Rerouting Deck Fix: Tech Genus

Loukas Peterson

1/31/2018 11:00:00 AM
 Comments

Despite a strong emphasis on effects that trigger during the End Phase, T.G. decks - short for Tech Genus - have a ton of Synchro monsters that ironically clash with what the deck was always best at.

In the past, virtually every competitive T.G. deck was some form of stun strategy, decks that aimed to systematically shut off entire branches of your opponent’s plays, all covered by the extremely creative umbrella of the name “T.G. Stun”. But personally, I’d rather play around with the big Synchros.

Needless to say, stun’s not extremely captivating for my tastes, nor is it a big strategic focus in competition these days. With all that said, this week’s contributor writes us from Brooklyn…

Thanks for taking the time to read the deck! I don’t think that T.G. monsters are your favorite, but I think I can make something out of the strategy. Hopefully you can see something in the deck too. I like all the T.G. Synchro Monsters because they have very good effects. I only wish I could use T.G. Hyper Librarian like we used to in the old days.

If I had to pick out a favorite, I would choose T.G. Blade Blaster. It’s easier to Summon than most of the other big Synchro Monsters, so hopefully you can see something in the build I’m sending yu and go from there. If only I could easily make all the other T.G. Synchros, but what I’m really sad about are all the unfortunate T.G. monsters. I tried to use T.G. Catapult Dragon, but it may not be good.

-Jercon Z. ~ Brooklyn, New York

T.G. decks fell in and out of favor with me pretty regularly in their heyday, but then again so do a lot of strategies.

Check out what Jercon’s deck looks like here in 2018.

    Tech Genus Ver 1.0 Jercon Z.    
 
Main Deck
Side Deck
3 Doppelwarrior
1 Jet Synchron
3 Junk Synchron
1 Maxx "C"
2 T.G. Catapult Dragon
3 T.G. Cyber Magician
3 T.G. Rush Rhino
3 T.G. Striker
3 T.G. Warwolf
Monsters [22]
3 Allure of Darkness
3 Into the Void
1 One for One
1 Reinforcement of the Army
1 Soul Charge
3 Twin Twisters
1 Upstart Goblin
Spells [13]
3 TG1-EM1
2 TGX3-DX2
Traps [5]
Deck Total [40]

EXTRA DECK

1 Decode Talker
2 Hi-Speedroid Chanbara
2 Missus Radiant
1 Proxy Dragon
1 Stardust Charge Warrior
2 T.G. Blade Blaster
1 T.G. Halberd Cannon
2 T.G. Hyper Librarian
2 T.G. Power Gladiator
1 T.G. Wonder Magician
Extra Deck [15]
Notes:


My favorite thing about the deck is Hi-Speedroid Chanbara; it’s so powerful that it can end games all on its own.

I’m not sure if I’ll be keeping both copies in the final build, but as we dive into this week’s deck fix I’m really excited about Jercon’s strategy!

Gotta Do The Building By The Book
Although a hybrid of T.G. monsters and Agents was popular for quite a while in tournaments, that particular mash-up wasn’t as good in the TCG as it was in the OCG, hinging on both T.G. Warwolf and T.G. Striker to make big plays. Ever wonder why T.G. Striker was actually Limited to one-per-deck a while ago? Thanks to Warwolf and Striker, you could flood the early game with Synchros and Xyz Monsters; even something as simple as The Agent of Creation – Venus could create a window for lethal damage!

Obviously it’s a completely different story today, but keep in mind that you can still flood the field with an aggressive push, or at the very least have resources for upcoming turns thanks to the T.G. monsters – their ability to search more monsters when your on-field copies get destroyed is still pretty respectable. I think the best way to build the T.G. deck in 2018 is going all-in: you need to put all your chips in the proverbial pot and try to make the biggest boards possible if you’re going to do anything worthwhile.

In short, there are several things missing from Jercon’s build that can really open up the entire deck, and I think they’re really important here. First and foremost, Brilliant Fusion’s noticeably absent, and I don’t think you can truly explode with Synchro monsters in the Link era unless you capitalize on Gem-Knight Seraphinite and friends.

 Brilliant Fusion
$21.27
$17.95
$14.84
Brilliant Fusion122379
Set 2016 Mega-Tins Mega Pack
Number MP16-EN082
Type Spell Card
Attribute SPELL 
Rarity Super Rare
Card Text

When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Materials, but change its ATK and DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell Card; the monster Special Summoned by this card's effect gains ATK and DEF equal to its original ATK and DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.


