Rerouting Deck Fix: Master Peace Satellarknights

Loukas Peterson

10/25/2017 11:00:00 AM
 Comments

My relationship with Satellarknights is as love-hate as you can get. One day I'll be dreaming up cool combos and niche plays to leverage unique victories, and the next day I'll be trying to give away all my Satellarknight cards on a first come, first serve basis.

Granted, those two different types of days tend to be equally divided. So be glad, dear submitter, that today was a good day. This week's contributor from Madrid writes…

When you first think of Satellarknights, you probably don't think of True Dracos. I know I didn't, but Satellarknights don't have a good Main Decked boss monster. Thus, I wanted to try something cool and unexpected. I certainly haven't seen anything like this in my days of dueling. I have to admit, I just threw this together without testing it. You know, just trying the best cards in my head in theory.

The best card in this deck is Master Peace, the True Dracoslaying King, so that's why I put so many traps in the deck. Dragonic Diagram is a bit out of my price range, but if I could, I would like to fit it in the deck. Too bad the Forbidden & Limited List cut me off from so many cards. Good thing we have other options to play with!

-Elebar M. ~ Madrid, Spain

Don't even get me started on my weirdest ideas for Satellarknights. As soon as I read Elebar's submission, my mind spiraled into about seventeen thousand bajillion directions, give or take a handful of directions. [Loukas' Note - I would like to apologize to all my non-native English speaking fans and readers that some of my nuanced language is weird. You're the best for still reading, thanks!]

Check out Elebar's deck.

    Master Peace Satellarknights Ver 1.0 Elebar M.    
 
Main Deck
Side Deck
3 Master Peace, the True Dracoslaying King
1 Satellarknight Alsahm
3 Satellarknight Altair
3 Satellarknight Deneb
2 Satellarknight Sirius
3 Satellarknight Vega
Monsters [15]
1 Dark Hole
3 Disciples of the True Dracophoenix
1 Raigeki
1 Reinforcement of the Army
3 Satellarknight Skybridge
Spells [9]
3 Back to the Front
3 Call of the Haunted
3 Dimensional Barrier
2 Quaking Mirror Force
3 Solemn Strike
1 Solemn Warning
3 Stellarnova Alpha
Traps [18]
Deck Total [42]

EXTRA DECK

1 Abyss Dweller
1 Blade Armor Ninja
2 Castel, the Skyblaster Musketeer
2 Darktellarknight Batlamyus
1 Gagaga Cowboy
1 Number 39: Utopia
1 Number 41: Bagooska the Terribly Tired Tapir
1 Number S39: Utopia the Lightning
2 Stellarknight Delteros
3 Stellarknight Triverr
Extra Deck [15]
Notes:


In case you're wondering, I'm currently writing in a coffee shop and this old lady two feet away from me is reading everything I'm writing. So much so that she point blank asked me without any introduction, “What hip thing is a Satellarknight?”

It's A Valid Question To Some…
If you've ever seen me play Satellarknights in real life, you'd know I really love Satellarknight Skybridge. Even before the release of Darktellarknight Batlamyus, Skybridge still had its applications and some legitimate merit. It wasn't a popular card, but it did well in a number of Regional and YCS events such as Larry Musgrove's 3rd place finish at a Regional Qualifier in Tenessee. I know I'm reaching back a few years to find prominent Satellarknight decks, but that's just how long the strategy's been out of contention.

All that said, I don't think I'll be playing Skybridge in this build. It's great to draw on Turn 1, and yes, I love it in Chaos Satellarknights where it's either a free Satellarknight Deneb or food for Summoner Monk. But here, I'd rather focus on a new direction instead of rehashing a strategy I've piloted so many times before. And keep in mind, we'd like to have lots of traps for the Tribute Summon of Master Peace, the True Dracoslaying King.

So lets talk about Upstart Golden Ninja! Yeah, I know, it sounds stupid, but it's honestly an easier way to field Bujintei Tsukuyomi. Keep in mind Satellarknight Vega is, like, the barfiest card to draw the majority of the time – you'd rather just have one or two copies to search with Satellarknight Deneb. But with Upstart Golden Ninja you have a self-fulfilling way to get Bujintei Tsukuyomi on the field. You only want to see Vega once in a blue moon, while Upstart Golden Ninja's live as long as you have a trap card.

