Rerouting: Metalfiends

Loukas Peterson

3/30/2018 11:00:00 AM
 Comments

Archfiends are one of the stranger themes in Yu-Gi-Oh, since all that really ties them together is their name stamp. The theme's so loosely tied together, it's comparable to broader Monster Types as a whole – there's not a lot of common ground amongst the theme's effects and monster abilities.

Nevertheless, there are enough cards - including a new Link Monster! – to let you you have some fun, even if you need a little bit of luck on your side to really shine. This week's contributor is Christopher H. writing us from Tulsa, Oklahoma with his Archfiend build. Here's what he had to say about his strategy…

Imagine this! You have big scary-looking Fiend monster, and then pour metal over them all... boom! Metalfiends!

Archfiends are stupid old and have largely fallen out of everybody's thoughts in Yu-Gi-Oh, so I'm eager to bring them back and see what they can do. Also, it's cool to me to think of the two themes together. The idea of playing Archfiends in Metalfoes is the perfect metaphor of a horse and a goat pulling the cargo of two horses. Metalfoes help the decent cards in Archfiends to be good, and the Archfiends… well...

I'd have to say one of Archfiend's biggest strengths is their spot removal; Archfiend Emperor, the First Lord of Horror helps Metalfoes out by supplementing as a strong attacker, and it offers better removal. Alas, when you're playing Archfiends you're bound to have some risk of clogged hands and general bricking. I don't know what I can do to mitigate that. I'd also like to keep this build on the affordable side so, no Heavymetalfoes Electrumite, though it pains me to say it... Do you accept my challenge?

-Chris H. ~ Tulsa, Oklahoma

Ugh, fine, whatever. Be that way. I'll take my super expensive Heavymetalfoes Electrumite and throw them in the furnace, Chris. Is that what you want? Because it's what I'm gonna do. I'm doing it right now. Envision it in your mind, because it's happening as you read this.

Anyway, here's the deck Chris sent in for a fix.

    Metalfiends Ver 1.0 Chris H.    
 
Main Deck
Side Deck
3 Archfiend Cavalry
2 Archfiend Eccentrick
3 Archfiend Emperor, the First Lord of Horror
2 Archfiend Heiress
3 Baobaboon
2 Fiendish Rhino Warrior
3 Lonefire Blossom
2 Metalfoes Goldriver
3 Metalfoes Silverd
1 Metalfoes Volflame
2 Raremetalfoes Bismugear
1 Scarm, Malebranche of the Burning Abyss
1 Tour Guide From the Underworld
3 Trance Archfiend
Monsters [31]
1 Dark Hole
1 Foolish Burial
1 Metalfoes Fusion
1 Monster Reborn
1 Upstart Goblin
Spells [5]
1 Metalfoes Combination
3 Metalfoes Counter
Traps [4]
Deck Total [40]

EXTRA DECK

1 Dante, Traveler of the Burning Abyss
1 Duelittle Chimera
1 Fullmetalfoes Alkahest
1 Leviair the Sea Dragon
3 Masterking Archfiend
1 Metalfoes Adamante
3 Metalfoes Mithrilium
1 Metalfoes Orichalc
1 Proxy Dragon
1 The Phantom Knights of Break Sword
1 Underclock Taker
Extra Deck [15]
Notes:


I think it's a fair request to skip some expensive cards when you're building decks that are geared towards casual play. Back when Pot of Desires was only available as a Secret Rare and regularly sold for more than 100$ on the secondary market, it wasn't realistic to mandate three copies in literally every casual strategy someone wanted to try. Very few players would find that kind of column useful.

Flash forward and the same thing is true for Heavymetalfoes Electrumite today. It's not like Chris' deck crumbles and dies without Electrumite, even if it's a super-duper helpful option for those who own it. There are definitely ways to build this thing without it.

Sadly, Metalfoes Aren't Very Punny
When I think of Archfiend decks, I suppose I think of decks revolving around Archfiend Cavalry, Archfiend Commander, and Archfiend Heiress. It's hard to qualify that as a cohesive strategy since the cards only tie together in very loose terms. It's not like the deck has a Fire King Island or Dragonic Diagram type build-around to neatly package everything up. Christopher is playing Metalfoes in the deck as another way to pop your Archfiends, since the end goal is to destroy them.

But in terms of Metalfoes monsters, Metalfoes Goldriver and Metalfoes Silverd are Scale 1 and there are five in the deck. Metalfoes Volflame and Raremetalfoes Bismugear only account for three slots as Scale 8's. Sure, Archfiend Eccentrick fills the role of another high Scale to balance out the numbers, but if you bump Metalfoes Volflame up to three copies you easily play Odd-Eyes Absolute Dragon and Odd-Eyes Vortex Dragon as a defensive front.

