Link Era Zombiesworn

Zachariah Butler

8/30/2017 11:00:00 AM
 Comments

Hello there, duelists! It's been over a month since the WCQ's, and dueling has undergone some big changes in that time.

Link Summoning has forever warped the face of competition, and thanks to some of the new Twlightsworn cards and new plays made possible by Code of the Duelist, there's a whole host of cool new combos to explore. The Zombie Lightsworn deck I piloted at the WCQ aimed to capitalize on multiple copies of PSY-Framelord Omega, making easy-but-deadly locks through Fairy Tail – Snow, or simply sledge hammering your way to victory through a flurry of Extra Deck options. Now that strategy's even better, and it's all just way too fun to turn away from.

Take a look at my latest build!

    Link Era Zombiesworn Zach Butler    
 
Main Deck
Side Deck
3 Ash Blossom & Joyous Spring
3 Fairy Tail - Snow
1 Gem-Knight Garnet
1 Goblindbergh
1 Heroic Challenger - Thousand Blades
3 Lonefire Blossom
1 Lumina, Lightsworn Summoner
1 Lumina, Twilightsworn Shaman
1 Lyla, Lightsworn Sorceress
1 Lyla, Twilightsworn Enchantress
1 Maxx "C"
3 Mezuki
1 Performage Trick Clown
1 Predaplant Darlingtonia Cobra
3 Predaplant Ophrys Scorpio
2 Raiden, Hand of the Lightsworn
3 Shiranui Solitaire
1 Shiranui Spiritmaster
2 Uni-Zombie
3 Wulf, Lightsworn Beast
Monsters [36]
3 Brilliant Fusion
2 Charge of the Light Brigade
2 Enemy Controller
1 Foolish Burial
3 Left Arm Offering
2 Monster Slots
2 Pot of Desires
1 Raigeki
1 Reinforcement of the Army
3 Solar Recharge
1 Soul Charge
1 That Grass Looks Greener
2 Twin Twisters
Spells [24]
Deck Total [60]

EXTRA DECK

1 Beelze of the Diabolic Dragons
1 Black Rose Dragon
1 Daigusto Emeral
1 Decode Talker
1 Firewall Dragon
1 Gaia Saber, the Lightning Shadow
1 Gem-Knight Seraphinite
1 M-X-Saber Invoker
1 Michael, the Arch-Lightsworn
1 Minerva, the Exalted Lightsworn
1 Missus Radiant
2 PSY-Framelord Omega
1 Tornado Dragon
Extra Deck [14]
Notes:


If you read my last article you're already familiar with a lot of the cards I'm running this time. But despite the familiarity, the are some cool new things going on. First up, the Twlightsworn Monsters.

Lumina, Twilightsworn Shaman's sure to have a big impact – reviving any "Lightsworn" Monster card from the banished zone by banishing another Lightsworn monster is really good, and lots of players miss the fact that the new Lumina can bring back Michael, the Arch-Lightsworn, or even Minerva, the Exalted Lightsworn, since Lumina doesn't specify a specific Level range for whatever monster you're using her for! The new Lyla, Twilightsworn Enchantress is really good too. Setting up for future recursive plays and stealing tempo by stalling cards like Dragonic Diagram is really valuable.

Ryko, Twilightsworn Fighter's powerful as well, offering non-targeting spot removal at the low cost of banishing a Lightsworn Monster from your hand or graveyard (conveniently setting up Lumina's effect). Ultimately I cut our furry friend from this build simply for reasons of speed, but it's definitely a worthy card and we've already seen it topping Regionals.

 Lumina, Twilightsworn Shaman
$19.99
$12.99
$8.98
Lumina, Twilightsworn Shaman139190
Set Code of the Duelist
Number COTD-EN026
Level 3
Type Effect Monster
Monster Spellcaster
Attribute DARK 
A / D 1000 / 1000
Rarity Secret Rare
Card Text

Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 of your banished "Lightsworn" monsters, except "Lumina, Twilightsworn Shaman"; Special Summon it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.


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Beyond the new Twilightsworn monsters, this deck is packing some golden oldies from the Lightsworn ranks too; Lumina, Lightsworn Summoner's still really powerful and can even set up crazy plays with her new Dark counterpart. The classic Lyla's solid destruction, anwering spell and trap cards that can often interrupt your combo plays; that ability to help push your plays through is why she makes an appearance here.

Raiden, Hand of the Lightsworn is still an absolute mainstay. It's the only Lightsworn that mills in your Main Phase for free. But being a Tuner is surprisingly even more important, and not just because it's so easy to double up Raiden with something like Goblindbergh for an easy PSY-Framelord Omega. Raiden's actually more valuable here than it was in past builds of Zombie Lightsworn, specifically because your Synchro Summons can trigger the effect of Firewall Dragon – another new addition to the strategy.

