Rerouting Deck Fix: Kaiju Insect Trains

Loukas Peterson

4/5/2018 11:00:00 AM

Sometimes I take flak for my terrible naming conventions, or for building mash-ups involving too many themes; specifically speaking, “Destiny Hero Zombie Diva Plants.”

This week's deck combines the worst of both worlds in those regards, so tough cookies. Three archetypes may be too many, and every pun I came up with is six times too long for the average article title, so my haters may have a point. But let's take a look at what this week's contributor had to say, writing us from Cheyenne, Wyoming…

I used to collect bugs as a kid, but I'm still fascinated by them. I think that's why I like Insect decks. At first, I had a pure Inzektor deck and used Cocoon of Ultra Evolution to combo my way to victory, but then I learned that Inzektor Giga-Mantis and Inzektor Giga-Weevil don't play nice with Ultra Evolution, so I scaled back that strategy.

Train cards are hard to work with because the monsters have such specific requirements. Machina monsters were my first idea, but Machinas made my deck harder to pilot with my very specific plans. Machina Force is an option to grab with Revolving Switchyard, but nothing worked when I tried to do it that way. My favorite card can only be Number 81: Superdreadnought Rail Cannon Super Dora, which is why I submitted three copies.

-Angela “Daylight” B. ~ Cheyenne, Wyoming

I really like bugs, arachnids, and insects in general, I just don't like surprise ones. Spiders are great because they eat smaller insects, and I love them for that.

What I don't like is rolling over in the morning and meeting eye to eyes with one or more spiders.

    Kaiju Insect Trains Ver 1.0 Angela B.    
Main Deck
Side Deck
1 Dogoran, the Mad Flame Kaiju
3 Gameciel, the Sea Turtle Kaiju
3 Heavy Freight Train Derricrane
3 Inzektor Centipede
1 Inzektor Dragonfly
1 Inzektor Hornet
2 Jizukiru, the Star Destroying Kaiju
3 Night Express Knight
3 Parasite Paranoid
1 Resonance Insect
1 Rocket Arrow Express
3 Ruffian Railcar
3 Snow Plow Hustle Rustle
Monsters [28]
3 Allure of Darkness
3 Cocoon of Ultra Evolution
1 D.D.R. - Different Dimension Reincarnation
1 Monster Reborn
3 Pot of Desires
3 Revolving Switchyard
3 Special Schedule
3 Terraforming
Spells [20]
1 Call of the Haunted
3 Solemn Strike
Traps [4]
Deck Total [52]


3 Number 35: Ravenous Tarantula
3 Number 77: The Seven Sins
3 Number 81: Superdreadnought Rail Cannon Super Dora
3 Number 84: Pain Gainer
3 Superdreadnought Rail Cannon Gustav Max
Extra Deck [15]

One of my hobbies is etymology, and the fact that the Insect-type in Yu-Gi-Oh! covers monsters that aren't scientifically recognized as “insects” had me looking back to the Japanese original name for answers. Turns out, it wasn't so much a translation error like the poorly localized “Winged-Beast” monster type, but in the same way that English can say “insect” to really mean “bug,” that's basically what's going on with the nomenclature.

If you're a non-English speaker, let me go ahead and apologize for any confusing phrases I say - we have so many nuances that make sense colloquially and yet aren't easily defined by context. I spent ten minutes explaining to my friend from Ethiopia what the contraction “y'all'ld'nt've” meant, but that was actually easier than trying to explain how “dude” works in the English language.

Pain Gainers, Trains, And Parasites In Brains - What Gives?
The deck isn't tied together by much because the themes being played here don't really have much in common. Insect decks already struggle for a cohesive game plan, so adding another theme seems questionably worthwhile. The central card is none other than Cocoon of Ultra Evolution… hold for applause…

…None? Fine.

Cocoon of Ultra Evolution depicts the enhanced version of Cocoon of Evolution, and by tributing a monster on the field, you'll get any bug you want from your deck! Sadly there aren't that many insects that are actually useful. Sure, Inzektors by themselves are wonderful and Maxx “C” is Forbidden, but after you throw out all the Normal, Extra Deck, and nomi Insects, half your Insects are Krawlers and the other half are Gokipon.

Hyperbole aside, playing a generic Insect deck's almost as hard as making friends as an adult when you work a very isolating tech job. Combined with Parasite Paranoid, Cocoon of Ultra Evolution transforms any monster on the field into whatever big monster you can imagine. Obviously, you'd like to summon your best Insect to speed the game along in your favor, but as I mentioned before, the best Insects are either Inzektors or currently Forbidden.

One monster that's surprisingly useful is Earthbound Immortal Uru. I'm always surprised when an Earthbound Immortal monster dredges itself from the pits of obscurity and into relevance, but this giant bug fills a niche roll. It's Level 10 to combine with your Level 10 Train monsters like Night Express Knight, and its other effects are quite neato too.

