Rerouting Deck Fix: Invoked Windwitch

Loukas Peterson

9/28/2017 11:00:00 AM

When I was younger I loved E-Hero decks. I loved them so much that I played nothing but E-Hero variants for a solid year. My favorite Fusion is still Elemental Hero Shining Flare Wingman, but obviously any deck with a boss monster that's so hard to summon out doesn't bode well for your chances at tournament success. Since there are so many cards that make Fusion Monsters for a lower cost, the idea of playing a Polymerization deck just doesn't make sense if your ultimate monster does little more than burn damage.

But thanks to my affinity for Heroes, other Fusion decks have wound up close to my heart too. Shaddolls were always fun, but with El Shaddoll Construct Forbidden, it's hard to play the deck in real competition. What's the best Fusion deck around? I don't think it's Masked Heroes or Gladiator Beasts - rather, it's some form of Invoked!

Today's contributor from Minnesota writes…

Long time reader here, and there's one deck you've never covered: Invoked. You probably haven't noticed the deck's strength since very few Invoked decks have done well in tournaments, but I love the strategy because I love Fusion Monsters. Aleister the Invoker is by far my favorite card in the deck - it makes the whole strategy work.

Invoked speaks to me so much because it's a low cost deck in terms of card economy. You won't have to waste a million cards every time you want to summon a monster. I thought, the more ways to speed through your deck, the better - so I present to you a fast machine that makes the best cards as quickly as possible with the help of Spellbooks!

- John J. ~ St. Paul, Minnesota

Perhaps John's channeling my love for Spellbooks, or maybe he just likes the theme for his own reasons – seems reasonable!

Either way, Spellbook of Knowledge is the main vehicle that John's relying on to speed through his deck, creating more consistency by getting to the cards he needs to see. Not a bad decision at all, but let's check out the deck he sent us to see how deep the rabbit hole goes.

    Invoked Windwitch Ver 1.0 John J.    
Main Deck
Side Deck
3 Aleister the Invoker
3 Ghost Ogre & Snow Rabbit
3 Spellbook Magician of Prophecy
Monsters [9]
1 Allure of Darkness
3 Into the Void
3 Invocation
3 Magical Meltdown
1 Spellbook of Fate
3 Spellbook of Knowledge
1 Spellbook of Life
3 Spellbook of Secrets
2 Spellbook of the Master
1 Terraforming
2 The Grand Spellbook Tower
1 Upstart Goblin
Spells [24]
3 Dimensional Barrier
3 Solemn Strike
1 Solemn Warning
Traps [7]
Deck Total [40]


1 Black Rose Dragon
1 Clear Wing Fast Dragon
1 Clear Wing Synchro Dragon
1 Downerd Magician
1 Invoked Caliga
1 Invoked Cocytus
1 Invoked Elysium
1 Invoked Magellanica
3 Invoked Mechaba
1 Invoked Purgatrio
1 Invoked Raidjin
1 Odd-Eyes Meteorburst Dragon
1 Shining Elf
Extra Deck [15]

Nothing too crazy or egregious here! It looks like a standard… wait, what exactly is a “standard” Invoked deck?

I think that if a deck isn't consistently winning events with a similar build, then no real standard exists.

All Together, Now!
Invoked decks revolve around Aleister the Invoker - plain and simple. When it's Normal Summoned or flipped face-up you grab a free copy of Invocation, the on-theme Fusion spell for your Invoked monsters. Invocation's pretty stellar, too, letting you banish Synchro Materials from your field or graveyard for Fusion Summons and then recycling Aleister the Invoker. Of course, Aleister will net you another Invocation in turn, completing the cycle, and it's all around a solid way to ensure you have Fusion Monsters every turn.

I'll be frank – I actually don't like the Spellbooks much in this deck because they compete for space that you may or may not be able to afford. Granted, John's using Spellbook Magician of Prophecy, The Grand Spellbook Tower, Spellbook of the Master, Spellbook of Fate, and Spellbook of Life, but in some situations overloading your deck with ways to merely draw more cards won't be helpful at the end of the day. Three copies of Spellbook of Secrets, three Spellbook of Knowledge, and one The Grand Spellbook Tower will be sufficient.

I've toyed around with Spellbook-heavy versions of Invoked, and surprisingly the biggest problem was consistency and reliability. Spellbook of Fate and Spellbook of the Master dictated that I play the strategy in a certain way, and I just wasn't satisfied with al the en masse drawing. Furthermore, you need to field or yard Aleister if you want to keep your cycle going!

