Market Watch Top 10: Circuit Break Arrives!

Jason Grabher-Meyer

10/23/2017 11:00:00 AM
 Comments

We're finally here: Circuit Break is out, YCS Dallas is in the books, and we've got the first look at the highest selling cards of the new era.

While SPYRAL Double Helix dominated the YCS, and Evenly Matched saw lots of play emerging as the most debated card of the weekend, neither card was in sufficient supply to make the Top 10 in the TCGplayer Marketplace. No surprise there – bigger, scarcer cards are always in short supply when a new set first releases, especially when so many copies are being snapped up locally.

Instead, we saw a mix of more surprising cards outpacing the most anticipated releases, while some of the set's most generous low rarity powerhouses took home top honors. Many of the cards that we thought we would've seen in Friday's Market Watch finally materialized today, leading the pack and giving early indicators as to what you can expect to see at your tournaments over the coming weeks.

In the end, it was Vendreads, Metaphys, and Lunalights that captured the lower half of the Top 10, while more splashable competitive fare took the top half. All of these cards could appear at the local level and the biggest sellers will definitely play some role in competition, especially the two top finishers.

Let's dive right in and count down the Top 10 bestselling cards of Circuit Break's first weekend.

#10: Metaphys Daedalus

The Metaphys namestamp became a full fledged theme in Circuit Break, revolving around a family of massive monsters that bounce in and out of the removed zone and banish eachother for a variety of effects and goals. Three more Metaphys monsters almost reached the Top 10, but it was Metaphys Daedalus that actually made the cut. It works with cards like Metaphys Tyrant Dragon and Metaphys Executor to wipe the field, so it's definitely splashy, but I'm kind of surprised it outsold the more infrastructure-driven cards that make it useful.

More on those once we finish, when we look beyond the official Top 10.

 Metaphys Daedalus
$0.99
$0.20
$0.01
Metaphys Daedalus148305
Set Circuit Break
Number CIBR-EN024
Level 7
Type Effect Monster
Monster Wyrm
Attribute LIGHT 
A / D 2600 / 1500
Rarity Rare
Card Text

If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all other face-up Special Summoned monsters on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; banish 1 "Metaphys" card from your Deck, except "Metaphys Daedalus".


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#9: Vendread Reunion

Three of the four new Vendread cards made the Top 10; all but the pricier Secret Rare, Vendread Chimera. The first is Vendread Reunion, effectively the replacement for a new Vendread Fusion Spell. It lets you Ritual Summon on your opponent's turn, and it recycles your used and banished Vendreads to get at their effects again, so it's got some interesting synergy. That said, it doesn't do anything until you've already gone off a bit, and that may make it too slow for current competition.

Regardless, it adds some flexibility and a lot of mileage to a theme that debuted in a pretty narrow place. We'll have to see if Vendreads wind up having a role in tournaments before we can speculate on Reunion's potential.

 Vendread Reunion
$1.25
$0.24
$0.05
Vendread Reunion148391
Set Circuit Break
Number CIBR-EN085
Type Normal Trap
Attribute TRAP 
Rarity Rare
Card Text

Reveal 1 "Vendread" Ritual Monster in your hand, Special Summon any number of your banished "Vendread" monsters with different names, in face-down Defense Position, whose total Levels exactly equal the Level of the revealed Ritual Monster, Tribute all those face-down Defense Position monsters, then Ritual Summon that Ritual Monster from your hand. You must be able to Ritual Summon to activate and to resolve this effect.


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#8: Vendread Striges

Vendread Striges is the only new non-Ritual Vendread monster in the release, and it plays a notable backup role in the strategy. As a free Special Summon when you make other plays it's a decent 2000 DEF wall, and from there it acts as further Tribute for Ritual Summons, offering an add-on effect that helps you cycle cards and build your graveyard.

Again, it feels a bit difficult to use efficiently, but the Vendread theme has so few cards at present that it's immediately worth a look. Searchability with the new Vendread Nights certainly helps its prospects.

 Vendread Striges
$0.60
$0.15
$0.04
Vendread Striges148389
Set Circuit Break
Number CIBR-EN083
Level 2
Type Effect Monster
Monster Zombie
Attribute DARK 
A / D 500 / 2000
Rarity Common
Card Text

If this card is sent to the GY: You can reveal 1 "Vendread" card in your hand; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Striges" once per turn.
• After damage calculation, if this card battled an opponent's monster: You can draw 1 card, then discard 1 card.


