Making The Most Of Metaphys

Kelly Locke

1/2/2018 11:00:00 AM
 Comments

Circuit Break introduced numerous low-level strategies that might have been competitive in an earlier era of Yu-Gi-Oh, but they're all a long way from the top tables in today's game. Last week we checked out Rokkets: a theme that's nearly unplayable outside of casual competition, but has some real potential and more support on the way. This week I want to take a look at another theme from CIBR that's in a far less fortunate position.

The somewhat new Metaphys theme uses a cyclical banishing engine to search and Summon Metaphys versions of famous monsters, like Tyrant Dragon, Ragnarok Dragon, Levia-Dragon - Daedalus, and Sacred Phoenix of Nephthys. It's one of only three themes composed entirely of Wyrm monsters, and while the core mechanic is interesting the strengths and cool factor are crippled by effects that activate exclusively in the Standby Phase. Nobody wants to wait around for their monsters to activate the turn after you put them into play, and it's that inherent weakness keeping Metaphys in the realm of casual strategies, far into the future.

But even if Metaphys decks are largely geared more toward casual play, that doesn't mean we can't find ways to optimize them. There are plenty of solid cards to work with: Metaphys Daedalus is particularly impressive, and Metaphys Ragnarok might have been one of the best Level 4 monsters in the game with only a minor adjustment. As it stands, Ragnarok would have almost certainly been a competitive nightmare, especially when Blackwing - Shura the Blue Flame and Flamvell Firedog were viable options. But today's massive card pool also has plenty of ways to make Metaphys shine.

Playing With A Pocket-Sized Evenly Matched
The Metaphys monster line-up is mostly based around the interactions between Metaphys Daedalus, Metaphys Nephthys, and Tyrant Dragon' rel="/db/WP-CH.asp?CN=Metaphys Tyrant Dragon">Metaphys Tyrant Dragon. Each monster has an effect that shuffles it back into the Main Deck during the Standby Phase of the next turn after it was banished.

Daedalus adds another Metaphys card to your removed zone from the Main Deck, Nephthys gets a Metaphys card from your deck to your hand, and Tyrant Dragon can Summon a Metaphys monster from your hand. For the most part Nephthys will search out whatever you want to Summon with Tyrant Dragon, while Daedalus helps to keep the removed zone stocked with copies of Nephthys.

 Metaphys Ragnarok
$1.50
$0.26
$0.12
Metaphys Ragnarok148304
Set Circuit Break
Number CIBR-EN023
Level 4
Type Tuner/Effect Monster
Monster Wyrm
Attribute LIGHT 
A / D 1500 / 1000
Rarity Super Rare
Card Text

If this card is Normal or Special Summoned: You can banish the top 3 cards of your Deck, and if you do, this card gains 300 ATK for each "Metaphys" card banished by this effect. When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 5 or higher "Metaphys" monster from your Deck, but banish it during the End Phase of the next turn. You can only use each effect of "Metaphys Ragnarok" once per turn.


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The real prize here is Daedalus' on-Summon effect which banishes all other face-up Special Summoned monsters on the field. It's extremely powerful mass removal that can completely shatter established boards from the best decks in the game. Targeting and destruction protection won't save your opponent's SPYRALs from being banished, and wiping out a Pendulum Magician field is equally devastating. It's the clear go-to Metaphys to Summon, and while it's far from perfect it's still the best this deck has to offer. Daedalus is the heart of this deck and Summoning it repeatedly should be your top priority.

Metaphys Nephthys has an effect similar to Daedalus, but instead of banishing monsters it banishes set spells and traps. Without Metaphys Factor it's hard to resolve Nephthys in an era when any set card is probably Solemn Strike, so more often than not Nephthys is purely bait for your opponent's backrow. Tyrant Dragon' rel="/db/WP-CH.asp?CN=Metaphys Tyrant Dragon">Metaphys Tyrant Dragon's a bit of an oddity with trap immunity and a Double Attacking effect instead of removal. It's a solid aggressive card, but Daedalus will almost always be a better pick for Tyrant's Summon effect.

The three big Metaphys cards need to be Summoned by a Metaphys monster to activate their on-Summon effects, which means you're forced to rely on Tyrant Dragon' rel="/db/WP-CH.asp?CN=Metaphys Tyrant Dragon">Metaphys Tyrant Dragon, Metaphys Executor, and Metaphys Ragnarok to trigger Daedalus' effect. I think Metaphys Executor is a little too difficult to play, especially since it requires five Metaphys monsters with different names in your graveyard. There are better ways to empty out your graveyard, and we'll talk about those a bit later on.