 Crystal Wing Synchro Dragon
Crystal Wing Synchro Dragon136851
Set Battles of Legend: Light's Revenge
Number BLLR-EN062
Level 8
Type Synchro/Effect Monster
Monster Dragon
Attribute WIND 
A / D 3000 / 2500
Rarity Secret Rare
Card Text

1 Tuner + 1+ non-Tuner Synchro Monsters
Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles a Level 5 or higher monster your opponent controls, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.

Store Condition Qty Avail Price  
Friendly City Games 1st Edition - Damaged 1 $1.69
SCS CardShop 1st Edition - Near Mint 2 $4.57
Frontline Games 1st Edition - Near Mint 3 $5.00
TeamGuyaneseGamer 1st Edition - Near Mint 3 $5.01
OverpoweredCardGames 1st Edition - Near Mint 1 $5.05
Gamers Den 1st Edition - Near Mint 2 $5.45
Gsantsm 1st Edition - Near Mint 1 $5.49
DarkGaming 1st Edition - Near Mint 2 $5.50
card Stock Games 1st Edition - Near Mint 1 $5.75
Legacy Defined Games 1st Edition - Near Mint 1 $5.97

Instead, I think the Windwitches are one of the better options moving forward. Thanks to the Extra Monster Zone and the many restrictions it brings to the game, swarming the field is a much harder task. If you can stick the landing on one big monster early on, it'll be hard for your opponent to overcome it. Clear Wing Synchro Dragon and Crystal Wing Synchro Dragon are two big threats, both easily summoned with a single Windwitch - Ice Bell.

Special Summoning Windwitch - Ice Bell will get you a free Windwitch - Glass Bell to the field as well, and it'll search your Windwitch - Snow Bell just as easily. Granted, that's the “combo” for the Level 8 Crystal Wing Synchro Dragon. You can just as easily stop at the first two plays and finish with Clear Wing Synchro Dragon, but whichever way you decide to use those cards, you'll need cheap and easy ways to net big monsters without devoting several on-field slots on your way to victory.

Tech That Isn't Technical
Wonder Wand is another solid choice. It may seem a bit elementary, but it's basically another copy of Spellbook of Knowledge. The beauty of Invocation is where you banish monsters from. Since you can banish them from the graveyard, there's really no reason to keep Aleister the Invoker on the field. Since you'll hopefully be adding Aleister back to your hand for another Normal Summon every turn, theoretically you'd like to be able to yard Aleister every turn for some free cards, right? Two copies of Wonder Wand should suffice.

I did toy around with some other options to capitalize on Aleister, but in the end I felt like just dumping it in the graveyard worked best. You could add Jigobyte or Inari Fire to make a quick Rank 4 like Diamond Dire Wolf as a way to yard your Aleister, remove a threat, and add more Attributes to the graveyard for Fusion options. But it's better to have cards that don't require combos to work, and don't compete for your limited resources.

For example, Dark Hole and Raigeki are unparalleled in their ability to destroy monsters. Flat out, no restrictions, nothing - just wipe the field and then swoop in with your Fusions. Decks like Invoked can thrive in lower resource situations because you'll always have a way to make more Fusions as long as you can hold onto your Aleister/Invocation combo. If you whittle your opponent down by plucking off their best cards and simplify the duel, you'll end up in a favorable position.

After all, that's one of the big things that drew me to Spellbooks in the first place. If you can make simple 1-for-1 trades to simplify, tossing one of your cards each turn to squash an opposing threat , you'll eventually win by merit of The Grand Spellbook Tower and the sheer card advantage it'll get you. Call it gauche, but many decks I've liked in the past followed that pattern; examples like Gadgets and Yang Zings.

 The Grand Spellbook Tower
The Grand Spellbook Tower67261
Set Abyss Rising
Number ABYR-EN060
Type Spell Card
Attribute SPELL 
Rarity Secret Rare
Card Text

Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can return 1 "Spellbook" Spell Card from your Graveyard to the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. When this card is destroyed by your opponent's card and sent to the Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard.

Store Condition Qty Avail Price  
TrueTCG Unlimited - Near Mint 1 $2.76
Zeferco Unlimited - Near Mint 1 $2.76
Matt's Online Unlimited - Lightly Played 1 $3.33
Top Caliber Unlimited - Moderately Played 1 $3.68
Apex Cards Unlimited - Near Mint 1 $3.75
XtremeGames Unlimited - Moderately Played 3 $3.90
Top Cut Chicago Unlimited - Lightly Played 1 $4.40
Play to Win Games Unlimited - Near Mint 3 $4.47
SuperGamesInc Unlimited - Lightly Played 1 $4.48
XtremeGames Unlimited - Lightly Played 1 $4.48

For the Extra Deck, the only real element to hone in on is Invoked Raidjin, since you'll have so many Fusion Materials for it. It's arguably the best option you have for the Invoked Fusions, too - a walking Book of Moon with respectable ATK. Heck, if you can clear out your opponent's threats one by one and keep your Invoked Raidjin safe, it should be easy sailing.

