Rerouting Deck Fix: Robo Rabbit

Loukas Peterson

10/5/2017 11:00:00 AM
 Comments

Now that Rescue Rabbit's finally come off the Forbidden and Limited List, I couldn't be happier. If you asked me how I felt about Rescue Rabbit a few years ago I would have angrily barked back at what was then the ridiculously overpowered card, but times have changed.

Granted, we've come a long way in card design, so take Rescue Rabbit's move off the F&L list with a grain of salt no matter how you swing it. That said, today's contributor from Utah writes…

Let's get straight to the deck - Robo Rabbit. We have Normal Monsters of pretty much every type, and with three copies of Rescue Rabbit, you get a cheap Xyz Monster with virtually no downsides. How can you lose? I guess you could say a Kaiju monster could kill you, but an early Evolzar Laggia or a ton of free cards from Gear Gigant X is a win-win.

Plain ol' Dino Rabbit's a snooze fest, and as you've said before, Dino Rabbit was hardly more than an anti-meta deck at the peak of its era. I'm not trying to bring back those days by any means, but when you start to go down the rabbit hole a bit, you'll see how deep it goes, and how many different directions it explores.

So please chop up the deck!

-Carson W. ~ Salt Lake City, Utah

If the title didn't make it abundantly clear, this week I'm taking on Robo Rabbit, a strategy that's quite pleasing to my eyes. The idea of mixing up Machine monsters and Rescue Rabbit is both promising and tremendously entertaining to me.

Check out Carson's list!

    Robo Rabbit Ver 1.0 Carson W.    
 
Main Deck
Side Deck
1 A-Assault Core
1 B-Buster Drake
1 C-Crush Wyvern
3 Inpachi
3 Machina Fortress
3 Machina Gearframe
3 Mechanicalchaser
3 Rescue Rabbit
3 Sabersaurus
3 Sangan
1 Tour Guide From the Underworld
Monsters [25]
3 Double Summon
3 Emerging Emergency Rescute Rescue
3 Fossil Dig
3 Swing of Memories
Spells [12]
1 Bottomless Trap Hole
1 Compulsory Evacuation Device
3 Solemn Strike
1 Solemn Warning
1 Torrential Tribute
Traps [7]
Deck Total [44]

EXTRA DECK

1 ABC-Dragon Buster
2 Decode Talker
2 Evolzar Dolkka
2 Evolzar Laggia
2 Gear Gigant X
1 Leviair the Sea Dragon
2 Link Spider
2 Missus Radiant
1 Number 11: Big Eye
Extra Deck [15]
Notes:


I'd love for Konami to print a card titled Robo Rabbit, but I have no idea what the effect or lore would be behind the card. Ask me about that in a year.

For now…

BLS Stands For “Big Lovable Samaritan”
My love for Robo Rabbit directly correlates to the Chaos monsters the strategy lets you an Summon. Throw Light and Dark Machine monsters into the mix and you'll have the perfect recipe for Chaos cards.

It's an easy win - and sure, the Earth monsters have merit with Missus Radiant creating synergy. But Black Luster Soldier - Envoy of the Beginning is still pretty much unparalleled in sheer power level. There aren't many monsters that can hit the field and turn the tide of the game with such low summoning requirements. Many previous iterations of Robo Rabbit used Black Salvo and made room for more Chaos monsters, but I think that two copies of Black Luster Soldier - Envoy of the Beginning is plenty, meaning no Chaos Sorcerer. That would take a more dedicated build.

So goodbye Inpachi and hello X-Head Cannon. I really wanted to throw around some old school XYZ-Dragon Cannon ideas, but that's ridiculous even for me. Heck, I'm even staying away from ABC-Dragon Buster because it doesn't fit with the theme of the deck. If Union Hangar could add X-Head Cannon to your hand then maybe, but trying to keep the rest of the ABC strategy spells disaster.

