Vendreads Part 2: The Deck List

Doug Zeeff

8/8/2017 11:00:00 AM
 Comments

Last week I broke down the five new Vendread monsters, so if you haven't already, make sure to check that article out before reading this.

To summarize: Vendreads have great wave one support that synergizes with a lot of current Zombie monsters, while also leaving some room for improvement based on future releases. I'm a big fan of Zombies and Ritual Monsters, so combining them into one deck seemed like a theme custom made for me personally.

Last time I spent the entire article analyzing the Vendreads themselves, but I didn't really get into the details of specific ratios, other supporting engines, or how the deck might actually look in real life. Today I want to cover all of those things and more.

Where To Start
Right off the bat, it's worth mentioning that I don't feel any of the Vendread cards are staple three-of's besides Revendread Slayer and Revendread Origin. Not only is Revendread Slayer the main boss monster, those cards are where most of the smart card economy comes from. Remember that Revendread Origin not only banishes Zombies from the graveyard as Ritual Tributes, but it can also summon the Ritual Monster from the graveyard, too.

That means you can easily 1-for-1 a Revendread Slayer into play, but I think there's a lot more potential if you dig a bit deeper. Specifically speaking, using Revendread Origin to trigger Shiranui effects is borderline unfair. With one Revendread Origin and an established graveyard, you can summon Slayer by banishing Shiranui Solitaire and Shiranui Spiritmaster. That nabs a free destruction and the banished Spiritmaster, which can then revive a Shiranui from the grave to continue your plays.

 Revendread Slayer
$1.00
$0.55
$0.25
Revendread Slayer139255
Set Code of the Duelist
Number COTD-EN082
Level 6
Type Ritual/Effect Monster
Monster Zombie
Attribute DARK 
A / D 2400 / 0
Rarity Rare
Card Text

You can Ritual Summon this card with any "Vendread" Ritual Spell. Once per battle, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 300 ATK. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Spell from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use this effect of "Revendread Slayer" once per turn.


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Vendread Houndhorde and Vendread Revenants are a bit trickier. I've mentioned before that Houndhorde clearly has the better revival effect because it's so proactive, but its bonus Ritual Summon effect is much less useful. I've experimented with different numbers of both cards around in my builds, and I think two Houndhorde and one Revenants is the right call for now. I wish that Revenants wasn't such a brick because its bonus effect - which lets Slayer banish a monster during either player's turn – is amazing. But sadly Revenants doesn't do enough on its own to justify running more than one copy.

Unsurprisingly, Uni-Zombie and Mezuki are going to be important picks for any Vendread list. Both have excellent synergy, not only with Zombies in general, but they also make the most of Revendread Origin by making sure your graveyard is full, thanks to the recycling power of PSY-Framelord Omega.

I feel like the challenge with Vendreads right now isn't deciding what to fill the deck with, but rather what to cut from it to make it as consistent as possible. There's a vast array of Zombie support cards that might be cool in unique situations, so it's tough dialing those back for the sake of consistency. Regardless, here's what I've come up with in the last few weeks of testing:

    Vendreads Doug Zeeff    
 
Main Deck
Side Deck
1 Bujin Hiruko
2 Fairy Tail - Snow
1 Gem-Knight Lazuli
1 Gozuki
1 Maxx "C"
3 Mezuki
3 Revendread Slayer
3 Shiranui Solitaire
2 Shiranui Spiritmaster
2 Uni-Zombie
2 Vendread Houndhorde
1 Vendread Revenants
1 Zoodiac Ramram
2 Zoodiac Ratpier
1 Zoodiac Whiptail
Monsters [26]
3 Brilliant Fusion
3 Pre-Preparation of Rites
1 Preparation of Rites
1 Raigeki
3 Revendread Origin
1 Soul Charge
3 Zoodiac Barrage
Spells [15]
1 Shiranui Style Swallow's Slash
1 Zoodiac Combo
Traps [2]
Deck Total [43]

EXTRA DECK

1 Bujinki Amaterasu
1 Bujintei Kagutsuchi
1 Gem-Knight Seraphinite
1 Minerva, the Exalted Lightsworn
2 PSY-Framelord Omega
1 Shiranui Shogunsaga
1 Zoodiac Broadbull
1 Zoodiac Chakanine
2 Zoodiac Drident
1 Zoodiac Hammerkong
1 Zoodiac Tigermortar
Extra Deck [13]
Notes:

The Extra Deck includes 1 Missus Radiant and 1 Decode Talker


The absolute first thing I want to address is what might be the biggest point of contention in my list: Zoodiacs. I know that a lot of people are sick of seeing them splashed in everything, even as a small engine, so I thought I should break down the three main reasons I'm using them:

1. Easiest access to the current best Link Monster in the game, Missus Radiant

2. Ridiculous combos with Bujin Hiruko

3. Evens out your potentially subpar hands

Going through each point individually, I realize it's a large assertion to say that Missus Radiant is the best Link Monster currently available. Firewall Dragon certainly does have a lot of power, while Link Spider might be the most accessible Link Monster out there. But Missus Radiant does everything I'd want a Link Monster to do right now: it gives the controller room to Special Summon more monsters from the Extra Deck than they could've before making it, and it's only a two card investment.