Metaphys Ragnarok, on the other hand, is very tempting to build around. Its first effect is a Gamble, but if it deals damage it can simply Summon another Metaphys from the deck. There's a lot of potential to dish out huge direct damage, or simply swing over a monster and Summon Daedalus to clear out the rest of the board. Even Tyrant Dragon' rel="/db/WP-CH.asp?CN=Metaphys Tyrant Dragon">Metaphys Tyrant Dragon's a bit more useful when you're purely aiming for damage. Most importantly, Ragnarok's a Level 4 Tuner, and that makes other easily-Summoned Level 4's much more interesting.

The last two cards I want to touch on before we check out a build are the deck's two best support cards: Asymmetaphys and Metaphys Dimension. The Continuous Spell Asymmetaphys trades a Metaphys card for a draw by banishing it and helps you sort out those situations where you draw into too many Metaphys monsters at once. Its second ability is mandatory, and will activate as soon as a Metaphys card in your possession is banished. The exact effect depends on when Asymmetaphys is activating: if it's your turn all non-Metaphys monsters will lose 500 ATK and DEF, and if it's your opponent's turn all non-Metaphys monsters will have their battle positions changed.

Asymmetaphys can be activated per as many copies as you have, but all of their second effects will resolve at the same time if you have multiples on the field. On the other hand, Metaphys Dimension has two optional effects that do have hard once per turn limits. Dimension can Summon a banished Metaphys monster when your opponent Special Summons a monster note that will only trigger Metaphys Ragnarok's effect while its second effect let's you banish a card your opponent controls if a Metaphys card you possess is banished.

While slow to set up, Metaphys Dimension's easily one of the best cards in the deck and well worth accommodating.

Settling On A Build
The Metaphys strategy can play out in a few different ways. You can aim for high-damage OTKs through massive amounts of graveyard development and Metaphys Executor, or try to push for damage with Metaphys Ragnarok backed up by Moon Mirror Shield and Honest. Metaphys can also abuse one of the most gimmicky cards in the game: Inferno Tempest.

It's a hilariously powerful Quick-Play Spell that banishes all monsters from both player's decks and graveyards, but only if you take over 3000 damage from a single attack. That's much easier said than done, because it's a trick that really only works once. You'll either need to give your opponent a monster like Grinder Golem, or somehow boost their own monster's attack.

 Minerva, the Exalted Lightsworn
$15.00
$7.32
$5.65
Minerva, the Exalted Lightsworn136833
Set Battles of Legend: Light's Revenge
Number BLLR-EN044
Level 4
Type Xyz/Effect Monster
Monster Fairy
Attribute LIGHT 
A / D 2000 / 800
Rarity Secret Rare
Card Text

2 Level 4 monsters
You can detach 1 material from this card; send the top 3 cards of your Deck to the GY, then draw cards equal to the number of "Lightsworn" cards sent to the GY by this effect. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can send the top 3 cards of your Deck to the GY, then you can destroy cards on the field up to the number of "Lightsworn" cards sent to the GY by this effect. You can only use each effect of "Minerva, the Exalted Lightsworn" once per turn.


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Personally I prefer the popular Lightsworn-based approach, and that's almost exclusively because Fairy Tail - Snow is phenomenal in this deck. Snow's easily one of the best cards in the game right now, and its utility goes even further in Metaphys because it lets you banish Metaphys monsters at any time. Without it you'll be doing almost all of your banishing during the Standby Phase, and while that works sometimes, you'll often find yourself wishing you could trigger Metaphys Dimension or Asymmetaphys during your opponent's Main or Battle Phase.

At Level 4 Fairy Tail - Snow is a perfect match for Metaphys Ragnarok, and its effect can sometimes pave the way for a direct attack to trigger Ragnarok's Summon effect. It's also an excellent way to reach PSY-Framelord Omega, which can return Necroface to the graveyard only to be banished again by Snow. Necroface itself is extremely disruptive, and activating it twice after your opponent plays Pot of Desires will leave them with twenty cards banished. That might be enough to put them in a position that's impossible to win from, and actual decking your opponent out through Necroface is a real win condition that can actually happen.

The build I have here is designed with Fairy Tail - Snow in mind and features a Lightsworn and Brilliant Fusion engine to load up the graveyard as soon as possible. There's plenty of luck involved in this strategy, especially if you accidentally banish your copies of Snow through Ragnarok or Necroface. You can always try to recover it with Omega, but it's often a big set back. Dimensional Fissure and Macro Cosmos might run counter to the goal of loading up the graveyard, but if you can keep them on the field you can hurt your opponent far more than yourself. You usually won't need Snow in that situation.

