Rerouting Deck Fix: Zefras

Loukas Peterson

2/28/2018 11:00:00 AM

I don't think Zefra decks have ever been played how R&D designed them to be played.

Oracle of Zefra, the infamous Field Spell, was designed to encourage Zefra cards to be used in Fusion, Synchro, Ritual, and Xyz Summons, and the various Zefra monsters were made to empower those four summoning mechanics. I've witnessed more people getting stabbed over 7-Colored Fish than I've seen people actually using the Fusion and Ritual benefits of Oracle of Zefra, but that's a story for another day. For now, this week's contributor from Los Angeles writes writes…

As much as I'd like to play cards like Chosen of Zefra, the Zefra theme decided to make a bung of bad cards. I can barely stomach playing one copy of some Zefra cards, so I tried to cram as many as I could into the deck I've sent you. I thought Link Summons would hurt the strategy, but with Heavymetalfoes Electrumite the deck's somehow miraculously better.

I wanted to play more Dragunity cards, but the Dragons I have are good enough already. I wanted to use Dragunity Knight - Vajrayana to make Beatrice, Lady of the Eternal that much easier, but I toned it back and tried to make the deck more focused. The card I hate the most is Zefraath because I always feel like I under use it.

-Winn W. ~ Los Angeles, California

Ok, that's a bit pessimistic, telling me which card you hate the most instead of which one's your favorite. Chin up, buttercup - let's take a look at the deck Winn sent us.

    Zefras Ver 1.0 Winn W.    
Main Deck
Side Deck
1 Blue-Eyes White Dragon
2 Destrudo the Lost Dragon's Frisson
3 Ghost Ogre & Snow Rabbit
2 Jiaotu, Darkness of the Yang Zing
1 Ritual Beast Tamer Zeframpilica
1 Ritual Beast Tamer Zefrawendi
1 Stellarknight Zefraxciton
3 Supreme King Dragon Darkwurm
1 Supreme King Gate Zero
1 The White Stone of Ancients
3 Zefraath
3 Zefraniu, Secret of the Yang Zing
1 Zefraxa, Flame Beast of the Nekroz
1 Zefraxi, Treasure of the Yang Zing
Monsters [24]
2 Dragon Ravine
3 Oracle of Zefra
2 Terraforming
3 Zefra Providence
Spells [10]
3 Zefra Divine Strike
3 Zefra War
Traps [6]
Deck Total [40]


1 Ancient Fairy Dragon
1 Beatrice, Lady of the Eternal
1 Borreload Dragon
1 Decode Talker
2 Heavymetalfoes Electrumite
1 Ignister Prominence, the Blasting Dracoslayer
1 Number 11: Big Eye
1 Odd-Eyes Meteorburst Dragon
1 Proxy Dragon
1 Scrap Dragon
1 Stardust Charge Warrior
1 Yazi, Evil of the Yang Zing
2 Zefra Metaltron
Extra Deck [15]

See, now that Winn talked about Dragunities, I have a million dumb ideas of my own, but that's way too much for one article. There are tons of ideas swimming around in my head, but Heavymetalfoes Electrumite is what really catches our eye here, isn't it?

Of course it is.

Anything You Can Do Electrumite Can Do Better
Around the time of the North American World Championship Qualifier in 2017, Pendulum decks briefly flirted with Astrograph Sorcerer and by proxy Stargazer Magician. While Stargazer fell out of popularity, Astrograph Sorcerer continued to be used for its ancillary effect, but Heavymetalfoes Electrumite almost mandates Astrograph Sorcerer and Chronograph Sorcerer.

The cards aren't revolutionary, and while Stargazer Magician and Timegazer Magician aren't that special, they do help you field monsters without using your Normal Summon – a must if you want to make the most of Electrumite's potential to generate card economy and bigger plays. So that means at worst, even if you can't Pendulum Summon any monsters and you're forced to Normal Summon one of them, Heavymetalfoes Electrumite's always close at hand.

Conversely, you've probably seen my go-to “free” Pendulum monster in a lot of other strategies so far this format - Supreme King Dragon Darkwurm. For the easy condition of a monster-free field, Darkwurm puts a Pendulum monster on the tables and searches either Supreme King Gate Infinity or Supreme King Gate Zero, landing you a Pendulum Scale at either end of the spectrum.

