Rerouting Deck Fix: Super Dino Draw

Loukas Peterson

1/25/2018 11:00:00 AM
 Comments

You can say whatever disparaging things you'd like about Dinosaurs. Whether you think the theme draws poor hands too often, that they're too focused on destructive effects, or that they're just ugly looking, you can't deny the utility of many of their cards.

Fossil Dig searches you virtually any Dinosaur you could want, Souleating Oviraptor is either Foolish Burial or Fossil Dig on legs, and between Babycerasaurus and Petiteranodon, you can field almost anything straight from the deck. This week's contributor was inspired by those abilities and more, and he writes us from Wisconsin to say the following…

I thought about this deck maybe a few years ago, but the strategy actually has some leverage with newer cards that were released in Dinosmasher's Fury . But despite the reputation of the True King Dinosaur deck, I want to focus on Super-Ancient Dinobeast and make the strategy revolve around him!

But now that I say that, I understand I need a lot of help to get there; moving forward I want to make the deck more consistent. I realize you won't have more than a few turns in each duel when you're playing Dinos - this strategy needs to be a searing hot flash in the pan!

-Ryan L. ~ Racine, Wisconsin

I like where it's coming from already. Super-Ancient Dinobeast is one of those cards I've always wanted to use but never got around to making a deck that focused on the card.

For the first time in a few months, I'm sad that Daigusto Emeral is now Forbidden. That would be the perfect thing to give this strategy a boost from the Extra Deck for Super-Ancient Dinobeast!

Here's what Ryan sent us.

    Super Dino Draw Ver 1.0 Ryan L.    
 
Main Deck
Side Deck
3 Babycerasaurus
3 Megalosmasher X
1 Miscellaneousaurus
2 Petiteranodon
3 Rescue Rabbit
3 Souleating Oviraptor
2 Super-Ancient Dinobeast
3 True King Agnimazud, the Vanisher
3 True King Bahrastos, the Fathomer
2 Ultimate Conductor Tyranno
Monsters [25]
2 Double Evolution Pill
3 Dragonic Diagram
3 Fossil Dig
1 Silent Doom
2 Spacetime Transcendence
3 Swing of Memories
3 Terraforming
Spells [17]
Deck Total [42]

EXTRA DECK

1 Abyss Dweller
2 Decode Talker
1 Diamond Dire Wolf
2 Evolzar Dolkka
3 Evolzar Laggia
2 Missus Radiant
1 Number 41: Bagooska the Terribly Tired Tapir
1 Tornado Dragon
2 True King of All Calamities
Extra Deck [15]
Notes:


The deck list may seem standard at first, but there are a few cards that stick out like a sore thumb… hook?

Claw? Talon?

Anyway, let's get to talking about the strategy and what makes it so exciting.

New Cards To The Rescue!
Super-Ancient Dinobeast has seen virtually no play in competitive Yu-Gi-Oh, and until recently it was almost impossible to field. Funny enough – even with Miscellaneousaurus, Petiteranodon, and Double Evolution Pill – you won't see Dinobeast played because its effect requires other cards to help get it going. You may call it forced, but hey, if we can try to build a deck around the card, with a pretty good effect all things considering, why not go for it?

Super-Ancient Dinobeast is actually pretty simple. If by the grace of some weirdly specific opening hand you actually draw it, you can Tribute it by sending away just one Dino. But its second effect is why you're playing it. You'll want to Special Summon a few extra Dinosaurs from the graveyard, draw a couple cards, and hopefully gather the makings of lethal damage.

But to do that you'll need to overcome a circular flaw in the order of operations. Obviously, it would be super swell to unleash Super-Ancient Dinobeast and proceed to revive a Dinosaur, draw a spell that lets you revive another Dinosaur, and then continue the cycle until you have six monsters on board. But getting to that state is the big issue. You'll need to curb your enthusiasm for revival spells just a tad, because running too many is a great way to open up with a fistful of useless cards.

Thanks to the wide range of Dinosaur monsters with different Attributes, effects, Levels, and Tuners, the number of permutations for what you can do when you start destroying Petiteranodons and Babycerasauruses is approximately 43,312,178.

Just kidding – I typed a few random numbers onto the screen – but my point is that by capitalizing on the posthumous effects of those two little Dinosaurs, you could pull off about ten of their effects in one turn… or at least you could if you reroute Ryan's deck a little.

 True King Agnimazud, the Vanisher
$3.11
$2.50
$0.70
True King Agnimazud, the Vanisher141441
Set 2017 Mega-Tins Mega Pack
Number MP17-EN080
Level 9
Type Effect Monster
Monster Wyrm
Attribute FIRE 
A / D 2900 / 1900
Rarity Ultra Rare
Card Text

If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a FIRE monster, and if you do, Special Summon this card, and if you do that, you can banish 1 monster from your opponent's field or Graveyard, if both the destroyed monsters were FIRE. If this card is destroyed by card effect: You can add 1 non-FIRE Wyrm-Type monster from your Graveyard to your hand. You can only use each effect of "True King Agnimazud, the Vanisher" once per turn.