 Black Luster Soldier - Envoy of the Beginning
$16.98
$15.00
$10.01
Black Luster Soldier - Envoy of the Beginning66825
Set Legendary Collection 3: Yugi's World
Number LCYW-EN025
Level 8
Type Effect Monster
Monster Warrior
Attribute LIGHT 
A / D 3000 / 2500
Rarity Secret Rare
Card Text

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn, you can activate 1 of these effects. // * Target 1 monster on the field: banish that target face-up. This card cannot attack the turn you activate this effect. // * During the Damage Step, if this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


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Out go A-Assault Core, B-Buster Drake, and C-Crush Wyvern. Even as single copies, well, they serve virtually no purpose. You can pitch them with Machina Fortress and on top of that, well, I guess they're Level 4 Machines? Yes, those are crickets you're hearing chirp in the background as literally no one is amazed.

For the Normal Monster suite, you'd have zero power plays if you didn't have more ways to field monsters. After all, you are dealing with a handful of vanillas in the deck and they can spell disaster if you open with too many. Unexpected Dai seems like a shoe in for the obvious reason: it puts a body on the board. Unless you're operating on the same behavioral patterns as my caveman-like but non-Zeeff locals player named “Doug,” you won't open Rescue Rabbit every game; you'll need assistance to string together some victories.

Quite A Brilliant Idea
Speaking of single cards that can put you really far in the black, Brilliant Fusion's an obvious candidate for this strategy. Yarding a monster isn't woefully important, but the free on-field food for a Link Summon in tandem with the extra Normal Summon of Gem-Knight Seraphinite speaks volumes. With Normal Monsters and Machina Gearframe(s) running rampant, you'll need other options besides “Normal Summon a Machine - pass.” That may have gotten a pass in, uh… 2004? But last time I checked it was 2017.

And yes, Rescue Rabbit didn't come out until 2012 here in the TCG, but don't think too hard about the joke. Move along.

I do like where the deck's coming from, so this is going to sound a bit backwards: I really don't like Emerging Emergency Rescute Rescue. I do love the card for its effect and art, but it's not exactly a stellar play on Turn 1whether you go first or second. Especially in a deck like Dino Rabbit, where your power plays stem from Rescue Rabbit explicitly. Throwing down a Gear Gigant X is always good, but having three dead cards in your deck for 95% of the game isn't worth it when the payout is so low.

The trap lineup's pretty solid, but I have to suggest Twin Twisters as another enabler for both your aggressive and defensive plays. As the format develops a bit further we'll definitely see which cards will and won't be good calls against popular decks, but blowing up your opponent's spells and traps at the cost of an in-hand Normal Monster is worth what you gain here in almost any case.

 Twin Twisters
$7.22
$5.48
$4.50
Twin Twisters130134
Set Structure Deck: Dinosmasher's Fury
Number SR04-EN024
Type Quick-Play Spell Card
Attribute SPELL 
Rarity Common
Card Text

Discard 1 card, then target up to 2 Spell/Trap Cards on the field; destroy them.


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Lastly… sure, Tour Guide From the Underworld can turn into a Leviair the Sea Dragon, but with the limitations of the Extra Deck Monster Zone, you don't have the luxury of netting another Rescue Rabbit search like this deck once could. Back in the day, ripping a Tour Guide from the top of your deck could be the deciding factor in winning a game, but now its power is far lower. Just check out the changes:

-1 Tour Guide From the Underworld
-3 Sangan
-3 Inpachi
-1 A-Assault Core
-1 B-Buster Drake
-1 C-Crush Wyvern
-1 Sabersaurus
-1 Machina Fortress
-3 Emerging Emergency Rescute Rescue
-2 Swing of Memories
-3 Double Summon
-3 Fossil Dig

-1 Evolzar Laggia
-1 Evolzar Dolkka
-1 Number 11: Big Eye
-1 ABC-Dragon Buster
-1 Decode Talker
-1 Link Spider
-1 Leviair the Sea Dragon

+2 Black Luster Soldier - Envoy of the Beginning
+1 Maxx “C”
+2 Ash Blossom & Joyous Spring
+3 X-Head Cannon
+1 Gem-Knight Garnet
+1 Machina Megaform
+2 Faustian Bargain
+3 Brilliant Fusion
+1 Raigeki
+2 Twin Twisters
+3 Unexpected Dai

+1 Gem-Knight Seraphinite
+1 Abyss Dweller
+1 Diamond Dire Wolf
+1 Castel, the Skyblaster Musketeer
+1 Tornado Dragon
+1 Number 39: Utopia
+1 Number S39: Utopia the Lightning

One of the biggest challenges in fine tuning this deck – and one that I admit Emerging Emergency Rescue Rescue could help with – is balancing the slate of Normal Monsters and Rescue Rabbit. With two copies of Sabersaurus and a Gem-Knight Garnet, you're going to be running nine Normal Monsters. Yes, nine.

