Rerouting: Traptrix Artifact Performapals

Loukas Peterson

8/31/2017 11:00:00 AM
 Comments

Do you ever agree to something and then a few minutes later say to yourself, “Why in the world did I do that?”

I'm always up for a challenge, but sometimes I get ahead of myself. For example, this week's contributor from Nashville, Tennessee writes...

Hey Loukas - we've talked about alot of decks in the past, but this is one that I thought you would especially enjoy, because it has such weird stuff going on. I don't know if this is really my completed version or not, but it needs some work. Performapal Pendulum Sorcerer's my favorite card in the strategy - after all, that's why I built the deck in the first place.

I'm not sure where to take the deck as a whole, so just let me know how YOU would play the deck if someone asked you to pair Performapals with Artifacts… oh yeah. And Traptrix. We're calling it “T.A.P.” - and don't blame me, that's just how the letters work.

-Cameron B. ~ Nashville, Tennessee

It's quite the pickle; the most notorious acronymed deck was HAT, which combined Fire Hand and Ice Hand with the Traptrix and Artifact monsters. That deck would slowly accrue resources until you won the game by sheer virtue of having more cards than your opponent. Removing the Hands and adding Performapals changes the core strategy quite a bit, and Link Summoning throws a wrench into the whole ordeal.

Check out Cameron's submission before we tweak it a bit.

    T.A.P. Ver 1.0 Cameron B.    
 
Main Deck
Side Deck
2 Archfiend Eccentrick
1 Artifact Beagalltach
1 Artifact Moralltach
3 Artifact Scythe
1 Gem-Knight Garnet
2 Performapal Dag Daggerman
1 Performapal Guitartle
2 Performapal Lizardraw
3 Performapal Odd-Eyes Light Phoenix
3 Performapal Pendulum Sorcerer
1 Performapal Skullcrobat Joker
2 Star Drawing
2 Traptrix Dionaea
3 Traptrix Myrmeleo
Monsters [27]
2 Artifact Ignition
3 Brilliant Fusion
1 Foolish Burial
2 Twin Twisters
Spells [8]
3 Artifact Sanctum
1 Bottomless Trap Hole
3 Call of the Haunted
3 Fiendish Chain
2 Traptrix Trap Hole Nightmare
1 Treacherous Trap Hole
Traps [13]
Deck Total [48]

EXTRA DECK

1 Abyss Dweller
1 Artifact Durendal
1 Castel, the Skyblaster Musketeer
1 Constellar Pleiades
2 Daigusto Emeral
1 Dark Rebellion Xyz Dragon
2 Gem-Knight Seraphinite
1 Number 39: Utopia
1 Number 59: Crooked Cook
1 Number F0: Utopic Future
1 Number S39: Utopia the Lightning
1 Tiras, Keeper of Genesis
1 Traptrix Rafflesia
Extra Deck [15]
Notes:


I've always been drawn to the Traptrix family - the cards are adorable and they have great effects!

Even the Traptrix monsters that have seen zero play in tournaments have good abilities - good enough to merit their use in a pure Traptrix deck. You'll have to chew on that thought another time though, because today we're going in a weirder direction.

These Traps Are Tricky
The booster set Code of the Duelist bequeathed upon us another Traptrix monster - Traptrix Mantis. Its first effect searches a Traptrix monster when you Normal Summon it, but the second effect proves its worth just as frequently: you bounce a set spell or trap you control, and throw down another from your hand. Traptrix Dionaea brings back a “Hole” trap card whenever it's Special Summoned, and Mantis removes the downside of Dionaea's free trap!

Nevertheless, it's really the first effect of Mantis we're after. As I mentioned, decks like H.A.T. won Championships largely by accruing more card economy – both in the hand and on the field – and just outlasting your opponent. As my statistics teacher told me, “Success is largely a matter of hanging on while others have let go.” Traptrix Myrmeleo searches your traps while Mantis nets you more Traptrix monsters - it's an obvious addition to bolster your deck's central strategy.

And if you're playing Performapals, there's no reason to exclude Performapal Skullcrobat Joker. It searches any Performapal monster, and that's half your goal; the more cards you can search, the better your chances of victory will be purely by the nature of the deck's strengths.

Before we stuff too many monsters into this deck, I'd like to compliment Cameron on his use of Brilliant Fusion. It has several applications, all of which are monumentally important to this deck. The de facto monster for Brilliant Fusion, Gem-Knight Seraphinite, was built for a deck like this. Not only does it come with an extra built-in Normal Summon, it's also free food for Link Summons, specifically the Earth Link monster Missus Radiant. I'll touch on Link Summons later, but for now just focus on the extra Normal Summon Seraphinite provides.