Winn made fielding and yarding Supreme King Gate Infinity easy thanks to Dragon Ravine, and by extension Terraforming, so your important combo pieces are never too tough to find. Whether you need to search a Zefra with Oracle of Zefra, or a Dragon with Dragon Ravine, the dual-purposed Terraforming ensures you have sufficient options. Destrudo the Lost Dragon's Frisson's even better: it's not too hard to blaze through a combo and end up with Odd-Eyes Vortex Dragon… after you field Absolute Odd-Eyes Dragon… after you make Odd-Eyes Meteorburst Dragon

Set Maximum Crisis
Number MACR-EN030
Level 11
Type Pendulum/Effect Monster
Monster Rock
Attribute EARTH 
A / D 3450 / 2950
Rarity Super Rare
Card Text

Pendulum Effect : During your Main Phase: You can add 1 "Zefra" Pendulum Monster from your Deck to your Extra Deck face-up, and if you do, change this card's Pendulum Scale to be the same as that Pendulum Monster's, until the end of this turn. You can only use this effect of "Zefraath" once per turn.
Monster Effect : Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by Tributing all monsters you control, including at least 3 "Zefra" monsters, and cannot be Special Summoned by other ways. After you Special Summon this card, you can conduct 1 Pendulum Summon of a "Zefra" monster(s) during your Main Phase this turn, in addition to your Pendulum Summon. (You can only gain this effect once per turn.) Once per turn: You can Tribute 1 monster; Special Summon 1 "Zefra" monster from your Deck.

Store Condition Qty Avail Price  
Never Enuff Toys 1st Edition - Lightly Played 2 $0.05
Davis Cards & Games 1st Edition - Lightly Played 1 $0.10
Davis Cards & Games 1st Edition - Near Mint 1 $0.10
Davis Cards & Games Unlimited - Lightly Played 1 $0.10
Uraby Fast Sales 1st Edition - Near Mint 1 $0.10
Moores CC Unlimited - Near Mint 1 $0.10
Mystic Tree Unlimited - Near Mint 1 $0.10
Delta Cards Unlimited - Damaged 1 $0.11
dragonspentrading 1st Edition - Lightly Played 1 $0.12
TCGWarehouse 1st Edition - Near Mint 4 $0.14

And I'm not spitting on that idea - after all, I vouched for opening the extra deck with Odd-Eyes Meteorburst Dragon here before . But in the case of with Zefras, I feel like you end up with a lot of useless cards when you start adding more themes and engines. Sure, it's nice to cram the deck with more ways to get to your central combo, but for every time I started with a perfect hand, I had a game where I was stuck holding extra Zefra cards, Field Spells, or Terraformings that ultimately didn't amount to much.

With all that in mind I think Astrograph Sorcerer and Chronograph Sorcerer are the better move; in the worst-case situations you'll still have Pendulum Scales. Conversely, you could be left with extra copies of Supreme King Dragon Darkwurm and Terraforming.

Give ‘Em The Ol' Razzle Dazzle
If it's starting to sound like I don't want to make the deck purely focused on Heavymetalfoes Electrumite because, well, that's only because I don't want to do that. Sure, it's the ultimate support card and it gets you to the rest of your deck that much faster, but in some ways, Zefras suffer from a lack of swarm power. Frankly like most people right now, I'm utterly in love with Heavymetalfoes Electrumite. But this week I want to go in a different direction.

Isolde, Two Tales of the Noble Knights is what I'm talking about. You barely need one copy and minimal Equip Spell support for Hero Kid, which has been surprisingly underplayed since Isolde was released. I'm not sure why. Since Hero Kid's a Level 2 you barely need any Equip Spells, and you're rewarded with three copies of Hero Kid with which to assemble some pretty daunting boards. Think monsters like Tri-Gate Wizard.

I know there are lots of ways to OTK your opponent when you factor in Zefraath's second Pendulum Summon or your Synchro horde, but sadly that's not always possible, and you'll have to rely on building a board that'll give you another turn. I thought about the bajillion ways you can easily make Isolde since fielding two Warriors is surprisingly simple, but in the end I went with a card that ironically doesn't make Isolde by itself, even though it's a Warrior.

