OTS Tournament Pack 6 Set Review

Doug Zeeff

12/6/2017 11:00:00 AM
 Comments

OTS Packs operate under a unique set of design philosophies that aren't seen in any other Yu-Gi-Oh! release.

Main boosters, structure decks, and smaller sets are given to players to create new strategies and boost older ones. Reprint sets like the Mega Packs are specifically made to make the best cards from the last year more available. OTS Packs are different from all of those, because they're only given out for entering local tournaments and performing well. When they're designed well, OTS Packs reward good players for succeeding by granting them better versions of cards they already own, while also rewarding casual players just for coming out to compete.

So far, all the OTS Packs have followed a similar setup: three Ultimate Rares, ten Super Rares, and a handful of common cards. In any pack you'll always pull two commons and either a Super or an Ultimate Rare, guaranteed. I think that many players are confused about what OTS Packs are really for, so I wanted to clarify something:

OTS Packs don't exist to reprint the best new cards from the current format at a cheaper price.

Why does that matter? Well, it matters because when Pot of Desires was released I saw people speculating that it would be an Ultimate Rare in the OTS Pack just a few months later. I saw the exact same thing said about OTS Tournament Pack 6 before the set list was revealed, with players anticipating a reprint of Ash Blossom and Evenly Matched. Neither of those cards had any chance of being in OTS Tournament Pack 6; it's that simple.

Conventionally speaking, the three Ultimate Rares are important cards that fit into a variety of decks. Being Ultimate Rares, these spots are basically always a rarity upgrade from the card's previous version. It's not a guarantee, but there's usually one commonly played Extra Deck monster and two Main Deck cards, too. Because the Ultimates are the most expensive cards in the set, they should be reserved for cards that competitive players will want to play, or that have a good chance of being relevant for many months. That's almost always been true, although Zoodiac Whiptail and Speedroid Terrortop were seemingly flukes.

 Ash Blossom & Joyous Spring
$98.99
$84.01
$69.48
Ash Blossom & Joyous Spring131153
Set Maximum Crisis
Number MACR-EN036
Level 3
Type Tuner/Effect Monster
Monster Zombie
Attribute FIRE 
A / D 0 / 1800
Rarity Secret Rare
Card Text

During either player's turn, when a card or effect is activated that includes any of these effects: You can discard this card; negate that effect.
- Add a card from the Deck to the hand.
- Special Summon from the Deck.
- Send a card from the Deck to the Graveyard.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


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The Super Rares are almost entirely rarity upgrades of commons and rares. Often, those spots are reserved for the only card in a theme that's not holographic; Geargiarsenal, Geargiaccelerator, Satellarknight Altair, and Scarm, Malebranche of the Burning Abyss are all good examples of that. One potential issue that's come up a few times with the Supers is that Konami usually prints just one or two cards from the same theme in one OTS Pack, and not a lot of decks stay relevant for years, so we end up with a half-finished archetype. Inzektor Centipede is a Super Rare but not Inzektor Dragonfly. Shaddoll Beast is the only Super Rare Shaddoll monster. That's unavoidable, but Konami usually tries to predict which decks will be playable for a long time, and then makes Super Rare reprints accordingly.

Lastly there are the commons, which I feel are the most misunderstood of all the rarities in the OTS Packs. Just like earlier, the common slots are not meant to reprint cards like Ash Blossom & Joyous Spring or Evenly Matched. They usually fall into two categories instead: reprints of cards that are really old and only had one printing, or reprints of cards that are about to become relevant because of a new deck.

While I feel Konami generally does a good job at that, there are always some random choices that make no sense. The biggest grievances were Volcanic Scattershot and Uni-Zombie. Both cards were reprinted as commons in Astral Pack 7 and OTS Pack 3, respectively. However, these already-common cards were re-released as – you guessed it – commons. That makes absolutely no sense whatsoever, especially when you look at some of the weirder Super Rares in their sets. In Astral Pack 7, both Level Limit - Area A and Level Limit - Area B were printed as Super Rares.

Why? I have no clue.

Now that we've gotten the groundwork for OTS Packs down, let's take a look at how good or bad OTS Tournament Pack 6 is, now that the full list is out.

Ultimate Rares
Brilliant Fusion
Invocation
Decode Talker

Starting off strong, all three Ultimate Rares in OTS Tournament Pack 6 are incredible. Decode Talker's one of the most popular Link Monsters so far, and it's not a huge surprise to see it in here. While some people thought Firewall Dragon would make an appearance, there are far fewer decks that run Firewall than Decode. Proxy Dragon also seemed like a good choice instead, and I wouldn't be surprised if we see it as an Ultimate Rare in the future.

Invoked have been extremely popular since their release, and Invocation is a really important card for that deck. I think it actually made more sense for Aleister the Invoker to be the Ultimate Rare because it's a lower rarity than Invocation currently, but this is still a welcome addition that's sure to see a lot of continued play over the coming months

 Brilliant Fusion
$10.71
$8.99
$7.25
Brilliant Fusion122379
Set 2016 Mega-Tins Mega Pack
Number MP16-EN082
Type Spell Card
Attribute SPELL 
Rarity Super Rare
Card Text

When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Materials, but change its ATK and DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell Card; the monster Special Summoned by this card's effect gains ATK and DEF equal to its original ATK and DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.