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Both True King Agnimazud, the Vanisher and True King Bahrastos, the Fathomer can pop a Dinosaur a piece, and you also have Dragonic Diagram and Souleating Oviraptor. You might be thinking to yourself, “Gee, that's nice, but I want to do even more.” Thankfully, you have some great reasons to play some riskier cards; you're already running three copies of Terraforming and a Set Rotation, so your primed for more Field Spells.

That means Lost World and Fire King Island. Lost World can be a clutch play if the only good card you started with was Souleating Oviraptor, but Fire King Island's another way to pop cards in your hand and it also searches a Fire monster – Yaksha' rel="/db/WP-CH.asp?CN=Fire King Avatar Yaksha">Fire King Avatar Yaksha, which in turn becomes food for True King Agnimazud. But Yaksha also lets you pop a card in your hand if you need to do so; whether that means yarding Miscellaneousaurus or blowing up another Babycerasaurus, it's your call.

Considering the other Fire King monsters are either slow or have little use, that's a surprising amount of utility. Technically, Fire King Avatar Kirin can yard Miscellaneousaurus too, but most of the time it'll already be on the field, in your hand, or in the graveyard. Also, more Field Spells means an excuse to use Ancient Fairy Dragon. You'll see where Jurrac Dino fits into the picture later on.

No Ink Wasted!
I spent a lot of time hyping up the destruction cards because the deck really needs all the cards in your hand and consumes them all in the same fashion. As I said, you can't spend all your deck space on revival effects, and if you can stock your field and graveyard consistently with most of your cards working together for self-destruction, then your minimal revival lineup will rarely pose a problem for your consistency.

I mean, at least in theory. You're talking to the guy who opened with all three copies of Mystical Shine Ball THREE TIMES in one tournament, so your mileage may vary.

After all of that, I have to cut a few cards from the strategy to highlight an impressive combo that isn't actually related to Super-Ancient Dinobeast. I have to admit, I'm jealous of Ian Caroll's combo and his Dinosaur Deck that secured him a Top 16 finish at YCS Melbourne a couple weeks ago. The combo is as follows and it's relatively easy to produce. Just start with Babycerasaurus, Dragonic Diagram, and either True King Agnimazud, the Vanisher or True King Bahrastos, the Fathomer.

First, pop Babycerasaurus with Dragonic Diagram to search whichever True King you don't have, and in doing so get Souleating Oviraptor and a second Babycersaurus.

Normal your second Babycerasaurus and destroy it with Souleating Oviraptor to bring back Baby #1 from the GY and Miscellaneousaurus from your deck. True King Agnimazud will destroy Baby #1 and Miscellaneousaurus and Summon Jurrac Dino in the process.

From there, Synchro Summon Yazi, Evil of the Yang Zing with Jurrac Dino and Oviraptor. Miscellaneousaurus banishes all four Dinosaurs in your GY for Megalosmasher X.

So your field is True King Agnimazud with Megalosmasher X and Yazi, but then you use True King Bahrastos to pop Yazi and Summon Mare Mare from your deck. Mare Mare spits out two Tokens so you can Link Summong Mistar Boy, and at that point you overlay both of your True Kings for True King of All Calamities, which funny enough was Doug Zeeff's nickname in college.

Mare Mare spits out another Token, Calamities makes everything on the field Earth-Attribute, and bam - Naturia Beast is born!

While that may seem convoluted and complicated, it's really not - you're using the most searchable cards in your deck; ones that you hope to see virtually all the time anyway. You're just putting them to use in a new way to make a board some decks immediately lose to. It's not the hyper drawing strategy focused on Super-Ancient Dinobeast, but you can sacrifice a few spots here and there for a combo that will instantly win you the game sometimes.

 True King Bahrastos, the Fathomer
$1.25
$0.45
$0.18
True King Bahrastos, the Fathomer141542
Set 2017 Mega-Tins Mega Pack
Number MP17-EN141
Level 9
Type Effect Monster
Monster Wyrm
Attribute WATER 
A / D 1800 / 3000
Rarity Ultra Rare
Card Text

If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WATER monster, and if you do, Special Summon this card, and if you do that, you can banish up to 2 Spell/Trap Cards from your opponent's field and/or Graveyard, if both the destroyed monsters were WATER. If this card is destroyed by card effect: You can Special Summon 1 non-WATER Wyrm-Type monster from your Deck in Defense Position. You can only use each effect of "True King Bahrastos, the Fathomer" once per turn.


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…And don't get me wrong. All of that nearly sold me on keeping the full combo here. I'm all for backup plans when all you can do is field an Evolzar Laggia or Evolzar Dolkka. But the deck ran out of space so fast I couldn't justify it.

