Market Watch Top 10: Extreme Force And The F&L List

Jason Grabher-Meyer

2/5/2018 11:00:00 AM
 Comments

Welcome to the first Market Watch countdown in the wake of Extreme Force, and the new F&L List.

With last week's Market Watch data rolling in on the same day as the tourney legal release of EXFO, and just hours before the surprising reveal of the new Advanced Format, it was a pretty subdued Friday . But today the gloves are off: we're looking at sales from Friday morning to Monday, and both the new set and the Forbidden & Limited List made a massive impact.

Usually when a new core booster releases, it takes over the Top 10 entirely – that's doubly true for an anticipated set like Extreme Force. But this time around some of the F&L List changes made such an immediate impression on tournament players that three older cards actually made the Top 10.

And spoiler: they were all defensive traps.

For months now we've seen a declining interest in defensive traps, a trend that only started to reverse after YCS Melbourne. Bottomless Trap Hole and Floodgate Trap Hole made a comeback at that event, putting four duelists into the Top 32 and contributing to Ryan Levine's eventual win . The result was a big uptick in sales for both cards. But with Bottomless and Torrential Tribute at three-per-deck in the new format, and Solemn Judgment now off the Forbidden List, a second wave of demand for trap cards emerged over the weekend.

Beyond that, the biggest sellers from EXFO were all rogue hits from Qliphorts, Dinosaurs, and the F.A. theme. The one exception – and the biggest card of the weekend overall – was a new splashable Link Monster that's almost certainly slated for tournament play based on the sheer volume of copies it moved this weekend.

We'll get to that Number 1 spot in a bit, but let's start with a look at Number 10 and work our way down.

#10: Torrential Tribute

Yup! If you had any doubt that Torrential Tribute was going to be tournament relevant now that it's off the List, you can probably put those doubts to rest. At the very least, a lot of players are going to be trying to make Torrential work this week and beyond, as various printings of the once-staple sold like hotcakes all weekend long.

 Torrential Tribute
$1.97
$0.52
$0.27
Torrential Tribute108838
Set Structure Deck: Master of Pendulum
Number SDMP-EN039
Type Trap Card
Attribute TRAP 
Rarity Common
Card Text

When a monster(s) is Summoned: Destroy all monsters on the field.


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#9: F.A. Motorhome Transport

Four of the Top 10 picks over the last few days belonged to the F.A.'s, easily the biggest winner from Extreme Force save Pendulum Magicians. F.A. Motorhome Transport's easy to summon off a number of minimal combos, and demands an answer with big stats, protection, and a Special Summon effect that creates mounting pressure over time.

The F.A. theme's effectively designed to make Motorhome as efficiently as possible, and with F.A.'s already putting in work in the final weekend of the last format, they're definitely a hot prospect moving into the next one.

 F.A. Motorhome Transport
$0.86
$0.22
$0.01
F.A. Motorhome Transport158149
Set Extreme Force
Number EXFO-EN087
Level 9
Type Synchro/Effect Monster
Monster Machine
Attribute LIGHT 
A / D 0 / 3000
Rarity Common
Card Text

1 Tuner + 1+ non-Tuner monsters
Gains ATK equal to its Level x 300. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase the Level of this card by 1. This card gains the following effect(s), based on its current Level.
• Level 11 or higher: Cannot be destroyed by battle or card effects.
• Level 13 or higher: Once per turn: You can target 1 "F.A." monster in your GY; Special Summon it.


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#8: F.A. Test Run

F.A. Test Run's a free Raigeki Break tied to a usually-free Emergency Teleport effect.

There's not much to say about that – Test Run would be awesome if it didn't have the Special Summon trick, but it does, so it's a pretty incredible card. Flexible removal's really powerful, and when it's coupled with free card advantage, tempo, and hand-fixing combo fodder, well… There's a reason why people are buying into F.A.'s.

 F.A. Test Run
$0.86
$0.20
$0.01
F.A. Test Run158151
Set Extreme Force
Number EXFO-EN089
Type Quick-Play Spell
Attribute SPELL 
Rarity Common
Card Text

Target 1 "F.A." monster you control; change its battle position, then, destroy 1 card on the field. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "F.A." monster from your Deck. You can only use each effect of "F.A. Test Run" once per turn.


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#7: Solemn Judgment

The most iconic Counter Trap of all time is back! Sure, it might've happened in large part to boost Structure Deck: Wave of Light, but as a viable answer to Evenly Matched and… well, everything else under the sun… Solemn Judgment's suddenly a hot prospect that's helping to revive big backrows.

