graveyard, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn.


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I already wrote an in-depth article about all four new Subterror cards, so I won't dwell on explaining all of them a second time. However, I think it's worth pointing out just how amazing Subterror Fiendess is for the theme. While it's in your hand or on the field, you can send it to the grave to negate an effect, and then you get to set a face-up monster face-down. All of your big Subterror Behemoths have powerful flip effects, so Subterror Fiendess sets you up to combo with the new trap card Subterror Final Battle.

Additionally, you can flip a monster face-down to revive a Subterror from the graveyard. That's incredibly important because Subterrors have always had an issue with resiliency and making recoveries, but now they finally have a searchable Monster Reborn.

Subterror Fiendess might not singlehandedly make Subterrors competitive, but when combined with Subterror Final Battle they're definitely a force to be reckoned with as a rogue pick. Because of how little they rely on the Extra Deck, Subterrors could find themselves as a great choice in the early stages of Link Summoning, too.

 SPYRAL Sleeper
$1.40
$0.21
$0.04
SPYRAL Sleeper131203
Set Maximum Crisis
Number MACR-EN086
Level 8
Type Effect Monster
Monster Fiend
Attribute LIGHT 
A / D 2800 / 1200
Rarity Super Rare
Card Text

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 "SPYRAL" cards from your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can target 1 "SPYRAL" card you control and up to 2 cards your opponent controls; destroy them. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: Destroy as many cards you control as possible, and if you do, Special Summon 1 "SPYRAL Super Agent" from your hand, Deck, or Graveyard.


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There have been numerous 60-card SPYRAL Zoodiac decks that have Top 8'd Regional Qualifiers, and SPYRAL Sleeper seems like an obvious add for those strategies. You summoned it by banishing three SPYRAL cards from your graveyard – an easy task after resolving That Grass Looks Greener – and from there it's an Icarus Attack on either player's turn.

The one thing holding it back might be its self-destruction effect that blows up your field when it dies, but there's a card in Maximum Crisis that attempts to stop that from happening in the first place…

 SPYRAL GEAR - Last Resort
$1.21
$0.27
$0.10
SPYRAL GEAR - Last Resort131204
Set Maximum Crisis
Number MACR-EN087
Level 4
Type Effect Monster
Monster Machine
Attribute EARTH 
A / D 1000 / 1000
Rarity Rare
Card Text

You can target 1 "SPYRAL" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, the equipped monster cannot be destroyed by battle or card effects, also your opponent cannot target it with card effects. Once per turn, if this card is equipped to a monster by this effect: You can send 1 other card you control to the Graveyard; the equipped monster can attack directly this turn.


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You can equip SPYRAL GEAR – Last Resort from your hand or field to a SPYRAL monster, and while it's equipped it can't be destroyed or targeted. Also, you can send a card on the field to the graveyard to let the equipped monster attack directly that turn, which could set up some huge OTK's through impossible boards. Thankfully, Last Resort is a Level 4, too, so you can use it for Rank 4 Xyz Summons with SPYRAL Super Agent.

 SPYRAL GEAR - Fully Armed
$5.00
$1.34
$0.36
SPYRAL GEAR - Fully Armed131205
Set Maximum Crisis
Number MACR-EN088
Type Equip Spell Card
Attribute SPELL 
Rarity Ultra Rare
Card Text

Equip only to "SPYRAL Super Agent". It gains 1000 ATK. If it destroys your opponent's monster by battle: You can banish both the opponent's destroyed monster and 1 other card your opponent controls. When this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 "SPYRAL Super Agent" in your Graveyard; Special Summon it.


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People really wanted SPYRAL GEAR - Fully Armed to be better, but it's actually pretty good. It gives a SPYRAL Super Agent a quick 1000 ATK, and also a nifty double banishing effect if it battles a monster. Couple that with its revival effect if it goes to the graveyard and you have a useful Equip Spell that's not too overpowered, but far from being unplayable.

 Gift Exchange
$1.15
$0.15
$0.05
Gift Exchange131207
Set Maximum Crisis
Number MACR-EN090
Type Normal Spell Card
Attribute SPELL 
Rarity Common
Card Text

Both players banish 1 card from their Decks, face-down, and if they do, during the End Phase of this turn, both players add to their hands the card their opponent banished by this effect.


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I really, really want someone to use this at a YCS on the live stream and give their opponent Scrap Kong. Someone make it happen.