But to save space, you can cut one Archfiend Eccentrick. After all, Archfiend Heiress searches a copy when you really need it. I'd rather draw a Volflame naturally to further my plays or to make Odd-Eyes Absolute Dragon. Going first, Archfiend Eccentrick would just be a scale otherwise.

In terms of the other Metalfoes support, I really like Baobaboon in Metalfoes decks in general, but Lonefire Blossom is often superfluous and it's an easy cut for more space. Initially I wanted to play Predaplant Darlingtonia Cobra and Predaplant Ophrys Scorpio, but that strategy quickly devolved into a completely different deck that just spammed Links and had no real room for Archfiends. Lonefire Blossom was clearly out after I fell down that rabbit hole of options.

 Mathematician
$5.99
$2.17
$1.00
Mathematician82581
Set Dragons of Legend
Number DRLG-EN023
Level 3
Type Effect Monster
Monster Spellcaster
Attribute EARTH 
A / D 1500 / 500
Rarity Secret Rare
Card Text

When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can draw 1 card.


Store Condition Qty Avail Price  
Yatalock 1st Edition - Damaged 2 $0.44
Yatalock 1st Edition - Moderately Played 1 $0.84
House of Lightning 1st Edition - Near Mint 1 $1.00
Gsantsm Unlimited - Moderately Played 1 $1.09
PhantasmGaming 1st Edition - Damaged 1 $1.20
Davis Cards & Games Unlimited - Moderately Played 1 $1.25
Video Game World 1st Edition - Heavily Played 1 $1.31
Davis Cards & Games 1st Edition - Moderately Played 1 $1.40
Atlas Gaming Unlimited - Heavily Played 1 $1.41
Epik Cards & Games 1st Edition - Lightly Played 1 $1.42

But you know what easily moves your deck forward yarding Archfiend eiress? Mathematician! It consumes your Normal Summon like Lonefire Blossom, but it also has merit once you've already seen Baobaboon. It's similar to Fiendish Warrior Rhino but doesn't require you to pop it with a Metalfoes monster. Armageddon Knight works just as well, but since it's Level 4 and can't feed into Leviair the Sea Dragon, Mathematician's a better option.

Lastly, even though I like three Metalfoes Counters and you can recycle it with Baobaboon... I don't like drawing it. For sake of space, you can cut a single copy of Metalfoes Counter to fit other tech cards.

Archfiends Aren't Punny Either
To help mitigate some of the poorer draws this strategy presents, you'll want to cut down on a few cards that aren't helpful to draw on turn one. I won't outright say the deck revolves around Archfiend Heiress, but since it searches most of your cards… the deck doesn't not revolve around Archfiend Heiress. It's clearly the best card to revive with Archfiend Cavalry and you'll be able to use an Archfiend Heiress effect almost every turn.

Archfiend Emperor, the First Lord of Horror, Trance Archfiend, and Archfiend Cavalry are all phenomenal cards, but you don't want to see too many of them in your opening hand. Since they don't fly out of your hand very easily barring Pendulum Summons, they're three strong candidates to cut down on - even though I'm adding Stygian Street Patrol.

You can yard Stygian Street Patrol with Mathematician and Fiendish Rhino Warrior, and it's actually really useful for how it feeds Trance Archfiend on both ends. You can banish Stygian Street Patrol to revive Trance Archfiend, and then when it dies you'll get back Street Patrol.

In terms of crazy left field addition, there's not much you can fit beyond the deck's core frame. The strategy's already pretty crazy by virtue of being an Archfiend deck that runs Pendulums without Heavymetalfoes Electrumite. That said, I can vouch for Infernity Archfiend. Outside of the Odd-Eyes Vortex Dragon I added, there really isn't much defense here. Even powerhouses like Metalfoes Mithrilium do nothing on your opponent's turn, so the Infernity defense has some merit here.

You don't have to go all-in, though - a single copy each of Infernity Archfiend, Infernity Barrier, and Infernity Break should be sufficient. You could always add cards like Infernity Necromancer and more copies of Eternity Break, but I didn't want to bog down the deck too much, especially after I removed other cards specifically because you don't want to see them too early.

 Infernity Barrier
$0.99
$0.26
$0.10
Infernity Barrier67591
Set 2012 Collectors Tin
Number CT09-EN023
Type Trap Card
Attribute TRAP 
Rarity Super Rare
Card Text

Activate only when your opponent activates a Spell Card, Trap Card, or Effect Monster's effect, if you control a face-up Attack Position "Infernity" monster and have no cards in your hand. Negate the activation and destroy that card.


Store Condition Qty Avail Price  
FernandezCards Limited - Lightly Played 1 $0.07
ZeroG Cards Comics Limited - Lightly Played 8 $0.08
Prime Time Cards Limited - Lightly Played 2 $0.08
Epik Cards & Games Limited - Lightly Played 1 $0.08
Epik Cards & Games Limited - Near Mint 54 $0.09
ULTGaming Limited - Near Mint 22 $0.09
NMGAMING Limited - Near Mint 1 $0.10
Bolt Cards Limited - Lightly Played 1 $0.10
Fulkamania Cards Limited - Near Mint 1 $0.10
NC collectibles Limited - Lightly Played 1 $0.10

Furthermore, there aren't many Extra Deck boss monsters in Chris' submission. Per his request, I don't want to make the deck too expensive, but something like Borreload Dragon's too good to pass up.

