First Place With Madolches Sweetness in Seattle!

Alexander Thomas

6/4/2013 1:32:00 PM

For those of you who don't remember, or didn't hear about it, I took the Seattle Regionals by storm with Madolches back in September. Nine months have gone by since then and the format's drastically different, but this last weekend I did it again, grabbing first place with my favorite pastries!

Just like last time the preparation was grueling and time consuming. I decided to track my win/loss record against each of the popular decks to help me make tech and side choices. After over 100 matches of playtesting I'd played 45 against Dragon Rulers, the best deck of the format, and I'd won 80% of them. My win ratio was in the high 80's against almost everything except for Evilswarms where I was at 90%, and Prophecy, where I had never won a single match.

Once again, just like in September, I didn't like my odds of topping. With the potential to face a swarm of Prophecy decks, and the chance for Dragon Rulers to grab random wins, I didn't really think I could take my baked friends very far in another Regional. But with my deck perfected, and me ready to represent them the best I could, I headed to Regionals. The result was that once again I was the last undefeated player in the tournament, and an 8-1 finish that wound up landing me in first place after Swiss.
Let's take a look at the deck that so graciously allowed me another Top 8!

    Madolches Alexander Thomas    
  Location:  Regional - 2013-06-01 Seattle Washington - 5th - 8th Place
Main Deck
Side Deck
2 Effect Veiler
2 Guardian Eatos
1 Kycoo the Ghost Destroyer
2 Madolche Hootcake
3 Madolche Magileine
2 Madolche Messengelato
1 Madolche Mewfeuille
1 Madolche Puddingcess (UTR)
3 Maxx "C"
Monsters [17]
1 Book of Moon
2 Forbidden Lance
1 Madolche Chateau
2 Madolche Ticket
2 Upstart Goblin
Spells [8]
2 Bottomless Trap Hole
2 Compulsory Evacuation Device
2 Dark Bribe
1 Fiendish Chain
2 Madolche Nights
2 Mirror Force
1 Scrap-Iron Scarecrow
1 Solemn Judgment
1 Torrential Tribute
1 Ultimate Offering
Traps [15]
Deck Total [40]
1 Anti-Spell
3 Gozen Match
1 Heavy Storm
2 Imperial Iron Wall
1 Kycoo the Ghost Destroyer
1 Madolche Chateau
1 Madolche Marmalmaide
2 Metaion, the Timelord
1 Mystical Space Typhoon
1 Scrap-Iron Scarecrow
1 Vanity's Emptiness
Side Deck [15]


1 Abyss Dweller
1 Diamond Dire Wolf
1 Gagaga Cowboy
1 Heroic Champion - Excalibur
1 Leviair the Sea Dragon
1 M-X-Saber Invoker
2 Madolche Queen Tiaramisu
1 Number 16: Shock Master
1 Number 17: Leviathan Dragon
1 Number 30: Acid Golem of Destruction
1 Number 50: Blackship of Corn
1 Temtempo the Percussion Djinn
1 Wind-Up Zenmaines
Extra Deck [14]

So right off the bat you might notice a few things. The cards I chose to include were important, but even more important were the cards I left out.

I fully recognize Madolche Puddingcess is not the best card, and ideally would not be played. She's completely a flavor card for me; she's my favorite monster in the deck and in the game as a whole, but realistically you don't need her. The only Madolche I played a full three copies of was Madolche Magileine. Generally the reason for running three copies of a card is to increase your chances of drawing it. With this deck you don't want hands full of monsters, and in fact several of my losses to Dragon Rulers tended to be for that reason: I'd get a hand with four or five monsters and that would be it.
One big point I feel I should mention: don't change the Madolche Mewfeuille count. It's the only monster, besides Magileine, that should firmly be at that number. It's too vulnerable to trap cards and hand traps, and leaves you wide open, but it fills some necessary roles so you can't drop it completely. Since you can search it with Madolche Ticket or Magileine when you do need it, running just one is perfect.

