Side Deck Theory: Chimeratech Megafleet Dragon

Kelly Locke

10/26/2017 11:00:00 AM

Cyber Dragon's a massively important card in the game's history, with a stunning record as a powerful 2100 ATK Effect Monster and as a key Fusion Material for one of the best anti-Machine monsters in the game: Chimeratech Fortress Dragon.

The new Chimeratech Megafleet Dragon is both another addition to Cyber Dragon's outstanding resume and a potent Side Deck pick against Extra Deck-heavy strategies. It's an awesome reason to play Cyber Dragon cards again, and I think Megafleet's well-equipped to see a huge amount of play in the future.

The three new cards in Legendary Duelists are brand-new to the game and entirely absent from the OCG. World Premieres can easily go unnoticed because so much of the competitive scene is driven by foresight thanks to OCG competition. Everyone knew how strong SPYRALS would be largely because of the OCG, but World Premieres can disrupt predictions, change match-ups, and make the TCG a unique experience.

 Chimeratech Megafleet Dragon
Chimeratech Megafleet Dragon147027
Set Legendary Dragon Decks
Number LEDD-ENB00
Level 10
Type Fusion/Effect Monster
Monster Machine
Attribute DARK 
Rarity Ultra Rare
Card Text

1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.

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Chimeratech Megafleet Dragon isn't going to change the game, but its fascinating interaction with the Extra Monster Zones shouldn't go unnoticed. I actually don't think it's necessarily being underplayed Ė just overlooked. It's not specifically a strong pick for this format despite heavy play of Extra Deck monsters. But that won't always be the case, and Megafleet's relevance in a future format is practically guaranteed thanks to its utility against indestructible Extra Deck monsters. This week I want to highlight Megafleet's current uses, its outlook into next year, and finally I'll outline why you should pick up your copies now rather than later.

Let's start with the actual Summoning conditions of Chimeratech Megafleet Dragon: you'll need to send a Cyber Dragon monster and one or more monsters in the Extra Monster Zone to the graveyard to Special Summon Megafleet. You don't have to control any of those monsters so long as you can find them somewhere on the field, but most of the time you'll be the one contributing the Cyber Dragon monster. As for the Extra Monster Zone monsters, well, your opponent's probably going to be making an unwilling contributor to Megafleet's Summoning.

The Cyber Dragon monster requirement is identical to Chimeratech Rampage Dragon and an important difference from Chimeratech Fortress Dragon. You don't need to use the classic Cyber Dragon for the Fusion Summon; just any monster with Cyber Dragon in the card name. Toon Cyber Dragon, Cyber Dragon Drei, Cyber Dragon Zwei, Proto-Cyber Dragon, and Cyber Dragon Core are all valid with or without their name-changing effects. Cyber Dragon Nova and Cyber Dragon Infinity can also be used for either part of its Summoning requirements.

The real value in Summoning Megafleet is the monster removal achieved by upgrading a Cyber Dragon monster into a Megafleet using an opponent's monster. Summoning Megafleet that way is a +1 of card economy that eliminates a monster and lands a 2400 ATK beater on your side of the field. It's an excellent counter to hard-to-destroy Extra Deck Monsters like Beelze of the Diabolic Dragon, Crystal Wing Synchro Dragon, and Decode Talker. Essentially if you'd have used a Kaiju on it, you're likely able to use Megafleet to accomplish the same goal while scoring a +1 in the process, but we'll talk about Kaijus again a bit later and why they might be the better pick this format.

With two Fusion Materials Chimeratech Megafleet Dragon lands at a rather disappointing 2400 ATK, but tossing in one more material raises it to an impressive 3600 ATK. You can do that to break an Extra Link, although that scenario is unlikely enough that siding specifically for it is a waste. That said, you only need to add a single Link 1, or even a Pendulum Monster, to the Special Summon to hit three materials. Link Spider Summoned off a Token is an excellent material to kick Megafleet up to its next tier of attack power.

It's totally optional to use three materials to Special Summon Megafleet, so being able to do so is simply an added opportunity for those times when you need a high-ATK monster to close out a game or attack over another monster. If all you want is a way to send monsters in the Extra Monster Zone to the graveyard without a Kaiju or a card effect then ATK values won't make much of a difference. That consistency, combined with the ease of putting Cyber Dragons on the field, is the biggest reason why I think Megafleet has serious potential as an out to future Link Monsters.

Competing Against Kaijus
Let's steer the conversation toward the match-ups where Chimeratech Megafleet Dragon is actually useful. We're looking for match-ups where your opponents are filling the Extra Monster Zone with tough-to-beat Extra Deck cards that are best answered by sending them to the graveyard for Megafleet.

Realistically, any deck that's putting cards in the Extra Monster Zone stands to lose card advantage to Megafleet's Summoning, especially if you put Cyber Dragons on the field repeatedly. That gives you two match-ups to look for: those where a single Cyber Dragon can out a monster with lots of staying power, and those where Megafleet can push a war of attrition in your favor.

Chimeratech Megafleet Dragon's a highly effective solution to cards in the Extra Monster Zone with built-in protections to destruction or targeting, as well as those with negation or floodgate effects. It's a great pick for strategies that can easily lose to certain Extra Deck monsters such as Naturia Beast, Abyss Dweller, and Performapal Trapeze Magician. Number 41: Bagooska the Terribly Tired Tapir is quickly absorbed into Megafleet regardless of its Battle Position, and other negation bodies like Toadally Awesome and Crystal Wing Synchro Dragon become food for Megafleet before they have a chance to negate an effect.