If I kept that entire massive combo play and all the cards it requires, I might have been tempted to also add Kabazauls for those weird times you draw a Megalosmasher X. Having another Water Dino to pull out with Miscellaneousaurus means your Rescue Rabbit is live, but the deck just can't support every crazy idea that pops into my head.

Check out the final list of changes.

-1 Megalosmasher X
-1 Super-Ancient Dinobeast
-1 Ultimate Conductor Tyranno
-3 Rescue Rabbit
-1 Swing of Memories
-1 Spacetime Transcendence
-1 Silent Doom

-1 Missus Radiant
-2 Evolzar Laggia
-1 Evolzar Dolkka
-1 Decode Talker
-1 Tornado Dragon
-1 Abyss Dweller

+1 Mare Mare
+1 Jurrac Dino
+1 Giant Rex
+1 Yaksha' rel="/db/WP-CH.asp?CN=Fire King Avatar Yaksha">Fire King Avatar Yaksha
+1 Lost World
+1 Set Rotation
+1 Fire King Island

+1 Yazi, Evil of the Yang Zing
+1 Mistar Boy
+1 Naturia Beast
+1 Ancient Fairy Dragon
+1 Trishula, Dragon of the Ice Barrier
+1 Bahamut Shark
+1 Toadally Awesome

And here's the final deck. I know there are a lot of single cards you don't really want to draw, but that's life, right? If you happen to draw most of those one-off combo pieces, it's not the End of the World. Every card here is ten times better than Mystical Shine Ball anyways.

Here's the final build.

    Super Dino Draw Ver 2.0 Loukas Peterson    
 
Main Deck
Side Deck
3 Babycerasaurus
1 Fire King Avatar Yaksha
1 Giant Rex
1 Jurrac Dino
1 Mare Mare
2 Megalosmasher X
1 Miscellaneousaurus
2 Petiteranodon
3 Souleating Oviraptor
1 Super-Ancient Dinobeast
3 True King Agnimazud, the Vanisher
3 True King Bahrastos, the Fathomer
1 Ultimate Conductor Tyranno
Monsters [23]
2 Double Evolution Pill
3 Dragonic Diagram
1 Fire King Island
3 Fossil Dig
1 Lost World
1 Set Rotation
1 Spacetime Transcendence
2 Swing of Memories
3 Terraforming
Spells [17]
Deck Total [40]

EXTRA DECK

1 Ancient Fairy Dragon
1 Bahamut Shark
1 Decode Talker
1 Diamond Dire Wolf
1 Evolzar Dolkka
1 Evolzar Laggia
1 Missus Radiant
1 Mistar Boy
1 Naturia Beast
1 Number 41: Bagooska the Terribly Tired Tapir
1 Toadally Awesome
1 Trishula, Dragon of the Ice Barrier
2 True King of All Calamities
1 Yazi, Evil of the Yang Zing
Extra Deck [15]
Notes:


Don't worry about the low number of Normal Monsters with three spells that summon from the graveyard. Even if you don't make huge combos, the Normal Monsters actually aren't that bad all things considered. Why there aren't any Fire Normal Dinosaur-types I'll never know, but two Megalosmasher X should work out just fine.

Just remember, beat your opponents before they beat you!

-Loukas Peterson


Loukas Peterson lives in Nashville, Tennessee where it's warmer than warm, whatever that means. When he's not submitting ideas for Fabled support and a Fabled Link monster, you can find making “attempts” at “art” and playing his ukulele terribly, or on Wednesday nights, hanging out with the local broccoli. Hailed as the only person capable of cooking Minute Rice in 57 seconds, Loukas is always looking at expanding his apartment to house every dog in the world.


Do you love winning with unconventional strategies? Do you love creating mash-ups? Does your deck need an injection of crazy? Send the following to rerouting.tcgplayer@gmail.com to have your deck featured in the “Re-Routing” deck fix column!

-Your Main and Extra Deck list. (No Side Deck needed, but please send a written deck list, not a screencap; screencapped deck lists will be filed and then burned in the furnace accordingly… and your deck should be TCG legal).

-Your name and city.

-Remember, please use full card names! Abbrevs and mis-sipllngs make Loukas' life sad. Try your darndest to get the TCG name on there.

-A paragraph or two describing your deck: what it does, why you're playing it, and its strengths and weaknesses. “Winning” is not a strategy per se, and neither is “beating your opponents before they beat you.”

-Your favorite card from the build and why – make me fall in love with the deck! The cooler your strategy the more I'll want to fix it, and if you throw in funny jokes, that'll surely get my attention too; be warned, unfunny jokes will push your deck to the back of the stack. Don't be afraid to get creative! New stuff takes priority, because I'm not bored of it yet! –LJP


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