I chose to only play one Madolche Chateau because of its weakness in the Drgon Ruler match up. Most of what I chose to include and not include was guided by that deck, which I personally see as the deck to beat right now. I would've played a third Madolche Nights, but I just couldn't find room for it.

Less Sugar, More Spice
My non-Madolche tech picks are far more interesting. Guardian Eatos puts in more work than almost any other card in this strategy. With 2500 ATK it's a strong opening play that forces your opponent to take action. If you have traps you can punish them with Eatos and really control the early game. That said, managing your graveyard is really important, not just for Eatos but also for Madolche Nights and Madolche Hootcake. You need to have a cleared graveyard for Eatos and Nights, but you need one monster yarded if you want to play Hootcake's effect. Eatos fills that role perfectly, coming down on an empty graveyard and then giving you that one monster for Hootcake when it's destroyed.

I also chose to bring Scrap-Iron Scarecrow with me once again, this time including a second copy in my Side Deck as well. I cannot stress how good this card is. If you're playing against anything but Prophecy, this card just does so much work. The Dragon Rulers are all huge and Scrap-Iron forces them to expend more resources trying to get at your Life Points: if they don't, the game's going to go on for a long while, which turns things in your favor since you have infinite resources to their finite number of Dragons. Against decks with traps of their own, Scrap-Iron card forces your opponent to deal with it, or be the one to get aggressive first which puts you at an advantage.

The Upstart Goblins made the deck more consistent. Playing with a 38-card deck allowed me to open with Maxx "C" and Madolche Magileine more frequently, and it was always an easy card to side out against Dragons when I needed to bring in a bunch of tech for Games 2 and 3. Heavy Storm and a hand of monsters are my two biggest fears, and playing double Dark Bribe was the answer to the latter. I like Bribe better than Starlight Road because it's useful even if your opponent doesn't play Heavy - it's just a more versatile card. It shuts down Super Rejuvenation after your opponent over-extends expecting to get their cards back, and it can stop Spellbook of Judgment from getting Prophecy off the ground.

 Madolche Queen Tiaramisu
Madolche Queen Tiaramisu67248
Set Abyss Rising
Number ABYR-EN048
Level 4
Type Xyz/Effect Monster
Monster Fairy
Attribute EARTH 
A / D 2200 / 2100
Rarity Ultra Rare
Card Text

2 Level 4 "Madolche" monsters // Once per turn: You can detach 1 Xyz Material from this card, then target up to 2 "Madolche" cards in your GRaveyard; shuffle those cards into the Deck, then shuffle cards your opponent controls into the Deck, up to the number of "Madolche" card returned.

Store Condition Qty Avail Price  
BrokeCollegeTCG Near Mint Unlimited 1 $12.00
ItzYaBoyGhost Near Mint Unlimited 1 $12.95
Stone Ygo Near Mint Unlimited 1 $14.00
Card Monster Cedar Near Mint Unlimited 1 $14.00
lumina Heavily Played Unlimited 1 $16.95
Fatpandacards Lightly Played 1st Edition 1 $17.00
TJSteakhouse Cards Near Mint 1st Edition 3 $17.49
Chachi Card Boutique Near Mint Unlimited 1 $17.59
GhostGamingTCG Near Mint 1st Edition 1 $18.00
Ashlam YuGiOh Near Mint 1st Edition 1 $19.99

Kycoo the Ghost Destroyer should be mained in as many decks as you can fit it in; that card wins games. Forbidden Lance was surprisingly helpful too. I know it's bad against the Big 2, but I had to have it for other matchups and it made more sense to play it in the Main Deck instead of the side.