Right now, most Link Monsters are either one or the other. Firewall Dragon and Decode Talker usually take more than one monster to setup, unless you happen to go first and open with Blackwing - Gofu the Vague Shadow. Then there's Link Spider, which is easy to make because it only takes one card, but it doesn't let you get more than one other Extra Deck monster on the board at a time. If you're not Link Monster climbing with Link Spider you might as well not make it, which puts it as another monster that's weak in this deck without Gofu.

As for the second point, anytime you have Zoodiac Barrage and either another Beast-Warrior or Brilliant Fusion in hand you'll end with five mills, Bujinki Amaterasu, and either a Zoodiac Drident or a spare Zoodiac Ratpier that can be used for an Xyz or Synchro Summon.

 Missus Radiant
$2.75
$1.50
$0.68
Missus Radiant139218
Set Code of the Duelist
Number COTD-EN052
Type Link/Effect Monster
Attribute EARTH 
A / D 1400 /
Rarity Super Rare
Card Text

2 EARTH monsters
All EARTH monsters on the field gain 500 ATK and DEF, also all WIND monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 EARTH monster in your GY; add it to your hand. You can only use this effect of "Missus Radiant" once per turn.


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The main interaction here is that one single Barrage at least ends with Missus Radiant and Zoodiac Raptier, where Brilliant Fusion can then send Gem-Knight Lazuli and Bujin Hiruko to the ‘yard to setup your larger combo. It's something we've seen make Top 32 at the North American World Championship Qualifier, and even though it's a little weaker with Link Summoning, the ease at which we can get to Missus Radiant makes it bearable.

Lastly, Zoodiac Barrage helps even out a lot of your suboptimal openings by giving you that Ratpier and Missus Radiant. If your hand was just Uni-Zombie or Shiranui Solitaire and nothing else you'd be looking at ending with a single PSY-Framelord Omega if you're lucky, but Zoodiac Barrage can potentially extend that play even further. I also like that it's a magnet for hand traps so that your Solitaire goes through, too.

If your opponent's playing Ghost Ogre & Snow Rabbit you can basically guarantee that they'll use it on Zoodiac Barrage!

Strength In Longevity
The main reason that I like Vendreads is that they crank up the regular Zombie longevity to a whole new level. Recycling Mezuki with PSY-Framelord Omega was always a great move to keep your deck going, but now you can use that Mezuki to bring back properly summoned Revendread Slayers for insane damage. That wouldn't have been possible otherwise. Interestingly, you can also use Omega to reuse Zoodiac Combo over and over again, which is a move no other Zoodiac deck can accomplish.

One of the other selling points of this strategy is that it has room to grow. I've heavily considered adding PSY-Framegear Gamma to stop hand traps on the opening turn while also getting a free PSY-Framelord Omega, but I'm not sure that's consistent enough in a deck that already has a couple brick draws.

Cards like Book of Life and Burial from a Different Dimension seemed good in theory but I often started with them in my opening hand when they weren't useful yet, so I cut them. Pot of Desires and Allure of Darkness both seem like solid choices if you're not afraid of Ash Blossom & Joyous Spring.

Beyond that, there's a lot of unexpected combos as well as weird interactions that you might not think of until you sit down and play a few games. One of my favorites was using Mezuki to bring out Missus Radiant, and adding Maxx “C” to my hand with Bujinki Amaterasu after banishing it for Fairy Tail - Snow. I'm sure my list isn't perfect, but I had a blast testing it out since Vendreads were announced a few weeks ago, and I can't wait to see what's in store for this theme!

-Doug Zeeff


Doug Zeeff hails from Michigan and is currently an English major in college. When he's not found emailing Konami about why there's not a single walrus card in all of Yu-Gi-Oh! you can find him regularly posting unorthodox, unfiltered Yu-Gi-Oh! content on his Youtube channel, Dzeeff. In his spare time he enjoys eating cheese, Overwatch, and, of course, playing Yu-Gi-Oh. Click here to follow him and his adventures on Facebook!


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