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#7: Lunalight Crimson Fox

Stepping away from Vendreads for a moment, the long-long- long-awaited Lunalight Crimson Fox finally made its TCG debut in the back end of our version of Circuit Break, after debuting almost two years ago in the OCG as a V JUMP promo card.

Lunalights have always had a really strong fan following and routinely sold well in their time here on TCGplayer, so the enthusiasm for an 1800 ATK beatstick that helps push damage, deal with problem monsters, and keeps your big game-ending attackers safe from targeted effects is easy to understand.

 Lunalight Crimson Fox
$0.60
$0.20
$0.02
Lunalight Crimson Fox148396
Set Circuit Break
Number CIBR-EN090
Level 4
Type Effect Monster
Monster Beast-Warrior
Attribute DARK 
A / D 1800 / 600
Rarity Common
Card Text

If this card is sent to the GY by a card effect: You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. When a card or effect is activated that targets a "Lunalight" monster you control (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, each player gains 1000 LP.


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#6: Vendread Nights

Hopping back to Vendreads, Vendread Nights is a universal search card for the Vendread theme that you can activate turn after turn, loading your graveyard to build bigger plays and searching whatever you need to ramp up your aggression.

Like most discard-costed Continuous and Field cards, Nights can lose out to chained removal, but its attack-renewing effect compensates for that with an ability that can win you games and force out removal in advance of a Main Phase 2 search.

A risky hand-fixer and a potential win condition, Vendread Nights may be a better card than it looks. I'll be interested to see how big of a role it plays in Vendreads moving forward, if and when the strategy starts to appear in competition.

 Vendread Nights
$2.00
$0.29
$0.09
Vendread Nights148390
Set Circuit Break
Number CIBR-EN084
Type Field Spell
Attribute SPELL 
Rarity Super Rare
Card Text

You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. You can only use this effect of "Vendread Nights" once per turn. When your "Vendread" monster destroys an opponent's monster by battle: You can banish 1 "Vendread" monster from your GY; it can attack an opponent's monster again in a row.


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#5: Lunalight Kaleido Chick

A shortcut to bigger Lunalight Fusion Monsters, Lunalight Kaleido Chick saves you time and card economy by subbing for specific Fusion Materials, then saves even more cards by recycling Polymerization. The banish effect is a bit conditional, but it's a valuable add-on to a card that helps bring Lunalights closer to competitive form, skipping a lot of the strategy's rigamarole and making the core game plan that much more effective.

 Lunalight Kaleido Chick
$0.99
$0.20
$0.05
Lunalight Kaleido Chick148397
Set Circuit Break
Number CIBR-EN091
Level 4
Type Effect Monster
Monster Beast-Warrior
Attribute DARK 
A / D 1400 / 800
Rarity Common
Card Text

Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase.


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#4: Metaverse

Realistically, Metaverse probably won't see play over Terraforming or Set Rotation. It's just too slow compared to those cards. But it's seen a lot of background “what if” conversation the past few months. What if you play it with PSY-Frame Circuit? What if you play it with Summon Breaker? What if Terraforming gets Limited and this is all we have left? (I think we'd just play Set Rotation, but somehow not everyone agrees.)

It's a lot of theoretical stuff that likely won't pan out, but it's cool to see that players are interested in it. Are people hoping to run it with Subterrors? Are there misunderstandings about how it works with cards like Magical Meltdown? The appeal here is probably spread across a wide range of factors, some casual and others overly ambitious. But regardless, Metaverse sold in huge numbers this weekend.

 Metaverse
$2.00
$0.60
$0.37
Metaverse148376
Set Circuit Break
Number CIBR-EN076
Type Normal Trap
Attribute TRAP 
Rarity Rare
Card Text

Take 1 Field Spell from your Deck, and either activate it or add it to your hand.


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#3: Quiet Life

Looking a little more competitive, Quiet Life's an interesting pick that essentially punishes strategies that need to Normal Summon and Special Summon. The concept of the value of your Normal Summon has sat at the center of a number of competitive discussions the last couple of years, and Quite Life escalates that dialogue to an extreme. I think people are interested in running it against SPYRALS, but that raises the question of where it could be played without ceding major ground.

The immediate competitive answer is True Dracos, but we're sure to see somebody try and make Yosenju or Hunders work with it as well. Is it enough to keep True Dracos in the competitive arena? Is it worth playing at all? We'll have to keep an eye out for it in Regional Qualifiers to find a definitive answer.