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…By friends I mostly mean Brilliant Fusion, but the card’s so pivotal for this deck, you’ll also want Predaplant Darlingtonia Cobra and Predaplant Ophrys Scorpio. With three copies of Scorpio and three Brilliant Fusions, you’ll have a great chance of seeing it early on.

Not only will you want to see your Brilliant Fusion as early as possible, you’ll want some way to get monsters out of your hand and onto the field. Obviously it would be nice to have some resources set aside for future turns, but with so many small monsters, you might as well just throw down your hand as soon as you can to capitalize on what you’ve already drawn.

There are plenty of ways to Special Summon extra monsters from your hand, whether it be Red Resonator, Goblindbergh, Trident Warrior… the list goes on. Strangely enough, I really did consider Marauding Captain for a bit since it’s an Earth monster, and thus cheap fodder for Missus Radiant. But in the end I settled back on Red Resonator.

It might seem like a weak reason to do so, but really it all comes down to T.G. Wonder Magician. Keep in mind, a good chunk of your Extra Deck may be nothing more than fodder for making big monsters, so you might as well get some use out of whatever you’re summoning before you throw it away. T.G. Wonder Magician pops spells and traps as you climb to your bigger Synchros, but since it needs a non-Tuner T.G. monster, your ancillary monster support needs to lean towards Tuners.

Keep Cards In Hand If You Can!
It’s not extremely important to have extra cards in your hand after you make your big plays, but the big, bad boss monster - T.G. Blade Blaster - does protect itself from targeting spells and traps if you pitch a card from your hand.

T.G. Halberd Cannon’s obviously nice to summon if you can manage it, but Blade Blaster’s more reliable and a lot easier to bring out. It’s simply more realistic to focus on that Synchro instead of the bigger one, and while it won’t pick your opponent’s hand apart like PSY-Framelord Omega, you can get it off the field to save your boss monster if you need to thanks to its second effect.

To keep the deck more consistent, you’d really like to make your opening hands as streamlined as possible. I emphasized just how important Brilliant Fusion was earlier, and I do believe that it trumps everything else in the deck. By running Pot of Desires, you’re gambling that you won’t banish the Gem-Knight Garnet you desperately need in the Main Deck to activate Brilliant Fusion in the first place. Sure, Pot of Desires digs you to important cards you need faster, but you’re hamstringing your chances to actually resolve a Brilliant Fusion.

Fear not, though: there are other ways to extend your plays beyond the specific cards you start the duel with. Fire Formation - Tenki not only gets you to T.G. Warwolf, but Reborn Tengu’s arguably more important. Tengu’s seen very little play since it was released from the Forbidden & Limited List, but I think it’s worth using to have extra monsters. And in an ideal world you’d have Red Resonator and Brilliant Fusion to go with it. In tandem, you can effectively field your entire hand and go from there.

 T.G. Blade Blaster
$1.76
$0.66
$0.41
T.G. Blade Blaster40068
Set Extreme Victory
Number EXVC-EN042
Level 10
Type Synchro/Effect Monster
Monster Machine
Attribute EARTH 
A / D 3300 / 2200
Rarity Ultra Rare
Card Text

1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters // When an opponent's Spell/Trap Card is activated that targets this card, you can send 1 card from your hand to the Graveyard to negate the effect. Once per opponent's turn, you can remove from play 1 T.G. monster from your Graveyard to remove this face-up card on the field from play. During the next Standby Phase, Special Summon this card, if removed by this effect.


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Out of all the core T.G. support, you won’t find many cards that gel with this strategy. I mean, there aren’t even many we could fairly described as “good.” The only card I can really vouch for is TG1-EM1 because it’s an amazing last ditch effort when you have nothing else. There’s no better feeling in the world than stealing your opponent’s monster and gifting them one that will pay back dividends in the future.

You could make the case for a lot of trap cards, T.G. and otherwise, but I think if you’re looking more at the broad picture, you’ll find that it’s the best of both worlds. It’s a way to thwart your opponent and when you have nothing else going for you, it’ll prove to be beneficial.

Check out the changes below!