 Brilliant Fusion
$17.00
$10.83
$9.20
Brilliant Fusion122379
Set 2016 Mega-Tins Mega Pack
Number MP16-EN082
Type Spell Card
Attribute SPELL 
Rarity Super Rare
Card Text

When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Materials, but change its ATK and DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell Card; the monster Special Summoned by this card's effect gains ATK and DEF equal to its original ATK and DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.


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While three Brilliant Fusions mean three chances to see an extra Normal Summon, it's not going to be enough - both Traptrix Mantis and Performapal Skullcrobat Joker search monsters, specifically ones you want to hit the field as soon as possible. By adding in Double Summon, you can actually use the monsters you search on that same turn.

Six ways of doing something is better than three, right?

And that brings us to the Link portion of the deck - there aren't any Links in Cameron's submission, and while you won't be swarming the field with a hoard of Extra Deck monsters, there's hardly any reason to omit them. Missus Radiant, the new Link monster made with Earth monsters, is a great starting place since the deck plays so many Earth monsters, including Gem-Knight Seraphinite. Throwing in two Missus Radiant and a Decode Talker doesn't swerve this into a combo-oriented strategy or something, but having extra threats at your disposal opens up your deck and will only benefit you in the long run.

These Facts Are… Art?
Artifacts have amazing effects and interesting core mechanics, but overall, playing them isn't that fun. It's by and large just setting monsters in your back row. You revive them a million times over with Call of the Haunted, and hopefully Artifact Moralltach will see you to the finish line.

It's rarely used out of a pure Artifact Deck, but I think Artifact Caduceus has merit when you have so many ways to revive yarded monsters. After all, it's just another way to stock your hand and field with cards, so one copy will pay itself forward. With Artifact Sanctum and Brilliant Fusion, you're safe to keep one copy in without breaking the bank and yet still see it often enough to be useful. Oasis of Dragon Souls and Call Of The Haunted can recycle your lone copy of Artifact Moralltach, Artifact Beagalltach, and Artifact Caduceus, but there's a new player in town.

Back to the Front, the Normal Trap from Code of the Duelist, is objectively better than Oasis of Dragon Souls. I mean, if you're looking for a revival card to turn your monster into a Wyrm, fine, Oasis is better, but the monster revived from Back to the Front isn't tied to a Continuous Trap and that makes it far safer to play. I was surprised to see Oasis of Dragon Souls omitted from an Artifact deck, so I'll be adding both Oasis and Back to the Front to round out the traps. Fiendish Chain's a little clunky anyway, and since we're using Performapals, the more ways to revive Performapal Pendulum Sorcerer the better; say goodbye to Fiendish Chain.

After all, that's the crux of our mash-up today - yarding Performapal Pendulum Sorcerer on your opponent's turn to blow up Artifacts, right? What else would be the point of adding Performapals to an Artifact deck? It doesn't make sense to disclude so many revival traps when our deck's focused around that type of interaction. Focusing on your strengths is half the battle anyway.

 Performapal Pendulum Sorcerer
$6.79
$0.48
$0.20
Performapal Pendulum Sorcerer122291
Set 2016 Mega-Tins
Number CT13-EN007
Level 4
Type Pendulum/Effect Monster
Monster Spellcaster
Attribute EARTH 
A / D 1500 / 800
Rarity Super Rare
Card Text

Pendulum Effect : If a "Performapal" monster(s) is Pendulum Summoned to your side of the field: All "Performapal" monsters you currently control gain 1000 ATK until the end of this turn (even if this card leaves the field).
Monster Effect : If this card is Special Summoned: You can target up to 2 cards you control; destroy them, and if you do, add "Performapal" monsters with different names from your Deck to your hand, except "Performapal Pendulum Sorcerer", equal to the number of cards destroyed. You can only use this effect of "Performapal Pendulum Sorcerer" once per turn.


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Furthermore, there are a handful of cards that just don't fit: Performapal Odd-Eyes Phoenix is one. Pendulums taking a backseat in our game - and on the field - you're hardly free to waste your Pendulum Zones on monsters that do so little for you. I guess it's another card to search with Performapal Skullcrobat Joker or Performapal Pendulum Sorcerer, but that doesn't mean the silly bird gets a free pass.