Here are the changes!

-3 Spellbook Magician of Prophecy
-1 Ghost Ogre & Snow Rabbit
-1 Invocation
-1 The Grand Spellbook Tower
-2 Spellbook of the Master
-1 Spellbook of Life
-1 Spellbook of Fate
-1 Upstart Goblin
-3 Into The Void
-1 Allure of Darkness

-1 Invoked Mechaba
-1 Invoked Elysium
-1 Invoked Cocytus
-1 Odd-Eyes Meteorburst Dragon
-1 Black Rose Dragon
-1 Shining Elf
-1 Downerd Magician

+1 Maxx “C”
+2 Windwitch - Glass Bell
+3 Windwitch - Ice Bell
+2 Windwitch - Snow Bell
+2 Wonder Wand
+1 Raigeki
+1 Dark Hole
+2 Twin Twisters
+1 Compulsory Evacuation Device

+2 Invoked Raidjin
+1 Invoked Magellanica
+2 Crystal Wing Synchro Dragon
+1 Windwitch - Winter Bell
+1 Stardust Dragon

It's not a galvanizing change on a macro level, but I think it's definitely for the better. In a perfect world, you'd only need one copy of Invocation, but oh boy, have things gone sour for me when I couldn't get to my first one.

Three copies is definitely overkill, but two is definitely the best middle ground for ratios.

    Invoked Windwitch Ver 2.0 Loukas Peterson    
Main Deck
Side Deck
3 Aleister the Invoker
2 Ghost Ogre & Snow Rabbit
1 Maxx "C"
2 Windwitch - Glass Bell
3 Windwitch - Ice Bell
2 Windwitch - Snow Bell
Monsters [13]
1 Dark Hole
2 Invocation
3 Magical Meltdown
1 Raigeki
3 Spellbook of Knowledge
3 Spellbook of Secrets
1 Terraforming
1 The Grand Spellbook Tower
2 Twin Twisters
2 Wonder Wand
Spells [19]
1 Compulsory Evacuation Device
3 Dimensional Barrier
3 Solemn Strike
1 Solemn Warning
Traps [8]
Deck Total [40]


1 Clear Wing Fast Dragon
1 Clear Wing Synchro Dragon
2 Crystal Wing Synchro Dragon
1 Invoked Caliga
2 Invoked Magellanica
2 Invoked Mechaba
1 Invoked Purgatrio
3 Invoked Raidjin
1 Stardust Dragon
1 Windwitch - Winter Bell
Extra Deck [15]

Another worthy Synchro Monster I forgot to highlight is Stardust Dragon. You've seen the legendary dragon's relative strength wax and wane over the past few years, but I think it's a worthy contender right now - especially since it's a Wind monster and won't disqualify itself thanks to the Windwitches' nasty side effect.

Just remember, beat your opponents before they beat you!

-Loukas Peterson

Loukas Peterson lives in Nashville, Tennessee where it's warmer than warm, whatever that means. When he's not trying to figure out his life or crying about the lack of Fabled support, you can find making “attempts” at “art” and playing his ukulele terribly, or on Thursday nights, practicing punching the air for an upcoming contest. Hailed as the only person capable of cooking Minute Rice in 57 seconds, Loukas is always looking for another creative outlet and a dog to pet.

Do you love winning with unconventional strategies? Do you love creating mash-ups? Does your deck need an injection of crazy? Send the following to to have your deck featured in the “Re-Routing” deck fix column!

-Your Main and Extra Deck list. (No Side Deck needed, but please send a written deck list, not a screencap; screencapped deck lists will be filed and then burned in the furnace accordingly… and your deck should be TCG legal).

-Your name and city.

-Remember, please use full card names! Abbrevs and mis-sipllngs make Loukas' life sad. Try your darndest to get the TCG name on there.

-A paragraph or two describing your deck: what it does, why you're playing it, and its strengths and weaknesses. “Winning” is not a strategy per se, and neither is “beating your opponents before they beat you.”

-Your favorite card from the build and why – make me fall in love with the deck! The cooler your strategy the more I'll want to fix it, and if you throw in funny jokes, that'll surely get my attention too; be warned, unfunny jokes will push your deck to the back of the stack. Don't be afraid to get creative! New stuff takes priority, because I'm not bored of it yet! –LJP

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