 Bujintei Tsukuyomi
$3.97
$0.25
$0.10
Bujintei Tsukuyomi136858
Set Battles of Legend: Light's Revenge
Number BLLR-EN069
Level 4
Type Xyz/Effect Monster
Monster Beast-Warrior
Attribute LIGHT 
A / D 1800 / 2300
Rarity Ultra Rare
Card Text

2 Level 4 LIGHT monsters
Once per turn: You can detach 1 material from this card; send your entire hand to the GY (min. 1), and if you do, draw 2 cards. When this card you controlled while face-up leaves the field because of an opponent's card effect: You can target Level 4 Beast-Warrior "Bujin" monsters in your GY, up to the number of Xyz Materials this card had on the field; Special Summon those targets. You can only control 1 "Bujintei Tsukuyomi".


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The ideal play to field your Xyz Monster would be to Normal Summon Satellarknight Vega, Special Summon Satellarknight Deneb, search Satellarknight Altair, and then set a revival trap. You'll bolster your card economy while flushing out any mediocre draws and prepare for following turns. While I like Satellarknight Skybridge's quick access to Darkellarknight Batlamyus and by definition Stellarknight Triverr, a focus on Bujintei Tsukuyomi's simply more consistent.

Again, if we wanted to angle the strategy more toward Chaos monsters or head in other direction with the deck, things would change. But since we're already bursting at the seams with trap cards that are so often redundant, why not capitalize on them in a creative way?

And as Skybridge leaves, so do the excessive residual Satellarknights - I'm looking at you, Extra Copies Of Satellarknight Vega, Satellarknight Sirius, and Satellarknight Alsahm. Having a variety of Satellarknights to toolbox with is fun and all, but I'd rather focus on streamlining the deck… especially to facilitate Master Peace, the True Dracoslaying King.

So… About Those Extra Cards
I've toyed around with a ton of mashups over the years, but, wow, it's really hard to vouch for Satellarknights in a True Draco deck. I started by leaning heavily on True Draco support cards like Dragonic Diagram and quickly I realized I wasn't making Satellarknights better - I was making True Dracos worse. Even when the ratios of Satellarknight cards to True Draco cards was somewhere in the middle, it still felt lumpy. The best thing to do is to make a consistent Satellarknight deck that can also summon Master Peace, the True Dracoslaying King.

That being said, things like Disciples of the True Dracophoenix don't have much of a place in the deck moving forward. With so few True Draco cards here and a mandate to field multiple monsters… it just got exhausting. Unless you can just magically choose to have an opening hand of Dragonic Diagram, Satellarknight Deneb, and perhaps a Satellarknight Vega, keeping virtually any of the True Draco cards in the deck proved to be just too much work with too little gain. That was doubly true for spell cards in particular: I even went as far to test Brilliant Fusion, but that didn't pan out as well as I liked.

The reality is that Satellarknights aren't really built to do non-Deneb things. The deck hinges massively on Satellarknight Deneb, and by extension Satellarknight Altair's effects, so you should leverage streamlined cards like that instead of trying to split the baby. If only you could have your cake and eat it, too.

Unlike Disciples of the True Dracophoneix, the trap cards are of great importance to your strategy. I wanted to create this great deck where you constantly had access to Dragonic Diagram and could always spring Master Peace, the True Dracoslaying King on your opponent on each one of their first turns, but I'll remind you of what I said earlier - I felt like I was just making the True Draco deck into a lesser version of itself. True King's Return is an unapologetically amazing card - whether you use it to revive a fallen Master Peace or use it to Tribute Summon one from your hand. If you want to ditch it, well - that's why I also pushed for Upstart Golden Ninja.

 Master Peace, the True Dracoslaying King
$26.00
$10.79
$8.98
Master Peace, the True Dracoslaying King131141
Set Maximum Crisis
Number MACR-EN024
Level 8
Type Effect Monster
Monster Wyrm
Attribute LIGHT 
A / D 2950 / 2950
Rarity Secret Rare
Card Text

To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. Once per turn, during either player's turn, if you control this Tribute Summoned monster: You can banish 1 Continuous Spell/Trap Card from your Graveyard, then target 1 other card on the field; destroy it.


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In that vein, True Draco Apocalypse is a valid one-of as well. It pops cards, like Disciples of the True Dracophoenix but it's better, because it's a trap and it can spring monsters on your opponent's turn. Obviously the ideal starting setup would be to field a Bujintei Tsukuyomi with the tools to throw down a Master Peace, the True Dracoslaying King, but to boost consistency I clearly tempered the ratios a bit.