Now for what I chose to leave out. The biggest card was Monster Reborn. It might seem like a shoe-in for any deck, and I was playing it here until about a week before the Regional. But I realized after testing that all I ever did with it was bring back my opponent's monsters, which doesn't fuel my own strategy or stop my opponent's. Since I was tight on space I decided to drop it. Dark Hole and Solemn Warning just are bad metagame calls right now, and Heavy Storm is so bad against Dragon Rulers that it's not worth maining. Finally Madolche Cruffsant... honestly, I know Madolche fans will not like the fact that I left that card out, but it just isn't very good. It's a "win more" card and adds inconsistency.

My Side Deck did so much work. Metaion, the Timelord is one of the best Side Deck cards in the game right now; it's the ultimate punisher. Madolche Marmalmaid's exclusion from my Main Deck hurt. It's so good against decks with traps that it's worth playing, but she just can't hang with Dragon Rulers and Prophecy, so she had to hide in the side. If you want to beat dragons all day long, play three Gozen Match. And the Scrap-Iron Scarecrow, I feel like I should have mained the second one, it really is that good.

Pudding Down The Competition
My matchups for the day ended up being four Dragon Rulers, three Prophecy, one Gadget, and one Gravekeeper. I didn't see a Game 3 until Round 8.

First up was my worst match up, Prophecy. Game 1 I played Effect Veiler on Spellbook Magician of Prophecy to stop my opponent from going off early, and then I had Dark Bribe to stop him Turn 2, followed by Solemn Judgment Turn 3. I just controlled the board until I won. He didn't know Madolche Queen Tiaramisu didn't target, so he lost a Spellbook of Fate that could have stopped it. Game 2 once again my opponent opened Magician and then Spellbook of Secrets with Spellbook of Judgment. This time I had no Veiler, so he got the combo off. I opened Anti Spell Fragrance though, and his backrow seemed to be full of non-playables so I won anyways. 1-0

Next up was Spellbooks again. It was actually my teammate Jhovany Avalos. I opened up Ultimate Offering with Madolche Magileine both games and he didn't have Effect Veiler or a strong opening play either game, so that was it 2-0. Next came the deck I wanted to play, Dragon Rulers. I went first and in Game 1 I opened Maxx "C" and Guardian Eatos. When he dropped a Baby Dragon I activated Maxx "C" and he continued into Mecha Phantom Beast Dracossack, Special Summoning Mecha Phantom Beast Tokens to give me another draw. I let the Tokens hit the field, then played Veiler on Dracossack's destruction effect. I had another Maxx "C" in hand and was already up so many cards that I was able to grind him out. Game 2 he played Heavy Storm for three of my cards, but I had Maxx "C" again and drew Gozen Match and Vanitys Emptiness. I sat on Gozen for so long, and when he finally got over it I had Vanity's Emptiness to put him away. 3-0

After lunch I got a break from the top meta decks and played Gravekeepers. Game 1 he had huge advantage with a first turn Malefic Stardust Dragon: I opened five monsters. I slowly drew traps and got to Scrap-Iron Scarecrow, and set up with Torrential Tribute and Solemn Judgment. I waited for him to play a third monster before I flipped Torrential to clear his field, and I took control to win from there. Game 2 he Royal Tributed me for one card and I made a play with Abyss Dweller and Madolche Puddingcess to run down his Gravekeeper's Recruiter, then used Puddingcess' effect to blow his set Gravekeeper's Spy for the win. 4-0

Next I played Gadgets. Game 1 my opponent went first and we both opened Ultimate Offering. He ended up not being able to blow me out, because I played Maxx "C". I finished him off with my Offering. Game 2 we both opened Offering again, but I had Metaion, the Timelord too, so I blew him out again after surviving his push. I was 5-0.