Here are the changes:

-1 Archfiend Eccentrick
-1 Archfiend Emperor, the First Lord of Horror
-1 Archfiend Cavalry
-1 Trance Archfiend
-3 Lonefire Blossom
-1 Upstart Goblin
-1 Metalfoes Counter

-1 Masterking Archfiend
-1 Proxy Dragon
-1 Metalfoes Mithrilium
-1 Dante, Traveler of the Burning Abyss

+2 Metalfoes Volflame
+2 Mathematician
+1 Stygian Street Patrol
+1 Infernity Archfiend
+1 Archfiend Commander
+1 Infernity Barrier
+1 Infernity Break

+1 Odd-Eyes Vortex Dragon
+1 Odd-Eyes Absolute Dragon
+1 Borreload Dragon
+1 Number 24: Dragulas the Vampiric Dragon

And here's the final deck! I didn't think this strategy would be so fun, but I proved myself wrong. It's a blast to play.

    Metalfiends Ver 2.0 Loukas Peterson    
 
Main Deck
Side Deck
2 Archfiend Cavalry
1 Archfiend Commander
1 Archfiend Eccentrick
2 Archfiend Emperor, the First Lord of Horror
2 Archfiend Heiress
3 Baobaboon
2 Fiendish Rhino Warrior
1 Infernity Archfiend
2 Mathematician
2 Metalfoes Goldriver
3 Metalfoes Silverd
3 Metalfoes Volflame
2 Raremetalfoes Bismugear
1 Scarm, Malebranche of the Burning Abyss
1 Stygian Street Patrol
1 Tour Guide From the Underworld
2 Trance Archfiend
Monsters [31]
1 Dark Hole
1 Foolish Burial
1 Metalfoes Fusion
1 Monster Reborn
Spells [4]
1 Infernity Barrier
1 Infernity Break
1 Metalfoes Combination
2 Metalfoes Counter
Traps [5]
Deck Total [40]

EXTRA DECK

1 Borreload Dragon
1 Duelittle Chimera
1 Fullmetalfoes Alkahest
1 Leviair the Sea Dragon
2 Masterking Archfiend
1 Metalfoes Adamante
2 Metalfoes Mithrilium
1 Metalfoes Orichalc
1 Number 24: Dragulas the Vampiric Dragon
1 Odd-Eyes Absolute Dragon
1 Odd-Eyes Vortex Dragon
1 The Phantom Knights of Break Sword
1 Underclock Taker
Extra Deck [15]
Notes:


Since the Archfiends extend and overlap with other themes so much, you could make the case for crazy things like a Red-Eyes hybrid, but that's really too much for one deck considering everything else I changed.

When I started in on this thing I certainly wasn't aware of just how little space you have until I started playing around with it; oh boy, do you have to make some tough choices. The Extra Deck really could go in a bunch of different directions, expanding further on the Rank 6 theme once you add Beatrice, Lady of the Eternal.

Just remember: beat your opponents before they beat you.

-Loukas Peterson


Loukas Peterson lives in Nashville, Tennessee where it's warmer than warm, whatever that means. When he's not submitting ideas for Fabled support and a Fabled Link monster, you can find making “attempts” at “art” and playing his ukulele terribly, or on Wednesday nights, hanging out with the local mice. Hailed as the only person capable of cooking Minute Rice in 56 seconds, Loukas is always looking at expanding his apartment to house every dog in the world.


Do you love winning with unconventional strategies? Do you love creating mash-ups? Does your deck need an injection of crazy? Send the following to rerouting.tcgplayer@gmail.com to have your deck featured in the “Re-Routing” deck fix column!

-Your Main and Extra Deck list. (No Side Deck needed, but please send a written deck list, not a screencap; screencapped deck lists will be filed and then burned in the furnace accordingly… and your deck should be TCG legal).

-Your name and city.

-Remember, please use full card names! Abbrevs and mis-sipllngs make Loukas' life sad. Try your darndest to get the TCG name on there.

-A paragraph or two describing your deck: what it does, why you're playing it, and its strengths and weaknesses. “Winning” is not a strategy per se, and neither is “beating your opponents before they beat you.”

-Your favorite card from the build and why – make me fall in love with the deck! The cooler your strategy the more I'll want to fix it, and if you throw in funny jokes, that'll surely get my attention too; be warned, unfunny jokes will push your deck to the back of the stack. Don't be afraid to get creative! New stuff takes priority, because I'm not bored of it yet! –LJP



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