Generally you'll want to keep Summoning Xyz and Synchros to put a big monster in your opponent's path, wait for them to commit resources and climb over it, then Summon Metaphys Daedalus during the next Standby Phase to wipe out their field presence. Keep that up for a few turns and your opponent will quickly run out of cards. The goal is to win by war of attrition rather than a major offensive, much like you would back in the days of Debris Princess with Black Rose Dragon.

    Lightsworn Metaphys Kelly Locke    
 
Main Deck
Side Deck
2 Fairy Tail - Snow
1 Gem-Knight Garnet
1 Giant Rex
1 Lumina, Lightsworn Summoner
1 Maxx "C"
3 Metaphys Daedalus
3 Metaphys Nephthys
3 Metaphys Ragnarok
3 Metaphys Tyrant Dragon
2 Necroface
3 Raiden, Hand of the Lightsworn
Monsters [23]
3 Asymmetaphys
3 Brilliant Fusion
3 Charge of the Light Brigade
2 Cosmic Cyclone
1 Dimensional Fissure
1 Foolish Burial
3 Gold Sarcophagus
1 Raigeki
Spells [17]
1 Macro Cosmos
3 Metaphys Dimension
Traps [4]
Deck Total [44]

EXTRA DECK

1 Ancient Fairy Dragon
1 Angel of Zera
1 Black Rose Dragon
1 Castel, the Skyblaster Musketeer
1 Decode Talker
1 Gem-Knight Seraphinite
1 Michael, the Arch-Lightsworn
2 Minerva, the Exalted Lightsworn
1 Number 103: Ragnazero
1 Number 39: Utopia
1 Number 41: Bagooska the Terribly Tired Tapir
1 Number S39: Utopia the Lightning
2 PSY-Framelord Omega
Extra Deck [15]
Notes:


At 44 cards this build is a bit bloated, but that's necessary to keep up with the insane deck thinning of Metaphys Ragnarok, Necroface, and the Lightsworn cards. You could absolutely get away with an even bigger build with That Grass Looks Greener and a larger Lightsworn engine with Solar Recharge. Left Arm Offering's life saving when you're stuck with a hand full of monsters early in the duel. It's a bit too much of a glass cannon even more than this build so I've mostly avoided it. To be sure, explosive milling is very likely the only way Metaphys can pull off wins against popular strategies.

Checking out the Extra Deck for a moment: beyond the obvious PSY-Framelord Omega and Minerva, the Exalted Lightsworn there are a few picks that I absolutely love. Number 41: Bagooska the Terribly Tired Tapir is a great wall while you set up for Metaphys Daedalus, and Number 103: Ragnazero can capitalize on Asymmetaphys' permanent ATK/DEF changes. Angel of Zera gains 1000 ATK from a single Pot of Desires, and resolving Necroface a few times will pump it up further. Even better: it comes back every Standby Phase whether it was banished off the field or banished out of the graveyard by Fairy Tail - Snow.

I've tried to make this build as budget-friendly as possible while still highlighting what the deck can accomplish. You can drop Omega and Minerva to one copy each, and the entire Brilliant Fusion engine could be swapped out for more Lightsworns and Solar Recharge, or any number of hand traps. This deck's unfortunately arriving at a time when Chaos Hunter and Artifact Lancea are seeing play, and Evenly Matched still hurts. Trickstar Reincarnation, however, is hilariously bad against this deck.

Metaphys are tons of fun despite being incredibly difficult to win with. It's really too bad, because they have some of the best art in Circuit Break and plenty of nostalgia to go with them. It's hard to pass up the opportunity to play Necroface again, and if you're looking for a deck that can create some hilarious moments I can't recommend a better theme.

Until next time then

-Kelly


Kelly​​​ ​​​Locke​​​ ​​​is​​​ ​​​a​​​ ​​​West​​​ ​​​Michigan​​​ ​​​gamer and writer. In​​​ ​​​addition​​​ ​​​to​​​ ​​​writing​​​ ​​​on TCGplayer,​​​ ​​​Kelly​​​ ​​​writes​​​ a ​​​​​​ personal​​​ ​​​blog​​​ ​​​ ​​​covering​​​ ​​​Yugioh,​​​ ​​​Destiny,​​​ ​​​and​​​ ​​​other​​​ ​​​hobbies. You​​​ ​​​can follow​​​ ​​​him​​​ ​​​on​​​ ​​​​​​ Twitter​​​ ​​​ ​​​and​​​ ​​​check​​​ ​​​out​​​ ​​​his​​​ ​​​​​​ Youtube​​​ ​​​channel​​​ . He​​​ ​​​also studied marketing at Western Michigan University.


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