While it took competitors a shocking number of years to realize how good Solemn Judgment was, it's been a deciding factor in any format where it was legal ever since the reign of Dark Armed Dragon. Now that it's back, we can expect to see it anchoring decks that want to go first, answering problem cards, and shutting down combo plays all over the place. Judgment's effectively a Solemn Scolding that you can play when you have other cards set – including Scolding, which is kinda nuts.

The market responded appropriately, pushing Solemn Judgment straight to Number 7. It's going to be interesting to see if Judgment has lasting momentum comparable to Proxy Dragon and Pot of Desires over the coming weeks.

 Solemn Judgment
$5.05
$4.00
$2.98
Solemn Judgment47140
Set Structure Deck: Lost Sanctuary
Number SDLS-EN038
Type Trap Card
Attribute TRAP 
Rarity Common
Card Text

Pay half of your Life Points. Negate the activation of a Spell Card / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.


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#6: F.A. City Grand Prix

The best of the F.A. Field Spells is one of the most talked about cards from Extreme Force, and for good reason. While F.A. Off-Road Grand Prix boosts Levels so you can make big combos in your Main Phase, its boost fades out in the Battle Phase. Meanwhile F.A. Circuit Grand Prix is great in battle, but won't help you launch big plays for higher Level summons.

And while you COULD bounce between those two cards by destroying and replacing your Field Spells with stuff like F.A. Test Run – and you will, at least some of the time – F.A. City Grand Prix means you don't have to, since it works in Main Phases and the Battle Phase.

It also protects your F.A. monsters from targeting, and it still replaces itself with a different Field Spell when it's destroyed.

It's a crazypants card and it's no surprise to see it at Number 6.

 F.A. City Grand Prix
$0.99
$0.16
$0.01
F.A. City Grand Prix158150
Set Extreme Force
Number EXFO-EN088
Type Field Spell
Attribute SPELL 
Rarity Common
Card Text

Increase the Levels of all "F.A." monsters on the field by 2 during the Main Phase and Battle Phase. Your opponent cannot target "F.A." monsters you control with card effects. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. City Grand Prix". You can only use this effect of "F.A. City Grand Prix" once per turn.


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#5: F.A. Auto Navigator

The final F.A. card in our Top 10 this week, F.A. Auto Navigator makes everything happen: from F.A. Motorhome Transport, to PSY-Framelord Omega, Cyber Dragon Infinity and more. An incredibly powerful and wickedly flexible Level manipulator, it's a recurring enabler for all of your best plays AND it searches you Field Spells for free.

Because Yu-Gi-Oh.

We're used to seeing this kind of recurring card banishing itself after its first use. And yet, Auto Navigator has no such restriction. It's the lynchpin of the F.A. strategy and while we're bound to find new plays with it in coming weeks, it's already on record doing a boatload of stupid stuff. Doug covered it in depth last week, and if you haven't seen that video yet it's a definite must-watch .

 F.A. Auto Navigator
$2.00
$0.22
$0.01
F.A. Auto Navigator158148
Set Extreme Force
Number EXFO-EN086
Level 1
Type Tuner/Effect Monster
Monster Machine
Attribute WIND 
Rarity Common
Card Text

If this card is in your hand or GY: You can target 1 "F.A." monster you control whose current Level is higher than its original Level; Special Summon this card, and if you do, reduce that target's Level by the difference between its current and original Level, and if you do that, this card's Level become equal to the amount reduced. If this card is Normal or Special Summoned: You can add 1 "F.A." Field Spell from your Deck to your hand. You can only use each effect of "F.A. Auto Navigator" once per turn.


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#4: Bottomless Trap Hole

After that stellar showing at YCS Melbourne, Bottomless Trap Hole was already seeing mained and sided play in just about everything over the last few weeks; the ability to remove one or more monsters in a single shot, without sending them to the graveyard where they could trigger effects or return to play, was massive.

Now with Bottomless Trap Hole back at three it was one of the biggest winners of the weekend. You can definitely expect to see Bottomless in tournaments this coming weekend, and the strong demand for it suggests it'll be all over YCS Atlanta in twelve days.

 Bottomless Trap Hole
$1.61
$0.79
$0.30
Bottomless Trap Hole138061
Set Starter Deck: Link Strike
Number YS17-EN037
Type Normal Trap Card
Attribute TRAP 
Rarity Common
Card Text

When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


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#3: Overtex Qoatlus

Perhaps the biggest surprise of the weekend, Overtex Qoatlus emerged as the third highest selling card from EXFO. Standing apart from other Dinosaur boss monsters, Overtex wields a powerful negation ability that doubles as an activator for stuff like Petiteranodon and Babycerasaurus. While its “shuffle 5” Special Summon might be a bit tough to pull off, Special Summoning it with Double Evolution Pill is almost free, and the fact that Overtex Qoatlus searches you another copy when it hits the graveyard off an effect is insane.