You can attack directly when there's a Field Spell on the table, but the whole “tribute to steal a monster” aspect seems that much better. If you're playing a Level 10 Train deck, you're definitely running Revolving Switchyard, the requirements you need for Earthbound Immortal Uru to stay on the field. Even better? Once you field Uru, Revolving Switchyard can net you an extra monster, so you'll have something to tribute off with Uru's effect and still make a Rank 10.

 Earthbound Immortal Uru
Earthbound Immortal Uru33662
Set Stardust Overdrive
Number SOVR-EN025
Level 10
Type Effect Monster
Monster Insect
Attribute DARK 
A / D 3000 / 3000
Rarity Ultra Rare
Card Text

There can only be 1 face-up Earthbound Immortal monster on the field. If there is no face-up Field Spell Card on the field destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per

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To throw down three or more Level 10 monsters for Superdimensional Robot Galaxy Destroyer, you'll normally need Monster Reborn or Special Schedule. But Uru also fits the bill coming from Cocoon of Ultra Evolution. It's not the be-all end-all, but hey, why not diversify your Extra Deck?

The Kaiju in the deck don't act as catalysts for much of anything. I don't want to say they're just mouth breathers taking up space, but to an extent, that's what they are here. Obviously, Kaiju monsters are the coolest cats around when you want to deal with a pesky opposing monster you otherwise couldn't kill, but until factoring in other cards, they're average at best.

All that stuff sounds great, but the incidental reason I like them in the deck is Parasite Paranoid's secondary effect. Well, really its main effect, but it's listed last on the card, so process that technicality as you will. Sadly, you can only Special Summon Level 7 or higher monsters when the Equip Spell of Parasite Paranoid gets yarded, meaning most every Insect Monster you'd like to see in your hand can't be brought out by the effect.

Two of the Kaijus are Insect-types - Gadarla, the Mystery Dust Kaiju and Kumongous, the Sticky String Kaiju. I'm not a fan of either card's artwork or names, but they fulfill the purpose of being Insect-type Kaijus with different attack. You'll need the different attack if you go the old school route and have a Kaiju face-off.

The only downside is that they're Level 7 and by extension not the weakest Kaiju you could play. Level 7 monster are hot right now thanks to residual Astrograph Sorcerers and Odd-Eyes Absolute Dragon. Hopefully you can leave your opponent with no Kaiju monsters consistently, so try not to get bogged down by any Levels that may help your opponent. When tributing a monster equipped with Parasite Paranoid, you'd like to garner both effects and use them to your advantage to get a monster from your deck and one from your hand.

As much as I wanted to leverage other Insects in this deck, the only one of note is Metamorphosed Insect Queen. Without giving up tons of deck space to play a bevy of Inzektor monsters, I thought I might as well play one monster that can proactively save my bugs. Instead of adding two Earthbound Immortal Uru, you might as well play one Uru and one Metamorphosed Insect Queen. Cocoon of Ultra Evolution can return Insects back to your deck, if you draw one of your hard to summon insects, first bring it out with Parasite Paranoid's effect. You can shuffle it back later with your Cocoon.

 Cocoon of Ultra Evolution
Cocoon of Ultra Evolution161014
Set Legendary Duelists: Ancient Millennium
Number LED2-EN009
Type Quick-Play Spell Card
Attribute SPELL 
Rarity Ultra Rare
Card Text

Tribute 1 Insect monster on either player's field equipped with an Equip Card, and if you do, Special Summon 1 Insect monster from your Deck, ignoring its Summoning conditions. During your Main Phase: You can banish this card from your GY, then target 1 Insect monster in your GY; shuffle it into the Deck, then draw 1 card. You can only use this effect of "Super Cocoon of Evolution" once per turn.

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The lineup of Train cards - er, I guess “Railway” is the correct name of the theme – can be simplified. I toyed around with Snow Plow Hustle Rustle, and found it can be good as a defensive mechanism since it won't destroy your Field Spell - only cards in your literal backrow. But it's clunky, needs other cards to work, and then restricts your Summons, so that card gets the boot too.

I like to look through all the available options when I'm considering running a monster with specific parameters, but there are only 15 monters that Revolving Switchyard can rip from the deck. Koa'ki Meiru Powerhand's effect can come in handy against Light and Dark monsters, but that's not very relevant right now when you're looking to make proactive attacks. Since I'm taking out several Railway monsters already, I think you can afford to add one Express Train Trolley Olley. It gives your big monsters an even bigger boost if you need it and one copy is plenty.

Here are the changes - the worst part about Parasite Paranoid is that it's so hard to search outside of a dedicated insect deck. Adding Trains and Kaijus means you can't reliably play cards like Verdant Sanctuary, but compromises are always needed.

