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    Spell Counters Nathan C    
  Format: Traditional
Main Deck
Sideboard
2 Apprentice Magician
2 Breaker the Magical Warrior
3 Defender, The Magical Knight
2 Endymion, The Master Magician
2 Magical Exemplar
2 Magical Marionette
2 Old Vindictive Magician
1 Royal Magical Library
2 Skilled Dark Magician
1 Summoner Monk

2 Book of Moon
1 Emergency Provisions
1 Field Barrier
1 Lightning Vortex
3 Magical Citadel of Endymion
2 Magical Dimension
3 Spell Power Grasp
2 Terraforming

2 Magician's Circle
3 Pitch-Black Power Stone
1 Torrential Tribute
1 Apprentice Magician
2 Crystal Seer
2 Dark Red Enchanter
2 Disenchanter
1 Magic Cylinder
2 Magical Blast
3 Magical Plant Mandragola
1 Royal Magical Library
1 Swords of Revealing Light
 

EXTRA DECK

 
Notes:

back to dueling. i might be a bit rusty but i bought the spellcaster's command deck and tried my hand at a new deck. sorry for any poor formatting bad card choices strategies, but everybody has to start somewhere, right? upon request, i can explain why the selection or absence of a card is in the deck. sideboard selections might be horrible, not my strong point.
the deck mainly focuses on getting marionnette and breaker to the field, with magician's circle and summoner monk, clear the field with citadel providing counters.
also, if possible, can we restrict it to cards that are in either dark emperor tcg structure or spellcaster's command structure?



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 tcgplaya
New Member
     ( 8 Posts)     11/4/2009 12:23:52 AM 
you should try to add a secret village to turn this deck into a lock-down, much more effective deck than wat u got here, plus its easier to make for u since u got spellcasters command already

 
 Nathan C
New Member
     ( 3 Posts)     11/4/2009 1:30:35 AM 
yah, i was considering that but it really conflicts with my main strategy in two ways. firstly it gets rid of citadel and all the counters i built up to sweep my opponent with and secondly i dont really want to stop my opponent playing spells, so i will playtest it but i doubt it will make the deck _better_.

 
 tcgplaya
New Member
     ( 8 Posts)     11/4/2009 10:54:54 PM 
alright, you should try to proxy it, but
this is your deck so do what you
would like to do, also try putting some tuners and synchros into this deck, such as tempest magician and arcanite.. good luck with the deck

 
 tcgplaya
New Member
     ( 8 Posts)     11/4/2009 10:55:55 PM 
-3 Spell pOWER grasp
+ tempest and arcanite!

 
 Nathan C
New Member
     ( 3 Posts)     11/11/2009 11:56:59 PM 
Spell Power Grasp is a great way to create spell counters especially on the monsters that get spell counters for spell cards. basically six spell counters per turn for three turns. really makes a difference for marionette. tempest and archanite are both in the deck, i got a tempest from a good friend and managed to pull a archanite. some tuners coming soon


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