 Bujin Hiruko
$1.40
$0.20
$0.05
Bujin Hiruko131209
Set Maximum Crisis
Number MACR-EN092
Level 4
Type Pendulum Monster
Monster Beast-Warrior
Attribute LIGHT 
A / D 1000 / 2000
Rarity Rare
Card Text

Pendulum Effect : You can banish this card in your Pendulum Zone, then target 1 "Bujin" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Bujin" Xyz Monster with a different name, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.)
Monster Effect : Imprisoned after a showdown with "Bujin Hirume" over the Sky Throne, this master schemer eventually escaped by manipulating Hirume and creating the sinister "Bujinki Amaterasu", then went on to almost engulf the world in darkness, but was finally defeated by Yamato and his allies.


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Better late than never, right? Bujin Hiruko boosts the consistency and explosiveness of a lot of strategies: Lightsworns, Infernoids, and Zombies. While it's in your Pendulum Scale you can banish it to Xyz Summon a Bujin Extra Deck monster on top of a Bujin Extra Deck monster you already have. This usually means upgrading Bujintei Kagutsuchi into Bujintei Tsukuyomi or Bujinki Amaterasu.

Either of those options bring a big swing of momentum to your deck. Tsukuyomi trades your hand for draws, and Bujinki Amaterasu packs a variety of great recycling effects during either player's turn. Considering Minerva, the Exalted Lightsworn will be available to the public the weekend of the North American World Championship Qualifier, Bujin Hiruko could be a driving force of many decks headed into that event.

 Sylvan Princessprite
$1.50
$0.29
$0.06
Sylvan Princessprite131210
Set Maximum Crisis
Number MACR-EN093
Level 1
Type Xyz/Effect Monster
Monster Plant
Attribute LIGHT 
A / D 1800 / 100
Rarity Super Rare
Card Text

2 Level 1 monsters
You can detach 1 Xyz Material from this card; excavate the top card of your Deck, and if it is a Spell/Trap Card, add it to your hand. Otherwise, send it to the Graveyard. You can send 1 other Plant-Type monster from your hand or face-up from your field to the Graveyard, then target 1 "Sylvan" monster in your Graveyard; Special Summon it. You can only use each effect of "Sylvan Princessprite" once per turn.


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FINALLY!

People have been waiting for Sylvan Princessprite for literally years. It's insane. Has it been power-crept out of the game by now? Probably. But who cares? We finally have it after all this waiting.

Inarguably the best Rank 1 in Yu-Gi-Oh, Sylvan Princessprite has an effect where you can excavate the top card of your deck once per turn. If it's a monster, you send it to the graveyard. Otherwise just add it your hand. Either one of those options is great, giving you a free card or setting up your graveyard for combos.

In dedicated Sylvan decks, you can revive a Sylvan every turn by sending a Plant to the graveyard too. I'll likely build this deck for an article later on where I can talk about some of the key combos, but even without going in-depth it's clear to see how useful Princessprite is for any deck with Level 1's.

 Mild Turkey
$1.15
$0.16
$0.03
Mild Turkey131212
Set Maximum Crisis
Number MACR-EN095
Level 4
Type Pendulum Monster
Monster Winged Beast
Attribute FIRE 
A / D 1000 / 2000
Rarity Common
Card Text

Pendulum Effect : Once per turn: You can roll a six-sided die. Until the end of this turn, reduce this card's Pendulum Scale by that number (min. 1).
Monster Effect : The taste of victory will bowl you over.


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Practical? No. Hilarious? Absolutely.

 Ghost Beef
$1.15
$0.17
$0.01
Ghost Beef131213
Set Maximum Crisis
Number MACR-EN096
Level 7
Type Pendulum Monster
Attribute DARK 
A / D 2000 / 1000
Rarity Common
Card Text

Pendulum Effect : Once per turn: You can roll a six-sided die. Until the end of this turn, increase this card's Pendulum Scale by that number (max. 10).
Monster Effect : The Ghost of Christmas Dinner.


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It's basically illegal to play Mild Turkey without playing Ghost Beef as well. Don't mess with the order of the cosmos.

And after five parts, that wraps up the entire Maximum Crisis Set Review! We looked at many of the most competitive cards out of the entire set that will for sure affect the competitive landscape for months to come. Not only that, but there were a lot of casual cards covered for players that aren't necessarily looking to buy into the top decks.

Maximum Crisis truly has cards for every level of player, and it was a blast reviewing so many cards from it!

-Doug Zeeff


Doug Zeeff hails from Michigan and is currently an English major in college. When he's not found emailing Konami about why there's not a single walrus card in all of Yu-Gi-Oh! you can find him regularly posting unorthodox, unfiltered Yu-Gi-Oh! content on his Youtube channel, Dzeeff. In his spare time he enjoys eating cheese, Overwatch, and, of course, playing Yu-Gi-Oh. Click here to follow him and his adventures on Facebook!


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