You don't have to change too much of this deck - really, I just changed out some unnecessary parts and focused more on the good cards. I contemplated Performapal Secondonkey so Performapal Pendulum Sorcerer could be ready to revive sooner, but it proved to be a lackluster series of plays. Skullcrobat Joker's ability to add to hand without the help of other monsters was more applicable from the get-go, so the Performapal with the built-in yarding ability only gets one spot.

Here are the changes!

-3 Performapal Odd-Eyes Light Phoenix
-1 Performapal Dag Daggerman
-2 Star Drawing
-3 Fiendish Chain

-1 Tiras, Keeper of Genesis
-1 Daigusto Emeral
-1 Number 59: Crooked Cook

+3 Traptrix Mantis
+1 Performapal Secondonkey
+2 Performapal Skullcrobat Joker
+1 Performapal Guitartle
+3 Double Summon
+3 Back to the Front
+1 Oasis of Dragon Souls

+2 Missus Radiant
+1 Decode Talker

I ended up removing the Star Drawing as well because there are simply better cards in its place. If I'm adding to my card economy, I'd rather search for cards instead of blindly drawing them. It may seem counterintuitive since I've talked at length about stocking your resources, but adding a Trap Hole card to hand or completing your Pendulum Scale in a pinch is more important than the reward of drawing another revival trap.

    T.A.P. Ver 2.0 Loukas Peterson    
 
Main Deck
Side Deck
2 Archfiend Eccentrick
1 Artifact Beagalltach
1 Artifact Moralltach
3 Artifact Scythe
1 Gem-Knight Garnet
1 Performapal Dag Daggerman
2 Performapal Guitartle
2 Performapal Lizardraw
3 Performapal Pendulum Sorcerer
3 Performapal Skullcrobat Joker
2 Traptrix Dionaea
3 Traptrix Mantis
3 Traptrix Myrmeleo
Monsters [27]
2 Artifact Ignition
3 Brilliant Fusion
3 Double Summon
1 Foolish Burial
2 Twin Twisters
Spells [11]
3 Artifact Sanctum
3 Back to the Front
1 Bottomless Trap Hole
3 Call of the Haunted
1 Oasis of Dragon Souls
2 Traptrix Trap Hole Nightmare
1 Treacherous Trap Hole
Traps [14]
Deck Total [52]

EXTRA DECK

1 Abyss Dweller
1 Artifact Durendal
1 Castel, the Skyblaster Musketeer
1 Constellar Pleiades
1 Daigusto Emeral
1 Dark Rebellion Xyz Dragon
2 Gem-Knight Seraphinite
1 Number 39: Utopia
1 Number F0: Utopic Future
1 Number S39: Utopia the Lightning
1 Traptrix Rafflesia
Extra Deck [12]
Notes:


A “pure” Traptrix deck, if you can call it that, would largely hinge on Ties of the Brethren and Naturia Sacred Tree. It isn't as exciting, but it's still fun enough to play around with. Neither that deck nor this one require a huge investment in Link Summoning and both revolve around accruing more cards in hand and on the field.

Just remember, beat your opponents before they beat you!

-Loukas Peterson


Loukas Peterson lives in Nashville, Tennessee where it's warmer than warm, whatever that means. When he's not playing cards or crying about the lack of Fabled support, you can find making “attempts” at “art” and playing his ukulele terribly, or on Thursday nights, practicing punching the air for an upcoming contest. Hailed as the only person capable of cooking Minute Rice in 57 seconds, Loukas is always looking for another creative outlet and a dog to pet.


Do you love winning with unconventional strategies? Do you love creating mash-ups? Does your deck need an injection of crazy? Send the following to rerouting.tcgplayer@gmail.com to have your deck featured in the “Re-Routing” deck fix column!

-Your Main and Extra Deck list. (No Side Deck needed, but please send a written deck list, not a screencap; screencapped deck lists will be filed and then burned in the furnace accordingly… and your deck should be TCG legal).

-Your name and city.

-Remember, please use full card names! Abbrevs and mis-sipllngs make Loukas' life sad. Try your darndest to get the TCG name on there.

-A paragraph or two describing your deck: what it does, why you're playing it, and its strengths and weaknesses. “Winning” is not a strategy per se, and neither is “beating your opponents before they beat you.”

-Your favorite card from the build and why – make me fall in love with the deck! The cooler your strategy the more I'll want to fix it, and if you throw in funny jokes, that'll surely get my attention too; be warned, unfunny jokes will push your deck to the back of the stack. Don't be afraid to get creative! New stuff takes priority, because I'm not bored of it yet! –LJP


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