I'm talking about Marauding Captain (and if you thought I was going to reference Galaxy Worm, that was probably a good guess, but no). Galaxy Worm has some merit, since by itself, it can make an M-X-Saber Invoker, field a Heroic Challenger - Thousand Blades, and then make your Isolde from there. But Marauding Captain can work in the same way while doing some things Galaxy Worm can't.

Marauding Captain is a Warrior itself, so that's a plus, but better yet you can use it with other monsters Winn's already playing. Furthermore, it can yard a Zefra monster so you can bring it back with Ritual Beast Zeframpilica, and most importantly it can bypass Isolde all together if you already have a Hero Kid in hand. I know, I'm adding in a Warrior with the added bonus of skipping Isolde, but since the Zefra Pendulum monsters won't let you Pendulum Summon Hero Kid in the first place, the roundabout way of doing things turns out to not be much of a problem and can actually work in your favor.

You could make the case that Goblindbergh would be better suited for the job and to drop the Heroic Challenger altogether, but as a Level 3 Marauding Captain edges out Goblindbergh in the situations I'm considering.

 Isolde, Two Tales of the Noble Knights
Isolde, Two Tales of the Noble Knights158155
Set Extreme Force
Number EXFO-EN094
Type Link/Effect Monster
Monster Warrior
Attribute LIGHT 
A / D 1600 /
Rarity Ultra Rare
Card Text

2 Warrior monsters
If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.

Store Condition Qty Avail Price  
TCG Unleashed 1st Edition - Near Mint 1 $3.51
MTGCellar 1st Edition - Near Mint 1 $7.26
Amazing Discoveries 1st Edition - Lightly Played 1 $7.74
Amazing Discoveries 1st Edition - Near Mint 1 $7.81
macattackcards 1st Edition - Near Mint 2 $8.00
RainbowSteve 1st Edition - Near Mint 3 $8.14
Gorilla Games 1st Edition - Near Mint 1 $8.14
Vegas Premier Gaming 1st Edition - Near Mint 1 $8.15
Epik Cards & Games 1st Edition - Near Mint 3 $8.15
SinCityYugioh 1st Edition - Near Mint 2 $8.16

Other small edits I made just seemed better for the deck overall. Baxia, Brightness of the Yang Zing makes a lot of sense here to revive fallen monsters, and I've somehow neglected to use Supreme King Dragon Starving Venom since it was released. You can get away with two Ghost Ogre & Snow Rabbit too, since Stardust Charge Warrior can effectively search you a copy combined with Oracle of Zefra's deck stacking effect.

Lastly, and I can't believe I'm saying this, but to minimize the impact of the Equips Spells Isolde forces you to play, you might as well play Moon Mirror Shield and Horn of the Unicorn. There's virtually no Equip Spell I wanted here, so if you happen to draw either of those Equips, you can shove them back into the deck with their secondary effects.

Here are the changes:

-3 Supreme King Dragon Darkwurm
-1 Ghost Ogre & Snow Rabbit
-1 Jiaotu, Darkness of the Yang Zing
-2 Destrudo the Lost Dragon's Frisson
-1 Supreme King Gate Zero
-1 Blue-Eyes White Dragon
-1 The White Stone of Ancients
-2 Terraforming
-2 Dragon Ravine
-1 Zefra Divine Strike
-2 Zefra War

-1 Decode Talker
-1 Zefra Metaltron
-1 Proxy Dragon
-1 Yazi, Evil of the Yang Zing
-1 Odd-Eyes Meteorburst Dragon
-1 Number 11: Big Eye
-1 Scrap Dragon
-1 Beatrice, Lady of the Eternal

+3 Chronograph Sorcerer
+1 Timegazer Magician
+3 Astrograph Sorcerer
+1 Stargazer Magician
+3 Hero Kid
+3 Marauding Captain
+1 Satellarknight Zefrathuban
+1 Heroic Challenger - Thousand Blades
+1 Moon Mirror Shield
+1 Horn of the Unicorn
+1 Nine Pillars of Yang Zing

+1 Isolde, Two Tales of the Noble Knights
+1 Odd-Eyes Vortex Dragon
+1 Odd-Eyes Absolute Dragon
+1 Baxia, Brightness of the Yang Zing
+1 M-X-Saber Invoker
+1 Ib the World Chalice Priestess
+1 Tri-Gate Wizard
+1 Supreme King Dragon Starving Venom

And here's the final build! The card count may be a little high, but blame that on the Equip spells. If you really hate Isolde that much, I think it's one the easiest things to cut, but it feels really good to summon three Hero Kids and make another big Link Monster.