From here on I faced three Dragon Ruler decks in a row. In Game 1 of the first match I made a gutsy play: I went first and then he went Mecha Phantom Beast Dracossack first turn, and I used Madolche Nights on it and then he played Super Rejuvenation. I played Solemn Judgment on that to prevent the draw, then summoned Kycoo the Ghost Destroyer, banished his two Baby Dragon Rulers from his Graveyard, and hoped that would be enough to hold him down. He drew a few hand traps in a row and lost. Game 2 he went for a first turn Dracossack and played three Super Rejuvenations. I bounced his monsters with Metaion and locked him down with Gozen Match, Scrap Iron Scarecrow, and Madolche Nights three turns straight to come back and win the slow game. 6-0

 Madolche Magileine
Madolche Magileine60174
Set Return of the Duelist
Number REDU-EN024
Level 4
Type Effect Monster
Monster Spellcaster
Attribute EARTH 
A / D 1400 / 1200
Rarity Super Rare
Card Text

When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal or Flip Summoned: You can add 1 "Madolche" monster from your Deck to your hand.

Store Condition Qty Avail Price  
Budget Collection Lightly Played Unlimited 1 $3.49
JAF Comics Near Mint Unlimited 2 $3.65
Prodigy Games Near Mint Unlimited 1 $3.66
DealMeInGames Lightly Played Unlimited 2 $3.70
BBC Card Near Mint Unlimited 1 $3.70
Grandmaster TCG Near Mint Unlimited 1 $3.73
MultiMonster Deals Lightly Played Unlimited 1 $3.88
RSoupGames Moderately Played Unlimited 3 $3.98
AngryComics Near Mint Unlimited 1 $3.98
MultiMonster Deals Near Mint Unlimited 4 $3.98

My Round 7 Dragon Ruler match was probably my easiest. Game 1 my opponent opened Heavy Storm, but I had Maxx "C" and he played into I. I flooded my backrow next turn and slowed him out of the game. Game 2 he opened Storm again, hitting three of my cards. Again I had Maxx "C" and he started to play into it. He tried to take the game with a quick win a turn later, but I had Scrap-Iron Scarecrow. He slowed down and put me at 900 Life Points, and I came back and won with an M-X-Saber Invoker into Queen Madolche Tiaramisu play. 7-0

My last Dragon matchup was with the last undefeated player in the tournament. Game 1 was really slow, he opened up Heavy Storm on two of my cards, but I opened up with 2 Maxx "C" to slow him down and drew a bunch of traps. That let me set the slow, controlling pace I needed for the win. Game 2 he opened with 1 backrow set, and I opened Madolche Puddingcess and five set traps. He flipped Royal Decree and I scooped.

Game 3 I set three cards and he played Heavy Storm on his first turn (again) but (again) I had Maxx "C" for his Baby Dragon Ruler's effect. He continued playing through and I drew three cards; he went into Number 11 Big Eye with one card set, then activated two Super Rejuvenations. He played Eradicator Epidemic Virus and called spells, but I only had three spells in my whole deck so it hit nothing. Next turn he used Big Eye to take my Madolche Queen Tiaramisu, and I used Madolche Puddingcess to crash into her and destroy his Royal Decree. He made a play for Obelisk the Tormentor and I let it happen, and then he used his last two Dragons' effects to summon them and I flipped Torrential Tribute. That basically clinched the game.

By then I was 8-0, and my final round was against Prophecy. He opened Spellbook of Secrets and Spellbook of Judgment both games, and I didn't even play them out. I finished 8-1.

Food For Thought
Nine months after my first top with Madolches I had done it again, this time securing first place. This time every single one of my opponents knew who I was and what I was playing, so the element of surprise wasn't on my side like it was back in September.

Since I knew I couldn't play at the speed of Dragon Rulers, I had to force them to slow down and play to my pace. I know most Madolche builds tend to focus on dropping Madolche Queen Tiaramisu as fast as possible, but that isn't enough to power through the massive card advantage both Dragons and Prophecy can generate, and if they have Swift Scarecrow, Effect Veiler, or any traps they can punish your play to take the game.

I've already got most of the changes I'm going to make for Nationals locked in, so now I just have to do more testing. I'm stoked to have been able to make a decent showing with my favorite deck, and I can't wait till Nationals: win or lose, I love playing Madolches. Thanks for reading, and stay frosted my friends!

-Alexander Thomas

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