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And then finally there's Brilliant Fusion, my all-time favorite card in Yu-Gi-Oh. It's no surprise that I'm excited for this reprint, but I believe it's objectively the best decision for an Ultimate Rare in OTS Tournament Pack 6. Brilliant Fusion's appeared in so many different strategies at this point that it's nearly impossible to count them all, and it continues to be a strong choice even two years after its original release.

It also looks gorgeous as an Ultimate Rare, and I'll be picking up my copies as soon as possible.

Super Rares
Revendread Slayer
Fairy Tail - Rella
Paleozoic Canadia
Paleozoic Eldonia
Paleozoic Hallucigenia
Set Rotation
Black Metal Dragon
Windwitch - Winter Bell
Trickstar Lilybell
Overload Fusion

It's probably an oversimplification to say that Paleozoic Canadia's the only truly great Super Rare in the entirety of OTS Tournament Pack 6, but I don't think it's too much of a stretch. Of all the cards on the list, it's currently the only one that's a staple three-of in a popular deck.

Windwitch - Winter Bell and Trickstar Lilybell are neat, I guess, but they're only played as one-of's in their respective strategies. I'm going to go ahead and assume when this set was made Set Rotation hadn't been Limited yet, so I'll give them a pass on that one. Black Metal Dragon's extremely casual, but at least it's a rarity upgrade from common.

Perhaps the worst Super Rares of all are Paleozoic Eldonia and Paleozoic Hallucigenia. I actually do not know what Konami was thinking with those two choices. Hallucigenia was a staple in the very first version of Paleozoics (the one before Toadally Awesome came out), but it hasn't seen play since. Paleozoic Eldonia has never, ever been played in any Paleozoic deck. Why Konami decided to waste two slots on these cards instead of Paleozoic Marrella, Paleozoic Dinomischus, or Paleozoic Olenoides is beyond me. While Paleozoics are actually a great choice for OTS Packs, these were absolutely not the right reprints.

Overall, the Super Rares are really underwhelming; a lot of random stuff with very few good upgrades. No Kaijus this time around. No Zombies, either, despite that strategy being an effective rogue deck. The weird part is that when you look at the commons, you'll instantly see a whole bunch of cards that should have been Super Rares…

Commons
Gem-Knight Garnet
Shiranui Spiritmaster
Predaplant Ophrys Scorpio
Gozuki
Lightray Grepher
Recurring Nightmare
Dragon Shrine
Phantom Skyblaster
Ojama Blue
Disturbance Strategy
Enishi, Shien's Chancellor
Amazoness Queen
Gem-Knight Seraphinite
In a set where Paleozoic Eldonia and Paleozoic Hallucigenia are Super Rares, Shiranui Spiritmaster, Predaplant Ophrys Scorpio, and Lightray Grepher are commons. Weird.

I don't know if Konami actively hates Zombie players, but this really does seem like a slap in the face. Ignoring how bad the Super Rare decisions were, what's the point of putting Shiranui Spiritmaster and Predaplant Ophrys Scorpio in this set if you're printing them as commons again? They don't even have text updates! The better choice would have been to just not reprint them at all, and yet nobody thought this was a bad idea.

 Disturbance Strategy
$9.99
$3.76
$1.65
Disturbance Strategy21914
Set Pharaonic Guardian
Number PGD-098
Type Normal Trap
Attribute TRAP 
Rarity Common
Card Text

Your opponent puts all cards in his/her hand back into his/her Deck. The Deck is then shuffled. Your opponent then draws the same number of cards that he/she put into his/her Deck.


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The rest of the commons aren't that bad, luckily. Amazoness Queen, Gem-Knight Seraphinite, Ojama Blue, and Gem-Knight Garnet were all relatively expensive. Recurring Nightmare and Disturbance Strategy hadn't been printed in a long, long time, so now's a fine time to re-release them. Gozuki seems kind of random, but it's not terrible.

Final Thoughts
OTS Tournament Pack 6 has some high points and some low points. The Ultimates are a solid 10 out of 10, while the Super Rares are basically garbage. The commons were somewhere in the middle. I don't think this is the worst OTS Pack so far, but it sure feels like a waste. The Super Rares are obviously the biggest letdown, which is surprising because all the previous OTS Packs have been pretty good with Super Rare selection.

Hopefully there's been enough public outcry that Konami will stop printing common cards that need rarity upgrades as commons again in the OTS Packs. I think that's a ridiculous practice that only makes them look clueless, and I also think it takes away from the great reprint choices in the rest of the OTS Packs.

What do you think of Pack 6? Is it worth going to tournaments for? I'd love to hear your thoughts!

-Doug Zeeff


Doug Zeeff hails from Michigan and is currently an English major in college. When he's not found emailing Konami about why there's not a single walrus card in all of Yu-Gi-Oh! you can find him regularly posting unorthodox, unfiltered Yu-Gi-Oh! content on his Youtube channel, Dzeeff. In his spare time he enjoys eating cheese, Overwatch, and, of course, playing Yu-Gi-Oh. Click here to follow him and his adventures on Facebook!


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