Trust me on this.

    Zefras Ver 2.0 Loukas Peterson    
Main Deck
Side Deck
3 Astrograph Sorcerer
3 Chronograph Sorcerer
2 Ghost Ogre & Snow Rabbit
3 Hero Kid
1 Heroic Challenger - Thousand Blades
1 Jiaotu, Darkness of the Yang Zing
3 Marauding Captain
1 Ritual Beast Tamer Zeframpilica
1 Ritual Beast Tamer Zefrawendi
1 Satellarknight Zefrathuban
1 Shaddoll Zefracore
1 Stargazer Magician
1 Stellarknight Zefraxciton
1 Timegazer Magician
3 Zefraath
3 Zefraniu, Secret of the Yang Zing
1 Zefraxa, Flame Beast of the Nekroz
1 Zefraxi, Treasure of the Yang Zing
Monsters [31]
1 Horn of the Unicorn
1 Moon Mirror Shield
3 Oracle of Zefra
3 Zefra Providence
Spells [8]
1 Nine Pillars of Yang Zing
2 Zefra Divine Strike
1 Zefra War
Traps [4]
Deck Total [43]


1 Ancient Fairy Dragon
1 Baxia, Brightness of the Yang Zing
1 Borreload Dragon
2 Heavymetalfoes Electrumite
1 Ib the World Chalice Priestess
1 Ignister Prominence, the Blasting Dracoslayer
1 Isolde, Two Tales of the Noble Knights
1 M-X-Saber Invoker
1 Odd-Eyes Absolute Dragon
1 Odd-Eyes Vortex Dragon
1 Stardust Charge Warrior
1 Supreme King Dragon Starving Venom
1 Tri-Gate Wizard
1 Zefra Metaltron
Extra Deck [15]

As for the trap cards, I always want to play more copies of Zefra Divine Strike, Zefra War, and Nine Pillars of the Yang Zing, but I cut them down pretty slim here since drawing them prematurely is garbage. I'd rather save them all for searches from Zefraniu, Secret of the Yang Zing, and even then I want to put in Yang Zing Path.

-Loukas Peterson

Loukas Peterson lives in Nashville, Tennessee where it's warmer than warm, whatever that means. When he's not submitting ideas for Fabled support and a Fabled Link monster, you can find making “attempts” at “art” and playing his ukulele terribly, or on Wednesday nights, hanging out with the local mice. Hailed as the only person capable of cooking Minute Rice in 56 seconds, Loukas is always looking at expanding his apartment to house every dog in the world.

Do you love winning with unconventional strategies? Do you love creating mash-ups? Does your deck need an injection of crazy? Send the following to to have your deck featured in the “Re-Routing” deck fix column!

-Your Main and Extra Deck list. (No Side Deck needed, but please send a written deck list, not a screencap; screencapped deck lists will be filed and then burned in the furnace accordingly… and your deck should be TCG legal).

-Your name and city.

-Remember, please use full card names! Abbrevs and mis-sipllngs make Loukas' life sad. Try your darndest to get the TCG name on there.

-A paragraph or two describing your deck: what it does, why you're playing it, and its strengths and weaknesses. “Winning” is not a strategy per se, and neither is “beating your opponents before they beat you.”

-Your favorite card from the build and why – make me fall in love with the deck! The cooler your strategy the more I'll want to fix it, and if you throw in funny jokes, that'll surely get my attention too; be warned, unfunny jokes will push your deck to the back of the stack. Don't be afraid to get creative! New stuff takes priority, because I'm not bored of it yet! –LJP

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