Simply put, that's a lot of Normal Monsters. It's inevitable that you're going to draw some, so you'll have to play carefully to account for the risk of that happening; try and make the most of it.

After all those changes, here's the final deck!

    Robot Rabbit Ver 2.0 Loukas Peterson    
 
Main Deck
Side Deck
2 Ash Blossom & Joyous Spring
2 Black Luster Soldier - Envoy of the Beginning
1 Gem-Knight Garnet
2 Machina Fortress
3 Machina Gearframe
1 Machina Megaform
1 Maxx "C"
3 Mechanicalchaser
3 Rescue Rabbit
2 Sabersaurus
3 X-Head Cannon
Monsters [23]
3 Brilliant Fusion
2 Faustian Bargain
1 Raigeki
1 Swing of Memories
2 Twin Twisters
3 Unexpected Dai
Spells [12]
1 Bottomless Trap Hole
1 Compulsory Evacuation Device
3 Solemn Strike
1 Solemn Warning
1 Torrential Tribute
Traps [7]
Deck Total [42]

EXTRA DECK

1 Abyss Dweller
1 Castel, the Skyblaster Musketeer
1 Decode Talker
1 Diamond Dire Wolf
1 Evolzar Dolkka
1 Evolzar Laggia
2 Gear Gigant X
1 Gem-Knight Seraphinite
1 Link Spider
2 Missus Radiant
1 Number 39: Utopia
1 Number S39: Utopia the Lightning
1 Tornado Dragon
Extra Deck [15]
Notes:


The only other change I didn't discuss was the addition of hand traps.

Not every deck needs them, but hand traps are the go-to tech option when you need to add some well measured power to your deck without risking any conflicts with your general strategy. They're powerful, they pack a lot of utility, and they're really easy to plug in and out of most strategies.

As for other possibilities, I don't see any need to add the Black Salvos and Synchro Monsters I mentioned earlier, but that's certainly a route you could take. If you were looking for something different.

Just remember, beat your opponents before they beat you!

-Loukas Peterson


Loukas Peterson lives in Nashville, Tennessee where it's warmer than warm, whatever that means. When he's not trying to figure out his life or crying about the lack of Fabled support, you can find making “attempts” at “art” and playing his ukulele terribly, or on Thursday nights, practicing punching the air for an upcoming contest. Hailed as the only person capable of cooking Minute Rice in 57 seconds, Loukas is always looking for another creative outlet and a dog to pet.


Do you love winning with unconventional strategies? Do you love creating mash-ups? Does your deck need an injection of crazy? Send the following to rerouting.tcgplayer@gmail.com to have your deck featured in the “Re-Routing” deck fix column!

-Your Main and Extra Deck list. (No Side Deck needed, but please send a written deck list, not a screencap; screencapped deck lists will be filed and then burned in the furnace accordingly… and your deck should be TCG legal).

-Your name and city.

-Remember, please use full card names! Abbrevs and mis-sipllngs make Loukas' life sad. Try your darndest to get the TCG name on there.

-A paragraph or two describing your deck: what it does, why you're playing it, and its strengths and weaknesses. “Winning” is not a strategy per se, and neither is “beating your opponents before they beat you.”

-Your favorite card from the build and why – make me fall in love with the deck! The cooler your strategy the more I'll want to fix it, and if you throw in funny jokes, that'll surely get my attention too; be warned, unfunny jokes will push your deck to the back of the stack. Don't be afraid to get creative! New stuff takes priority, because I'm not bored of it yet! –LJP


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