Rerouting Deck Fix: Tindangles

Loukas Peterson

2/15/2018 11:00:00 AM

While some cards are designed just for fun with original concepts, artwork, and lore, a majority of Yu-Gi-Oh! cards are at the very least one-degree separated from references to mythology, history, science, literature, or spirituality.

This page will get you caught up the fastest on today's subject, but to make a long story short, if you're scared of angles and dogs, then Tindangles aren't for you. If you're like Doug “Even Though Ancient Gear Drill is Good in F.A. I'm Going To Say It's Objectively Bad” Zeeff and you like curvy cats, I suggest staying away from Tindangles entirely.

But if you think you can brave those types of conditions, then today's contributor writes us from Albany, New York…

Hey Loukas - if you could take a look at my deck, I think you might see some potential in the strategy. You did a deck fix on a Krawler build before, and that had Flip Monsters, and so do Tindangles. We don't have a lot of cards that held out Flip monsters so my choices were limited, but I worked with what I have. I went with some of the slower cards because they let me get to Tindangle Delaunay and Burst Return that much faster.

Those two cards are by far my favorite because they let you play the most monsters on your follow-up turns. I know you don't get a lot of steam out of them initially, but they snowball into much better cards.

Thanks - Scott S. ~ Albany, New York

Scott's certainly right about Tindangles being slow.

Flip effects have never historically been the best mechanic in the game, but I'm willing to try it out. Let's look at Scott's deck.

    Tindangles Ver 1.0 Scott S.    
Main Deck
Side Deck
3 Tindangle Angel
3 Tindangle Base Gardna
3 Tindangle Hound
3 Tindangle Intruder
3 Tindangle Protector
Monsters [15]
3 Allure of Darkness
3 Burst Return
3 Card of Demise
3 Euler's Circuit
3 Into the Void
3 Nagel's Protection
3 Pot of Duality
1 Reinforcement of the Army
Spells [22]
3 Tindangle Delaunay
Traps [3]
Deck Total [40]


1 Abyss Dweller
1 Akashic Magician
1 Firewall Dragon
1 Gachi Gachi Gantetsu
3 Masterking Archfiend
1 Number 41: Bagooska the Terribly Tired Tapir
1 Proxy Dragon
3 Subterror Behemoth Fiendess
3 Tindangle Acute Cerberus
Extra Deck [15]

With all the flip effect monsters around, it makes sense that Pot of Duality, Into The Void, and Card of Demise might be a good option but… that's not really a very fun of a strategy, is it?

If you spent three and a half seconds looking at the Tindangle cards, you probably notice that there isn't a one-card solve-it-all. There's no on-theme Dragonic Diagram, Zoodiac Barrage, or Performapal Pendulum Sorcerer that neatly ties up the deck with a cheap and succinct effect to get you on your merry way. Yes, a lot of the cards can generate field and card economy pretty efficiently, but there's nothing that lets you get really far ahead with a single activation.

Why? I'm not so much going to answer the overarching question of why the deck didn't get fifteen broken cards, but I can say that the deck's mechanic slows the strategy down drastically. Any deck that revolves around Flip Effects as its primary means of dominating your opponent will have an uphill battle. But in this case I can say you should focus on the positives, because a lot of the Tindangles do have pretty good effects!

Tindangle Intruder and Tindangle Protector both get you more Tindangle cards from your deck - and note how I said “cards,” not monsters, meaning Tindangle Delaunay's easily searchable in addition to your monsters! Tindangle Base Gardna and Tindangle Angel - yes, that name IS a bit of a Tongue Twister - flood the field with extra Tindangles, and even the Level 7 Tindangle Hound's a strong sleeper pick with enough ATK to crush almost any monster! Once you start throwing Tindangles around, you can amass a big army of attackers and make a huge boss monster in Tindangle Acute Cerberus.

Back to what I was saying earlier about not having tons of proverbial “boss” cards. Instead of moping around, you can simply add those one-shot-wonder cards and bolster the overall power of your Tindangle strategy. I know that may come across a bit banal and pretentious, but it's surprisingly simple: Shaddoll Fusion, for example, is an extremely easy way to yard Tindangles for future revival while also fielding a monster that can shut down a lot of strategies.