Note that the search works regardless of where Overtex is sent to the graveyard from, making it vastly easier to get to Double Evolution Pill for both Overtex and Ultimate Conductor Tyranno. Expect to see Dinosaurs in upcoming tournaments. Dinos were already putting in fringe performances in Regionals the last few weeks, and Overtex Qoatlus may just push them back into the spotlight.

 Overtex Qoatlus
$3.69
$1.88
$0.99
Overtex Qoatlus158101
Set Extreme Force
Number EXFO-EN036
Level 7
Type Effect Monster
Monster Dinosaur
Attribute DARK 
A / D 2700 / 2100
Rarity Super Rare
Card Text

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 5 of your banished Dinosaur monsters into the Main Deck. Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can destroy 1 Dinosaur monster in your hand or face-up on your field, and if you do, negate that activation, and if you do that, destroy that card. If this card is sent to the GY by a card effect: You can add 1 "Evolution Pill" Spell from your Deck to your hand. You can only use this effect of "Overtex Qoatlus" once per turn.


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#2: Qliphort Genius

Pretty much everyone has reservations about the viability of Qliphorts with Qliphort Scout Limited. But the return of Apoqliphort Towers to Advanced Format play and the move of Saqlifice to three-per-deck from Limited status emboldened Qliphort fans anyways.

Demand for Qliphort Genius was explosive all weekend long, and even if Qliphorts may wind up struggling with 2017's compression of the backrow for Pendulum strategies, Genius has a ton of first glance curb appeal. A Link-2 with easy materials and a solid 1800 ATK, its protection effect puts it in a good position against newly popularized defense cards, valuable negation, and a search effect that rewards you with a Level 5 or higher Machine every time you do what you were already going to do anyways.

Will the appeal of Qliphort Genius last through the week? That's an interesting question we'll be keeping an eye on.

 Qliphort Genius
$2.99
$1.42
$0.50
Qliphort Genius158156
Set Extreme Force
Number EXFO-EN095
Type Link/Effect Monster
Monster Machine
Attribute EARTH 
A / D 1800 /
Rarity Rare
Card Text

2 Machine monsters
This Link Summoned card is unaffected by Spell/Trap effects and the activated effects from other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both face-up cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.


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#1: Underclock Taker

And finally, the biggest card of the weekend and the bestselling new entry from Extreme Force was none other than Underclock Taker. Available for as little as 11 cents as of this writing, Taker's one of the easiest Link-2 Summons of all time and has a valuable downward Link Arrow, plus a left Link Arrow to extend your plays. Combined with a valuable battle trick that can help you beat big boss monsters and beat damage through Blockers, the selling points are pretty clear.

Generic Link Monsters with decent utility always have some merit, and as I mentioned before, it'll be intriguing to see if the demand for Underclock Taker holds up. Will demand keep it at the level of something like Proxy Dragon? For now we definitely know it's going to be popular. But just how popular Taker's going to become is up in the air.

 Underclock Taker
$1.79
$0.29
$0.10
Underclock Taker158104
Set Extreme Force
Number EXFO-EN039
Type Link/Effect Monster
Monster Cyberse
Attribute DARK 
A / D 1000 /
Rarity Common
Card Text

2 Effect Monsters
Once per turn: You can target 1 face-up monster this card points to, and 1 face-up monster your opponent controls; the opponent's target loses ATK equal to the ATK of the target this monster points to, until the end of this turn.


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What else was big? Duelittle Chimera's the Fire answer to Missus Radiant and Mistar Boy, and it just missed the countdown at Number 11. Hey, Trunade! took the Number 13 spot with everyone and their mother reconsidering set cards, and Apoqliphort Towers came in at Number 14 fresh off the F&L List.

Altergeist Hexia and Altergeist Manifestation took Number 12 and Number 15 respectively, suggesting either casual enthusiasm or some hedged bets against a competitive push. Do Altergeists stand a chance in tournaments? Probably not, but the deck has a following anyways and the adherents can't wait to prove everybody else wrong.

That was it for the weekend, but we'll be back on Friday to look at shifts in the TCGplayer Marketplace, just in time for the next round of Regional Qualifiers. With Regionals in Indiana, Kansas, Texas, and Pennsylvania, we're bound to see some heavily reported events and a lot of deck lists.

Stick with us through the next week for a few different perspectives on the new Advanced Format.

-Jason Grabher-Meyer


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