-3 Snow Plow Hustle Rustle
-1 Resonance Insect
-3 Gameciel, the Sea Turtle Kaiju
-1 Dogoran, the Mad Flame Kaiju
-3 Inzektor Centipede
-1 Inzektor Dragonfly
-1 Inzektor Hornet
-1 Jizukiru, the Star Destroying Kaiju
-1 Rocket Arrow Express
-3 Allure of Darkness
-1 D.D.R. - Different Dimension Reincarnation
-1 Terraforming
-1 Pot of Desires
-2 Special Schedule
-1 Solemn Strike
-1 Call Of The Haunted

-1 Number 35: Ravenous Tarantula
-2 Number 84: Pain Gainer
-1 Number 77: The Seven Sins
-1 Superdreadnought Rail Cannon Gustav Max

+1 Exodius the Ultimate Forbidden Lord
+2 Gadarla, the Mystery Dust Kaiju
+3 Kumongous, the Sticky String Kaiju
+1 Metamorphosed Insect Queen
+1 Earthbound Immortal Uru
+1 Express Train Trolley Olley
+1 Kyoutou Waterfront
+1 Interrupted Kaiju Slumber
+1 Soul Charge
+1 Skill Drain

+1 Missus Radiant
+1 Number 99: Utopic Dragon
+1 Skypalace Gangaridai
+1 Superdimensional Robot Galaxy Destroyer
+1 Borreload Dragon

Even with the Kaiju cards included, it's really hard to summon Extra Deck monsters besides Rank 10's. If you get really crazy you can profit from exploiting a few Rank 4's and Rank 8's, but it's often more work than it's worth.

    Kaiju Insect Trains Ver 2.0 Loukas Peterson    
Main Deck
Side Deck
1 Earthbound Immortal Uru
1 Exodius the Ultimate Forbidden Lord
1 Express Train Trolley Olley
2 Gadarla, the Mystery Dust Kaiju
3 Heavy Freight Train Derricrane
1 Jizukiru, the Star Destroying Kaiju
3 Kumongous, the Sticky String Kaiju
1 Metamorphosed Insect Queen
3 Night Express Knight
3 Parasite Paranoid
3 Ruffian Railcar
Monsters [22]
3 Cocoon of Ultra Evolution
1 Interrupted Kaiju Slumber
1 Kyoutou Waterfront
1 Monster Reborn
2 Pot of Desires
3 Revolving Switchyard
1 Soul Charge
1 Special Schedule
2 Terraforming
Spells [15]
1 Skill Drain
2 Solemn Strike
Traps [3]
Deck Total [40]


1 Borreload Dragon
1 Missus Radiant
2 Number 35: Ravenous Tarantula
2 Number 77: The Seven Sins
3 Number 81: Superdreadnought Rail Cannon Super Dora
1 Number 84: Pain Gainer
1 Number 99: Utopic Dragon
1 Skypalace Gangaridai
1 Superdimensional Robot Galaxy Destroyer
2 Superdreadnought Rail Cannon Gustav Max
Extra Deck [15]

Unlike 99.999999% of decks nowadays, Railcar strategies have lots of room in the extra deck to really shine. I considered Scapegoat as an added defense and a way to make some Link Monsters, but that strategy lost out to an extra copy of Number 77: The Seven Sins, so you can probably divine what's really important to me here (and what isn't).

I ran Borreload Dragon for a while, but it proved to be superfluous; you might as well play 500 copies of Superdreadnought Rail Cannon Gustav Max and Number 81: Superdreadnought Rail Cannon Super Dora. Via protection and direct damage, those two Rank 10's are really your main path to winning the duel, just dealing asolute tons of damage.

Just remember: beat your opponents before they beat you.

-Loukas Peterson

Loukas Peterson lives in Nashville, Tennessee where it's warmer than warm, whatever that means. When he's not submitting ideas for Fabled support and a Fabled Link monster, you can find making “attempts” at “art” and playing his ukulele terribly, or on Wednesday nights, hanging out with the local mice. Hailed as the only person capable of cooking Minute Rice in 56 seconds, Loukas is always looking at expanding his apartment to house every dog in the world.

Do you love winning with unconventional strategies? Do you love creating mash-ups? Does your deck need an injection of crazy? Send the following to to have your deck featured in the “Re-Routing” deck fix column!

-Your Main and Extra Deck list. (No Side Deck needed, but please send a written deck list, not a screencap; screencapped deck lists will be filed and then burned in the furnace accordingly… and your deck should be TCG legal).

-Your name and city.

-Remember, please use full card names! Abbrevs and mis-sipllngs make Loukas' life sad. Try your darndest to get the TCG name on there.

-A paragraph or two describing your deck: what it does, why you're playing it, and its strengths and weaknesses. “Winning” is not a strategy per se, and neither is “beating your opponents before they beat you.”

-Your favorite card from the build and why – make me fall in love with the deck! The cooler your strategy the more I'll want to fix it, and if you throw in funny jokes, that'll surely get my attention too; be warned, unfunny jokes will push your deck to the back of the stack. Don't be afraid to get creative! New stuff takes priority, because I'm not bored of it yet! –LJP

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