Jumping back to Goblindbergh: the good ol' baron of the sky is invaluable for tackling the biggest problem plaguing decks like this: Normal Summoning is just far too slow. Getting a second summon like Predaplant Ophys Scorpio or Uni-Zombie can turbo you straight into a win while your opponent weeps.

Clowning Around
From there the next big change to bring this deck into the Link Era is the addition of the Clownblade combo; a familiar play sequences that revolves around Performage Trick Clown and Heroic Challenger - Thousand Blades, it lets you create fields like Decode Talker plus Minerva, the Exalted Lightsworn, and potentially even more. If you're not familiar with how it works, here's an example.

-Summon Predaplant Ophrys Scorpio and discard any monster

-Special Summon Predaplant Darlingtonia Cobra to search Brilliant Fusion

-Overlay for M-X-Saber Invoker

-Special Summon Heroic Challenger - Thousand Blades

-Send both to your graveyard to Link Summon Missus Radiant

-Activate Brilliant Fusion sending Garnet and Performage Trick Clown to the graveyard to summon Gem-Knight Seraphinite

-Activate the effect of Performage Trick Clown

-Revive Thousand Blades

-Overlay Thousand Blades with Trick Clown to Xyz Summon Minerva, the Exalted Lightsworn

-Finish by Linking Missus Radiant and Seraphinite for Decode Talker

That combo is the lynchpin of the basic plays in this deck. It lets you access two more Main Monster Zones for Extra Deck Summons at the cost of your Normal Summon and a Monster Card pitched to the yard. It gets you an extra Normal Summon with your Seraphinite, as well as a myriad of possible combos with the Zombies. It's not uncommon to finish the play sequence with a Firewall Dragon co-linked to another monster, along with multiple banished copies of PSY-Framelord Omega.

Firewall Dragon gets a massive nod of approval in this deck as well, with its ability to Special Summon practically any and every monster you're holding. I really can't overstate the level of synergy between Firewall Dragon and the Zombie engine. With Synchro Summons to trigger Firewall Dragon's ability you have the potential to make explosive fields and the chance to recover hand traps or anything else you might need. It offers you a tremendous unmber of options. Meanwhile cards like Monster Slots boost the deck's power ceiling and allow for more Synchro Summons to get you four materials for Firewall Dragon.

 Firewall Dragon
$64.99
$44.95
$38.59
Firewall Dragon139207
Set Code of the Duelist
Number COTD-EN043
Type Link/Effect Monster
Monster Cyberse
Attribute LIGHT 
A / D 2500 /
Rarity Secret Rare
Card Text

2+ monsters
Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 monster from your hand.


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Gaia Saber, the Lightning Shadow is surprisingly relevent even though it doesn't have any sort of effect. A generic Link 3 with arrows that can unlock the Main Monster Zones left and right of its own Zone is good, but the real clincher is that you can revive it with the second effect of Daigusto Emeral. It's going to become more and more important as we discover more Link Summoning combos. The interaction with Daigusto Emeral is so important, since it lets you make a second Firewall Dragon to co-link with your first.

That then triggers the effect of the first Firewall Dragon to Special Summon a monster from your hand, like say… Shiranui Solitaire. When you make plays that involve moves like leveraging Emeral and Gaia into a second Firewall Dragon, you can create fields that simply outpace most opponents and run them straight out of the game.

Looking Forward
The build I'm playing now is almost certainly not the perfect draft of this powerful concept; there are so many different factors to measure and consider, and the deck just hasn't had the level of time or testing needed to reach its full potential. But player are already topping with versions of this strategy: the first weekend of Regional competition showed us a successful build right out of the gates.

You can certainly consider cards like Blackwing Gofu - the Vague Shadow and Level Eater, as seen in Chris Watton's build. Proxy Dragon's also going to be extremely helpful, bringing more of your Main Monster Zones online with its Left and Right Link Arrows. This strategy's only going to get more versatile and more powerful as the Link Summoning mechanic continues to grow and offer more options. Decks like these are some of the most cool and challenging in Yu-Gi-Oh! today, and they can really catch your opponents off guard.

Where else can you go with this? The duo of Black Dragon Collapserpent and White Dragon Wyverburster has a lot of potential as well, just as Doug showed you last week. A heavier Plant engine with Glow-Up Bulb and Spore is a fantastic option too, offering more Synchro plays and finding more value in the Lonefire Blossoms you're already running. It even opens up cards like Naturia Beast, and gives you more cards to use with Fairy Tail – Snow – still one of the strongest single cards in the game. The open-ended nature of these types of strategies gives you a lot of wiggle room, both on the table, and in the process of deck building.

That's all for me today! Try out the deck as I've built it, change it up, and see how it works for you. Link Summoning is here to stay, and it's open season for all sorts of cool ideas as Regional Qualifiers and YCS tournaments get back into swing. What do you think? Can this deck hold it's own with the likes of Zoodiacs and True Dracos? Or is the raw strength of the powerhouses of the summer just too much?! Let me know what you think down in the comments.

-Zach Butler


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