 Quiet Life
$1.25
$0.29
$0.10
Quiet Life148402
Set Circuit Break
Number CIBR-EN096
Type Continuous Spell
Attribute SPELL 
Rarity Super Rare
Card Text

Activate this card at the start of your Main Phase 1, if you control no monsters. If any player Normal Summons/Sets a monster, that player cannot Special Summon that turn. If any player Special Summons a monster, that player cannot Normal Summon/Set that turn.


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#2: Number 41: Bagooska the Terribly Tired Tapir

And now we get to the real competitive material. Number 41: Bagooska the Terribly Tired Tapir has both the sweetest name of any card released this year – fight me – and it's one of the greatest Rank 4's ever printed. At 2100 ATK and 2000 DEF its stats are pretty solid, and its generic Xyz Materials make it highly splashable. Even if its ATK is a bit lower than other Rank 4's it can't be destroyed in battle when it's in attack mode, so that's almost irrelevant.

Better yet, when Bagooska's in defense it locks everything else on the field in defense mode too, and then it negates their activated effects as long as they remain in defense position. It's a kind of brick wall stall card we've never really seen before, and it had an immediate impact on competition at the YCS. It's also a complicated card that can Backfire pretty spectacularly if your opponent simply waits it out , so it's got some really cool design going.

If the OCG is any indicator, along with, you know… basic knowledge of what is and isn't a great card… then we can expect to see Bagooska everywhere this winter. The tremendous sales numbers we've seen so far serve to back that up.

 Number 41: Bagooska the Terribly Tired Tapir
$4.04
$3.20
$2.61
Number 41: Bagooska the Terribly Tired Tapir148403
Set Circuit Break
Number CIBR-EN097
Level 4
Type Xyz/Effect Monster
Monster Fiend
Attribute EARTH 
A / D 2100 / 2000
Rarity Super Rare
Card Text

2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


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#1: Destrudo the Lost Dragon's Frisson

And finally, the bestselling card of the week was another inarguably competitive card, and one that I think everyone was surprised to see printed as a regular Rare. Destrudo the Lost Dragon's Frisson is part of a powerful engine that searches Field Spells, loads monster zones, and builds combos, expected to be played in SPYRALS and ABC-Dragon Buster at the very least.

The plays can vary depending on what deck you're running, but the idea is that you activate Dragon Ravine, use it to send Destrudo to the graveyard, control a monster of Level 6 or lower, and then revive Destrudo with its ability. From there you make Ancient Fairy Dragon, search another Field Spell with its effect, gain Life Points, and then use the Dragon to Special Summon and build toward more plays. It's especially great when you're getting a piece of ABC-Dragon Buster out of your hand, or fielding something like SPYRAL Quik-Fix.

Destrudo the Lost Dragon's Frisson appeared in no fewer than six of the written Feature Matches from YCS Dallas, and you can see it winning the last of three Duels for Kevin Ward in the Top 16 feature . That said, it also lost several matches as well thanks to its massive Life Point cost. At the end of the day Destrudo's certainly worth playing, but like Bagooska it takes some element of care and skill to use it effectively.

 Destrudo the Lost Dragon's Frisson
$2.99
$0.99
$0.01
Destrudo the Lost Dragon's Frisson148319
Set Circuit Break
Number CIBR-EN038
Level 7
Type Tuner/Effect Monster
Monster Dragon
Attribute DARK 
A / D 1000 / 3000
Rarity Rare
Card Text

If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn.


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What else was big? Fire King Avatar Arvata just missed the Top 10 at Number 11, promising a revolution for Fire King duelists. We already showed it to you in action last week, in Loukas' latest Rerouting Deck Fix column . Subterror Behemoth Fiendess came in at Number 12 demonstrating similar potential – another card that could bring a fan-favorite strategy into real competition.

The next three bestsellers were Metaphys Tyrant Dragon at Number 13, Metaphys Ragnarok at Number 14, and Metaphys Nephthys at Number 15. Out of all the Metaphys monsters, Tyrant was the one I expected to see the biggest push for, thanks to its enabling Special Summon effect. But all three are probably worth playing if a real Metaphys strategy emerges.

Watch out for those cards at your tournaments this weekend, and keep checking back with the Deck Archive as we continue to log more Top Cut deck lists from YCS Dallas and the latest Regional Qualifiers. Will Circuit Break's first big hits continue to sell so strongly, or will they be usurped by other new cards?

We'll find out in our next Market Watch on Friday. See you then.

-Jason Grabher-Meyer


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