Yeah… it's really that easy.

 Shaddoll Fusion
Shaddoll Fusion92400
Set Duelist Alliance
Number DUEA-EN059
Type Spell Card
Attribute SPELL 
Rarity Super Rare
Card Text

Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster(s) that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.

Store Condition Qty Avail Price  
JcardGamer Unlimited - Near Mint 1 $14.00
MagnificentTCG Unlimited - Near Mint 1 $14.90
Naval Cards Unlimited - Lightly Played 2 $14.99
Stevebay 1st Edition - Near Mint 1 $15.91
ClericGaming 1st Edition - Near Mint 2 $15.97
Profundo 1st Edition - Near Mint 3 $16.50
Celestial Eatos 1st Edition - Near Mint 2 $16.99
OverdoseGaming 1st Edition - Near Mint 6 $17.45
PhantasmGaming 1st Edition - Near Mint 3 $17.50
Dabbers 1st Edition - Near Mint 1 $17.97

Tindangles can integrate seamlessly with other themes in ways that aren't so much mash-ups as they are concurrent ways to win. Don't get me wrong - with El Shaddoll Winda, you're technically achieving several other goals by fielding the fusion, and by extension, killing multiple birds with one stone, but you're not creating an intricate combo-heavy multi-layered deck. It's another tool for your toolbox, and it fills some niche gaps in this strategy to solve some of the deck's biggest problems.

Shaddoll Fusion gives you a kind of defense that Tindangles don't really have on their own; it yards Dark monsters, and it puts a Level 5 monster on board. That said, it's important to remember that it's not a be-all end-all solution. It's a part of a greater whole.

Focus On The Flips
Moving on from the Shaddolls, there's one more card that you can use to abuse your Flip monsters. Coincidentally it's seen some play in Shaddoll decks, too – Prediction Princess Tarotrei's the most obvious way to mesh with Tindangles because it can flip your monsters for you. Flip Effect monsters are by nature a pretty slow strategy since you'll have to set them, then, well… flip them. But we don't have tons of cards that flip monsters willy nilly.

Considering that Desert Sunlight makes the Top 10 choices for cards that flip your own monsters, you're already scraping the bottom of the barrel wherever you look.

There aren't many downsides to Prediction Princess Tarotrei outside of it being a high-Level monster. It revives your stuff for free during the End Phase, proactively flips your Tindanges, you can search it with Manju of the Ten Thousand Hands and Pre-Preparation Rites, and it's got a decent ATK. It's not the one-card wonder that is Shaddoll Fusion, but considering you're lacking an aggressive front, Tarotrei seems like an obvious add.

But the benefits do run a bit deeper, and well into some niche territory you might not think of. Tindangle Delaunay's the best card in the deck, and while Prediction Princess Tarotrei might seem like it has a steep cost, it makes the trap live almost immediately. As I said, it's not the one-card solution to your need for offensive power, but it has enough added benefits that you'd be remiss if you passed on it.

In terms of what to cut, that's easy - slim down the Tindangle support and add the other cards. Even though Tindangle Hound's a nice trump card, three copies isn't 100% necessary. I'm not a big fan of Euler's Circuit either, since it doesn't really make your mediocre opening hands that much better; in fact, I hate that card a lot and think it doesn't belong in the deck since it's generally good for just a few flashy plays. I think the best way to improve the deck is to simply stack on more copies of the good cards you already have and leave out the chaff.

Take a look at the changes!

