Six Samurai 2013 zannabiancaz    

Format: Advanced
Main Deck
Side Deck
2 Elder of the Six Samurai
1 Hand of the Six Samurai
3 Kagemusha of the Six Samurai
1 Legendary Six Samurai - Enishi
2 Legendary Six Samurai - Kageki
3 Legendary Six Samurai - Kizan
1 The Six Samurai - Zanji
Monsters [13]
3 Asceticism of the Six Samurai
1 Gateway of the Six
1 Heavy Storm
1 Monster Reborn
2 Mystical Space Typhoon
1 Reinforcement of the Army
2 Shien's Dojo
2 Shien's Smoke Signal
3 Six Samurai United
3 Upstart Goblin
Spells [19]
2 Bottomless Trap Hole
2 Compulsory Evacuation Device
1 Musakani Magatama
1 Solemn Judgment
2 Solemn Warning
Traps [8]
Deck Total [40]
1 Dark Hole
3 Dimensional Fissure
2 Effect Veiler
2 Electric Virus
1 Mystical Space Typhoon
2 Puppet Plant
2 Rivalry of Warlords
2 Soul Drain
Side Deck [15]


1 Ally of Justice Catastor
1 Blade Armor Ninja
1 Colossal Fighter
1 Heroic Champion - Excalibur
1 Heroic Champion - Gandiva (UTR)
1 Legendary Six Samurai - Shi En
1 Maestroke the Symphony Djinn
1 Naturia Barkion
1 Naturia Beast
1 Number 16: Shock Master
1 Scrap Dragon
1 Stardust Dragon
1 Steelswarm Roach
1 Temtempo the Percussion Djinn
1 Wind-Up Zenmaines
Extra Deck [15]

I tried to set the game as smooth as possible, by introducing 3 upstart goblin, and by removing Dark Hole(may be useful in side, but if the six samurai does not maintain the field, and we need to use this card, you will probably have serious problems to recover),and 2 grandmaster.
I accept advice!! ;D

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