-1 T.G. Rush Rhino
-2 T.G. Cyber Magician
-2 Junk Synchron
-1 Jet Synchron
-3 Doppelwarrior
-2 T.G. Catapult Dragon
-3 Allure of Darkness
-1 One for One
-3 Into The Void
-1 Twin Twisters
-1 TG1-EM1
-2 TGX3-DX2

-1 T.G. Blade Blaster
-1 T.G. Hyper Librarian
-1 T.G. Power Gladiator
-1 Missus Radiant
-1 Proxy Dragon
-1 T.G. Halberd Cannon

+2 Red Resonator
+1 Predaplant Darlingtonia Cobra
+3 Predaplant Ophrys Scorpio
+3 Reborn Tengu
+1 Performage Trick Clown
+1 Gem-Knight Garnet
+1 Synkron Resonator
+1 Junk Synchron
+1 Heroic Challenger - Thousand Blades
+3 Fire Formation - Tenki
+3 Resonator Call
+3 Brilliant Fusion

+1 T.G. Wonder Magician
+1 Leo, the Keeper of the Sacred Tree
+1 Gem-Knight Seraphinite
+1 Coral Dragon
+1 Crystron Ametrix
+1 M-X-Saber Invoker

I know - it’s crazy to think that I’d actually take out Junk Synchron, but it’s a tad unneeded, especially once you filter out some of the other monsters that go along with it. I like the idea of Doppelwarrior and friends, but things never came to fruition when I tried to make bigger plays with it.

Here’s the final rebuild of Jercon’s strategy.

    Tech Genus Ver 2.0 Loukas Peterson    
 
Main Deck
Side Deck
1 Gem-Knight Garnet
1 Heroic Challenger - Thousand Blades
1 Junk Synchron
1 Maxx "C"
1 Performage Trick Clown
1 Predaplant Darlingtonia Cobra
3 Predaplant Ophrys Scorpio
3 Reborn Tengu
2 Red Resonator
1 Synkron Resonator
1 T.G. Cyber Magician
2 T.G. Rush Rhino
3 T.G. Striker
3 T.G. Warwolf
Monsters [24]
3 Brilliant Fusion
3 Fire Formation - Tenki
1 Reinforcement of the Army
3 Resonator Call
1 Soul Charge
2 Twin Twisters
1 Upstart Goblin
Spells [14]
2 TG1-EM1
Traps [2]
Deck Total [40]

EXTRA DECK

1 Coral Dragon
1 Crystron Ametrix
1 Decode Talker
1 Gem-Knight Seraphinite
2 Hi-Speedroid Chanbara
1 Leo, the Keeper of the Sacred Tree
1 M-X-Saber Invoker
1 Missus Radiant
1 Stardust Charge Warrior
1 T.G. Blade Blaster
1 T.G. Hyper Librarian
1 T.G. Power Gladiator
2 T.G. Wonder Magician
Extra Deck [15]
Notes:


M-X-Saber Invoker was a last minute addition, though I’m not convinced it’s the absolute best choice. I’m always partial to The Phantom Knights of Break Sword as a way to pop threats on the board, but on the flip side both Predaplants stacked together can make a Missus Radiant if you field Heroic Champion - Thousand Blades off Invoker.

This deck can be quite fragile, so choose carefully if you think there’s a minor tweak you’d like to explore.

Just remember, beat your opponents before they beat you!

-Loukas Peterson


Loukas Peterson lives in Nashville, Tennessee where it's warmer than warm, whatever that means. When he's not submitting ideas for Fabled support and a Fabled Link monster, you can find making “attempts” at “art” and playing his ukulele terribly, or on Wednesday nights, hanging out with the local broccoli. Hailed as the only person capable of cooking Minute Rice in 57 seconds, Loukas is always looking at expanding his apartment to house every dog in the world.


Do you love winning with unconventional strategies? Do you love creating mash-ups? Does your deck need an injection of crazy? Send the following to rerouting.tcgplayer@gmail.com to have your deck featured in the “Re-Routing” deck fix column!

-Your Main and Extra Deck list. (No Side Deck needed, but please send a written deck list, not a screencap; screencapped deck lists will be filed and then burned in the furnace accordingly… and your deck should be TCG legal).

-Your name and city.

-Remember, please use full card names! Abbrevs and mis-sipllngs make Loukas' life sad. Try your darndest to get the TCG name on there.

-A paragraph or two describing your deck: what it does, why you're playing it, and its strengths and weaknesses. “Winning” is not a strategy per se, and neither is “beating your opponents before they beat you.”

-Your favorite card from the build and why – make me fall in love with the deck! The cooler your strategy the more I'll want to fix it, and if you throw in funny jokes, that'll surely get my attention too; be warned, unfunny jokes will push your deck to the back of the stack. Don't be afraid to get creative! New stuff takes priority, because I'm not bored of it yet! –LJP


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