-1 Tindangle Hound
-1 Tindangle Intruder
-3 Euler's Circuit
-1 Reinforcement of the Army
-1 Nagel's Protection
-3 Into The Void
-3 Card of Demise
-3 Pot of Duality
-3 Burst Return

-1 Tindangle Acute Cerberus
-2 Masterking Archfiend
-2 Subterror Behemoth Fiendess
-1 Gachi Gachi Gantetsu
-1 Abyss Dweller

+2 Mathematician
+1 Shaddoll Hedgehog
+2 Shaddoll Beast
+1 Shaddoll Dragon
+2 Prediction Princess Tarotrei
+3 Manju of the Ten Thousand Hands
+3 Shaddoll Fusion
+3 Pre-Preparation of Rites
+2 Prediction Ritual

+2 El Shaddoll Winda
+1 El Shaddoll Shekhinaga
+1 Qliphort Genius
+1 Number 42: Galaxy Tomahawk
+1 Number 11: Big Eye
+1 Adreus, Keeper of Armageddon

And here's the final deck. I did consider adding in Prediction Princess Coinorma to fetch some of your higher Tindangle monsters, but it was way too slow to benefit the strategy. I vouched for Mathematician instead, to satisfy the Earth attribute quota and yard cards as you want.

    Shaddoll Tindangles Loukas Peterson    
Main Deck
Side Deck
3 Manju of the Ten Thousand Hands
2 Mathematician
2 Prediction Princess Tarotrei
2 Shaddoll Beast
1 Shaddoll Dragon
1 Shaddoll Hedgehog
3 Tindangle Angel
3 Tindangle Base Gardna
2 Tindangle Hound
2 Tindangle Intruder
3 Tindangle Protector
Monsters [24]
3 Allure of Darkness
2 Nagel's Protection
3 Pre-Preparation of Rites
2 Prediction Ritual
3 Shaddoll Fusion
Spells [13]
3 Tindangle Delaunay
Traps [3]
Deck Total [40]


1 Adreus, Keeper of Armageddon
1 Akashic Magician
1 El Shaddoll Shekhinaga
2 El Shaddoll Winda
1 Firewall Dragon
1 Masterking Archfiend
1 Number 11: Big Eye
1 Number 41: Bagooska the Terribly Tired Tapir
1 Number 42: Galaxy Tomahawk
1 Proxy Dragon
1 Qliphort Genius
1 Subterror Behemoth Fiendess
2 Tindangle Acute Cerberus
Extra Deck [15]

Adreus, Keeper of Armageddon probably seems like it came out of left field, but there were a surprising number of times I made El Shaddoll Winda and had access to Tindangle Base Gardna, and it just kinda worked.

It was always played to the effect of something like, “Oops! Well, I guess I'll destroy your monster and then attack for lots of damage?”

Just remember, beat your opponents before they beat you!

-Loukas Peterson

Loukas Peterson lives in Nashville, Tennessee where it's warmer than warm, whatever that means. When he's not submitting ideas for Fabled support and a Fabled Link monster, you can find making “attempts” at “art” and playing his ukulele terribly, or on Wednesday nights, hanging out with the local broccoli. Hailed as the only person capable of cooking Minute Rice in 57 seconds, Loukas is always looking at expanding his apartment to house every dog in the world.

Do you love winning with unconventional strategies? Do you love creating mash-ups? Does your deck need an injection of crazy? Send the following to to have your deck featured in the “Re-Routing” deck fix column!

-Your Main and Extra Deck list. (No Side Deck needed, but please send a written deck list, not a screencap; screencapped deck lists will be filed and then burned in the furnace accordingly… and your deck should be TCG legal).

-Your name and city.

-Remember, please use full card names! Abbrevs and mis-sipllngs make Loukas' life sad. Try your darndest to get the TCG name on there.

-A paragraph or two describing your deck: what it does, why you're playing it, and its strengths and weaknesses. “Winning” is not a strategy per se, and neither is “beating your opponents before they beat you.”

-Your favorite card from the build and why – make me fall in love with the deck! The cooler your strategy the more I'll want to fix it, and if you throw in funny jokes, that'll surely get my attention too; be warned, unfunny jokes will push your deck to the back of the stack. Don't be afraid to get creative! New stuff takes priority, because I'm not bored of it yet! –LJP

All original content herein is Copyright 2016 Ascension Gaming Network, Inc. TCGplayer® and MaxPoint® are trademarks of Ascension Gaming Network, Inc.
No portion of this web site may be used without expressed written consent. All rights reserved.
Magic the Gathering and its respective properties are copyright Wizards of the Coast
Privacy Policy  |  Terms of Service