 Crystal Wing Synchro Dragon
Crystal Wing Synchro Dragon136851
Set Battles of Legend: Light's Revenge
Number BLLR-EN062
Level 8
Type Synchro/Effect Monster
Monster Dragon
Attribute WIND 
A / D 3000 / 2500
Rarity Secret Rare
Card Text

1 Tuner + 1+ non-Tuner Synchro Monsters
Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles a Level 5 or higher monster your opponent controls, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.

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All of the monsters I've mentioned so far are answered equally by Kaijus, so why burn even more Side Deck slots for a card that's actually worse in certain match-ups? ABC-Dragon Buster will simply banish a Cyber Dragon without a second thought, and other monsters with Quick Effects can take out your monster before you can Summon Megafleet. Your Cyber Dragon monsters are vulnerable to Summon negation, and Dimensional Barrier may leave you with a Cyber Dragon Core on the field in Attack Position. Worse yet, Megafleet is totally useless against non-Extra Deck monsters and those Extra Deck monsters in a Main Monster Zone.

I can't recommend siding Cyber Dragons for ABC's, True Dracos, SPYRALS, or Pendulum Magicians. If you're looking for a Megafleet-like card you should be playing Kaijus instead. Palaeozoics will often put their Toadally Awesome into a Main Monster Zone by Link Summoning Mistar Boy first, and Denko Sekka's typically a better Side Deck choice for that match-up over any other monster. There's just one match-up where I prefer Megafleet: Blue-Eyes. It's incredibly easy to keep Megafleets rolling onto the field by linking together Cyber Dragon Core together with Cyber Repair Plant.

Again, I really don't think Megafleet is underplayed right now. That said there's almost certainly a future format where Kaijus take a backseat to a Cyber Dragon Core. Core is the key to making Megafleet more than just a more specific Kaiju for two reasons. First, you can send it from the hand or deck to the graveyard to Summon a Cyber Dragon from the deck, making it far more accessible than Kaijus. Second, Core lets you triple down on outs to monsters by acting as a Cyber Dragon name, Summoning a Cyber Dragon, and searching Cyber Repair Plant.

You can actually use Cyber Repair Plant to search either another Cyber Dragon Core, a Cyber Dragon, or Thunder King, the Lightningstrike Kaiju. You can link together search effects to keep a copy of Core on-hand at all times, but it's slow and vulnerable to disruption. Cyber Repair Plant requires a Cyber Dragon in the graveyard to activate, so it's a bit slow if you don't immediately have a way to Summon Megafleet. Then again, you're probably not Normal Summoning Cyber Dragon Core if your opponent doesn't have a card in their Extra Monster Zone.

Little Help To Cyber Dragon Strategies
Unfortunately Chimeratech Megafleet Dragon doesn't contribute much to dedicated Cyber Dragon strategies. That seems like a serious misstep from Konami, especially since it's packaged with an entire Cyber Dragon deck in Legendary Dragon Decks.

That's not to say you wouldn't play Megafleet in Cyber Dragons at all, but if you're looking for the next big hit that will push Cyber Dragons into the competitive spotlight Megafleet sadly isn't it. Summoning Megafleet locks up your Extra Monster Zone, and even at 3600 ATK it's not terribly impressive against your other choices. Instead, this really cements Megafleet's role as a Side Deck card and presents an interesting challenge in trying to incorporate a Cyber Dragon engine into a siding strategy.

Cyber Dragon Core and Cyber Repair Plant aren't strong enough to form the backbone of a competitive attrition-style strategy, but they are a great supplement. This engine is seriously impressive when you consider that it handles threats on the field in a variety of ways. You can take a monster in your opponent's Extra Monster Zone and put it towards Summoning Megafleet, use Megafleet to destroy monsters in battle, and possible play Cyber Repair Plant to search a Kaiju to then knock out a problem card in a Main Monster Zone. You're never taking a loss in card economy to Summon Megafleet, and instead you can continue building up advantage over time.

To be sure, fitting perhaps as many as seven cards in your Side Deck is no small feat. Side Deck space is rarely so free that a near-conversion side is competitive, so Megafleet may only come into play when a Cyber Dragon engine is worth playing in the Main Deck. At less than $2 at the time of writing, Chimeratech Megafleet's a total steal for what could become a format-defining card sometime next year. Keep in mind that the OCG doesn't even have this card yet. It's an insane sleeper pick arriving at the beginning of a new mechanic, and I doubt it'll be nearly so affordable when it finds its niche.

Until next time then


Kelly​​​ ​​​Locke​​​ ​​​is​​​ ​​​a​​​ ​​​West​​​ ​​​Michigan​​​ ​​​gamer and writer. In​​​ ​​​addition​​​ ​​​to​​​ ​​​writing​​​ ​​​on TCGplayer,​​​ ​​​Kelly​​​ ​​​writes​​​ a ​​​​​​ personal​​​ ​​​blog​​​ ​​​ ​​​covering​​​ ​​​Yugioh,​​​ ​​​Destiny,​​​ ​​​and​​​ ​​​other​​​ ​​​hobbies. You​​​ ​​​can follow​​​ ​​​him​​​ ​​​on​​​ ​​​​​​ Twitter​​​ ​​​ ​​​and​​​ ​​​check​​​ ​​​out​​​ ​​​his​​​ ​​​​​​ Youtube​​​ ​​​channel​​​ . He​​​ ​​​also studied marketing at Western Michigan University.

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