Check out the changes. The deck was missing a consistent way to pop spell and trap cards, and Heavy Storm Duster seemed like the best bang for your buck.

-2 Satellarknight Vega
-1 Satellarknight Alsahm
-1 Satellarknight Sirius
-1 Dark Hole
-3 Satellarknight Skybridge
-3 Disciples of the True Dracophoenix
-1 Solemn Strike
-3 Dimensional Barrier
-3 Back to the Front

-1 Stellarnova Alpha
-1 Stellarknight Triverr
-1 Stellarknight Delteros
-1 Castel, the Skyblaster Musketeer
-1 Blade Armor Ninja

+3 Satellarknight Unukalhai
+3 Upstart Golden Ninja
+3 Pot of Duality
+2 Phantom Knights' Fog Blade
+1 True Draco Apocalypse
+1 True King's Return
+3 Call Of The Haunted
+1 Torrential Tribute
+2 Heavy Storm Duster

+1 Decode Talker
+1 Tornado Dragon
+1 Bujintei Tsukiyomi
+1 Heroic Champion - Excalibur

Here's the final decklist - one of the changes I didn't touch on was Phantom Knights' Fog Blade. But effect negation plus food for Master Peace, the True Dracoslayer King? Sign me up!

    Master Peace Satellarknights Ver 2.0 Loukas Peterson    
 
Main Deck
Side Deck
3 Master Peace, the True Dracoslaying King
3 Satellarknight Altair
3 Satellarknight Deneb
1 Satellarknight Sirius
3 Satellarknight Unukalhai
1 Satellarknight Vega
3 Upstart Golden Ninja
Monsters [17]
3 Pot of Duality
1 Raigeki
1 Reinforcement of the Army
Spells [5]
3 Call of the Haunted
2 Heavy Storm Duster
2 Oasis of Dragon Souls
2 Phantom Knights' Fog Blade
2 Quaking Mirror Force
2 Solemn Strike
1 Solemn Warning
2 Stellarnova Alpha
1 Torrential Tribute
1 True Draco Apocalypse
1 True King's Return
Traps [19]
Deck Total [41]

EXTRA DECK

1 Abyss Dweller
1 Bujintei Tsukuyomi
1 Castel, the Skyblaster Musketeer
2 Darktellarknight Batlamyus
1 Decode Talker
1 Gagaga Cowboy
1 Heroic Champion - Excalibur
1 Number 39: Utopia
1 Number 41: Bagooska the Terribly Tired Tapir
1 Number S39: Utopia the Lightning
1 Stellarknight Delteros
2 Stellarknight Triverr
1 Tornado Dragon
Extra Deck [15]
Notes:


As I mentioned before, there are tons of ways to play Satellarknights. Don't let anyone tell you they're purely a slow, grinding deck that put you to sleep. My favorite version is probably the Chaos variant, and with Black Luster Soldier - Envoy of the Beginning running free at two copies per deck, it may be time to play that card again.

Just remember, beat your opponents before they beat you!

-Loukas Peterson


Loukas Peterson lives in Nashville, Tennessee where it's warmer than warm, whatever that means. When he's not trying to figure out his life or crying about the lack of Fabled support, you can find making “attempts” at “art” and playing his ukulele terribly, or on Thursday nights, practicing punching the air for an upcoming contest. Hailed as the only person capable of cooking Minute Rice in 57 seconds, Loukas is always looking for another creative outlet and a dog to pet.


Do you love winning with unconventional strategies? Do you love creating mash-ups? Does your deck need an injection of crazy? Send the following to
rerouting.tcgplayer@gmail.com to have your deck featured in the “Re-Routing” deck fix column!

-Your Main and Extra Deck list. (No Side Deck needed, but please send a written deck list, not a screencap; screencapped deck lists will be filed and then burned in the furnace accordingly… and your deck should be TCG legal).

-Your name and city.

-Remember, please use full card names! Abbrevs and mis-sipllngs make Loukas' life sad. Try your darndest to get the TCG name on there.

-A paragraph or two describing your deck: what it does, why you're playing it, and its strengths and weaknesses. “Winning” is not a strategy per se, and neither is “beating your opponents before they beat you.”

-Your favorite card from the build and why – make me fall in love with the deck! The cooler your strategy the more I'll want to fix it, and if you throw in funny jokes, that'll surely get my attention too; be warned, unfunny jokes will push your deck to the back of the stack. Don't be afraid to get creative! New stuff takes priority, because I'm not bored of it yet! –LJP


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